Previous Topics In Game Development 1/6/2011 twztdwndpipe: War Gaming Miniature Creation Questions Has anyone built a war game? if so, could they explain the creation of their miniatures. Did you buy? Did you Build? If you Built what sizes? How does your… In Game Development Participants: twztdwndpipe.
1/5/2011 Cliff H: [Keen Edge of History] First Time Play Keen Edge of History is the game I created for this round of The Ronnies, and wouldn't you know that two days after I submit it a combination of work… In Game Development Participants: Cliff H, Troy_Costisick, Ron Edwards, RichD, Altaem, Ghostlight Games.
1/3/2011 scramble: [The Lords in the Shadow] A Vampire-Hack for Otherkind I recently read Pretender by Kirt Dankmyer (published in the No Press RPG Anthology). For all of you who are not familiar with this game, Pretender is an urban fantasy… In Game Development Participants: scramble, dindenver, enderbean, Paladin, lumpley, Vulpinoid.
1/2/2011 dindenver: [Legends of Lanasia] Talents Action Type Replacement
Instead of rolling using one of the listed Aspects, you will roll using the Talent. These Talents should be specialized versions of existing skills (fencing for instance).… In Game Development Participants: dindenver.
1/2/2011 sproket: Goldchest 0.4 Hi all,
Goldchest 0.4 is available for download. There are few significant improvements in this release.
* The game is now provided with a Java based installer so you don't… In Game Development Participants: sproket, Ron Edwards.
12/31/2010 masqueradeball: Chanbara Part 2, Characters Over in this thread: http://www.indie-rpgs.com/forge/index.php?topic=30807.0 I started talking about a session/scenario framework for a chanbara game that's currently nameless. When Ron pointed out the documentation requirements, I realized I hadn't… In Game Development Participants: masqueradeball, Dan Maruschak, Noon.
12/30/2010 The Hound: RPGtonight online Living Game playtests round 2 - seeking LOTS of GMs, players RPGtonight (a virtual tabletop site www.rpgtonight.com)
is looking for many more GMs and a many, many more players for the
second round of playtesting for a unique online tabletop style… In Game Development Participants: The Hound, Ron Edwards.
12/30/2010 wburdick: [Death of the Vele] playtesters wanted I’m ready to play test a new collaborative role playing game, called “Death of the Vele,” which draws from Blood Red Sands, Spirit of the Century, and Lady Blackbird. It’s… In Game Development Participants: wburdick, Ron Edwards.
12/29/2010 dindenver: [Legends of Lanasia] Destiny Points So,
This is the most significant non-conflict mechanic in my new fantasy game Legends of Lanasia.
Destiny Points are designed to be the players' reward for good play.… In Game Development Participants: dindenver, Chris_Chinn, Dan Maruschak, masqueradeball.
12/28/2010 masqueradeball: Working Through It In ruminating on how to make Chanbara fiction work in an RPG I came up with the idea that the GM would determine some aspect of the character that would… In Game Development Participants: masqueradeball, Ron Edwards, Ar Kayon, Noon, dindenver.
12/28/2010 Alexis: [Mud Dragon] "I am Ancient Belly, Ruined of Parades!" So yesterday night I got Ben and his roommate Jonathan R. to play Mud Dragon with me. Ben ran it, and Jon and I played mud dragons. Character creation was… In Game Development Participants: Alexis, Ben Lehman, Ron Edwards, DWeird.
12/27/2010 Sir Fungus: [Cube: The Descent]: a tabletop pseudo-roguelike Hello!
I've been working on a game with a friend of mine for quite some time now, and we've recently been able to release a skeletal rulebook on our site.… In Game Development Participants: Sir Fungus, Noon, Ar Kayon, Dr. Velocity, Chris_Chinn, Cubed Excalibur.
12/24/2010 BunniRabbi: Have you developed Nobilis? Well I hope this is the right place for this...
A friend of mine is looking to do a system-redux of Nobilis, and I'm on the hunt for information. Have… In Game Development Participants: BunniRabbi, Ron Edwards.
12/24/2010 BunniRabbi: Wiki game problem I've been working on this wargame in the form of a wiki, specifically to allow development by others as much or as little as they want. It's great for fast… In Game Development Participants: BunniRabbi, Chris_Chinn.
