The Forge Reference Project: Browse Threads

 

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From Day One


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3/21/2004 madelf: (Angor) Magic & Technology in conlict
I'm about to start playtesting my Tales of Angor game (pseudo-victorian fantasy) and yet I've still got a concept in it that I'm not really entirely happy with mechanically (and…
In Indie Game Design
Participants: madelf, hanschristianandersen, BPetroff93, Garbanzo, The Benj, contracycle, Umberhulk, timfire.


3/21/2004 ZenDog: Major NPC's with firing SA's
When you create major NPC's for your games do you create SA's dfor them and use them the same way as the players? Or are SA's consdered and edge for…
In The Riddle of Steel
Participants: ZenDog, bergh.


3/21/2004 ZenDog: NPC's as a supporting cast.
As my game is a one on one campaign, I'll have lots of Allied NPC's around the player. Some of them will generally stay in the settlement, but some of…
In The Riddle of Steel
Participants: ZenDog, bergh, toli.


3/21/2004 Captain Kayfabe: Iron Country Wrestling Alliance (NOT An E-Fed)
So for a long time my players have been crying out for me to immortalize our Kayfabe federation online, and for a long time I've been putting it off. But…
In Errant Knight Games
Participants: Captain Kayfabe, mf_v1.


3/21/2004 Jasper: online presentation: divorced setting / rules?
Hello. I've done a search for past threads but haven't found anything specifically addressing this. I'm currently developing my game Principium Novum and am planning on a web-based release some…
In Publishing
Participants: Jasper, Eero Tuovinen.


3/21/2004 Jadetiger: Proficiencies in Character Generation
Hi everybody! Just a few weeks ago I got my own Riddle of Steel Rulebook and I think this RPG is REALLY great. But I've got some newbie questions that…
In The Riddle of Steel
Participants: Jadetiger, [MKF]Kapten, Malechi, Tash, Jasper, nsruf, Wolfen, Blankshield, kenjib.


3/21/2004 bergh: Bite attacks how?
Bite attack DR is ST-3c fine...a little weak i think a punch does give ST-2.. anyway the: "following a succesful bite the jaws begin to crush doing STb damage until…
In The Riddle of Steel
Participants: bergh, Brian Leybourne, nsruf, kenjib, Jake Norwood.


3/21/2004 b_bankhead: Hellbabe: Hellboy in Trollbabe
He says he's the world's greatest paranormal investigator, but his method of investigation is to open a door and if there's a monster, beat the crap out of it.... Guillermo…
In Adept Press
Participants: b_bankhead, sirogit, Rob MacDougall.


3/21/2004 clehrich: BBCode/Html question
Is there any way to do cross-references to notes? I mean, suppose I say something about Emile Durkheim and want to include that little bracketed number to cross-reference to a…
In Site Discussion
Participants: clehrich, Jack Spencer Jr, John Kim, M. J. Young, orbsmatt.


3/21/2004 ZenDog: Berserkers
I'm guessing that this subject ie either, A) Covered in TFoB B) Discusssed at length in previous threads C) A&B If so apolpgies ect, any hombrew solutions or links to…
In The Riddle of Steel
Participants: ZenDog, Tash, Sigurth, Brian Leybourne, [MKF]Kapten, bergh, nsruf, Jake Norwood, Ingenious, silburnl, bottleneck, Wolfen.


3/21/2004 jshaffstall: [Donjon] Question
First, let me say that I love what I've read of Donjon. The abstraction of wealth and provisions is inspired, and the level of player involvement looks to be quite…
In CRN Games
Participants: jshaffstall, tetsujin28, Bob McNamee.


3/21/2004 tetsujin28: Paladin Animus questions
Obviously, avoiding the accumulation of Dark Animus is a major theme of the game. Yet the stuff seems pretty easy to get rid of. Whilst the mechanic on pg. 14…
In CRN Games
Participants: tetsujin28, Clinton R. Nixon, Michael S. Miller.


3/21/2004 Tomas HVM: Method and setting
In another thread I have stated that I do not find the words "system" and "rules" adequate as descriptions of the way we play roleplaying games. They are used in…
In RPG Theory
Participants: Tomas HVM, BPetroff93, M. J. Young, Eero Tuovinen.


