Previous Topics 3/5/2004 Starshadow: About TFoB... I know, I know, there's been lots and lots of questions about this, and it's scheduled to be released at GenCon mid-late august.
But the annoying thing is that some… In The Riddle of Steel Participants: Starshadow, Brian Leybourne, Jake Norwood, Spartan, Salamander, Wolfen, bergh, Ingenious, Malechi, toli, Krammer.
3/5/2004 daagon: Missile Combat!? Grr!! So let me get this straight...
Even though the book mentions prep time for missiles as rounds, they actually mean seconds, yes?
I'm wondering this because people on the forum… In The Riddle of Steel Participants: daagon, Brian Leybourne, Jake Norwood, Caz, Ingenious, Tash, nsruf.
3/5/2004 Poleaxe: Better CP penalties for armor and helmets I was thinking (and I know this has been discussed before, even by me…) of revising the CP penalties for armor to be less restrictive, and possibly more realistic. And… In The Riddle of Steel Participants: Poleaxe, toli, Wolfen, Caz, Valamir, Jake Norwood, bergh.
3/5/2004 Paul Czege: collecting data: Fear, Reason, etc. and length of game So...I continue to get requests from folks for guidance in setting Fear and Reason, and about the allocation of starting Love, out of interest in configuring their games for a… In Half Meme Press Participants: Paul Czege, jrs, Michael S. Miller, GB Steve, cthulahoops, kwill, Ron Edwards, Smithy, hix, Adam Dray, Warren.
3/5/2004 Bob Goat: [Consipiracy of Shadows] Introduction Help We are in the editing stage of our game and I was looking to get some outside opinions/comments on our Introduction. I think that it is a terribly important part… In Indie Game Design Participants: Bob Goat, Mike Holmes, Ron Edwards.
3/5/2004 matthijs: [Okkupasjon!] Character design concept A few others and I are just starting to throw around ideas for a Norwegian role-playing game called "Okkupasjon!". The game is set in Norway 1940, while the country was… In Indie Game Design Participants: matthijs, Jeph, Ron Edwards, Ravien.
3/5/2004 nsruf: Frequency/amount of sorcerous aging I'm still learning TROS at the moment, and now have some "magical" questions for the long-time players and seneschals:
How often and by how much do sorcerers in your games… In The Riddle of Steel Participants: nsruf, Spartan, Dain, Tash, Brian Leybourne, Jaeger, Wolfen.
3/5/2004 Rexfelis: Using public domain art I'm puzzled why I don't see more public domain art in rpg's. There's a large body of works from the history of art to choose from. For fantasy rpg's alone,… In Publishing Participants: Rexfelis, Valamir, matthijs, daMoose_Neo, gobi, coxcomb, Peter Hollinghurst, madelf, James Holloway, talysman, clehrich, Pynchon, Storn.
3/5/2004 Rexfelis: Give them the game for free, then sell it to them! This thread is a split from Clinton R. Nixon's Lulu thread. Clinton said something that got me thinking:
All my games from now on - and I'll retroactively be doing… In Publishing Participants: Rexfelis, Lxndr, Matt Gwinn, montag, Ron Edwards, ejh, Paul Watson, Aman the Rejected, bcook1971, xiombarg.
3/5/2004 Emily Care: exploration of self Hello all,
So, another creative agenda that's pretty common is therapeutic exploration of self. I'd say this occurs less frequently in recreational roleplaying, but could very easily be incorporated into… In GNS Model Discussion Participants: Emily Care, Andrew Norris, WDFlores, lumpley, Ron Edwards, Scourge108, cruciel, AnyaTheBlue, M. J. Young, John Kim, clehrich, xiombarg.
3/5/2004 Sean: [Sorcerer] Thinking about Initiative I was reminded of some stuff I was thinking about this the other week by Jesse & Ron's recent discussion of complex conflict. A few things:
1) One big problem… In Adept Press Participants: Sean, Ron Edwards, Rob MacDougall.
3/5/2004 amel: [Schismatic Puddle] Game setup We are playing a game of Schism (Sorcerer mini-supplement) and used a modified version of The Puddle (a variation of The Pool) which can be found here.
The Situation
I… In Actual Play Participants: amel, Lisa Padol.
3/5/2004 Autocrat: Skills, the grouping and arranging of - Responses? Alright then, second attempt, this one a little more detailed..... hopefully!
SO, my questions are;
*If playing this system, how do you think you would find the rules outlined below?… In RPG Theory Participants: Autocrat, montag, Shreyas Sampat, Walt Freitag, M. J. Young, komradebob, John Kim, cruciel, Eero Tuovinen, Rich Forest.