12/23/2010 Marshall Burns: [MADcorp/Misadventures in Nowhere] Time machine time So, A) Ron and Paul are totally awesome for making early designs available, and B) my only early design Misadventures from Nowhere is directly relevant to my current primary design… In Game Development Participants: Marshall Burns.
12/22/2010 Ron Edwards: [Pumpkin Bomb] Help me, Joe I planned to play some Pumpkin Bomb at the last gaming-group meetup, but found myself confounded by some points in the rules. Here are my questions!
Minor clarifications
Is the… In Game Development Participants: Ron Edwards, Dantai.
12/22/2010 Ben Lehman: [On the Ecology and Behavior of the Mud Dragon] Breezy, but dangerous So I wrote a game five years ago called "On the Ecology and Behavior of the Mud Dragon." It's been played, like, twice I think, once by me which didn't… In Game Development Participants: Ben Lehman, Ron Edwards.
12/21/2010 Dan Maruschak: [Final Hour of a Storied Age] The trait/dice mechanics In Final Hour of a Storied Age (get the latest revision from the download page, or here's a link straight to the rev 0.67 PDF) I'm using freeform traits to… In Game Development Participants: Dan Maruschak, Ron Edwards, masqueradeball, Noon, dindenver.
12/21/2010 twztdwndpipe: Special Attack Questions I'm looking for tips on developing a system, based almost entirely on fighting, (preferably 1v1)
After getting through alot of my ideas, and 86ing the ones that didn't work well… In Game Development Participants: twztdwndpipe, johnthedm7000, Ron Edwards, Dr. Velocity, Noon, contracycle, Certified, dindenver, Ar Kayon.
12/20/2010 dindenver: [Legends of Lanasia] Character Creation [center][b]Character Creation[/b][/center]
1. Come up with a basic character concept, what is the character you will play like?
2. Name - What is your character’s name?
3.… In Game Development Participants: dindenver, Ar Kayon, Ron Edwards, Noon.
<< more previous topics | | Subsequent Topics In Game Development 1/8/2011 Bret Gillan: [Cold Soldier] Core Mechanic [url=http://www.1km1kt.net/rpg/cold-soldier]Game[/url]
[url=http://www.indie-rpgs.com/forge/index.php?topic=30842.0]Design Discussion[/url]
So after the first playtest, I found that the core mechanic is totally broken. Luckily it's not broken beyond repair. I have some ideas for fixes.
I… In Game Development Participants: Bret Gillan, Noon, masqueradeball, whduryea, FetusCommander, Paolo D., Paul DuPont.
1/8/2011 Ar Kayon: [Nevercast] - Mechanics Reference This thread serves as a reference for the Nevercast main thread. Here, I'll be going over the actual in-game rules. In particular, I would like members to make a critical… In Game Development Participants: Ar Kayon, Ghostlight Games, johnthedm7000, horomancer.
1/8/2011 Vanoj: Unicorn Conquest Link to the game rules: http://silentstylus.com/unicorn-conquest/
What I'm trying to do here is create a (1) fun (2) easy (3) gamist (4) parodic (5) RPG (6) that uses darts.
The… In Game Development Participants: Vanoj, Noon, masqueradeball.
1/8/2011 Simons: [Escape From Illeria] Backstory internal consistency Hey all,
I haven’t been on this sight it a while, it seems to have changed a bit...
I’m working on a fantasy wargame (though one where I’m trying to… In Game Development Participants: Simons, Paladin, btrc.
1/10/2011 Bret Gillan: [Dr. Chaos] and a parade of stupid superheroes I gathered a group of five friends to play Dr. Chaos on Sunday. I was super excited and, in retrospect, should have put a little more thought or discussion into… In Game Development Participants: Bret Gillan, Ron Edwards.
1/10/2011 mratomek: [Unknown] Have you seen this mechanic before I have been working on a game for what seems to be forever--re-written it a half dozen times over the last decade--eech!
However, the reason I have had to re-write… In Game Development Participants: mratomek, Chris_Chinn, Ron Edwards.