3/21/2004 Alan: [TROS] Fire Upon Fenwyk
[b][size=18px]Fire Upon Fenwyk[/size][/b] [b][size=14px]Riddle of Steel Actual Play Report with Commentary[/size][/b] [i]After 5 weeks and four sessions of play, I've finally got the time and inspiration to write up our…
In Actual Play
Participants: Alan, rafial, ZenDog, Sigurth, Matt Wilson.


3/20/2004 Tash: Finally!
My copy of the core rules arrived today! Interestingly, after all the time I've spent reading these forums, there is very little in them that is new for me besides…
In The Riddle of Steel
Participants: Tash, bergh, ZenDog, Brian Leybourne, ulfhiden, Jake Norwood, Overdrive.


3/20/2004 Ace: 4 magic swords for TROS
Here is a TROS write up for 4 swords from my Fantasy World of Midrea These weapons are "alive" after a fashion as are most magic items IMC. Item Spirit…
In The Riddle of Steel
Participants: Ace, ZenDog, [MKF]Kapten, Brian Leybourne, Tash.


3/20/2004 doubtofbuddha: Psionics
Psionics is a pretty major component of the Mindshadows setting, so I had to spend a bit of time deciding what, exactly, I wanted to do with it. At first…
In HeroQuest
Participants: doubtofbuddha, buserian, Mac Logo, Scripty.


3/20/2004 ZenDog: Fine Weapons
I see in the Chargen Software there is the chance to buy fine weapons, and in the example of combat one of the characters has a ATN 5 sword whichs…
In The Riddle of Steel
Participants: ZenDog, Salamander.


3/20/2004 Mr. Sluagh: Setting Idea to Build Upon
[brainfart]The stars are right. The Old Gods rise. A reckoning is at hand. No, not the those Old Gods. That would be too cliché. I'm talking about the actual, mythological,…
In Indie Game Design
Participants: Mr. Sluagh, Walt Freitag, orbsmatt, Umberhulk, Ravien, Rich Stokes.


3/20/2004 Green: epic, myth, and legend in roleplaying
I was taking a look at this thread because one of my current RPG writing projects is a "sourcebook" I am tentatively calling Kathanaksaya: Middle-earth. The approach I am taking…
In RPG Theory
Participants: Green, ChefKyle.


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Subsequent Topics

3/21/2004 Promethius: Start to finish game design (split and closed)
I always design a world in which I create the character I wish I could be. Then, I just keep adding things in from there. Most of what I was…
In Indie Game Design
Participants: Promethius, Jack Spencer Jr, Jeph, Ron Edwards.


3/20/2004 Promethius: SF RPG (split and closed)
This game sounds like fun. I like the changes you made to the system. Looks like I've got some competition.
In Indie Game Design
Participants: Promethius, Ron Edwards.


3/22/2004 Ace: 6 more magic items for TROS
Here are a few more items for your TROS game Singer This exceptionally well made Shide bow looks to be carved out of a single piece of Ivory. It is…
In The Riddle of Steel
Participants: Ace, Jake Norwood, kenjib.


3/22/2004 Dreams_of_Cats: From a Simulationist into a Narrativist. Need tips!
Hi - I've lurked a lot, and have decided to take the plunge and actually ask for an opinion on something. I used to be quite the simulationist, and now…
In Actual Play
Participants: Dreams_of_Cats, Alan, Ian Charvill, Trevis Martin, joshua neff, hix, jburneko, pete_darby, clehrich.


3/22/2004 Jonathan Walton: Fine Art #6 on RPGnet: Uncertainty
The new article is up now, though it hasn't yet been announced to the masses. Definitely connected with some of the ideas that have been bouncing around the theory forum…
In RPG Theory
Participants: Jonathan Walton, Tomas HVM, Ian Charvill, Sean, Ron Edwards.


3/22/2004 Starshadow: Buying initiative
Hi there. A question about initiative that came up during this weekends session: One character had less reflex than his opponent in a red-red situation, and decided to buy initiative.…
In The Riddle of Steel
Participants: Starshadow, Tash, Jake Norwood, Overdrive, bergh, Edge.


3/22/2004 Gaerik: Sim GM with Gamist Players
In an online group where I'm a player we have this situation. The GM is a pretty coherent Simulationist player. At least that is my observation from playing with him…
In GNS Model Discussion
Participants: Gaerik, Ron Edwards, M. J. Young, Noon.


