The Forge Reference Project: Browse Threads

 

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From Day One


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4/1/2004 Smithy: Need a player in Sunnyvale, CA
We're a group of four 30ish professionals who are exploring narrativism in roleplaying, experimenting with different systems and genres, and generally having a lot of fun. Shared GMing duties (though…
In Connections
Participants: Smithy, Steven Bishop, BPetroff93.


4/1/2004 Sean: Social Mode Redux/Response to Cruciel
In another thread, Cruciel suggested that the proposed Social Mode was a subset of Sim. My response: - One could have Sim play aimed at Exploration of Participants, or (to…
In GNS Model Discussion
Participants: Sean, clehrich, M. J. Young, beingfrank, cruciel.


4/1/2004 Rexfelis: Multiple editions of a game
Something I've noticed about rpg publishing: if a game does well, it is usually not just re-printed, but put out in new editions, with rules changes and additional features. Games…
In Publishing
Participants: Rexfelis, Ron Edwards, ethan_greer, Pramas, Valamir, jdagna, Steve Samson, Michael S. Miller, AndrewDylan.


4/1/2004 Doyce: [Sorcerer] Humanity Definitions and Premise
Over in this actual play post, I commented that the two characters in my test run each had a different definition of Humanity. Ron said: Interesting ... are you permitting…
In Actual Play
Participants: Doyce, Trevis Martin, Ron Edwards, Nev the Deranged.


4/1/2004 ethan_greer: Primal Gamism
So, lots of smart people have shaped some common bodies of thought that boil down to the following little factoid that will operate as a given for the remainder of…
In GNS Model Discussion
Participants: ethan_greer, Sean, Ron Edwards, greyorm, cruciel, Valamir, Balesir, sirogit, BPetroff93, M. J. Young, contracycle, C. Edwards, Jaik.


4/1/2004 Balesir: Yet Another Newbie Take on GNS...
Hi! I'm new here, so first a brief introduction. My name is Andy Gibson, I live in the Northeast of England and my background encompasses engineering, IT and commercial planning.…
In GNS Model Discussion
Participants: Balesir, RDU Neil, Alan, Ron Edwards, rafial, greyorm, M. J. Young.


4/1/2004 Kilor Di: [Terrae Novae] Publishing tips
Even though it's not yet ready for publishing, I figure it's to better to find out what I should do now so that I can try to be ready to…
In Publishing
Participants: Kilor Di, Jack Aidley, Ron Edwards.


4/1/2004 Storn: Creation & Agenda
Okay, I'm reading two threads, my own that I started; Gm is god. And the Hard Question part deux. And Hard Question takes as a link to an older discussion,…
In GNS Model Discussion
Participants: Storn, Ron Edwards, Walt Freitag, Alan, M. J. Young.


4/1/2004 lightcastle: Newbie and some questions about AP
Hi everybody. I should write a long introduction about how much I love HQ, stumbling across it while trying to find a system that did what I wanted it to…
In HeroQuest
Participants: lightcastle, Wulf, Janus, Mike Holmes, buserian, simon_hibbs, Brand_Robins.


4/1/2004 GreatWolf: [InSpectres] Winger Paranormal, or Winging InSpectres
Heard during play: "Do you know how hard it is to think when a dog is licking your fingers?"-Keith Sears 6 March 2004: Winger Paranormal Investigations announces a brand new…
In Actual Play
Participants: GreatWolf, Valamir, Heraldic Game Design, TonyLB, Ron Edwards, Mike Holmes.


4/1/2004 Malechi: [TROS] Midnight in the Garden of Good and Evil
Last night we wrapped up the first story arc in our TROS Midnight game. I'm still thinking about how amazing the game was over the entire six sessions. With the…
In Actual Play
Participants: Malechi.


4/1/2004 M. J. Young: The Hard Question extended
I'm a bit miffed that Neil's thread The Hard Question got closed so quickly after such a shocking and, in my view, wrong-headed turn. In essence, the thread began…
In GNS Model Discussion
Participants: M. J. Young, Valamir, beingfrank, RDU Neil, clehrich, Ian Charvill, Silmenume, contracycle, Storn, Ron Edwards, cruciel, Rob Carriere, pete_darby, Bankuei.


4/1/2004 beingfrank: Designing Your Team the Scooby Way
Ok, so it's silly, but is it useful? I've certainly seen a number of situations where it's given insight into why a group dynamic wasn't working. Designing your team the…
In RPG Theory
Participants: beingfrank, Jasper, John Kim, Itse, neelk, Ron Edwards, DannyK, Argetlamh, M. J. Young, brainwipe.


