The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics
In Game Development

12/20/2011 Illetizgerg: [Flats] Players play a murder mystery blind, in the style of Twin Peaks
Flats it the tentative title of a rules light-ish mystery RPG that I'm relatively close to playtesting. The system is supposed to make Play-By-Post games easier, which is how I…
In Game Development
Participants: Illetizgerg.


12/18/2011 Evenglare: Serious Zelda RPG designed influenced from Savage worlds and L5R
Greetings all ! I just stumbled upon this site and it looks fantastic ! So anyway down to business. I love Zelda, its just a huge part of my life…
In Game Development
Participants: Evenglare, Porterhaus.


12/11/2011 Eidolon: Readers/playtesters wanted for new sci-fi RPG
Greetings everyone, I am almost finished the manuscript for a sci-fi RPG I’ve been working on. I’m looking to see if anyone would be interested in giving it a look…
In Game Development
Participants: Eidolon, DPrim, Ron Edwards.


12/9/2011 redivider: thawing out heads of state with a game R&R set in bermuda
Since I'm trying to fund a kickstarter for Heads of State, my collection of 9 short games about tyrants, I'm doing more playtesting on a few of the games that…
In Game Development
Participants: redivider.


12/6/2011 Aubis2: New Dev
I am a new Indie Dev, and I am wondering what language I should use for making a game. I would like it to work for Mac/Linux/PC and I need…
In Game Development
Participants: Aubis2, Ron Edwards.


12/6/2011 kraftwurx: A New Avenue for 3D Developers
Hey everyone, I'm with www.Kraftwurx.com/, a 3D printing company. The goal of Kraftwurx is to give developers, inventors, and consumers the chance to create, buy, and sell models online to…
In Game Development
Participants: kraftwurx.


12/4/2011 SamSlayde: Looking for feedback on my new game - Low Fantasy Detectives
[url=http://"https://docs.google.com/open?id=0ByyGYE4WMQsFM2VmYjZhZWQtYjVjMy00NmJkLWI1ODYtYWZmZDA5ZDk5M2Q5"]Dungeon City Blues[/url] Low Fantasy Detective Procedural is the new game I've designed. It took a few months to get the ideas down and now I'd like some feedback on…
In Game Development
Participants: SamSlayde, Paul Czege, davidberg, Dan Maruschak, dindenver.


11/30/2011 Ralls: Jet Rpg (working title): Problems with BVR combat.
I've been working on a modern military role playing game with a large focus on the air-to-air combat. Now, I've looked around at many military RPGs in the past, but…
In Game Development
Participants: Ralls, JoyWriter, dindenver, chance.thirteen, Dave Cleaver.


11/24/2011 Johanus: Mythic Hero - Fantasy RPG
I'm at a late stage in the development of this game system, which I've called "Mythic Hero". There has been years of play testing done with groups that I've run,…
In Game Development
Participants: Johanus, SaintHax, davidberg, contracycle.


11/23/2011 Thriff: ASH: A Saviour's Heart
Hey all, A generic thread title to accommodate my ever-mutating abomination. Useful discussions: Forge thread 1 of 2: http://www.indie-rpgs.com/forge/index.php?topic=32007.0 Forge thread 2 of 2: http://www.indie-rpgs.com/forge/index.php?topic=32027 The Merry Wanderers is the…
In Game Development
Participants: Thriff, Rubbermancer.


11/21/2011 Bart Baplu: Roleplaying in primary schools
I'm a teacher and at our school we already do fantasy roleplaying with our oldest kids for some years now.  If you want to try it too at your school,…
In Game Development
Participants: Bart Baplu, Rafu, Michiel Rutte.


11/21/2011 Bart Baplu: Gamemasters Manual
I created a document for every gamemaster to use.  It's for new gamemasters to give you a solid base to start with and for seasoned gamemasters to give you some…
In Game Development
Participants: Bart Baplu, Some Gamer666, bosky, Porterhaus, Chris_Chinn.


11/21/2011 thiagoess: Tabula Rasa
Hi, first of all, sorry for any mistakes i make, i'm Brazilian, My name is Thiago, and i have one idea for a rpg that i'm starting do develop, and…
In Game Development
Participants: thiagoess, Paul Czege, bosky, Shimera9, Porterhaus.


