Previous Topics 3/31/2004 montag: Cross-cultural "data" on Gam vs. Sim Alright, I'd like to add to the debate on the "naturalness" of Sim play, by having a look at some cross-cultural "data" from Germany. Previous relevant threads include (from earliest… In GNS Model Discussion Participants: montag, Valamir, Ian Charvill, pete_darby, Ron Edwards, M. J. Young.
3/31/2004 Storn: God/god of the game. Over in Nar Hard Knock Life thread:
http://www.indie-rpgs.com/viewtopic.php?t=10469
This was said:
'the DM is God' thing
That being in the context of 80's game text... not as a confirmation. Inf… In GNS Model Discussion Participants: Storn, Ian Charvill, Sean, Jack Spencer Jr, Blankshield, coxcomb, Valamir, Gordon C. Landis, M. J. Young, Jasper, Ron Edwards, Paul Czege, RDU Neil, Emily Care, Noon, pete_darby, Rob Carriere.
3/31/2004 kwill: universalis drinking game based on a very quick discussion after our recent game where templates were abused horribly (Vampires had Martial Arts, Super Strength, Something Else and would Die If Burnt (otherwise immortal),… In Universalis Participants: kwill, Valamir, Tony Irwin, komradebob.
3/31/2004 Andrew Morris: Speed vs. Realism ... where do you draw the line? Hey, everyone. I'm still new to the Forge, so if this post is on the wrong forum, I apologize.
What I'd like to know is whether or not you'd be… In RPG Theory Participants: Andrew Morris, clehrich, Sean, coxcomb, ethan_greer, Mike Holmes, b_bankhead, Noon, Jack Aidley, M. J. Young, Tomas HVM, CPXB, simon_hibbs, Shreyas Sampat, Domhnall.
3/31/2004 Zak Arntson: Fate Points - Their history & implementation Something I've been thinking of, after playing Jay's Gallant and reading Mongoose Publishing's Conan, are Fate Points. I remember them first appearing in Warhammer Fantasy Roleplay with the sole purpose… In RPG Theory Participants: Zak Arntson, Matt Wilson, Sean, Michael S. Miller, Mike Holmes, coxcomb, Scourge108, rafial, montag, M. J. Young, John Kim, talysman, hanschristianandersen.
3/31/2004 xiombarg: Unsung Overhall So, okay, Alexander sent me an email with several suggestions about changing Unsung as a post mortem to the campaign we just ended.
Other people are welcome to chime in.… In Indie Game Design Participants: xiombarg, Lxndr.
3/31/2004 Andrew Navaro: Andrew Navaro Illustration Hey, everyone.
Some of you may have read about my site over in the Adept Press forum, but I thought it couldn't hurt to post here as well.
I specialize… In Connections Participants: Andrew Navaro.
3/31/2004 timfire: [E.rpg] Worked out some kinks, and developed a new focus. Well, I feel I've worked out the major kinks in my reworked heartbreaker, E.rpg. Here are the basics of the system. I still have to finish writing everything out, but… In Indie Game Design Participants: timfire.
3/31/2004 ethan_greer: The Nar Hard Question, Factor 1 So, over in this thread, I raised some points that I'd like to discuss further. Three of them, actually. This is the first one.
Many (many many) Sim game texts… In GNS Model Discussion Participants: ethan_greer, coxcomb, Ron Edwards, Valamir, Sean, Ian Charvill, montag, Gordon C. Landis, Rob Carriere, contracycle.
3/31/2004 kwill: single versus sets of gimmicks what is the difference between adding a single rules gimmick and an set of rules gimmicks?
I'm assuming it's dependent on the playgroup as to the cost (hmmm... so you… In Universalis Participants: kwill, Christopher Weeks, Mike Holmes.
3/31/2004 Rich Forest: Starting characters and magic Hi,
So I finally have a chance to start a Hero Quest game, and I have a couple questions about magic and beginning characters. Now to put this in context,… In HeroQuest Participants: Rich Forest, Mike Holmes, Harrek, Alai, Bankuei, Brand_Robins, issariesguy, buserian, Simon Bray.
3/31/2004 rafial: Rules suggestions for NDG Pirates This thread is continuation of the game design issues brought up in a previous thread which is now closed. Since I am responding to a question regarding future directions of… In Indie Game Design Participants: rafial.
3/31/2004 Drifter Bob: TROS - Death Spiral? I was on usenet with the very a naive intention of promoting my new D20 book, and needless to say, like a tourist straying off the path in a visit… In The Riddle of Steel Participants: Drifter Bob, Ingenious, kenjib, Irmo, bergh, bottleneck, Malechi, [MKF]Kapten, Mike Holmes, Wolfen, Eamon, Tash, Brian Leybourne, zilvar, Jaeger, Valamir, Durgil, Overdrive, greyorm, Emiricol, bcook1971.
