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From Day One


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3/9/2004 taalyn: Cruxness in revision
Some of you may remember Crux, an urban fantasy rpg using colored tokens instead of dice. Well, development went on hiatus for about 6 months, but I'm gearing up to…
In Indie Game Design
Participants: taalyn, cruciel, Shreyas Sampat, Darcy Burgess, Strams.


3/9/2004 ShaneNINE: Dread: The First Book of Pandemonium
Where/how can I get this game? Sorry, I didn't really know where to put this post.
In Publishing
Participants: ShaneNINE, Trevis Martin, rafael, ethan_greer.


3/8/2004 arxhon: Why i stepped down from the GM's chair
I recently stepped down from the GM's chair for a game of Solar Exalted. The reasons for this are two fold: 1. I am swamped with college homework stuff 2.…
In Actual Play
Participants: arxhon, Matt Wilson, Aman the Rejected, WDFlores, stingray20166, Malechi, Valamir.


3/8/2004 Shreyas Sampat: PM Feature Thought
The private-messaging function already (optionally) emails you when you have a new PM. Would it be possible to have the PM text mailed to you automatically?
In Site Discussion
Participants: Shreyas Sampat.


3/8/2004 Starshadow: Dagger stats
Hullo. Just wondering about stats for different types off dagger. The way I read the stats in App. 2 in the Book, the stats there are mainly for poniard and…
In The Riddle of Steel
Participants: Starshadow, [MKF]Kapten, Edge, Salamander, Caz, Tash, Dain, Drifter Bob, Valamir, Jake Norwood.


3/8/2004 abzu: NPA Art Thread -- Author's and Artists Come Hither
Ok, so just because there are a few laggards, doesn't mean we all should have to wait around. ;) Kidding, of course. Actually, the editing process for the NPA is…
In Publishing
Participants: abzu, Lxndr, Matt, Ben Lehman, Michael S. Miller, xiombarg, quozl, gobi, Mike Holmes, Jeph, Chris Passeno, Paul Czege, gpalmer, LindseyErin, hwango, DanielSchenström, Lordgeejay, veinglory, Wren, Valamir, ECoats, sharchen, Flash Fighter, kyrn, Storn, Ron Edwards.


3/8/2004 thelopez: Controlling Currency Hyper-Inflation
I have found, through my personal gaming experience and reading articles about the failure of CRPGs, that one of the many reasons why CRPGs fail is due to the hyper-inflation…
In RPG Theory
Participants: thelopez, Harlequin, Mike Holmes, Christopher Weeks, Noon, contracycle, erithromycin, Valamir, M. J. Young.


3/8/2004 Jonathan Walton: New "Fine Art" Article on RPGnet
They posted last Friday's article today, since they had a hole they needed to fill and already had another article ready for Friday. This one's about the theories of Joseph…
In RPG Theory
Participants: Jonathan Walton, Sean.


3/8/2004 lokdu: never ending fight
I have some problems with fight in TROS . With equal skilled opponents and pretty good armor : some chain , leather and shield it's look like the fight is…
In The Riddle of Steel
Participants: lokdu, Muggins, Overdrive, Valamir, [MKF]Kapten, Ian.Plumb, Alan, Edge, Jaeger, Brian Leybourne, clehrich.


3/8/2004 HOT: Hengist the Dane - Saxon Roleplaying in Arthurian Britan
Ok heres an Idea that's been rolling around in my head for a while. The concept is that you are first- or second-generation immigrants to Britan around 500 AD. "Fleeing…
In Indie Game Design
Participants: HOT, Kryyst, RaconteurX, Shreyas Sampat, Valamir.


3/8/2004 coolblade: Pricing for adventures, a bit more difficult.
I thought this deserved a separate topic other then the other pricing topics out there because after a bit of comparison of adventures published by top brands I find that…
In Publishing
Participants: coolblade, Clay, Ron Edwards, coxcomb, jdagna, Pramas, KeithBVaughn, Paul Czege.


3/8/2004 Jonathan Walton: A Brief Design Manifesto: Memory
I have a sneaking suspicion that Dungeons & Dragons will not survive the coming ecological collapse. When we are forced to live in caves, surviving off fungus and 200-year-old cans…
In RPG Theory
Participants: Jonathan Walton, Brother Adso, Mike Holmes, John Kim, andy.


3/7/2004 Lorenzo Rubbo-Ferraro: Hero's Book?
Hi all. My local shop doesn't have HQ but they do have the Hero's Book. I have done a bit of net surfing and can only conclude that the Hero's…
In HeroQuest
Participants: Lorenzo Rubbo-Ferraro, buserian, hix.


