Previous Topics In First Thoughts 9/14/2009 dindenver: [Steampunk Crescendo] How do you play? All,
Here is the basic mechanics for setting the scene. The reason I have it set up like this is that I want players to be able to call… In First Thoughts Participants: dindenver, Adam Dray.
9/14/2009 khyron1144: [Planet] Races This is what I've got typed up so far. I will be posting it sort of piecemeal. Feel free to comment at any stage.
Races
Planet is inhabited by many… In First Thoughts Participants: khyron1144.
9/14/2009 dmkdesigns: Of Legends and Legacies Here's a revised game description that's more than describing the system. What do you think?
During the great Cataclysm the Denizens cried out for salvation and mercy to a place… In First Thoughts Participants: dmkdesigns, Simon C, Mike Sugarbaker.
9/13/2009 Sebastian: [Cops & Robbers] The Grand Caper Story I was on Story Games and there was chatter about Cop & Robbers: http://www.story-games.com/forums/comments.php?DiscussionID=10406. It sparked an idea, which I posted about, but I didn't get any feedback. Maybe the… In First Thoughts Participants: Sebastian.
9/13/2009 chronoplasm: Tactical Combat based on 'Marching Order' There are elements of 4E I like and elements of OD&D I like. For a while, I've been trying to come up with a set of houserules that would merge… In First Thoughts Participants: chronoplasm, Noon.
9/12/2009 MacLeod: [The Farmer's Epic] Random Aspects With very few responses in my other thread, I have decided to scratch a different itch.
This topic here is based on a thread over at RPG.net I started. The… In First Thoughts Participants: MacLeod.
9/11/2009 gtroc: [Alien History] Hope Mechanics Hello, I am currently working on a game(the working title is Alien History) and I have run into a bit of a plateau in the mechanics. the game is set… In First Thoughts Participants: gtroc, Noclue, JoyWriter, Paul Czege.
9/11/2009 khyron1144: [Planet] Attributes Here's the start of the attributes system for Planet. This is what I've got finished so far, so the abrupt cut-off is sort of intentional:
Attributes
Attributes define your character’s… In First Thoughts Participants: khyron1144, Warrior Monk, MacLeod.
9/11/2009 YEAH: HAUNTED! season of the heart essentially season of the heart is a game about spirit hunting.
the players are a group of voulunteers trying to save the world one
evil book,demon,etc at a time.
i… In First Thoughts Participants: YEAH.
9/10/2009 Audious: Exodusters: Post-Apocalyptic Sci-Fi Western First off, my first post. Thanks for having me. :)
So, I hit a sort of weird spot of creativity the other day.
I had an idea for a setting… In First Thoughts Participants: Audious, khyron1144.
9/10/2009 khyron1144: [Planet] Introductory stuff The working title for my possible heartbreaker is Planet. Here's some of the beginning stuff from it, so people can see where I'm coming from stylisitically:
Planet
An Introductory Totally… In First Thoughts Participants: khyron1144.
9/10/2009 khyron1144: I believe I may be designing a fantasy heartbreaker I am most of thirty. I have been at least tangentially involved with RPGs since about third grade. I started with D&D. First a D&D game that was packaged to… In First Thoughts Participants: khyron1144, Creatures of Destiny, Ron Edwards, JoyWriter.
9/10/2009 Sebastian: [Lands & Stones] Gambling In-Character -> The 10 minute solution Hello,
I've written up the first draft of a prototype for a pretty basic, cross platform, In-Character gambling solution. It's called Lands & Stones.
Game Idea
Marbles + Cards +… In First Thoughts Participants: Sebastian, Vulpinoid, JoyWriter, chronoplasm.
9/8/2009 fealoro: Play by Forum system Hi all
I'm (quite desperatly) looking for a good RPG system for play by forum.
Has anyone idea if there's some games expressly designed for Play by Forum, or some… In First Thoughts Participants: fealoro, 7VII7, DWeird.
9/8/2009 Tark: [Beyond Gods] A game where not everyones a diety and Texas Hold'ems a resolution So while contemplating game chef I got hit with a lightning bolt and started to think about higher beings. Not necessarily gods (though they can be) but entities of extreme… In First Thoughts Participants: Tark, Ken, Vulpinoid, greyorm, Vladius, Spooky Fanboy.
