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From Day One


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In First Thoughts

10/3/2009 dmkdesigns: [Of Legends and Legacies... OlaL] Narrating NPCs?
I've been thinking about stakes and conflicts for OLaL and I like the idea of the Players narrating the success and failures of their characters, Legends. However, the NPCs still…
In First Thoughts
Participants: dmkdesigns, flossy.


10/2/2009 Vulpinoid: [Brigaki Djili] Archetypes
If you're interested in getting some better perspective about my current project, I'm trying make sure I log my progress through game design in my blog Observations of the Fox.…
In First Thoughts
Participants: Vulpinoid, JoyWriter, Anders Gabrielsson, chance.thirteen.


10/2/2009 jp_miller: Weapons, what are they good for?
Hi all, I’m in the throes of inventing a YARPG (Yet Another Role Playing Game), it has a Journey to the West/Mahabharata flavour. As you can imagine there is a…
In First Thoughts
Participants: jp_miller, Noon, chronoplasm, JoyWriter, Anthony Sheets, trueplay, flossy, drkrash, dindenver, Paka, rebelred, Maugh, Anekanta, decline, Miskatonic, tleeuwenburg@gmail.com, Hereward The Wake.


9/30/2009 Anders Gabrielsson: Ideas for Mechanics: Do These Fit Together?
Hi, I'm fairly new to the forum. I've lurked a bit but I haven't posted (unless it was somewhere around here I asked a bit about Capes some years back).…
In First Thoughts
Participants: Anders Gabrielsson, Vulpinoid, Bleu Ash.


9/30/2009 whiteknife: Scissors- Technqiues for Producing a Psychological Thriller RPG
OK, so I've been playing with a game idea lately- I call it Scissors. The pitch is that the characters have each found a pair of "scissors of fate", like…
In First Thoughts
Participants: whiteknife, Vulpinoid, Simon C, Warrior Monk, dmkdesigns, otspiii.


9/27/2009 Vulpinoid: [Brigaki Djili] A Core Mechanism for Communal Storytelling
Brigaki Djili is a romani/gypsy term meaning "Sorrow Songs". I'm using it as a name for a new project in which players take on the role of Gypsy seers who…
In First Thoughts
Participants: Vulpinoid, JoyWriter, Simon C, Anders Gabrielsson.


9/26/2009 Bleu Ash: Motivate role-playing in a cooperative roleplaying game
What are some mechanical ways to motivate and facilitate role-playing in a GM-less cooperative role playing game? The only one that I can come up with is having each player…
In First Thoughts
Participants: Bleu Ash, jefgodesky, hix, Noon, jasonm.


9/24/2009 Sebastian: [Way of the Agent] A rule - Should I Keep it?
I woke up in the middle of the night and couldn't get back to sleep. Question: If another character is playing a conflict and they are in the limelight, would…
In First Thoughts
Participants: Sebastian, Aapov, Mulrah, JoyWriter, whiteknife.


9/24/2009 Mulrah: Seeking Feedback on (Kind of) New Game: MULRAH
In selecting and tweaking a number of very interesting role-playing game systems (Savage Worlds, the Pool, FATE), I realized that I was basically creating my own system, and I'd love…
In First Thoughts
Participants: Mulrah, Simon C, chronoplasm.


9/22/2009 flossy: New Game [MeMe] - Basic idea - Take 2
I have had some more thoughts on the basic game idea described on the thread below: http://www.indie-rpgs.com/forum/index.php?topic=28572.msg268640#msg268640 The idea now is that the character players are characters from fairy tales/urban…
In First Thoughts
Participants: flossy, Mulrah.


9/22/2009 chronoplasm: Diceless Combat Using Logic Grid Puzzles?
In most games, you fight monsters by rolling dice and attempting to make monsters lose all their hit points. Here's a different idea: Each monster has a certain number of…
In First Thoughts
Participants: chronoplasm, Kanosint, David Artman, Mulrah, Noon, JoyWriter, Double King.


9/22/2009 Andur: What are the most archetypic elements of generic Fantasy?
Hi. I want to create an D&D-inspired game system. "D&D-inspired" means: Class-based, level-based. otherwise, it's my own and has very little to do with D&D. It is meant to cover…
In First Thoughts
Participants: Andur, chronoplasm, Mulrah, Guy Srinivasan, 7VII7, Zebediah.


