Previous Topics In Game Development 1/10/2011 mratomek: [Unknown] Have you seen this mechanic before I have been working on a game for what seems to be forever--re-written it a half dozen times over the last decade--eech!
However, the reason I have had to re-write… In Game Development Participants: mratomek, Chris_Chinn, Ron Edwards.
1/10/2011 Bret Gillan: [Dr. Chaos] and a parade of stupid superheroes I gathered a group of five friends to play Dr. Chaos on Sunday. I was super excited and, in retrospect, should have put a little more thought or discussion into… In Game Development Participants: Bret Gillan, Ron Edwards.
1/8/2011 Simons: [Escape From Illeria] Backstory internal consistency Hey all,
I haven’t been on this sight it a while, it seems to have changed a bit...
I’m working on a fantasy wargame (though one where I’m trying to… In Game Development Participants: Simons, Paladin, btrc.
1/8/2011 Vanoj: Unicorn Conquest Link to the game rules: http://silentstylus.com/unicorn-conquest/
What I'm trying to do here is create a (1) fun (2) easy (3) gamist (4) parodic (5) RPG (6) that uses darts.
The… In Game Development Participants: Vanoj, Noon, masqueradeball.
1/8/2011 Ar Kayon: [Nevercast] - Mechanics Reference This thread serves as a reference for the Nevercast main thread. Here, I'll be going over the actual in-game rules. In particular, I would like members to make a critical… In Game Development Participants: Ar Kayon, Ghostlight Games, johnthedm7000, horomancer.
1/8/2011 Bret Gillan: [Cold Soldier] Core Mechanic [url=http://www.1km1kt.net/rpg/cold-soldier]Game[/url]
[url=http://www.indie-rpgs.com/forge/index.php?topic=30842.0]Design Discussion[/url]
So after the first playtest, I found that the core mechanic is totally broken. Luckily it's not broken beyond repair. I have some ideas for fixes.
I… In Game Development Participants: Bret Gillan, Noon, masqueradeball, whduryea, FetusCommander, Paolo D., Paul DuPont.
1/7/2011 btrc: Mars 2100 (from crowdsourced RPG request) Here's an early draft of the game I was using the personality questionnaire for:
http://www.btrc.net/pub/Mars_2100_22a.pdf
(this opens in Acrobat just fine, but Preview (Mac OS) does not like it for… In Game Development Participants: btrc, contracycle.
1/6/2011 twztdwndpipe: War Gaming Miniature Creation Questions Has anyone built a war game? if so, could they explain the creation of their miniatures. Did you buy? Did you Build? If you Built what sizes? How does your… In Game Development Participants: twztdwndpipe.
1/5/2011 Cliff H: [Keen Edge of History] First Time Play Keen Edge of History is the game I created for this round of The Ronnies, and wouldn't you know that two days after I submit it a combination of work… In Game Development Participants: Cliff H, Troy_Costisick, Ron Edwards, RichD, Altaem, Ghostlight Games.
1/3/2011 scramble: [The Lords in the Shadow] A Vampire-Hack for Otherkind I recently read Pretender by Kirt Dankmyer (published in the No Press RPG Anthology). For all of you who are not familiar with this game, Pretender is an urban fantasy… In Game Development Participants: scramble, dindenver, enderbean, Paladin, lumpley, Vulpinoid.
1/2/2011 dindenver: [Legends of Lanasia] Talents Action Type Replacement
Instead of rolling using one of the listed Aspects, you will roll using the Talent. These Talents should be specialized versions of existing skills (fencing for instance).… In Game Development Participants: dindenver.
1/2/2011 sproket: Goldchest 0.4 Hi all,
Goldchest 0.4 is available for download. There are few significant improvements in this release.
* The game is now provided with a Java based installer so you don't… In Game Development Participants: sproket, Ron Edwards.
12/31/2010 masqueradeball: Chanbara Part 2, Characters Over in this thread: http://www.indie-rpgs.com/forge/index.php?topic=30807.0 I started talking about a session/scenario framework for a chanbara game that's currently nameless. When Ron pointed out the documentation requirements, I realized I hadn't… In Game Development Participants: masqueradeball, Dan Maruschak, Noon.