3/5/2004 Edge: Gifts and Flaws K i thought i would start a new thread so it had the right Subject :)
Here are some gifts and flaws i have been playing around with. Tell me… In The Riddle of Steel Participants: Edge, Ingenious, Wolfen.
3/5/2004 daMoose_Neo: Tips for catching a shop owners eye? I'm *very* close to releasing a new card game (prints this weekend actually) and I'm looking at a release the end of April. In between now and then, I want… In Publishing Participants: daMoose_Neo, Christopher Weeks, Ron Edwards, abzu, jdagna, coolblade.
3/5/2004 Noon: True GM Vs players, with infinite GM elephants/resources Ah, I don't know why I bought the AD&D monster manual and GM book. At first it was the crappy artwork to laugh at...but now they mezmerise me. Not in… In RPG Theory Participants: Noon, jdagna, Ron Edwards, Valamir, Walt Freitag, Scripty, timfire, anonymouse, JamesSterrett.
3/4/2004 cruciel: Mixing Genres First, the definition of the naughty word.
Genre
A category of artistic composition, as in music or literature, marked by a distinctive style, form, or content.
Mixing Genres
Taking elements… In RPG Theory Participants: cruciel, arwink, clehrich.
3/4/2004 jburneko: [Sorcerer] More On Complex Conflict I don't know what it is about this Asylum game I'm running but I'm really beginning to see that for all my intellectual understanding I really suck at this whole… In Adept Press Participants: jburneko, Valamir, Ron Edwards, Michael S. Miller.
3/4/2004 Clay: Website Software testers wanted I have written a significant upgrade to my Newsreel news publishing package. It is my belief that it is nearly perfect for campaign logs and game designers' journals. I've already… In Connections Participants: Clay, quozl, andy.
3/4/2004 montag: [Inspectres] King Kong meets Octopussy I've recently tried to move our group a little more into a narrativist mode of play, partly out of curiosity and partly to satisfy a personal inclination towards that mode.… In Actual Play Participants: montag, Mike Holmes, Bob McNamee, Valamir.
<< more previous topics | | Subsequent Topics 3/5/2004 Noon: 'Narrativism: Story now' essay comments I hope no one minds a post every so often when someone completes their reading of an essay. Obviously it prompts thought and who else am I gunna have a… In GNS Model Discussion Participants: Noon, Jack Spencer Jr, WDFlores, Ian Charvill, M. J. Young.
3/6/2004 Tash: Good setting for a first campaign I'm working out ideas for my first TROS campaign. My goup has been together for several years now, though I've only been playing with them a few months. For the… In The Riddle of Steel Participants: Tash, Brian Leybourne.
3/6/2004 Lorenzo Rubbo-Ferraro: HQ Floats my boat I have just read a few reviews on HQ and various posts at the Forge and it blows my mind that virtually all my game design concepts for Lila (a… In HeroQuest Participants: Lorenzo Rubbo-Ferraro, RaconteurX, buserian, Mike Holmes.
3/6/2004 Amadeus: dice questions I'm working on a paranoid style rpg system/setting and I was wondering if anybody had any insight on the legality of using Fudge dice. ie can I use them without… In Indie Game Design Participants: Amadeus, Jeph, Shreyas Sampat, Harlequin.
3/6/2004 hix: Establishing a Social Contract A couple of recent threads here and in the Heroquest forum have started me thinking about the preparation phase for a game.
Assuming that everyone in a hypothetical group was… In RPG Theory Participants: hix, Ron Edwards, Valamir, Mike Holmes.
3/6/2004 montag: How does one design a Narrativist RPG? This question is in some ways too large for this (or any other forum), but I thought I'd give it a try anyway:
How does one design a Narrativist game… In GNS Model Discussion Participants: montag, Jack Spencer Jr, Ron Edwards, WDFlores, Michael S. Miller, Bankuei.
3/7/2004 Ingenious: Question(s) about fine equipment.. again. Greetings, pull up a chair for this one, possibly a sandwich and a drink.. cause you're going to be reading for awhile...
Okay, so I've noticed through playtest duels on… In The Riddle of Steel Participants: Ingenious, Muggins, Valamir, [MKF]Kapten, Thanaeon, Overdrive, clehrich.