11/19/2011 Morningstar: [Eidolon] Alchemy
This is a chapter from the book; it's about how and why alchemy works within the setting. Feedback, critiques, and questions are welcome. http://www.eidolon.me/files/Alchemy.pdf
In Game Development
Participants: Morningstar, davidberg.


11/18/2011 Porterhaus: [Caterpillar] A Space Game of Space Pirates in Space
I'm currently working on this game: Caterpillar. It is a silly game about space pirates, inspired by 3:16 and Poison'd, of course.  The tone, as I mentioned, is quite silly.…
In Game Development
Participants: Porterhaus, kvanpelt, Ron Edwards, davidberg, DPrim.


11/17/2011 ForgingLifeGame: The way I want games to be: Forging Life - an indie RPG
Hi all My childhood friend and I have been working on this game for years... Many years, just talking about the perfect game - in our mind! A couple of…
In Game Development
Participants: ForgingLifeGame, hansel.


11/13/2011 Shimera9: Looking for suggestions on "against the odds" style game
Hello, all.  I've been planning on running a really rules light game.  However, I noticed some of the top candidates like Risus has limited room to expand after the first…
In Game Development
Participants: Shimera9, happysmellyfish, davidberg, dindenver.


11/13/2011 Måns: [The Fog of War] My war game
The Fog of War is my roleplaying game about war. Its actually about American wars (from WW2 to present day) or more precise It’s about the soldiers who fight the…
In Game Development
Participants: Måns, Spectre, Double_J, stefoid, andrei.


11/13/2011 hansel: My Daughter, the Queen of France
We played MDQOF (is that how you acronymize it?) tonight. The conceit of the game is that Shakespeare's relationship with his daughter has broken down to such a point that…
In Game Development
Participants: hansel.


11/11/2011 redwing: a sub-system for my game focused on collaborative storytelling
I have been working on and off on a game for quite some time now. I’ve picked it back up recently and looking to polish it up piece by piece.…
In Game Development
Participants: redwing, Paul Czege.


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Subsequent Topics
In Game Development

12/21/2011 stefoid: [Ingenero] OK, let me have it
Hi. Im attaemtping to convey the essence of my game in as little pages as possible, as an intro in the text.  Ive got it down to 5 pages including…
In Game Development
Participants: stefoid, Porterhaus, Illetizgerg, Noon, JoyWriter, thiagoess, kvanpelt.


12/22/2011 Somnibus: [Storied] Constructive Criticism Wanted
Hello, The game I'm working on is tentatively called "Storied: A Narrative Format for Campaign Roleplaying". The guiding principle behind the game is an "extreme optimization of player immersion".  This…
In Game Development
Participants: Somnibus, stefoid, JoyWriter.


12/31/2011 thiagoess: Dwarf Dressed as a Clown Kills 8 in Croatia!
Hi people, this weird subject name is in fact the name of a game i'm developing, its a game inspired in "the extraordinary adventures of baron munchausen" and it's about…
In Game Development
Participants: thiagoess.


1/3/2012 barruktp: [The Elder Scrolls d100 RPG] With Some Cruncy concepts
This project came about because it seemed like The Elder Scrolls video games (Skyrim being the most recent example) were naturally suited for d100 tabletop play.  So I looked around,…
In Game Development
Participants: barruktp, JoyWriter, Somnibus.


1/3/2012 trevorhock: In Dark Trees
hey all. i've been developing a pen & paper game for a few months now under Ron's guidance. i'm doing the game as my senior project for graphic design and…
In Game Development
Participants: trevorhock, Thunder_God, thiagoess, JoyWriter, Noon.


1/5/2012 MercenaryX: How Do I Know When I'm Ready For Playtesting?
I've been working on a tactical pen and paper RPG and I have some basic guidelines for creating a character, the character sheet, making use of the armory, and some…
In Game Development
Participants: MercenaryX, KalastRaven, davidberg, dindenver, Velexia.


1/5/2012 Justin Halliday: [Heroes Against Darkness] New system rules for feedback and playtesting
I posted several months ago with a link to the early version of Heroes Against Darkness, a d20-based fantasy role-playing game.  Since then the game has seen a huge amount…
In Game Development
Participants: Justin Halliday, KalastRaven.


