The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics
In Game Development

1/25/2012 joelesko: Fabletop - Browser-Based Roleplaying
I just released Fabletop (open beta), a web app for real-time role-playing, and am interested in any feedback from the community here. http://fabletop.com Chat-based ruleset: The biggest difference from other…
In Game Development
Participants: joelesko.


1/23/2012 andrei: Introductions to role-playing games: are they ever useful?
I think everyone who got into tabletop role-playing started off by playing computer RPGs, then went into the genre via D&D, Warhammer or perhaps the White Wolf books due the…
In Game Development
Participants: andrei, pawsplay, JoyWriter, Vile, Eliarhiman6, Noon, dugfromthearth, Catelf, Hasimir0, storyteller, My Precious, dindenver, David Artman.


1/22/2012 pawsplay: ICO
So I'm creating a game. This started as a trickle in my mind a while back while working on an OGL-based Kickstarter which didn't turn out. Between then and now…
In Game Development
Participants: pawsplay.


1/22/2012 Vile: [AEON] Quickstart Playtest Open
The first two chapters of the AEON Quickstart playtest files (Character Generation and Skills) are up on the BRP forums. Please go and check them out!  :) Unless you're a…
In Game Development
Participants: Vile.


1/20/2012 nataix: Alternative Terminology: Success
I've hit a mental brick wall and need a hand. The game I've been working on for a few years uses a dice pool system, with each die showing a…
In Game Development
Participants: nataix, Noon, JoyWriter, DWeird, andrei, pawsplay, stefoid, Velexia, phatonin, hansel, dugfromthearth, Sintua, thedroid.


1/20/2012 wicked.fable: Card-based Mechanics: The Legerdemain Betrayers - Playtest Release
Hi all, I've just recently made the playtest release of my game, "The Legerdemain Betrayers" available. Briefly, it is about four people that find out there are other mages and…
In Game Development
Participants: wicked.fable, andrei.


1/19/2012 Zireael: [unnamed] indie RPG in development
The goals of the project are as follows: 1) remove the Linear Warriors Quadratic Wizards effect 2) remove the clunky tables (too much math) 3) retain the race-class-skill-feat system of…
In Game Development
Participants: Zireael, Double_J, Noon, Justin Halliday, bosky, Ron Edwards, Lex Mandrake.


1/18/2012 Joevis: RPG Game Questions
Hi, I am currently at university studying character animation, but for my final project of this year I plan to make an RPG! I need to carry out some primary…
In Game Development
Participants: Joevis, Velexia.


1/17/2012 LonnieB: Combat system for home brewed game
I've been lurking for awhile now and have come to respect the feedback offered by members of this forum. Because of this I decided to post the combat system for…
In Game Development
Participants: LonnieB, andrei, sliberty.


1/17/2012 Sp4m: [Evil High] Narrative Combat System - Feedback?
After slogging through yet another tedious 5 hour combat session in my home game, I sat down and realized... Why does role play combat have to be so slow and…
In Game Development
Participants: Sp4m, andrei, Noon, nataix, thedroid.


1/16/2012 Queshire: A generic RPG system designed for online forums
Yo' I'm still pretty new at this so sorry if I screw up. As the name suggests, I'm designing a generic RPG system for use in an online forum and…
In Game Development
Participants: Queshire.


1/16/2012 Charles S: [Alien Earth] Am I making my game's social contract explicite enough?
I'm currently working on a game wherein I'm trying to capture a particular style of simulationist play that I tend to find was popular in older games but has largely…
In Game Development
Participants: Charles S, stefoid, JoyWriter, Porterhaus.


1/16/2012 stefoid: Social challenges - bonding. I want it, but I cant make it fit.
Hi , Im stumped and I thought Id throw it out to the forge and see if I can get some ideas to jog me loose.  The link to the…
In Game Development
Participants: stefoid, davidberg, Noon, JoyWriter.


1/15/2012 andrei: Worried that the gamesystem I'm writing is too niche
I'm in the middle of writing a gamesystem called 'Morality', which focuses on the characters' moral conflicts and spiritual development. It's meant to be applicable to any setting, so that…
In Game Development
Participants: andrei, Chris_Chinn, stefoid, JoyWriter, dugfromthearth, tymotzues.


1/12/2012 Marshall Burns: [MADcorp / world gone weird] how to make a monster
Latest MADcorp documentation: https://docs.google.com/open?id=0B9k6jY73glEKNzIzMmQ1ODMtYmI1Zi00OWIwLWFjZWEtZDVkZTlkYTVjYzVk (the "traschan edition" ones are the newer ones.) Ok, so, one of the last things I'm not happy with in MADcorp is the monster rules. You…
In Game Development
Participants: Marshall Burns, stefoid, DWeird, davidberg, Noon, JoyWriter.


