Previous Topics 3/29/2004 myripad: Looking for a system that I hope exists I'm pretty sure that this is the forum where I should be posting this, and I know how concerned most of you are about cross-posting, so I'll only put this… In Actual Play Participants: myripad, Eric J., Malechi, Andrew Norris, Sean, Ron Edwards, Hugin, Dav, murazor, S'mon.
3/29/2004 Ravien: Character Generation: An Idea of Mine... Ok, I have this idea for chargen, which I'd like to just "throw out there" and see what you guys think.
For starters, alot of people seem to like "qualitative"… In RPG Theory Participants: Ravien, Green, Trevis Martin, Ron Edwards, Shreyas Sampat, ChefKyle, M. J. Young, Bluve Oak.
3/29/2004 Ravien: Eclipse: Combat Resolution Mechanics [b]Eclipse: Combat Resolution Mechanics [/b]
Combat resolution in Eclipse is fast and intuitive (it is, damn you!). You won’t “miss” someone because of a poor roll, and you won’t score… In Indie Game Design Participants: Ravien, Bracken, Valamir, greyorm, charles ferguson, Alf_the_Often_Incorrect.
3/29/2004 Ravien: Eclipse: Social Interaction Mechanics [b]Eclipse: Social Interaction Mechanics [/b]
The social interaction mechanics in Eclipse are fairly complex in theory (in practise they are pretty straightforward), and may or may not be intuitive or… In Indie Game Design Participants: Ravien, Autocrat, Spooky Fanboy, Valamir, Mike Holmes, Shreyas Sampat, Andrew Martin, Alf_the_Often_Incorrect, Thor.
3/29/2004 ptevis: I think it's start to sink in I've been lurking here for quite some time, and when I first read the various GNS articles, they didn't make much sense to me. Over time, I think I've started… In GNS Model Discussion Participants: ptevis, Valamir, Jack Spencer Jr, coxcomb, Ron Edwards, Blankshield, Emily Care, clehrich.
3/28/2004 Doyce: [Sorcerer] First Date: The Session (See also my previous post detailing the PCs.)
With the Sorcerer characters completed no later than 8pm (!), I wanted to do something that would introduce us to all aspects… In Actual Play Participants: Doyce, Trevis Martin, Ron Edwards, Nev the Deranged.
3/28/2004 Doyce: [Sorcerer] First Date: Characters (session to follow) So, with half of my inner posse out of town for the second weekend in a row I found myself starting to suffering from gaming DTs. (You can't just cold-turkey… In Actual Play Participants: Doyce, clehrich, Mike Holmes, Mulciber, Ron Edwards.
3/28/2004 gobi: [PUNK] Locked, Loaded, Ready for Playtest After almost a year since first describing the concept and going through more than a few stages of development, I've finished a PDF version of PUNK and posted it online.… In Connections Participants: gobi, b_bankhead, Dev, Dumirik, Juicetyger.
3/28/2004 gobi: NPA Writer Update I just sent Abzu a revised version of WTF? along with a tentative title logo. The only thing it's missing is a play example, but the deadline is approaching fast… In Publishing Participants: gobi, Lxndr, Matt, Mike Holmes, Michael S. Miller, xiombarg.
3/28/2004 rafial: TROS, Calvinball, and IIEE So we just completed Alan's Fire upon Fenwyck campaign which was one of the side by side TROS games that made up the latest round at UGX. And while I… In Actual Play Participants: rafial, ZenDog, Alan, Hafaza, Noon, Jake Norwood, Valamir.
3/28/2004 Valamir: What does a city in Wyerth look like? Well, check out this site
One of the coolest web resources I've ever seen. Over 3 dozen dutch city maps from 1652 in Gif and Jpeg. Actual period maps showing… In The Riddle of Steel Participants: Valamir, ZenDog, Ian.Plumb, Irmo, Bob McNamee, MrGeneHa.
3/27/2004 Bob Richter: Combat is too deadly? My current character, who has no combat skill to speak of, has been in numerous battles and remains, for all intents and purposes, alive.
Recently, he barely avoided being chomped… In The Riddle of Steel Participants: Bob Richter, Andrew Mure, Ian.Plumb, Ben Lehman, Mayhem1979, Fizban, Richard_Strey, ZenDog, casinormal, Wolfen, sirogit, Gideon13, Caz.