1/6/2012 kvanpelt: [Aggravated Beer Damage]
The link to my newest project: http://insomaticfashion.wordpress.com/beer/ It's missing a few things, so it's incomplete as presented, but the core mechanics are there. I wrote it in a quick sort…
In Game Development
Participants: kvanpelt, thiagoess, Porterhaus, stefoid, tzirtzi, sliberty.


1/7/2012 FM: Lunar Reckoning 69: Speed is life. [Mecha RPG]
In the world of mechs, Battletech/Mechwarrior reigns supreme on the big, lumbering, tank-like side. There also exist many systems which simulate 'super robot'-style antics fairly competently. However, the high-speed, jet-fighter…
In Game Development
Participants: FM.


1/11/2012 sliberty: Playtesters Needed for Game Chef Winner Forsooth
I am looking for a few good playtesters for 2011 Game Chef Winner "Forsooth!" It's a Shapeseare-inspired RPG where the players (sans GM) improvise a shakespare play, controlling multiple characters.…
In Game Development
Participants: sliberty.


1/12/2012 Marshall Burns: [MADcorp / world gone weird] how to make a monster
Latest MADcorp documentation: https://docs.google.com/open?id=0B9k6jY73glEKNzIzMmQ1ODMtYmI1Zi00OWIwLWFjZWEtZDVkZTlkYTVjYzVk (the "traschan edition" ones are the newer ones.) Ok, so, one of the last things I'm not happy with in MADcorp is the monster rules. You…
In Game Development
Participants: Marshall Burns, stefoid, DWeird, davidberg, Noon, JoyWriter.


1/15/2012 andrei: Worried that the gamesystem I'm writing is too niche
I'm in the middle of writing a gamesystem called 'Morality', which focuses on the characters' moral conflicts and spiritual development. It's meant to be applicable to any setting, so that…
In Game Development
Participants: andrei, Chris_Chinn, stefoid, JoyWriter, dugfromthearth, tymotzues.


1/16/2012 stefoid: Social challenges - bonding. I want it, but I cant make it fit.
Hi , Im stumped and I thought Id throw it out to the forge and see if I can get some ideas to jog me loose.  The link to the…
In Game Development
Participants: stefoid, davidberg, Noon, JoyWriter.


1/16/2012 Charles S: [Alien Earth] Am I making my game's social contract explicite enough?
I'm currently working on a game wherein I'm trying to capture a particular style of simulationist play that I tend to find was popular in older games but has largely…
In Game Development
Participants: Charles S, stefoid, JoyWriter, Porterhaus.


1/16/2012 Queshire: A generic RPG system designed for online forums
Yo' I'm still pretty new at this so sorry if I screw up. As the name suggests, I'm designing a generic RPG system for use in an online forum and…
In Game Development
Participants: Queshire.


1/17/2012 Sp4m: [Evil High] Narrative Combat System - Feedback?
After slogging through yet another tedious 5 hour combat session in my home game, I sat down and realized... Why does role play combat have to be so slow and…
In Game Development
Participants: Sp4m, andrei, Noon, nataix, thedroid.


1/17/2012 LonnieB: Combat system for home brewed game
I've been lurking for awhile now and have come to respect the feedback offered by members of this forum. Because of this I decided to post the combat system for…
In Game Development
Participants: LonnieB, andrei, sliberty.


1/18/2012 Joevis: RPG Game Questions
Hi, I am currently at university studying character animation, but for my final project of this year I plan to make an RPG! I need to carry out some primary…
In Game Development
Participants: Joevis, Velexia.


1/19/2012 Zireael: [unnamed] indie RPG in development
The goals of the project are as follows: 1) remove the Linear Warriors Quadratic Wizards effect 2) remove the clunky tables (too much math) 3) retain the race-class-skill-feat system of…
In Game Development
Participants: Zireael, Double_J, Noon, Justin Halliday, bosky, Ron Edwards, Lex Mandrake.


1/20/2012 wicked.fable: Card-based Mechanics: The Legerdemain Betrayers - Playtest Release
Hi all, I've just recently made the playtest release of my game, "The Legerdemain Betrayers" available. Briefly, it is about four people that find out there are other mages and…
In Game Development
Participants: wicked.fable, andrei.


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