1/11/2012 sliberty: Playtesters Needed for Game Chef Winner Forsooth
I am looking for a few good playtesters for 2011 Game Chef Winner "Forsooth!" It's a Shapeseare-inspired RPG where the players (sans GM) improvise a shakespare play, controlling multiple characters.…
In Game Development
Participants: sliberty.


1/7/2012 FM: Lunar Reckoning 69: Speed is life. [Mecha RPG]
In the world of mechs, Battletech/Mechwarrior reigns supreme on the big, lumbering, tank-like side. There also exist many systems which simulate 'super robot'-style antics fairly competently. However, the high-speed, jet-fighter…
In Game Development
Participants: FM.


1/6/2012 kvanpelt: [Aggravated Beer Damage]
The link to my newest project: http://insomaticfashion.wordpress.com/beer/ It's missing a few things, so it's incomplete as presented, but the core mechanics are there. I wrote it in a quick sort…
In Game Development
Participants: kvanpelt, thiagoess, Porterhaus, stefoid, tzirtzi, sliberty.


1/5/2012 Justin Halliday: [Heroes Against Darkness] New system rules for feedback and playtesting
I posted several months ago with a link to the early version of Heroes Against Darkness, a d20-based fantasy role-playing game.  Since then the game has seen a huge amount…
In Game Development
Participants: Justin Halliday, KalastRaven.


1/5/2012 MercenaryX: How Do I Know When I'm Ready For Playtesting?
I've been working on a tactical pen and paper RPG and I have some basic guidelines for creating a character, the character sheet, making use of the armory, and some…
In Game Development
Participants: MercenaryX, KalastRaven, davidberg, dindenver, Velexia.


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Subsequent Topics
In Game Development

1/26/2012 davidberg: [Within My Clutches] my game can be won, so they played to win it
[url=http://shrikedesign.com/games/Within_My_Clutches_v2.pdf]Within My Clutches[/url] (old; still revising current version) Oops.  This game operates on a structure of pursuing your protagonist's goals, and there are some strategic decisions you make that impact…
In Game Development
Participants: davidberg, Noon, Sp4m, Rubbermancer.


1/27/2012 Skirmish_Tactics: Initial playtest for Skirmish Tactics Apocalypse
Greetings everyone, Digital Capricorn Studios is pleased to announce our initial playtest for Skirmish Tactics Apocalypse (STA).  STA is a skirmish-level turn-based tabletop miniatures wargame set in a post-apocalyptic near…
In Game Development
Participants: Skirmish_Tactics.


1/27/2012 Tayr_an-Naar: Need help re: Math -- resources?
My partner and I just finished hashing out the basic design of our conflict resolution mechanic for our system, and we've reached a compromise we're both happy with.  There's a…
In Game Development
Participants: Tayr_an-Naar, Double_J.


1/29/2012 Rubbermancer: Post-apoc steampunk caveman RPG - insight and guidance needed!
I've been working on this for over a year, during which time the game has mutated several times as I've refined and solidified my design goals.  I've reached the point…
In Game Development
Participants: Rubbermancer, nataix, Thriff, bosky.


1/30/2012 theletterQ: Red Desert (Early Stages)
So, I was on here years and years ago working on a game with my friend called Union Roleplaying Experience.  We were building a system and very expansive world from…
In Game Development
Participants: theletterQ, Thriff.


1/31/2012 Monkey_Zombie: Defcon (First Draft)
The setting is post apocalyptic Its a survival based game. The game mechanics: D20+ Modifier VS Goal number in non combat. D20+ Modifier VS D20+ Modifier in combat. All opposed…
In Game Development
Participants: Monkey_Zombie, theletterQ, phatonin, bosky.


1/31/2012 Velexia: Project Vex - RPG System - Combat Rules
[b][u]Project Vex[/u][/b] is a working title for a role playing game system I have been developing since 2005.  It has undergone many changes since its inception, and has seen not…
In Game Development
Participants: Velexia, Thriff.


1/31/2012 jalinde: LARP Ruleset Development - Quickdraw
I'm working on a LARP ruleset that simpifies rules interactions within the game format. As such, I'm drawing from a FATE-esque narrative thing which I am calling 'Threads'  which make…
In Game Development
Participants: jalinde, Thriff.