9/21/2009 Aapov: New Game Idea: Kill Team
The name Kill Team is the name I will use for now because that is how it is associated in my head. The idea is an RPG that is entirely…
In First Thoughts
Participants: Aapov, David C, Sebastian, jasonm, Warrior Monk, otspiii, Creatures of Destiny.


9/20/2009 MacLeod: [Crepusculum] CharGen & Mechanics
Alright, this topic is to be used for the discussion of my unnamed ruleslite super hero RPG. Discussion about its semi-free form Powers creation system can be found here. I…
In First Thoughts
Participants: MacLeod, Sebastian, HeTeleports, Ken, Zebediah.


9/19/2009 dmkdesigns: What Is Roleplaying? text open license
I would like to know if there is an open license or free text that explains about roleplaying games, GMs, Players, etc. so that people don't have to reinvent the…
In First Thoughts
Participants: dmkdesigns, Eero Tuovinen, Sanglorian.


9/18/2009 MacLeod: [Crepusculum] User Created & Free Form Powers
I've had some real duds here on the Forge lately, so this is me hoping for a strong collection of replies this time. I've pretty much arrived in a rut…
In First Thoughts
Participants: MacLeod, HeTeleports, Sebastian, Ken.


9/16/2009 henebry: Dominion and Dependency: a game mechanic for an ugly society
I’ve been working lately on a system for modeling a social mechanism familiar from pirate stories, prison stories and real-world junior high school experience: a tough guy (or gal) establishes…
In First Thoughts
Participants: henebry, Adam Dray, contracycle, Sebastian.


9/16/2009 HeTeleports: Lover's Dilemma - an idea about spies, trust, and getting away with it
I'm on the trail of another new game idea. I've refined things (relatively), and there are some procedural things that I'm sure I'm missing. Again, we're on first draft. I've…
In First Thoughts
Participants: HeTeleports, Adam Dray.


9/14/2009 TallMax: Need feedback/ideas for this Native American spiritual RPG idea I have
ACKNOWLEDGEMENT: This does not refer or come from a single tribe's beliefs or practices, but it is rather an amalgamation of popular ideas and different sources from many different tribes. …
In First Thoughts
Participants: TallMax, JoyWriter, chance.thirteen.


9/14/2009 dindenver: [Steampunk Crescendo] How do you play?
All,   Here is the basic mechanics for setting the scene. The reason I have it set up like this is that I want players to be able to call…
In First Thoughts
Participants: dindenver, Adam Dray.


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Subsequent Topics
In First Thoughts

10/3/2009 Axe4Eye: Organization of Rules (Index) Need Help!
I have come to a place where my design is being limited by my lack of organization and I cannot move much further without it.  Doing this may even inspire…
In First Thoughts
Participants: Axe4Eye, Sebastian.


10/3/2009 dmkdesigns: [OLaL] Table Talk and Solo Player Scenes
I've been considering two issues in a number of games and wanted to find a solution that handles them both in Of Legends and Legacies. 1. Getting Players who are…
In First Thoughts
Participants: dmkdesigns, JoyWriter, Paul Czege.


10/5/2009 jp_miller: Help me with a dice mechanic
Hi all, Just wondering if you could help me with a simple concept. I’m using a kind of Reverse Pool (as first proposed by Milk Holmes regarding James V. Wests…
In First Thoughts
Participants: jp_miller, Anders Gabrielsson, Jasper Flick, Darcy Burgess, microphil, charles ferguson, thadrine.


10/6/2009 chance.thirteen: Recommended writing tools?
I have no idea where to put this, but I know that game designers often use these sorts of things so  hopefully it's the right forum site at least. :D…
In First Thoughts
Participants: chance.thirteen, whiteknife, Jasper Flick, Darcy Burgess, duncanguy, lumpley, DagdaMor, sirealestate, MikeF, zmobie, Mike Sugarbaker.


10/7/2009 HeTeleports: [Secret Identities] - Players against system, GM, themselves or each other
To the Forge's brainstorming crew (ie: any regular reader of the "First Thoughts" section) Normally, when I start a design, I know exactly what kind of game-play I want to…
In First Thoughts
Participants: HeTeleports, Noon, zone24, Mike Sugarbaker, Vulpinoid.


10/10/2009 etheruk: Fragments: A horror game
I'm in the process of designing a game for Halloween and would appreciate any advice that people can give. What I find scary are horror films which frame the story…
In First Thoughts
Participants: etheruk, flossy.


10/10/2009 redwing: Stunt d6...New Heartbreaker
Hello All! I have not visited these boards in quite some time. I have picked up the work on my rpg system (including a rules set and setting). Yes, this…
In First Thoughts
Participants: redwing.