3/27/2004 coxcomb: What is system? I have committed a crime. It is a crime that I am certain is common among long-time role-players such as myself. I have judged games on a brief look at… In RPG Theory Participants: coxcomb, clehrich, Jack Spencer Jr, matthijs, Tomas HVM, Noon, Ron Edwards, WDFlores, John Kim, Umberhulk, M. J. Young, Ravien.
3/27/2004 Zak Arntson: [Gallant] Well swackle my bush (playtest) A week ago I played in Jay Loomis' Gallant. a game of swashbuckling adventure. Now, swashbuckling is a loaded term, so I'll stop using it right ... now.
We engaged… In Actual Play Participants: Zak Arntson, coxcomb, clehrich, Mark D. Eddy, Andrew Norris, Scourge108.
3/27/2004 KingstonC: Trollbabe, feminism, and the chain mail bikini Ok, so I just finished reading Trollbabe. I liked it. A lot.
Reading it, I noticed two things about Trollbabe that I think work together in interesting ways.
1) Trollbabe… In Adept Press Participants: KingstonC, Ron Edwards, kwill, ethan_greer, montag, Spooky Fanboy, james_west, rafial.
3/27/2004 Scourge108: Non-GNS conflict [quote="Rob Carriere"]I would agree that it would be very nice to have a reviewer state their GNS preferences up front and also that, in the absence of such a statement,… In GNS Model Discussion Participants: Scourge108, pete_darby, Ron Edwards, cruciel.
3/27/2004 Sean: [Trollbabe] Switching the Social Range? In Actual Play, Ron wrote:
"1. The Social roll is now based on the lesser end of the number scale, not the greater. So Tha, with a number of 3,… In Adept Press Participants: Sean, Bob McNamee, Ron Edwards, rafial, montag.
3/27/2004 Starshadow: Shield and dagger? Something I've been thinking about:
My character has the Mass weapon and shield, and Dagger proficiencies.
Suppose, during combat, I somehow lose my morningstar, and pull a knife instead, how… In The Riddle of Steel Participants: Starshadow, ZenDog, Caz, Richard_Strey, Turin.
3/27/2004 coxcomb: [Trollbabe] A first adventure Yesterday my play group was missing the key player for our in-progress adventure, so I suggested we give Trollbabe a try. I had read through the rules, and was excited… In Actual Play Participants: coxcomb, Ron Edwards.
3/26/2004 Deacon Blues: How Do You Sheath A Doppelhander? Pretty much sums it up right there. In The Riddle of Steel Participants: Deacon Blues, Irmo, Blankshield, Tash, Malechi, Salamander, Jake Norwood, murazor, Jürgen Mayer, Starshadow, Turin, Eamon, Muggins, Richard_Strey, Brian Leybourne.
<< more previous topics | | Subsequent Topics 3/29/2004 stingray20166: TrollBabe Miniatures! The first thing I thought when I saw these was: Trollbabe miniatures!
http://theminiaturespage.com/news/?id=40189
The rest of the range is here: http://www.maidenheadminiatures.com/
Click on "Ferals" at the bottom and then the… In Adept Press Participants: stingray20166, Ron Edwards, Jonathan Walton.
3/29/2004 bergh: Parrying a hit from a large troll... Parrying a hit from a large troll... or in TRoS case a Giant or something like that....how do you run the rules, i say no one can parry a hit… In The Riddle of Steel Participants: bergh, Caz, Salamander, Turin, Valamir, Gary_Bingham, Wolfen.
3/29/2004 abzu: ICON 23 (2004) Report [url=http://www.iconsf.org] ICON[/url] is a venerable con staged out in Stony Brook, Long Island -- about 90 minutes from Manhattan, but rather easy to get to by public transportation. We drove,… In Conventions Participants: abzu, Valamir, urbwar, drozdal.
3/29/2004 Deacon Blues: Adding A Little Crunch to Heroquest I'd like to try and get my regular group hooked on HQ. I just love the system, and my gamers seem tailor-made for a story-heavy style of play. Most of… In HeroQuest Participants: Deacon Blues, Mike Holmes, Brand_Robins, simon_hibbs, Alai.
3/30/2004 Bob McNamee: Trollbabe Roll and Goal interpretation Pasted from a private message...
Hi there
first off, I'd like to repeat your post was very helpful. Thanks.
Concerning the GM, I know the example you cited and I'd… In Adept Press Participants: Bob McNamee, Alan, montag, rafial.
3/30/2004 Malechi: downage? Just curious but was the site down for the last errr 12 hours or so? In Site Discussion Participants: Malechi, greyorm, orbsmatt, Clinton R. Nixon.