3/31/2004 xiombarg: [unsung] FINALE -- opinions, please So, yeah, I'm putting Unsung:SWAT on hiatus so I can work on the full version of the Unsung manuscript.
So here's the thread about our latest, and possibly last, playtest… In Actual Play Participants: xiombarg, Lxndr, Mike Holmes, suffusionofyellow.
3/31/2004 Malechi: [Cabal] intro mechanics Hi there,
So there we were, digesting the last session of InSpectres with a nice glass of Pinot when we struck upon the idea for a new game. Its got… In Indie Game Design Participants: Malechi.
3/31/2004 Doyce: Commanding Demons? I've seen several references in Actual Play to a PC 'commanding' a demon that they didn't currently have bound (specifically, that was bound to someone else). Also, on page 41… In Adept Press Participants: Doyce, Fabrice G., Trevis Martin, Michael S. Miller, Ron Edwards.
3/31/2004 Survivor: Help needed for unique RPG system Hey, I'm new here, and I need some help (as if the title didn't give it away).
I'm undertaking a very improbable, highly specialized task: Making an RPG based on… In Indie Game Design Participants: Survivor, xiombarg, erithromycin, Palaskar.
3/31/2004 clehrich: How do I define this? Over in The hard question Jesse brought up an anecdote that really hit me over the head. Let me start by quoting it, for those who didn't go through that… In GNS Model Discussion Participants: clehrich, coxcomb, Noon, Valamir, Walt Freitag, cruciel.
3/31/2004 Jonathan Moyer: "Space" in Non-Physical Combat Hi all,
I finally have a free moment from work, and I'm itching to discuss this with everyone.
Games like HeroQuest handle non-physical "combat" in the same way as physical… In RPG Theory Participants: Jonathan Moyer, Dr. Velocity, Ron Edwards, TonyLB, Noon, Mike Holmes, JDJarvis, timfire, taalyn, simon_hibbs, contracycle, Shreyas Sampat, M. J. Young.
3/30/2004 Amok the hungry: Is it done yet?!!! Is it done yet?!!!
Is it done yet?!!!
Is it done yet?!!!
;) In Adept Press Participants: Amok the hungry, Ron Edwards, rafial.
<< more previous topics | | Subsequent Topics 3/31/2004 cruciel: Removing the Incentive for Gamism I've been milling over something for a while now, and given the current threads it seems like an appropriate time to ask this question.
The typical way to deal with… In GNS Model Discussion Participants: cruciel, Jasper, ethan_greer, coxcomb, Bankuei, M. J. Young, Ben Lehman, Rob Carriere, John Kim, Umberhulk, Jack Spencer Jr, Amadeus, contracycle, pete_darby.
3/31/2004 Stephen: A "leaner" damage system Provided in response to a suggestion in the "TROS Death Spiral" thread below, I thought I'd try this.
This damage system is suggested as a sort of "lite" version of… In The Riddle of Steel Participants: Stephen, Valamir, Irmo, Tash, nsruf, Alan, bergh, Ingenious, Eamon, Mike Holmes, kenjib, Jaeger, Durgil.
3/31/2004 Philomousos: Regarding the nature of roleplaying I'm a new poster to this site. I recently ran up against an alarming reaction at the site I normally frequent, which has rather depressed me about the state of… In RPG Theory Participants: Philomousos, quozl, coxcomb, Jack Spencer Jr, Alan, Valamir, clehrich, Rich Forest, Ron Edwards, Vishanti, Ravien, M. J. Young, Ian Charvill, Thierry Michel, pete_darby, Walt Freitag, Christopher Weeks, BPetroff93, talysman, Tomas HVM, joshua neff, aplath, contracycle, brainwipe, Blankshield.
4/1/2004 beingfrank: Designing Your Team the Scooby Way Ok, so it's silly, but is it useful? I've certainly seen a number of situations where it's given insight into why a group dynamic wasn't working.
Designing your team the… In RPG Theory Participants: beingfrank, Jasper, John Kim, Itse, neelk, Ron Edwards, DannyK, Argetlamh, M. J. Young, brainwipe.
4/1/2004 M. J. Young: The Hard Question extended I'm a bit miffed that Neil's thread The Hard Question got closed so quickly after such a shocking and, in my view, wrong-headed turn. In essence, the thread began… In GNS Model Discussion Participants: M. J. Young, Valamir, beingfrank, RDU Neil, clehrich, Ian Charvill, Silmenume, contracycle, Storn, Ron Edwards, cruciel, Rob Carriere, pete_darby, Bankuei.
4/1/2004 Malechi: [TROS] Midnight in the Garden of Good and Evil Last night we wrapped up the first story arc in our TROS Midnight game. I'm still thinking about how amazing the game was over the entire six sessions. With the… In Actual Play Participants: Malechi.