9/6/2009 Kanosint: An alternate-universe warfare RPG [i]Please excuse me if I say anything stupid, I'm rather new here, but others have recommended I run this through here, to see what other designers think of this.[/i]
First… In First Thoughts Participants: Kanosint, Vladius, BrunoDeLaBomba, Mike Sugarbaker.
9/5/2009 opsneakie: Diceless (card-based?) thoughts in the very early stages I've decided I've been lurking too much recently and not actually posting anything, so I wanted to get an idea I've been toying with out there. I've been thinking about… In First Thoughts Participants: opsneakie, Skull, henebry.
9/4/2009 MacLeod: [Intergalactic League of Brawlers] Combat Mechanic Revision Two threads exist prior to this one concerning ILoB; one thread with lots of fiddly bits and an example of a battle and another thread concerning power sources. The first… In First Thoughts Participants: MacLeod, drkrash, JoyWriter.
9/4/2009 Vladius: Dice-based Combat (Grapps) I did a playtest of my own game. It was pretty fun, but I noticed that the combat took a while. It was approximately as long as 3.5e D&D for… In First Thoughts Participants: Vladius, Artanis, Noon, JoyWriter.
9/3/2009 Wordman: Research: rewarding idealism I'm playing with notions of reward incentives for following specific philosophies, without really caring about what the philosophies are. I'm researching systems that already do this, and could use some… In First Thoughts Participants: Wordman, JoyWriter, Noon, contracycle, Simon_Pettersson, Vulpinoid, dmkdesigns.
<< more previous topics | | Subsequent Topics In First Thoughts 9/16/2009 HeTeleports: Lover's Dilemma - an idea about spies, trust, and getting away with it I'm on the trail of another new game idea. I've refined things (relatively), and there are some procedural things that I'm sure I'm missing. Again, we're on first draft.
I've… In First Thoughts Participants: HeTeleports, Adam Dray.
9/16/2009 henebry: Dominion and Dependency: a game mechanic for an ugly society I’ve been working lately on a system for modeling a social mechanism familiar from pirate stories, prison stories and real-world junior high school experience: a tough guy (or gal) establishes… In First Thoughts Participants: henebry, Adam Dray, contracycle, Sebastian.
9/18/2009 MacLeod: [Crepusculum] User Created & Free Form Powers I've had some real duds here on the Forge lately, so this is me hoping for a strong collection of replies this time. I've pretty much arrived in a rut… In First Thoughts Participants: MacLeod, HeTeleports, Sebastian, Ken.
9/19/2009 dmkdesigns: What Is Roleplaying? text open license I would like to know if there is an open license or free text that explains about roleplaying games, GMs, Players, etc. so that people don't have to reinvent the… In First Thoughts Participants: dmkdesigns, Eero Tuovinen, Sanglorian.
9/20/2009 MacLeod: [Crepusculum] CharGen & Mechanics Alright, this topic is to be used for the discussion of my unnamed ruleslite super hero RPG.
Discussion about its semi-free form Powers creation system can be found here.
I… In First Thoughts Participants: MacLeod, Sebastian, HeTeleports, Ken, Zebediah.
9/21/2009 Aapov: New Game Idea: Kill Team The name Kill Team is the name I will use for now because that is how it is associated in my head.
The idea is an RPG that is entirely… In First Thoughts Participants: Aapov, David C, Sebastian, jasonm, Warrior Monk, otspiii, Creatures of Destiny.
9/22/2009 Andur: What are the most archetypic elements of generic Fantasy? Hi. I want to create an D&D-inspired game system. "D&D-inspired" means: Class-based, level-based. otherwise, it's my own and has very little to do with D&D. It is meant to cover… In First Thoughts Participants: Andur, chronoplasm, Mulrah, Guy Srinivasan, 7VII7, Zebediah.
9/22/2009 chronoplasm: Diceless Combat Using Logic Grid Puzzles? In most games, you fight monsters by rolling dice and attempting to make monsters lose all their hit points.