3/30/2004 jason j mccuiston: Artist new to the forge Salutations all,
I would like to invite everyone to check out my online portfolio at:
www.jasonjmccuiston.com
If you have comments on the work, or would like to use my tallents… In Connections Participants: jason j mccuiston.
3/30/2004 TonyLB: Learning to use Scene Agendas I'm running a play-by-post game which makes liberal use of scene agendas. So for each major scene, I'm trying to get people to say (or, worst case, accept my judgment… In Actual Play Participants: TonyLB, Valamir, clehrich, jdagna, Matt Wilson, orbsmatt, Mike Holmes, Jonathan Walton, Ron Edwards, DannyK.
3/30/2004 Mystique: Looking for help in marketing/distributing Hi All,
I was hoping to learn of any Online or Brick & Mortar RPG/Book Stores that fellow Small Indie publishers have been able to use in the past (exceptions… In Publishing Participants: Mystique, Ron Edwards.
3/30/2004 Malechi: [Sorcery] Resisting spells Sorry if this has been brought up before.. i tried a search but came up empty handed.
My question is, the rulebook presents a set of guidelines for resisting spells… In The Riddle of Steel Participants: Malechi, nsruf.
3/30/2004 Brand_Robins: Ring of Heroquest Narrators down? Does anyone know what is up (or down, as the case may be) with The Ring of HeroQuest Narrators? (http://www.iamwrong.co.uk/rhqn/index.php) In HeroQuest Participants: Brand_Robins, Simon Bray, MrWrong.
3/30/2004 Malechi: [InSpectres] More Ghastly Endeavours in Ft. Lauderdale Well..we've had our second and indeed third jobs now..and boy did things get strange.
Some background: these next two jobs were GM'd by two different GMs who were in turn… In Actual Play Participants: Malechi, Mike Holmes, GreatWolf, Bob McNamee.
3/30/2004 Jasper: PN: divided, rotating GM powers Principium Novum is progressing nicely. What I've been working on recently is the potential for dividing the typical GM powers between the players. I still want to retain a central… In Indie Game Design Participants: Jasper, Mike Holmes.
3/30/2004 ptevis: Using Author Stance for good instead of evil Metagaming: It's that dreaded topic in RPGs where the rulebook warns you "be sure to keep player and character knowledge separate." This is quite clearly a prohibition against anything except… In GNS Model Discussion Participants: ptevis, Alan, clehrich, timfire, coxcomb, John Kim, RDU Neil, Ron Edwards, Gaerik, M. J. Young.
3/30/2004 sirogit: Perception narration: Authorship & Honesty In TroS game, I've noticed myself accidently using the phrases "You see..." "You feel..." "You know..." etc. as a result of, say, an inspection of an object or a character… In RPG Theory Participants: sirogit, Valamir, Blankshield, clehrich, WDFlores, Rich Forest, M. J. Young.
3/30/2004 taalyn: How to determine difficulties I can't figure them out. They're beingtransparent. I have a huge excel file with all the odds and probabilities for my system, but have no idea how to decide what… In Indie Game Design Participants: taalyn, Steve Samson, Jeph, Jasper, orbsmatt, Mike Holmes, Shreyas Sampat.
3/30/2004 ScottM: Quiet around here Are people out playtesting this puppy, or mostly waiting for the revision? Do you want to release the DiTV rewrites in chunks, or are you trying to finish it all… In lumpley games Participants: ScottM, Emily Care, lumpley, nikola.
3/30/2004 jburneko: Sorcerer Reference, "lighter" Demons and Humanity So, anyone who knows me knows that I'm not really a big anime fan. But a couple of months ago a friend of mine suggested that I check out a… In Adept Press Participants: jburneko, sirogit, Ace, xiombarg, jrs, Bankuei.
3/30/2004 daMoose_Neo: Looking for Reviewers (or playtesters even) for CCG Alright!
After wandering around Forge here, getting some tips and help with the finishing stages of my card game Final Twilight, I think I have something ready for everyone!
I'm… In Connections Participants: daMoose_Neo.
3/30/2004 Kilor Di: [Terrae Novae] Tables www.geocities.com/greginkelaar/projects.html and then click on Terrae Novae.
I'm having troubles with the table-work in the game (experience tables, gold/credit tables, etc.) Any suggestions on how to create such tables would… In Indie Game Design Participants: Kilor Di, Jasper, orbsmatt.
more subsequent topics >> |