Previous Topics 4/21/2004 Shreyas Sampat: Snow From Korea: Advanced Interface Mechanics You can read the IGC entries this post refers to here:
Snow From Korea
Whispers In The Door
These games are designed as companions to each other, and I have,… In Indie Game Design Participants: Shreyas Sampat, Nathan P..
4/21/2004 dyjoots: Paladin Revision? In a thread recently ressurected by Tetsujin in the Actual Play Forum (on accident, I assume), Clinton mentioned working on a revision to the rules. Hoewever, these threads are several… In CRN Games Participants: dyjoots, Clinton R. Nixon, tetsujin28, Ian O'Rourke, Ron Edwards, ethan_greer, b_bankhead.
4/20/2004 Cemendur: The GNS of Fishing [quote="Gaerik"]It's like trying to discuss "sports" without defining what a sport is. Some people consider fishing and churling (I think that is how you spell that) to be sports but… In GNS Model Discussion Participants: Cemendur, Gaerik, Blankshield, M. J. Young, Doyce, Ron Edwards.
4/20/2004 Walt Freitag: Index to Son of Iron Game Chef: Fantasy [b]Index to Son of Iron Game Chef: Fantasy[/b]
Please let me know about any omissions, errors, broken links, etc.
[color=darkblue]1. SUBSTANTIALLY COMPLETED GAMES[/color]
[b]The Battle of Frozen Waste[/b]
Eero Tuovinen… In Indie Game Design Participants: Walt Freitag, Dav, Zak Arntson, Eero Tuovinen.
4/20/2004 bergh: Shield Bash! Shield Bashing.......
this arent in the rules ?
anyway how do you think a shield bash should be?
as pure damaging weapon, i think its not as usefull-..
is there… In The Riddle of Steel Participants: bergh, Jake Norwood, Turin.
4/20/2004 Mike Holmes: Iron Game Chef - AAR I'd like to conduct an after action review of the contest. I'll personally chime in with more notes later, but I wanted to start out with Eero's thoughts so that… In RPG Theory Participants: Mike Holmes, C. Edwards, Dav, Eero Tuovinen, Ron Edwards, quozl, Walt Freitag, talysman, timfire, Lxndr.
4/20/2004 BPetroff93: Tinkering with TROS Tinkering for “Realism”
I’ve noticed a lot of posts over the concept of tinkering with TROS rules in order to correct perceived faults. I’m not after anyone in particular, just… In The Riddle of Steel Participants: BPetroff93, Stephen, Emiricol, Vanguard, Tash, Muggins, nsruf, Turin, Jake Norwood, bcook1971, Ingenious, Wolfen.
4/20/2004 Doyce: [Sorcerer] Clicking Sands Actual Play Okay, after putting this off far too long, I have to get it down or I'm going to forget what happened (it's been all of 5 days now), so forgive… In Actual Play Participants: Doyce, Ron Edwards, DannyK, Valamir.
4/20/2004 tauman: Magic Items (Again) As I was trying to fall to sleep last night, I got to thinking about magic items (swords in particular). One thing that seems to happen in many FRPGs is… In The Riddle of Steel Participants: tauman, Emiricol, kenjib, Uber_Munchkin, Muggins, Tash, Jake Norwood, Kcasar.
4/20/2004 JamesSterrett: Tightening the System: Terminator Line You can read the IGC entry this posting refers to at the top of the page here.
The system is *intended* to produce a game that plays very quickly: conflict… In Indie Game Design Participants: JamesSterrett, Shreyas Sampat, Ron Edwards, Walt Freitag, Paul Czege, Mike Holmes, btrc, Dav.
4/20/2004 SrGrvsaLot: Unworkable Concepts Is there such a thing as a concept that absolutely cannot be made into a playable game? If so, has anyone run into such an animal?
If these unworkable concepts… In RPG Theory Participants: SrGrvsaLot, quozl, Jack Aidley, Valamir, Ron Edwards, simon_hibbs, Shreyas Sampat, timfire, Gaerik, Gelasma, Mark Johnson, Cemendur, M. J. Young.
4/20/2004 a_verheaghe: D&D type keywords I'm looking to trick my players into a game of Heroquest. They are really stuck in the D&D mentality. Setting must be Greyhawkish, races Greyhawkish etc.