3/22/2004 daagon: Maximum Proficiency
What is the maximum proficiency level attainable by a character? Since you can never have more than 25 SA points, I'm assuming it will max out at level 26. Is…
In The Riddle of Steel
Participants: daagon, Tash, toli, Ian.Plumb, Wolfen.


3/22/2004 Doctor Xero: Vision of Interaction and Vision of Independence examined
Here's the theory : When two friends sit down at a chess board and decide to express their creativity and explore their cunning by playing a game of chess, each…
In RPG Theory
Participants: Doctor Xero, montag, John Kim, Alan, cruciel, Gordon C. Landis, pete_darby, clehrich.


3/22/2004 aplath: Problematic spell words in Donjon
Hello all, I've just finished reading my copy of Donjon and so far it is exactly what I expected, which is pretty good. I can't wait to try it and…
In CRN Games
Participants: aplath, Bob McNamee, Paganini, jdagna.


3/22/2004 coxcomb: Investment for GM in player-directed play
So let's assume that a game has set up a large degree of player-control over play. What I'd like to discuss is how the GM operates in actual play. Players…
In RPG Theory
Participants: coxcomb, Alan.


3/22/2004 sirogit: [TROS]Sea of Fallen Gods: coming up with bangs.
It's been about two weeks since my last TROS game, due to Spring Break, and when it restarts this wednesday, I want this session to go with a BANG So,…
In Actual Play
Participants: sirogit, ZenDog, Malechi, John Kim.


3/23/2004 timfire: [E.rpg] Alpha playtest
Well, over the weekend I finally got my friends together to playtest my project E.rpg, my old fantasy heartbreaker that I'm reworking. I ran 2 sessions. The first session had…
In Actual Play
Participants: timfire.


3/23/2004 matthijs: Session transcript for purpose of analysis
Hi all! I haven't seen this question posted before: Has anyone ever tried to take notes during a role-playing session, focusing on crowd response/audience reaction? An example of a transcript…
In RPG Theory
Participants: matthijs, Jack Spencer Jr, clehrich, orbsmatt, John Kim, Rich Forest, Gordon C. Landis, Noon.


3/23/2004 Peter Nordstrand: [HeroQuest] Temertain is Dead!
Hi, Here's a (very) brief actual play report for those who are interested. Purpose of session: To playtest "The Assassin" a convention scenario I've been working on. # of players:…
In Actual Play
Participants: Peter Nordstrand, Ron Edwards, pete_darby, Bankuei.


3/23/2004 Malechi: New review at RPG.net
[url]http://www.rpg.net/reviews/archive/10/10177.phtml[/url] errrr ... yeah.... go check it out.. *ahem*
In The Riddle of Steel
Participants: Malechi, Salamander, bottleneck, Caz, MrGeneHa, tauman, Eamon, Wolfen, Stephen, bergh, Richard_Strey, montag, NotOnYourLife, kenjib, Turin, Edge, dysjunct, Valamir, Merritt Baggett, Ingenious, clehrich, Ian.Plumb, Alan, Jake Norwood, luke, Dain, [MKF]Kapten, pete_darby, ZenDog, Brian Leybourne, Mayhem1979.


3/23/2004 Rich Stokes: [Danger Dudes] Light hearted narrative based action movies
To mark the first anniversary of me shooting my mouth off about this project, here is the first release of Danger Dudes, my beer and chips narrative betting game. This…
In Indie Game Design
Participants: Rich Stokes.


3/23/2004 Strams: 'Navigator' Generic SCI-FI RPG
First off, I just recently found this board and I am delighted to find that there are this many people into this aspect of RPG. I guess almost all folks…
In Indie Game Design
Participants: Strams, Matt Wilson, Garbanzo, Steve Samson, Shreyas Sampat, Dev, Valamir, Mike Holmes, Juicetyger.


3/23/2004 joshua neff: stormbringer, the one ring, & the holy grail
I'm wondering if I missed something in my read-throughs of the rules or if the mechanics aren't there. Are there actual mechanics for magical items, like magic swords & potions…
In Burning Wheel
Participants: joshua neff, taepoong, abzu.


3/23/2004 Valamir: Trust and the Boink moment
So as not to clutter this cool glorantha thread Why is that such a "boink" insight for gamers, as opposed to the "duh"-obvious requirement for everyone else, for…
In RPG Theory
Participants: Valamir, clehrich, ethan_greer, pete_darby, Matt Wilson, Blankshield, Bankuei, Christopher Kubasik, Itse, M. J. Young, Noon.


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