10/13/2009 7VII7: TAROT: IT LIVEEEEES!!!!!
Yo, it's been awhile (over a month counts as awhile correct?) And now I'm back with a vengence! MUWAHAHAHAHAHAHA! Weeeeeeeeell, anyways the flashdrive with all my work on it went…
In First Thoughts
Participants: 7VII7, Catelf, Mr. Mister, chance.thirteen, Toneblind.


10/13/2009 7VII7: TAROT: Attributes take 2
Previously in Tarot: http://www.indie-rpgs.com/forum/index.php?topic=28832.0 Ok, Attributes, like in most games they represent your basic abilities but in TAROT they're a bit more specific, I suppose, then in other games, first…
In First Thoughts
Participants: 7VII7, Anders Gabrielsson, Catelf.


10/14/2009 Seamus: Horror RPG
About to design a Horror RPG for our Network setting (there is a little on it at my website: Bedrockgames.net). All I know is I want to do modern horror…
In First Thoughts
Participants: Seamus, Anders Gabrielsson, Catelf, nikola.


10/14/2009 Maugh: Mayhem Gaming,
Mayhem I was recommended to visit this forum after discussing our RPG project with some friends at gen-con this year.  I've found some fascinating, but conflicting opinions on what makes…
In First Thoughts
Participants: Maugh, Noon, Simon C, Tavin, Catelf, lumpley, JoyWriter.


10/14/2009 Warrior Monk: Help with a heartbreaker...
I need help to balance professions on a heartbreaker I've been messing with. It's roughly based on Anima Beyond Dreams, if anybody ever heard of it. It's an incredibly broken…
In First Thoughts
Participants: Warrior Monk, Mike Sugarbaker, otspiii, Catelf, JoyWriter, Maugh, Anekanta, charles ferguson.


10/16/2009 Tazio Bettin: What should an rpg about cooking include in its crunch?
I've come with an idea of a game which focuses on the process of cooking. The CA I'm aiming at is GAM, that is, in a game about cooks who…
In First Thoughts
Participants: Tazio Bettin, whiteknife, chronoplasm, Noon, otspiii, JoyWriter, Sebastian, Nathan P., Tyler.Tinsley, epweissengruber, HeTeleports, The Magus.


10/16/2009 Anekanta: [Gangs of the Factory Zone]_Too much setting for a story game?
Hello.  This is my first post at the Forge, I hope one of many.  I'm hoping to get some feedback on a design I've been working on for far too…
In First Thoughts
Participants: Anekanta, Noon, Vulpinoid, JoyWriter, Catelf, Warrior Monk, Paka.


10/20/2009 microphil: The oddness of dices
Hello everyone! As I'm german, I'd like to forward my apologies for all mistakes I will commit. Sounds more like a alibi, doesn't it? Additionally this is somewhat long of…
In First Thoughts
Participants: microphil, HeTeleports, JoyWriter.


10/22/2009 Sebastian: [Hell for Leather] A bit of creative help? - PC Stats
Hi guys, I need your help with player stats. I’m writing a game for Nathan Paoletta’s Two Games One Name competition (http://rpgchallenge.wordpress.com/2009/10/19/the-assignments/) called Hell for Leather.  It’s heavily influenced by…
In First Thoughts
Participants: Sebastian, Noon.


10/22/2009 aaronhemloch: [ripping Maps] Map your stories
Woah, this place is awesome! I love all the constructive feedback, reading through the posts. I hope you can help me too! So, I’m designing this game you see, it’s…
In First Thoughts
Participants: aaronhemloch.


10/23/2009 Aldoth: [Adventures in Secondland] Some tweaks and the start of the first draft
So it has been three years since i posted this game so I thought that I would repeat the pitch. This game is a cross between Neverending Story, Labyrinth and…
In First Thoughts
Participants: Aldoth, Vulpinoid, Maugh, Catelf.


10/23/2009 Teh_Az: Canon
I was here a long time ago and wasn't heard from at all. This was with good reason. I spent that time polishing my ideas into a solid game, which…
In First Thoughts
Participants: Teh_Az, Catelf, JoyWriter.


10/28/2009 drkrash: What goes in the Introduction?
Hello, all. I'm most of the way through writing my present project, a moderately long core rulebook for a fighting game RPG.  As I have come to do with my…
In First Thoughts
Participants: drkrash, HeTeleports, Catelf, epweissengruber.


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