3/31/2004 Philomousos: Regarding the nature of roleplaying
I'm a new poster to this site. I recently ran up against an alarming reaction at the site I normally frequent, which has rather depressed me about the state of…
In RPG Theory
Participants: Philomousos, quozl, coxcomb, Jack Spencer Jr, Alan, Valamir, clehrich, Rich Forest, Ron Edwards, Vishanti, Ravien, M. J. Young, Ian Charvill, Thierry Michel, pete_darby, Walt Freitag, Christopher Weeks, BPetroff93, talysman, Tomas HVM, joshua neff, aplath, contracycle, brainwipe, Blankshield.


3/31/2004 Stephen: A "leaner" damage system
Provided in response to a suggestion in the "TROS Death Spiral" thread below, I thought I'd try this. This damage system is suggested as a sort of "lite" version of…
In The Riddle of Steel
Participants: Stephen, Valamir, Irmo, Tash, nsruf, Alan, bergh, Ingenious, Eamon, Mike Holmes, kenjib, Jaeger, Durgil.


3/31/2004 cruciel: Removing the Incentive for Gamism
I've been milling over something for a while now, and given the current threads it seems like an appropriate time to ask this question. The typical way to deal with…
In GNS Model Discussion
Participants: cruciel, Jasper, ethan_greer, coxcomb, Bankuei, M. J. Young, Ben Lehman, Rob Carriere, John Kim, Umberhulk, Jack Spencer Jr, Amadeus, contracycle, pete_darby.


3/31/2004 coxcomb: Should character control hurt?
I broke this off from Zak's Survey, as I don't want to inject my own query into his thread. Here are some highlights to get us started: Something that I…
In RPG Theory
Participants: coxcomb, Jasper, Alan, Technocrat13, Bankuei, John Kim, pete_darby, Ian Charvill, HMT, TonyLB, Garbanzo.


3/31/2004 montag: Cross-cultural "data" on Gam vs. Sim
Alright, I'd like to add to the debate on the "naturalness" of Sim play, by having a look at some cross-cultural "data" from Germany. Previous relevant threads include (from earliest…
In GNS Model Discussion
Participants: montag, Valamir, Ian Charvill, pete_darby, Ron Edwards, M. J. Young.


3/31/2004 Storn: God/god of the game.
Over in Nar Hard Knock Life thread: http://www.indie-rpgs.com/viewtopic.php?t=10469 This was said: 'the DM is God' thing That being in the context of 80's game text... not as a confirmation. Inf…
In GNS Model Discussion
Participants: Storn, Ian Charvill, Sean, Jack Spencer Jr, Blankshield, coxcomb, Valamir, Gordon C. Landis, M. J. Young, Jasper, Ron Edwards, Paul Czege, RDU Neil, Emily Care, Noon, pete_darby, Rob Carriere.


3/31/2004 kwill: universalis drinking game
based on a very quick discussion after our recent game where templates were abused horribly (Vampires had Martial Arts, Super Strength, Something Else and would Die If Burnt (otherwise immortal),…
In Universalis
Participants: kwill, Valamir, Tony Irwin, komradebob.


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Subsequent Topics

4/1/2004 big kev: luck.
hey all, its big kev of 24attack dice fame (?) just thought id throw this one in the mix cause it left me blown away. I had the most heroicly…
In The Riddle of Steel
Participants: big kev, Mayhem1979, Ingenious, Valamir, luke.


4/2/2004 spunky: ALTERNATE APPROACH TO THE KILLING DRAGONS and misc epic foes
The damage and combat system of TROS, while unparalled when dealing with humans, get real nasty when dealing with ogres, dragons, giants, and B.L.'s beloved ubertrollen. The combat system is…
In The Riddle of Steel
Participants: spunky, Caz, Wolfen, Tash, Negilent.


4/2/2004 BPetroff93: S&S humanity definition
I'm trying to reconcile the humanity descriptor for S&S with the definition of sorcerous acts as humanity violators (or at lease humanity risky). If humanity is empathy than sorcerous acts…
In Adept Press
Participants: BPetroff93, Ron Edwards, Supplanter, Valamir, Demada, joshua neff.


4/2/2004 Valamir: [Robots & Rapiers] Contacts, Favors, and Influence
I'm busily at work getting R&R ready for the next round of testing and thought I'd throw out a concept I'm pretty excited about. Contacts. Contacts are all of the…
In Indie Game Design
Participants: Valamir, montag, Jack Aidley, Michael S. Miller, Ron Edwards.


4/2/2004 coryblack_666: My first TROS campaign(or any campaign), need help.
Ok, so writing a capmpaign is a lot harder then i thought it would be. I have a basic outline of a campaign going, the group is off to find…
In The Riddle of Steel
Participants: coryblack_666, kenjib, Ingenious, Alan, Bankuei, nsruf, Tash.


