Previous Topics In Game Development 1/20/2011 punkbohemian: decision making, conflict resolution, and the metagame I've been thinking about resolution mechanics on more of a metagame level lately. To give you a frame of reference for this discussion, think of games like d20, Tribe 8,… In Game Development Participants: punkbohemian, Ron Edwards.
1/19/2011 happysmellyfish: [Secret Hearts] First Playtest - A Lot to Think About First up, as per forum requirements, you can download the current draft of my game at http://www.mediafire.com/?t8fma5dct4pia74.
There are two important explanations for Secret Hearts: Storytelling High Conspiracy.
The first… In Game Development Participants: happysmellyfish, Ron Edwards.
1/18/2011 Thor: [Starry Messengers] Putting the punk in clockpunk I started over here if you want to know what the game is abouthttp://www.indie-rpgs.com/forge/index.php?topic=31049.0
I have been thinking about what the characters in SM will be made of. They will… In Game Development Participants: Thor, Noon.
1/18/2011 Thor: [Starry Messengers] The setting of Starry Messengers is one in which the Italian city states get the secret of Aether flight from the Chinese via Marco Polo. The states are in competition… In Game Development Participants: Thor, stefoid, Paul Czege.
1/17/2011 Ron Edwards: [Demilich] Feckless fools! Your skulls are now my fang cozies. The Dice Dojo continues its excellence as a place for playtesting Ronnies. This time included a bystander with a guitar (pretty good too) and beer, contributing a slightly different tone… In Game Development Participants: Ron Edwards, pkalata, DorkThoughts.
1/17/2011 Ron Edwards: [Skull Full of Bong Hits] I am the archmage of black! death! storm! See also Ronnies feedback, especially for the rules summary, and for a link to the Ronnies entry.
Noam is right: this game is astonishingly poignant.… In Game Development Participants: Ron Edwards, Maura Byrne, Nick Aubergine.
1/17/2011 stefoid: [zero-prep] Need more Challenge scenarios Hi, Im playtesting a game that I did call Ingenero, but then decided to change to Zero-prep. Ingenero doesn't tell you anything about the game.
I could post a link,… In Game Development Participants: stefoid, Simons, Ron Edwards.
1/15/2011 FounderSim: [Design Help] Multiplayer Battle Game [b]Multiplayer Organized Crime Battle Game[/b]
[b]Brief description:[/b]
Game is strickly Tick-Based.
Game is mostly multiplayer with team battles as well as 1v1 battles
Game has lobby system where players find… In Game Development Participants: FounderSim, Ron Edwards.
1/14/2011 sockmonkey: [Chronoplex] Open Beta Play Test Dead Tree Games is pleased to announce the start of an open beta play test of their role playing game, Chronoplex. This is a chance for gamers to get an… In Game Development Participants: sockmonkey.
1/14/2011 Noon: [unnamed, small RPG] I wrote a small rpg: here
It's main feature is that I have seperated the exploration component and winning component, instead of trying to blend them together somehow with having… In Game Development Participants: Noon, dindenver.
1/12/2011 Ron Edwards: [Rats in the Walls] Hatred and hope At the Dice Dojo, Sam, Phil, and Cail joined me for a criminally long-in-wait playtest of Rats in the Walls (link includes PDF download), a Ronnies winner from September 2005… In Game Development Participants: Ron Edwards, pkalata.
1/12/2011 Necromantis: [Society of Medieval Foam Combat.] Not an RPG but close First off
the link
Ok. So where to start.
I was visiting my brother in Atlanta Ga. He had just started LARPing and repeatedly challenged me to come fight him… In Game Development Participants: Necromantis, David Artman, Noon, stefoid, SteveCooper, Hereward The Wake.
1/11/2011 Frank Tarcikowski: [Space Adventures] Making the larger reward cycle work I was going to contribute to the Solitaire Challenge but then I decided to spend the time on my current “serious” project instead. You can take a look at what… In Game Development Participants: Frank Tarcikowski.
1/11/2011 Gregor Hutton: [Swords of the Skull-Takers] John Connor gets Terminated Hey, I got a chance to play Joe Prince's Swords of the Skull Takers (v. 0.2) which is in the Ronnies and the Solitaire games challenges.
I liked the feeling… In Game Development Participants: Gregor Hutton, Ron Edwards, Dantai.