3/7/2004 komradebob: Why so little Scenario Oriented Design? Hello:
I got a lot of great responses to an earlier thread, but I wanted to start this new one, to get feedback to a core question that occured to… In RPG Theory Participants: komradebob, Valamir, ethan_greer, Jasper, John Burdick, Eero Tuovinen, JamesSterrett, John Kim, Michael S. Miller, Andrew Norris, contracycle, brainwipe, willofgod.
3/7/2004 Jeph: [Exemplar] Play-Test of Wraiths So, I'm going to be running Exemplar for the first time later today. (The link to the rules is in my sig.) Originally it was going to be a D&D… In Actual Play Participants: Jeph, Dev.
3/7/2004 serog: New World Wide LARP game is on! Hi. I am creating a new worldwide Roleplay game. The game will be based on the usege of video Cameras, where the players take part in an up to date… In Connections Participants: serog.
3/7/2004 Darcy Burgess: A Question Regarding Feints On p.61 MRB ("Feint-and-Cut"), it states:
This is relatively slow, with a high activation cost.
Later on, under "Feint-and-Thrust", the MRB states:
This is a more practical feint, as easily… In The Riddle of Steel Participants: Darcy Burgess, Spartan, Brian Leybourne.
3/7/2004 Lorenzo Rubbo-Ferraro: Hero's Book? Hi all.
My local shop doesn't have HQ but they do have the Hero's Book.
I have done a bit of net surfing and can only conclude that the Hero's… In HeroQuest Participants: Lorenzo Rubbo-Ferraro, buserian, hix.
3/8/2004 Jonathan Walton: A Brief Design Manifesto: Memory I have a sneaking suspicion that Dungeons & Dragons will not survive the coming ecological collapse. When we are forced to live in caves, surviving off fungus and 200-year-old cans… In RPG Theory Participants: Jonathan Walton, Brother Adso, Mike Holmes, John Kim, andy.
3/8/2004 coolblade: Pricing for adventures, a bit more difficult. I thought this deserved a separate topic other then the other pricing topics out there because after a bit of comparison of adventures published by top brands I find that… In Publishing Participants: coolblade, Clay, Ron Edwards, coxcomb, jdagna, Pramas, KeithBVaughn, Paul Czege.
3/8/2004 HOT: Hengist the Dane - Saxon Roleplaying in Arthurian Britan Ok heres an Idea that's been rolling around in my head for a while. The concept is that you are first- or second-generation immigrants to Britan around 500 AD. "Fleeing… In Indie Game Design Participants: HOT, Kryyst, RaconteurX, Shreyas Sampat, Valamir.
3/8/2004 lokdu: never ending fight I have some problems with fight in TROS .
With equal skilled opponents and pretty good armor : some chain , leather and shield it's look like the fight is… In The Riddle of Steel Participants: lokdu, Muggins, Overdrive, Valamir, [MKF]Kapten, Ian.Plumb, Alan, Edge, Jaeger, Brian Leybourne, clehrich.
3/8/2004 Jonathan Walton: New "Fine Art" Article on RPGnet They posted last Friday's article today, since they had a hole they needed to fill and already had another article ready for Friday. This one's about the theories of Joseph… In RPG Theory Participants: Jonathan Walton, Sean.
3/8/2004 thelopez: Controlling Currency Hyper-Inflation I have found, through my personal gaming experience and reading articles about the failure of CRPGs, that one of the many reasons why CRPGs fail is due to the hyper-inflation… In RPG Theory Participants: thelopez, Harlequin, Mike Holmes, Christopher Weeks, Noon, contracycle, erithromycin, Valamir, M. J. Young.
3/8/2004 abzu: NPA Art Thread -- Author's and Artists Come Hither Ok, so just because there are a few laggards, doesn't mean we all should have to wait around.
;)
Kidding, of course. Actually, the editing process for the NPA is… In Publishing Participants: abzu, Lxndr, Matt, Ben Lehman, Michael S. Miller, xiombarg, quozl, gobi, Mike Holmes, Jeph, Chris Passeno, Paul Czege, gpalmer, LindseyErin, hwango, DanielSchenström, Lordgeejay, veinglory, Wren, Valamir, ECoats, sharchen, Flash Fighter, kyrn, Storn, Ron Edwards.
3/8/2004 Starshadow: Dagger stats Hullo.
Just wondering about stats for different types off dagger.
The way I read the stats in App. 2 in the Book, the stats there are mainly for poniard and… In The Riddle of Steel Participants: Starshadow, [MKF]Kapten, Edge, Salamander, Caz, Tash, Dain, Drifter Bob, Valamir, Jake Norwood.
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