4/2/2004 Noon: One liner GNS
A couple of threads ( http://www.indie-rpgs.com/forum/viewtopic.php?t=4267 and http://www.indie-rpgs.com/forum/viewtopic.php?t=4414 ) prompted some questions in my mind that I finally managed to figure out answers for. Particularly the second thread, which asked…
In GNS Model Discussion
Participants: Noon.


4/2/2004 Mourglin: Using a survey.
Hello all, This is my first visit to the Forge and my very first post. I am pleased with the volume of discussions going on here and was referred by…
In Indie Game Design
Participants: Mourglin, Argetlamh, M. J. Young, Bluve Oak, Ron Edwards.


4/2/2004 Negilent: [Burning Wheel] The end of a beginning
[b]The end of a beginning.[/b] Its been a long time, but here is my latest foray into roleplaying with the forgite twist. As my game stand now, some of the…
In Actual Play
Participants: Negilent, abzu, taepoong.


4/2/2004 Valamir: Minimilist Trait use
Split from Universalis Drinking Game Second follow up question: Has anyone run into problems in games due to minimalist play style issues for some things with rather more expanded descriptions…
In Universalis
Participants: Valamir, Bob McNamee, komradebob, Christopher Weeks.


4/2/2004 Simon Bray: Char-Un Sons of Kargzant
Hi All, just to let you know that UW has a new book currently in final layout and out very soon...... The eagerly awaited Sons of Kargzant, sourcebook on the…
In HeroQuest
Participants: Simon Bray.


4/2/2004 Durgil: The Mount's Strength
In the main rule book under the Offensive Maneuvers for the Lance, it states:The Riddle of Steel, pg. 59"]Simultaneous Block/Strike (0) used in a charge (mount's ST) V. Mounted Combat…
In The Riddle of Steel
Participants: Durgil, Jake Norwood.


4/2/2004 Simon Bray: Gloranthan Maps
Hi All, As some of you may know the Unspoken Word has specialised in Gloranthan Maps since the companies creation. We already have a good product stock including The Lunar…
In HeroQuest
Participants: Simon Bray, droog, RaconteurX, Nils Weinander, Mike Holmes, Invain, Mark Galeotti.


4/2/2004 Simon Bray: UW - Calling for Contributors
Hi All, Do you have a manuscript you would love to see published? Do you have a flare for creative writing and design? Do you have a great idea but…
In HeroQuest
Participants: Simon Bray.


4/2/2004 Overdrive: How to use luck?
I'd like to hear some of the practices of using luck. I think there are differences on how people use it, and if we gather those under the same topic,…
In The Riddle of Steel
Participants: Overdrive, toli, Tash, Jake Norwood.


4/2/2004 Jere: [Shadows in the Fog] Age of Paranoia
I'll be adapting clehrich's excellent Shadows in the Fog to an espionage game, heavily borrowing from John Le Carré's Cold War espionage novels, that I'm calling Age of…
In Indie Game Design
Participants: Jere.


4/2/2004 Janus: How do you manage augments?
Hi, I was wondering how HeroQuest GMs were managing augments. a) Do you pre-calculate some augments? (e.g. standard close combat augments) b) Do you decide the augments and then do…
In HeroQuest
Participants: Janus, Harrek, Bankuei.


4/3/2004 rylen dreskin: New Old Questions
Howdy, I’ve picked up HeroQuest and hope to run a game sometime soon. I’m still trying to work out some aspects, though. From the posts I’ve read here, I think…
In HeroQuest
Participants: rylen dreskin, Alai, Harrek, buserian.


4/3/2004 komradebob: Anybody experimented with a GM add-on?
I'm really new to Uni, and come from a more oldfashioned GM+Players style of play. I bought a copy of Uni because I wanted to see how a more open…
In Universalis
Participants: komradebob, Bob McNamee, kwill, Lxndr, Christopher Weeks, Mike Holmes.


4/3/2004 Jaik: Gamist->Sim Conversion
Reading through the Primal Gamist thread prompted this idea to me: Many new players come to RPGs as gamists (think 10-13-year old boys playing D&D. Yes, this stacks the deck.…
In GNS Model Discussion
Participants: Jaik, montag, talysman, ethan_greer, M. J. Young, contracycle.


4/3/2004 nataix: New RPG - PROTEUS
Welcome to the last bastion of humanity, where Earth is but a distant memory. This world is known as Ad Tair. Here humanity is but one of many species struggling…
In Site Discussion
Participants: nataix, Ron Edwards.


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