1/10/2011 mratomek: [Unknown] Have you seen this mechanic before I have been working on a game for what seems to be forever--re-written it a half dozen times over the last decade--eech!
However, the reason I have had to re-write… In Game Development Participants: mratomek, Chris_Chinn, Ron Edwards.
1/10/2011 Bret Gillan: [Dr. Chaos] and a parade of stupid superheroes I gathered a group of five friends to play Dr. Chaos on Sunday. I was super excited and, in retrospect, should have put a little more thought or discussion into… In Game Development Participants: Bret Gillan, Ron Edwards.
1/8/2011 Simons: [Escape From Illeria] Backstory internal consistency Hey all,
I haven’t been on this sight it a while, it seems to have changed a bit...
I’m working on a fantasy wargame (though one where I’m trying to… In Game Development Participants: Simons, Paladin, btrc.
1/8/2011 Vanoj: Unicorn Conquest Link to the game rules: http://silentstylus.com/unicorn-conquest/
What I'm trying to do here is create a (1) fun (2) easy (3) gamist (4) parodic (5) RPG (6) that uses darts.
The… In Game Development Participants: Vanoj, Noon, masqueradeball.
1/8/2011 Ar Kayon: [Nevercast] - Mechanics Reference This thread serves as a reference for the Nevercast main thread. Here, I'll be going over the actual in-game rules. In particular, I would like members to make a critical… In Game Development Participants: Ar Kayon, Ghostlight Games, johnthedm7000, horomancer.
1/8/2011 Bret Gillan: [Cold Soldier] Core Mechanic [url=http://www.1km1kt.net/rpg/cold-soldier]Game[/url]
[url=http://www.indie-rpgs.com/forge/index.php?topic=30842.0]Design Discussion[/url]
So after the first playtest, I found that the core mechanic is totally broken. Luckily it's not broken beyond repair. I have some ideas for fixes.
I… In Game Development Participants: Bret Gillan, Noon, masqueradeball, whduryea, FetusCommander, Paolo D., Paul DuPont.
<< more previous topics | | Subsequent Topics In Game Development 1/21/2011 stefoid: [zero-prep] playtest, jesus, where do I start Isnt it funny when you have this idea of how things are going to go and then they just implode. I guess thats what they are talking about when they… In Game Development Participants: stefoid, Ron Edwards, Noon, happysmellyfish.
1/21/2011 Paul DuPont: Genre Selection [Opus System] Opus (my 'universal' system) is designed so players can cooperatively decide on the story themes and style of game play at the beginning. This part of the system uses a… In Game Development Participants: Paul DuPont, Axe4Eye, Ron Edwards.
1/22/2011 Axe4Eye: [MAYA] Your thoughts on the twelve-sided die Some things have sparked my interest in the twelve sided die as opposed to the good ole' ten sided die. There are not many games that use d12 instead of… In Game Development Participants: Axe4Eye, Ron Edwards, Paul DuPont, AyeGill, happysmellyfish.
1/23/2011 btrc: [Mars 2100] Character generation session My normal playtest group in Blacksburg is mostly board game players, but I got eight of them to indulge me on 1/22 in doing self-assessments to see how well the… In Game Development Participants: btrc, AK_Aramis, Ron Edwards, contracycle.
1/24/2011 Amphetryon: [Game Unnamed Yet] My Combat Model is Running Out Of Control This is a fantasy RPG I'm working on. Link to the combat rules. Specific issues I'm grappling with to date:
This system will need additional tweaks to handle combat… In Game Development Participants: Amphetryon, stefoid, Chris_Chinn, btrc.
1/24/2011 davidberg: [The Eye in the Pyramid] Bananites I learned some things today. I learned that only smoking banana peels can protect you from the nanites your prosthetics use to control you. I learned that the evil tech… In Game Development Participants: davidberg, Ron Edwards, jenskot.
1/24/2011 twztdwndpipe: Playtesting my homemade Survival Horror. (few questions inside as well as detail It started off basic. The first ideas were
-You can be killed instantly
-Weapons are everywhere (just not things you'd always want)
-End of the world theme
-Characters must sleep… In Game Development Participants: twztdwndpipe, Ron Edwards, Ghostlight Games.
1/24/2011 twztdwndpipe: Murder Mystery for multiple people, who all play a roll? So, I thought something up, but I'm not quite sure how to go about it or if it's already been created.