12/30/2010 The Hound: RPGtonight online Living Game playtests round 2 - seeking LOTS of GMs, players RPGtonight (a virtual tabletop site www.rpgtonight.com)
is looking for many more GMs and a many, many more players for the
second round of playtesting for a unique online tabletop style… In Game Development Participants: The Hound, Ron Edwards.
12/30/2010 wburdick: [Death of the Vele] playtesters wanted I’m ready to play test a new collaborative role playing game, called “Death of the Vele,” which draws from Blood Red Sands, Spirit of the Century, and Lady Blackbird. It’s… In Game Development Participants: wburdick, Ron Edwards.
12/29/2010 dindenver: [Legends of Lanasia] Destiny Points So,
This is the most significant non-conflict mechanic in my new fantasy game Legends of Lanasia.
Destiny Points are designed to be the players' reward for good play.… In Game Development Participants: dindenver, Chris_Chinn, Dan Maruschak, masqueradeball.
12/28/2010 masqueradeball: Working Through It In ruminating on how to make Chanbara fiction work in an RPG I came up with the idea that the GM would determine some aspect of the character that would… In Game Development Participants: masqueradeball, Ron Edwards, Ar Kayon, Noon, dindenver.
12/28/2010 Alexis: [Mud Dragon] "I am Ancient Belly, Ruined of Parades!" So yesterday night I got Ben and his roommate Jonathan R. to play Mud Dragon with me. Ben ran it, and Jon and I played mud dragons. Character creation was… In Game Development Participants: Alexis, Ben Lehman, Ron Edwards, DWeird.
12/27/2010 Sir Fungus: [Cube: The Descent]: a tabletop pseudo-roguelike Hello!
I've been working on a game with a friend of mine for quite some time now, and we've recently been able to release a skeletal rulebook on our site.… In Game Development Participants: Sir Fungus, Noon, Ar Kayon, Dr. Velocity, Chris_Chinn, Cubed Excalibur.
12/24/2010 BunniRabbi: Have you developed Nobilis? Well I hope this is the right place for this...
A friend of mine is looking to do a system-redux of Nobilis, and I'm on the hunt for information. Have… In Game Development Participants: BunniRabbi, Ron Edwards.
<< more previous topics | | Subsequent Topics In Game Development 1/11/2011 Frank Tarcikowski: [Space Adventures] Making the larger reward cycle work I was going to contribute to the Solitaire Challenge but then I decided to spend the time on my current “serious” project instead. You can take a look at what… In Game Development Participants: Frank Tarcikowski.
1/12/2011 Necromantis: [Society of Medieval Foam Combat.] Not an RPG but close First off
the link
Ok. So where to start.
I was visiting my brother in Atlanta Ga. He had just started LARPing and repeatedly challenged me to come fight him… In Game Development Participants: Necromantis, David Artman, Noon, stefoid, SteveCooper, Hereward The Wake.
1/12/2011 Ron Edwards: [Rats in the Walls] Hatred and hope At the Dice Dojo, Sam, Phil, and Cail joined me for a criminally long-in-wait playtest of Rats in the Walls (link includes PDF download), a Ronnies winner from September 2005… In Game Development Participants: Ron Edwards, pkalata.
1/14/2011 Noon: [unnamed, small RPG] I wrote a small rpg: here
It's main feature is that I have seperated the exploration component and winning component, instead of trying to blend them together somehow with having… In Game Development Participants: Noon, dindenver.
1/14/2011 sockmonkey: [Chronoplex] Open Beta Play Test Dead Tree Games is pleased to announce the start of an open beta play test of their role playing game, Chronoplex. This is a chance for gamers to get an… In Game Development Participants: sockmonkey.
1/15/2011 FounderSim: [Design Help] Multiplayer Battle Game [b]Multiplayer Organized Crime Battle Game[/b]
[b]Brief description:[/b]
Game is strickly Tick-Based.
Game is mostly multiplayer with team battles as well as 1v1 battles
Game has lobby system where players find… In Game Development Participants: FounderSim, Ron Edwards.
1/17/2011 stefoid: [zero-prep] Need more Challenge scenarios Hi, Im playtesting a game that I did call Ingenero, but then decided to change to Zero-prep. Ingenero doesn't tell you anything about the game.