4/1/2004 GreatWolf: [InSpectres] Winger Paranormal, or Winging InSpectres Heard during play: "Do you know how hard it is to think when a dog is licking your fingers?"-Keith Sears
6 March 2004: Winger Paranormal Investigations announces a brand new… In Actual Play Participants: GreatWolf, Valamir, Heraldic Game Design, TonyLB, Ron Edwards, Mike Holmes.
4/1/2004 lightcastle: Newbie and some questions about AP Hi everybody.
I should write a long introduction about how much I love HQ, stumbling across it while trying to find a system that did what I wanted it to… In HeroQuest Participants: lightcastle, Wulf, Janus, Mike Holmes, buserian, simon_hibbs, Brand_Robins.
4/1/2004 Storn: Creation & Agenda Okay, I'm reading two threads, my own that I started; Gm is god. And the Hard Question part deux.
And Hard Question takes as a link to an older discussion,… In GNS Model Discussion Participants: Storn, Ron Edwards, Walt Freitag, Alan, M. J. Young.
4/1/2004 Kilor Di: [Terrae Novae] Publishing tips Even though it's not yet ready for publishing, I figure it's to better to find out what I should do now so that I can try to be ready to… In Publishing Participants: Kilor Di, Jack Aidley, Ron Edwards.
4/1/2004 Balesir: Yet Another Newbie Take on GNS... Hi!
I'm new here, so first a brief introduction. My name is Andy Gibson, I live in the Northeast of England and my background encompasses engineering, IT and commercial planning.… In GNS Model Discussion Participants: Balesir, RDU Neil, Alan, Ron Edwards, rafial, greyorm, M. J. Young.
4/1/2004 ethan_greer: Primal Gamism So, lots of smart people have shaped some common bodies of thought that boil down to the following little factoid that will operate as a given for the remainder of… In GNS Model Discussion Participants: ethan_greer, Sean, Ron Edwards, greyorm, cruciel, Valamir, Balesir, sirogit, BPetroff93, M. J. Young, contracycle, C. Edwards, Jaik.
4/1/2004 Doyce: [Sorcerer] Humanity Definitions and Premise Over in this actual play post, I commented that the two characters in my test run each had a different definition of Humanity.
Ron said:
Interesting ... are you permitting… In Actual Play Participants: Doyce, Trevis Martin, Ron Edwards, Nev the Deranged.
4/1/2004 Rexfelis: Multiple editions of a game Something I've noticed about rpg publishing: if a game does well, it is usually not just re-printed, but put out in new editions, with rules changes and additional features. Games… In Publishing Participants: Rexfelis, Ron Edwards, ethan_greer, Pramas, Valamir, jdagna, Steve Samson, Michael S. Miller, AndrewDylan.
4/1/2004 Sean: Social Mode Redux/Response to Cruciel In another thread, Cruciel suggested that the proposed Social Mode was a subset of Sim.
My response:
- One could have Sim play aimed at Exploration of Participants, or (to… In GNS Model Discussion Participants: Sean, clehrich, M. J. Young, beingfrank, cruciel.
4/1/2004 Smithy: Need a player in Sunnyvale, CA We're a group of four 30ish professionals who are exploring narrativism in roleplaying, experimenting with different systems and genres, and generally having a lot of fun. Shared GMing duties (though… In Connections Participants: Smithy, Steven Bishop, BPetroff93.
4/1/2004 Demada: [Sorcerer] Which Mini-Supplement? I have ordered "Charnel Gods" and "Schism." I'm looking to order one more mini-supplement for Sorcerer, and I'm not sure which one. I want something that will help me stretch… In Adept Press Participants: Demada, Valamir, hardcoremoose, greyorm.
4/1/2004 big kev: luck. hey all, its big kev of 24attack dice fame (?) just thought id throw this one in the mix cause it left me blown away.
I had the most heroicly… In The Riddle of Steel Participants: big kev, Mayhem1979, Ingenious, Valamir, luke.
4/2/2004 spunky: ALTERNATE APPROACH TO THE KILLING DRAGONS and misc epic foes The damage and combat system of TROS, while unparalled when dealing with humans, get real nasty when dealing with ogres, dragons, giants, and B.L.'s beloved ubertrollen. The combat system is… In The Riddle of Steel Participants: spunky, Caz, Wolfen, Tash, Negilent.
4/2/2004 BPetroff93: S&S humanity definition I'm trying to reconcile the humanity descriptor for S&S with the definition of sorcerous acts as humanity violators (or at lease humanity risky). If humanity is empathy than sorcerous acts… In Adept Press Participants: BPetroff93, Ron Edwards, Supplanter, Valamir, Demada, joshua neff.
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