Here's a different idea:
Each monster has a certain number of… In First Thoughts Participants: chronoplasm, Kanosint, David Artman, Mulrah, Noon, JoyWriter, Double King.
9/22/2009 flossy: New Game [MeMe] - Basic idea - Take 2 I have had some more thoughts on the basic game idea described on the thread below:
http://www.indie-rpgs.com/forum/index.php?topic=28572.msg268640#msg268640
The idea now is that the character players are characters from fairy tales/urban… In First Thoughts Participants: flossy, Mulrah.
9/24/2009 Mulrah: Seeking Feedback on (Kind of) New Game: MULRAH In selecting and tweaking a number of very interesting role-playing game systems (Savage Worlds, the Pool, FATE), I realized that I was basically creating my own system, and I'd love… In First Thoughts Participants: Mulrah, Simon C, chronoplasm.
9/24/2009 Sebastian: [Way of the Agent] A rule - Should I Keep it? I woke up in the middle of the night and couldn't get back to sleep.
Question: If another character is playing a conflict and they are in the limelight, would… In First Thoughts Participants: Sebastian, Aapov, Mulrah, JoyWriter, whiteknife.
9/26/2009 Bleu Ash: Motivate role-playing in a cooperative roleplaying game What are some mechanical ways to motivate and facilitate role-playing in a GM-less cooperative role playing game?
The only one that I can come up with is having each player… In First Thoughts Participants: Bleu Ash, jefgodesky, hix, Noon, jasonm.
9/27/2009 Vulpinoid: [Brigaki Djili] A Core Mechanism for Communal Storytelling Brigaki Djili is a romani/gypsy term meaning "Sorrow Songs".
I'm using it as a name for a new project in which players take on the role of Gypsy seers who… In First Thoughts Participants: Vulpinoid, JoyWriter, Simon C, Anders Gabrielsson.
9/30/2009 whiteknife: Scissors- Technqiues for Producing a Psychological Thriller RPG OK, so I've been playing with a game idea lately- I call it Scissors. The pitch is that the characters have each found a pair of "scissors of fate", like… In First Thoughts Participants: whiteknife, Vulpinoid, Simon C, Warrior Monk, dmkdesigns, otspiii.
9/30/2009 Anders Gabrielsson: Ideas for Mechanics: Do These Fit Together? Hi, I'm fairly new to the forum. I've lurked a bit but I haven't posted (unless it was somewhere around here I asked a bit about Capes some years back).… In First Thoughts Participants: Anders Gabrielsson, Vulpinoid, Bleu Ash.
10/2/2009 jp_miller: Weapons, what are they good for? Hi all, I’m in the throes of inventing a YARPG (Yet Another Role Playing Game), it has a Journey to the West/Mahabharata flavour. As you can imagine there is a… In First Thoughts Participants: jp_miller, Noon, chronoplasm, JoyWriter, Anthony Sheets, trueplay, flossy, drkrash, dindenver, Paka, rebelred, Maugh, Anekanta, decline, Miskatonic, tleeuwenburg@gmail.com, Hereward The Wake.
10/2/2009 Vulpinoid: [Brigaki Djili] Archetypes If you're interested in getting some better perspective about my current project, I'm trying make sure I log my progress through game design in my blog Observations of the Fox.… In First Thoughts Participants: Vulpinoid, JoyWriter, Anders Gabrielsson, chance.thirteen.
10/3/2009 dmkdesigns: [Of Legends and Legacies... OlaL] Narrating NPCs? I've been thinking about stakes and conflicts for OLaL and I like the idea of the Players narrating the success and failures of their characters, Legends. However, the NPCs still… In First Thoughts Participants: dmkdesigns, flossy.
10/3/2009 lwhitehead: Interstate 76 like RPG Hi I want to create an alt history RPG inspired by the Win PC game Interstate 76 and Vigilante 8 series as well.
Now it's 1976 and the Oil Crisis… In First Thoughts Participants: lwhitehead.
10/3/2009 Axe4Eye: Organization of Rules (Index) Need Help! I have come to a place where my design is being limited by my lack of organization and I cannot move much further without it. Doing this may even inspire… In First Thoughts Participants: Axe4Eye, Sebastian.
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