3/7/2004 Darcy Burgess: A Question Regarding Feints
On p.61 MRB ("Feint-and-Cut"), it states: This is relatively slow, with a high activation cost. Later on, under "Feint-and-Thrust", the MRB states: This is a more practical feint, as easily…
In The Riddle of Steel
Participants: Darcy Burgess, Spartan, Brian Leybourne.


3/7/2004 serog: New World Wide LARP game is on!
Hi. I am creating a new worldwide Roleplay game. The game will be based on the usege of video Cameras, where the players take part in an up to date…
In Connections
Participants: serog.


3/7/2004 Jeph: [Exemplar] Play-Test of Wraiths
So, I'm going to be running Exemplar for the first time later today. (The link to the rules is in my sig.) Originally it was going to be a D&D…
In Actual Play
Participants: Jeph, Dev.


3/7/2004 komradebob: Why so little Scenario Oriented Design?
Hello: I got a lot of great responses to an earlier thread, but I wanted to start this new one, to get feedback to a core question that occured to…
In RPG Theory
Participants: komradebob, Valamir, ethan_greer, Jasper, John Burdick, Eero Tuovinen, JamesSterrett, John Kim, Michael S. Miller, Andrew Norris, contracycle, brainwipe, willofgod.


3/7/2004 Ingenious: Question(s) about fine equipment.. again.
Greetings, pull up a chair for this one, possibly a sandwich and a drink.. cause you're going to be reading for awhile... Okay, so I've noticed through playtest duels on…
In The Riddle of Steel
Participants: Ingenious, Muggins, Valamir, [MKF]Kapten, Thanaeon, Overdrive, clehrich.


3/6/2004 montag: How does one design a Narrativist RPG?
This question is in some ways too large for this (or any other forum), but I thought I'd give it a try anyway: How does one design a Narrativist game…
In GNS Model Discussion
Participants: montag, Jack Spencer Jr, Ron Edwards, WDFlores, Michael S. Miller, Bankuei.


3/6/2004 hix: Establishing a Social Contract
A couple of recent threads here and in the Heroquest forum have started me thinking about the preparation phase for a game. Assuming that everyone in a hypothetical group was…
In RPG Theory
Participants: hix, Ron Edwards, Valamir, Mike Holmes.


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Subsequent Topics

3/9/2004 Kaelin: Hello all
Hey there. Just wanted to say "hi" to everyone here, as I am a new member on the forums. My real name is Christopher Wheeler, so Chris, Christopher, or Kaelin…
In The Riddle of Steel
Participants: Kaelin, bcook1971, Uber_Munchkin.


3/9/2004 timfire: Using Experience points as a resource for other effects?
This came up in another thread in the indie forum, but I thought it might deserve a little more discussion here. In the other thread, I proposed letting players spend…
In RPG Theory
Participants: timfire, anonymouse, brainwipe, Ron Edwards, komradebob, Valamir, John Kim, Mike Holmes.


3/9/2004 Ingenious: Acrobatics/Bodylanguage
Is it reasonable to assume that body language can be used in conjunction with acrobatics? So long as the defensive move falls under an evasion and the character is wearing…
In The Riddle of Steel
Participants: Ingenious.


3/9/2004 cappadocius: Help w/ My Life With Batman
Hi all. Did chargen for a new game tonight, and things seem to be on track. Everyone's excited, which is a good thing, and the player of Dogwelder (actual Gotham…
In Half Meme Press
Participants: cappadocius, GB Steve, Mike Holmes.


3/9/2004 Eero Tuovinen: My Life with Master movies
In short: I'm currently organizing a little MLwM review/promotion here in Helsinki, and was thinking about arranging a movie night. It's somewhat of a tradition with Helsinki university students to…
In Half Meme Press
Participants: Eero Tuovinen, GB Steve, Mike Holmes, Valamir, jrs, joshua neff, hix, Sean, mattwbrooks, C. Edwards.


3/9/2004 nsruf: Sorcery and Conan
I just picked up Mongoose's Conan RPG, but intend to use it only as background material for a TROS game. The feel and mechanics of TROS, especially the combat system,…
In The Riddle of Steel
Participants: nsruf, Edge, buddha, Alan, Brian Leybourne.


3/9/2004 lokdu: come on for a knight contest !!
I'am very interested by other people fight and will be very happy to see combat screen shot with 2 knights with same skill , 1h sword or axe , full…
In The Riddle of Steel
Participants: lokdu, Overdrive, Blankshield, Mike Holmes, Jaeger, Valamir, Gideon13, [MKF]Kapten, Jake Norwood, Brian Leybourne.