Is there such a murder mystery, where one or… In Game Development Participants: twztdwndpipe, pkalata, RichD, Ron Edwards, Paul DuPont.
1/24/2011 Ghostlight Games: [Phantasm (2010)] Grindhouse Horror RPG Needs Playtesters [center][size=12pt][url=http://rpgmaker.net/users/Max%20McGee/locker/Phantasm2010_10.pdf]Download [b]Phantasm[i](2010)[/i] 1.0 [/b]Here[/url]
[/size][/center]
[u]Greetings And Salutations[/u]
Hello Forge! My name is Devon Oratz, but I do business (and perhaps that should be "business" since precious little or no… In Game Development Participants: Ghostlight Games, Ron Edwards.
1/24/2011 Dan Maruschak: [Final Hour of a Storied Age] An Empty Throne Beckons Leo, Nolan, and I got together on Skype for a two hour session on November 15, 2010 for a playtest of Final Hour of a Storied Age rev 0.67 (An… In Game Development Participants: Dan Maruschak, Ron Edwards, stefoid.
1/25/2011 Ron Edwards: [Cold Soldier] "Upon horror's head, horrors accumulate." Tim Koppang and I met for a night of beer and gaming. Cold Soldier was on the table. I had my slightly re-formatted Ronnies draft, the diagram I wrote to… In Game Development Participants: Ron Edwards, Tim C Koppang, Bret Gillan.
1/30/2011 happysmellyfish: [Secret Hearts] Second Playtest - Getting Better Not sure if I need to post this again each time, but here's the version of the rules we used... http://www.mediafire.com/?5gcb6t74b29289r#1
Of course, those rules are largely obsolete by now.… In Game Development Participants: happysmellyfish.
1/31/2011 stefoid: [Ingenero] Dramatic conflict resolution- help with definitions. Hi, Im fleshing out a game that concentrates on the dramatic style of conflict resolution. My def of that is that 'fiction reality' guides the players in what is possible… In Game Development Participants: stefoid, happysmellyfish, SteveCooper.
2/1/2011 Solarsaurus: [A System w/ No Name] Basics A friend and I have started work on a new system as of recent after he found the New World of Darkness (the Storytelling System) limiting and ultimately uninteresting. Work… In Game Development Participants: Solarsaurus, Mike Sugarbaker, Noon, Silverwave, horomancer.
2/1/2011 Gregor Hutton: [Swords of the Skull-Takers] 23 Days To Kill I was at WarpCon in Cork, Ireland over the weekend and I got in some Sword of the Skull-Takers in UCC's Old Bar. Two games, one of 7 days and… In Game Development Participants: Gregor Hutton, Dantai.
2/2/2011 whduryea: [Danse Macabre] Playtesting I've playtested my Ronnies entry, Danse Macabre, three times now, twice with three players and once with four. All three sessions mostly went well.
Here are a few of my… In Game Development Participants: whduryea, Ron Edwards, Dan Maruschak.
2/2/2011 Catelf: [CyberCross](Preliminary name) Ok, here goes .....
Hi, i am trying to make a game that mixes Cyberpunk, Furries, and Goth.
Even though the basic parts of the rules are testplayed, and working,… In Game Development Participants: Catelf, Ron Edwards.
2/4/2011 happysmellyfish: [Secret Hearts] Looking for feedback and play-testers Hiya Forge!
After a whole bunch of grunt work, version 0.3 of Secret Hearts can be downloaded at http://www.mediafire.com/?a60zrghkexk3n4m.
This is a huge step up from the other versions, largely… In Game Development Participants: happysmellyfish.
2/6/2011 GarretTeldt: [d20 Modern] Adding mechanics I've been reflecting over my (admittedly short) time playing d20 Modern and Mutants and Masterminds and decided some of the mechanics required serious overhaul to reflect the more realistic, fast-paced… In Game Development Participants: GarretTeldt, Noon, SteveCooper, Ghostlight Games.
2/6/2011 Jason Pitre: Setting your own Stakes I have been pondering a new design which would be focused on supporting adventurer-scientists, from victorian naturalists to pulp archaeologists, modern tenure track scientists or post-apocalyptic holders of knowledge. In… In Game Development Participants: Jason Pitre, walruz, Vanoj, Eliarhiman6, dindenver.
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