2/4/2012 Some Gamer666: Game Close to Completion: Sales and distribution question.
Don't now what area to post in.  Don't know if there is even a "place" within this forum to post.  My game is still in development (I Guess), but it…
In Game Development
Participants: Some Gamer666, Thriff, stefoid, davidberg, Eero Tuovinen.


2/8/2012 infected: Opinions requested on indie RPG/skirmish
Hey guys (and gals) I’m new here and found the forum/site because I was looking though Google for advice with testing/publishing my own RPG/skirmish game. I have had a read…
In Game Development
Participants: infected, dugfromthearth, Sp4m, DWeird, bosky.


2/8/2012 Hasimir0: Tactical Ops RPG
Hi :-) I'm developing a game called Tactical Ops RPG. The game is complete and playable, but I still consider it in the Alpha stage of playtesting. The game will…
In Game Development
Participants: Hasimir0, stefoid.


2/10/2012 Justin Halliday: [Heroes Against Darkness] Alpha rules updated to v0.200
I've updated the downloadable Heroes Against Darkness Alpha rules to v0.200. The major changes are: • Switched page format to US Letter (reluctantly) • Removed the damage section from monsters…
In Game Development
Participants: Justin Halliday.


2/11/2012 Thomas Lawrence: Gossip Girl: The Unauthorised RPG
Call it GG-RPG. Here's the text thus far as a Google Doc. If you've never seen the show or read the books, Gossip Girl is a teen drama on the…
In Game Development
Participants: Thomas Lawrence, vithofnir, JoyWriter.


2/11/2012 Sp4m: [Evil High] Public Release. Ready for Peer Review.
Hello Forum! I am pleased to announce that my game "Evil High" has been released to my website, www.goodideagames.com. Players are would-be Super Villains, in a special high school for…
In Game Development
Participants: Sp4m, stefoid.


2/11/2012 dugfromthearth: simple (that's what they all say) social encounter system for an RPG
I am working on my rpg. I have a combat system that I will post later - it is a very stripped down version of 4e that lets you build…
In Game Development
Participants: dugfromthearth, davidberg, stefoid.


2/13/2012 Hasimir0: Right name for the Right way
I need a bit of help in defining 3 terms for my game (Tactical Ops) Think of them as attributes you roll if you make your PC behave in a…
In Game Development
Participants: Hasimir0, Sp4m, Marshall Burns, Noon, way, jalinde, Sintua, thedroid, dindenver, storyteller, JoyWriter.


2/19/2012 CipherJonathan: The Matrix Unplugged [Text-Based MMO]
Hi all! I've been working on a Matrix-themed, browser/text-based MMORPG using PHP/MySQL for a few months now, and I recently released a public alpha demo. It currently has a small…
In Game Development
Participants: CipherJonathan.


2/20/2012 wicked.fable: [God-king] Playtest Release
[center][url=http://bit.ly/wEUt6t][img]http://spiffup.org/godking/cover.png[/img][/url] [url=http://bit.ly/wEUt6t]God-king[/url][/center] Hey Forgers, I have put up a playtest release of my game, God-king. It is a game that is focused on collaborative storytelling and, as such, offers mechanics…
In Game Development
Participants: wicked.fable, stefoid, storyteller, My Precious.


2/23/2012 OptimGameStudio: Our new game: Tavern Of Heroes
Hey, we're a small indie team working on our first game called "Tavern Of Heroes". http://optim-gamestudio.posterous.com/ Here's some sneak peek of what you'll find on our blog: http://getfile6.posterous.com/getfile/files.posterous.com/temp-2012-02-06/mzteBpjsHtbBHwIIsvyDyvrdIqoawtItgsdwwzawBjkqvJEapcmbItsunDmt/Frostfire.png http://getfile7.posterous.com/getfile/files.posterous.com/temp-2012-02-06/EesCaHnxgFByABxnwJilarresawBivfAtjgGesuwjifwFzgFjjsobBCfxfJe/Bandit.png http://getfile6.posterous.com/getfile/files.posterous.com/temp-2012-02-03/lmdGACalAhmywtaFntuDFioCGfGgkepGbqtgecqGApyCmbgIiJraGlgyaCFf/standright_01.png…
In Game Development
Participants: OptimGameStudio.


2/23/2012 Justin Halliday: [Heroes Against Darkness] Solo adventure available for playtesting and feedback
The alpha version of the first solo adventure for Heroes Against Darkness, The Sundered Tower, is now up on the rules and downloads page of the website. The solo adventure…
In Game Development
Participants: Justin Halliday.


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