1/11/2011 Gregor Hutton: [Swords of the Skull-Takers] John Connor gets Terminated Hey, I got a chance to play Joe Prince's Swords of the Skull Takers (v. 0.2) which is in the Ronnies and the Solitaire games challenges.
I liked the feeling… In Game Development Participants: Gregor Hutton, Ron Edwards, Dantai.
1/11/2011 Frank Tarcikowski: [Space Adventures] Making the larger reward cycle work I was going to contribute to the Solitaire Challenge but then I decided to spend the time on my current “serious” project instead. You can take a look at what… In Game Development Participants: Frank Tarcikowski.
1/12/2011 Necromantis: [Society of Medieval Foam Combat.] Not an RPG but close First off
the link
Ok. So where to start.
I was visiting my brother in Atlanta Ga. He had just started LARPing and repeatedly challenged me to come fight him… In Game Development Participants: Necromantis, David Artman, Noon, stefoid, SteveCooper, Hereward The Wake.
1/12/2011 Ron Edwards: [Rats in the Walls] Hatred and hope At the Dice Dojo, Sam, Phil, and Cail joined me for a criminally long-in-wait playtest of Rats in the Walls (link includes PDF download), a Ronnies winner from September 2005… In Game Development Participants: Ron Edwards, pkalata.
1/14/2011 Noon: [unnamed, small RPG] I wrote a small rpg: here
It's main feature is that I have seperated the exploration component and winning component, instead of trying to blend them together somehow with having… In Game Development Participants: Noon, dindenver.
1/14/2011 sockmonkey: [Chronoplex] Open Beta Play Test Dead Tree Games is pleased to announce the start of an open beta play test of their role playing game, Chronoplex. This is a chance for gamers to get an… In Game Development Participants: sockmonkey.
1/15/2011 FounderSim: [Design Help] Multiplayer Battle Game [b]Multiplayer Organized Crime Battle Game[/b]
[b]Brief description:[/b]
Game is strickly Tick-Based.
Game is mostly multiplayer with team battles as well as 1v1 battles
Game has lobby system where players find… In Game Development Participants: FounderSim, Ron Edwards.
1/17/2011 stefoid: [zero-prep] Need more Challenge scenarios Hi, Im playtesting a game that I did call Ingenero, but then decided to change to Zero-prep. Ingenero doesn't tell you anything about the game.
I could post a link,… In Game Development Participants: stefoid, Simons, Ron Edwards.
1/17/2011 Ron Edwards: [Skull Full of Bong Hits] I am the archmage of black! death! storm! See also Ronnies feedback, especially for the rules summary, and for a link to the Ronnies entry.
Noam is right: this game is astonishingly poignant.… In Game Development Participants: Ron Edwards, Maura Byrne, Nick Aubergine.
1/17/2011 Ron Edwards: [Demilich] Feckless fools! Your skulls are now my fang cozies. The Dice Dojo continues its excellence as a place for playtesting Ronnies. This time included a bystander with a guitar (pretty good too) and beer, contributing a slightly different tone… In Game Development Participants: Ron Edwards, pkalata, DorkThoughts.
1/18/2011 Thor: [Starry Messengers] The setting of Starry Messengers is one in which the Italian city states get the secret of Aether flight from the Chinese via Marco Polo. The states are in competition… In Game Development Participants: Thor, stefoid, Paul Czege.
1/18/2011 Thor: [Starry Messengers] Putting the punk in clockpunk I started over here if you want to know what the game is abouthttp://www.indie-rpgs.com/forge/index.php?topic=31049.0
I have been thinking about what the characters in SM will be made of. They will… In Game Development Participants: Thor, Noon.
1/19/2011 happysmellyfish: [Secret Hearts] First Playtest - A Lot to Think About First up, as per forum requirements, you can download the current draft of my game at http://www.mediafire.com/?t8fma5dct4pia74.
There are two important explanations for Secret Hearts: Storytelling High Conspiracy.
The first… In Game Development Participants: happysmellyfish, Ron Edwards.
1/20/2011 punkbohemian: decision making, conflict resolution, and the metagame I've been thinking about resolution mechanics on more of a metagame level lately. To give you a frame of reference for this discussion, think of games like d20, Tribe 8,… In Game Development Participants: punkbohemian, Ron Edwards.
more subsequent topics >> |