3/9/2004 Jack Aidley: [Great Ork Gods] Final (?) Polishing
Yes, it's another thread about Great Ork Gods. Those of you who haven't been following the earlier threads may wish to look in here. I've put a second playtest release…
In Indie Game Design
Participants: Jack Aidley, Ron Edwards, Valamir, GreatWolf.


3/9/2004 Dregg: Publishing just to Publish
I have been looking at alot of stuff on RPG now as of late. I don't mean to sound too high and Mighty but some of the quality of product…
In Publishing
Participants: Dregg, Ron Edwards, matthijs, Jack Spencer Jr.


3/9/2004 Grex: Calvinball rules
This may well be completely irrelevant to the Forge -- and if so, I apologize in advance -- but here are the rules for Calvinball: http://www.solitaryway.com/calvin/cb_rules.htm Is it even possible…
In RPG Theory
Participants: Grex, Walt Freitag, Valamir, Ron Edwards, xiombarg, gobi, Eero Tuovinen, Varis_Rising, clehrich, Ben Lehman, M. J. Young, taalyn, Ben-Ra.


3/9/2004 Ilvarin: TRoS Programs for Linux
Is there a chance of seeing the character generator or combat sim in a Linux-native version? I'm not crazy about using WINE. I hate to sound selfish because I know…
In The Riddle of Steel
Participants: Ilvarin, Brian Leybourne.


3/9/2004 Thierry Michel: (anti)HeroQuest: the count must die!
I finally ran a one-shot historical HQ last week - it was my first GMing in 15 years or so. I had made pre-gens for the 3 players (ruthless warrior,…
In Actual Play
Participants: Thierry Michel, Brand_Robins.


3/9/2004 thelopez: Dynamic Character Missions
In the MORPG that I want to design I want to include missions that characters can attempt. There are several problems, IMHO, with the mission systems that have been implemented…
In RPG Theory
Participants: thelopez, Peter Nordstrand, Christopher Weeks, Mike Holmes, Tavish, Doctor Xero.


3/9/2004 Matt Wilson: Peregrine - mixing rpg and boardgame
There's been a few games I've seen recently that have made cool use of visual aids like a map, and they got me thinking about this vague concept I've had…
In Indie Game Design
Participants: Matt Wilson, Valamir, Mike Holmes, johnzo, xiombarg.


3/9/2004 Nuadha: Narrativist or not?
Hello everyone, (I apologize if this post rambles a bit, but I've just finished reading several of Ron's GNS articles and I have a lot of jumbled thoughts.) I'm pretty…
In GNS Model Discussion
Participants: Nuadha, hix, Jack Spencer Jr, John Kim, Scourge108, bcook1971, Andrew Norris, Ron Edwards, RDU Neil, Ben Lehman.


3/9/2004 O. Rodriguez: Spiritual Attributes - What are they?
Hello everyone, My group just started a tRoS game and after our first session we had a number of questions. After a search of the forums I found the answers…
In The Riddle of Steel
Participants: O. Rodriguez, Valamir, Bankuei, Mike Holmes, Malechi, Bob McNamee, kenjib, Stephen, Ian.Plumb, bottleneck, Ante, Brian Leybourne.


3/9/2004 Bob Goat: [Conspiracy of Shadows] Introduction Part Deux
After getting the good advice earlier I went back to the drawing board and deconstructed by own game to get to its core premise. It is a bit shorter, which…
In Indie Game Design
Participants: Bob Goat.


3/9/2004 Dain: Main Gauche
I posted this in the Dagger Stats topic, but due to the extended discussion there I'm afraid it's going to get lost in the wash...so I thought I'd start a…
In The Riddle of Steel
Participants: Dain, Caz, toli, Salamander.


3/9/2004 RPGuru59: Diceless Combat Resolution
I am designing a storytelling game called SAGE (Story Advanced Game Engine) that uses diceless combat resolution. I use a point based system, allowing the characters to give away points…
In RPG Theory
Participants: RPGuru59, M. J. Young, Michael S. Miller, RaconteurX, simon_hibbs, Lxndr, Ron Edwards.


3/9/2004 johnzo: fistful: cramming the dice
I've been playing in Feng's TROS game at UGX. I'm having a lot of fun with it, and not just because Feng's an exceptional GM. The system is really a…
In Indie Game Design
Participants: johnzo, John Harper, Zak Arntson.


more subsequent topics >>