I could post a link,… In Game Development Participants: stefoid, Simons, Ron Edwards.
1/17/2011 Ron Edwards: [Skull Full of Bong Hits] I am the archmage of black! death! storm! See also Ronnies feedback, especially for the rules summary, and for a link to the Ronnies entry.
Noam is right: this game is astonishingly poignant.… In Game Development Participants: Ron Edwards, Maura Byrne, Nick Aubergine.
1/17/2011 Ron Edwards: [Demilich] Feckless fools! Your skulls are now my fang cozies. The Dice Dojo continues its excellence as a place for playtesting Ronnies. This time included a bystander with a guitar (pretty good too) and beer, contributing a slightly different tone… In Game Development Participants: Ron Edwards, pkalata, DorkThoughts.
1/18/2011 Thor: [Starry Messengers] The setting of Starry Messengers is one in which the Italian city states get the secret of Aether flight from the Chinese via Marco Polo. The states are in competition… In Game Development Participants: Thor, stefoid, Paul Czege.
1/18/2011 Thor: [Starry Messengers] Putting the punk in clockpunk I started over here if you want to know what the game is abouthttp://www.indie-rpgs.com/forge/index.php?topic=31049.0
I have been thinking about what the characters in SM will be made of. They will… In Game Development Participants: Thor, Noon.
1/19/2011 happysmellyfish: [Secret Hearts] First Playtest - A Lot to Think About First up, as per forum requirements, you can download the current draft of my game at http://www.mediafire.com/?t8fma5dct4pia74.
There are two important explanations for Secret Hearts: Storytelling High Conspiracy.
The first… In Game Development Participants: happysmellyfish, Ron Edwards.
1/20/2011 punkbohemian: decision making, conflict resolution, and the metagame I've been thinking about resolution mechanics on more of a metagame level lately. To give you a frame of reference for this discussion, think of games like d20, Tribe 8,… In Game Development Participants: punkbohemian, Ron Edwards.
1/20/2011 Axe4Eye: Experience, Personality, Skills, Abilities & Emotions = Experskabilition? I have decided to combine these things together (Experience, Personality, Skills, Abilities, Emotions, Baggage, Background, etc.) into one metric which I simply call experience because for the purposes of MAYA,… In Game Development Participants: Axe4Eye, Ron Edwards, Chris_Chinn, Paul DuPont.
1/21/2011 stefoid: [zero-prep] playtest, jesus, where do I start Isnt it funny when you have this idea of how things are going to go and then they just implode. I guess thats what they are talking about when they… In Game Development Participants: stefoid, Ron Edwards, Noon, happysmellyfish.
1/21/2011 Paul DuPont: Genre Selection [Opus System] Opus (my 'universal' system) is designed so players can cooperatively decide on the story themes and style of game play at the beginning. This part of the system uses a… In Game Development Participants: Paul DuPont, Axe4Eye, Ron Edwards.
1/22/2011 Axe4Eye: [MAYA] Your thoughts on the twelve-sided die Some things have sparked my interest in the twelve sided die as opposed to the good ole' ten sided die. There are not many games that use d12 instead of… In Game Development Participants: Axe4Eye, Ron Edwards, Paul DuPont, AyeGill, happysmellyfish.
1/23/2011 btrc: [Mars 2100] Character generation session My normal playtest group in Blacksburg is mostly board game players, but I got eight of them to indulge me on 1/22 in doing self-assessments to see how well the… In Game Development Participants: btrc, AK_Aramis, Ron Edwards, contracycle.
1/24/2011 Amphetryon: [Game Unnamed Yet] My Combat Model is Running Out Of Control This is a fantasy RPG I'm working on. Link to the combat rules. Specific issues I'm grappling with to date:
This system will need additional tweaks to handle combat… In Game Development Participants: Amphetryon, stefoid, Chris_Chinn, btrc.
1/24/2011 davidberg: [The Eye in the Pyramid] Bananites I learned some things today. I learned that only smoking banana peels can protect you from the nanites your prosthetics use to control you. I learned that the evil tech… In Game Development Participants: davidberg, Ron Edwards, jenskot.
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