Can anyone help with… In HeroQuest Participants: a_verheaghe, Mike Holmes, buserian.
4/20/2004 cthulahoops: Pirate Sorcerer: Demons from the Law School side of town. Hi,
I've had an idea floating around in my head for a while now and I thought I'd post it here and see if anyone has anything useful to say.… In Adept Press Participants: cthulahoops, Christopher Weeks, Henri, Paka, angelfromanotherpin, DannyK, Bob McNamee, tetsujin28, Dev.
4/20/2004 M. J. Young: Alignment and Premise in D&D I feel silly doing this, but over in Ben Lehman's Gamism and Narrativism thread a side issue emerged regarding whether D&D had within it the possibility of addressing premise… In GNS Model Discussion Participants: M. J. Young, Ben Lehman, NN, contracycle, BPetroff93, Noon, myripad.
4/20/2004 Sean: Afterglow It looks like I may actually be running a Sorcerer mini-campaign in the near future, which is a source of great delight. I'll follow this up with some setting teaser… In Adept Press Participants: Sean, Ron Edwards, RaconteurX, Doyce, Mike Holmes, kwill, b_bankhead, ScottM, DannyK.
4/20/2004 coxcomb: [Gallant] Hubbub at the Royal Hole (chargen) We got together last Saturday to try a second run of my game, Gallant. I have yet to make any rule postings here, but Zak wrote an actual play entry… In Actual Play Participants: coxcomb, Zak Arntson, jdagna.
4/20/2004 Green: Refining Kathanaksaya mechanics Now that I have the system of Kathanaksaya pretty much complete, and I've been playtesting it for a while, my eye now turns to fine-tuning and polishing the material.
Something… In Indie Game Design Participants: Green, Phillip.
4/20/2004 SrGrvsaLot: Rethinking Randomness Randomness, in the form of die rolls, is an essential element of many games, but is it necessary? Can it be eliminated? Can a game be fun and exciting without… In RPG Theory Participants: SrGrvsaLot, Mark Johnson, talysman, M. J. Young, Ben Lehman, Domhnall, pete_darby, Jonathan Walton, simon_hibbs, orbsmatt, Noon, TonyLB, lumpley.
4/19/2004 sirogit: A few random rules questions. 1. Is there any point to group-banishing? The way I read it, in order for the group to confer bonuses to the main sorcerer, they would have to make the… In Adept Press Participants: sirogit, Ron Edwards.
4/19/2004 Garbanzo: Quantification of Metagame Power The Forge Birthday forum was a great success for me - xiombarg, Mark Johnson, Shreyas and I ended up meeting in the back room of a seedy strip joint (ok,… In Indie Game Design Participants: Garbanzo, Asrogoth, Shreyas Sampat, Mark Johnson.
<< more previous topics | | Subsequent Topics 4/21/2004 daMoose_Neo: EXCELLENT site for FREE photography! *not spam* I was doing some googling for some stock art for my card game (wanted free photo's of cities and skylines to use as Location cards) and came across an EXCELLENT… In Publishing Participants: daMoose_Neo.
4/21/2004 grimnr: playtesters, artist and writers needed Hello, My name is Lee a.k.a. Grimn and I am creator of the game F.A.M.A.T.O.M. and I need playtesters artist and story writers to fill in the blank spots in… In Connections Participants: grimnr, Ben Lehman.
4/21/2004 Ron Edwards: [Elfs] It's about the aspis queen Hello,
I never did follow up on our completion of the Elfs game based on the A1 AD&D module "Slave Pits of the Under-City." Since that game had a big… In Actual Play Participants: Ron Edwards.
4/21/2004 TheLHF: Using simple contests for combat? I ran my third HQ game yesterday. I'm introducing both my players to Glorantha and one of them to role-playing in general.
I tried my hand at running a combat… In HeroQuest Participants: TheLHF, Nils Weinander, joshua neff, simon_hibbs, Peter Nordstrand, Nick Brooke, Valamir, rylen dreskin, Mike Holmes, Bankuei, buserian.
4/21/2004 Ben Lehman: Polaris: Trait Bidding Yet another "Iron Game Chef" follow-up thread.
I'm almost reluctant to post this, because I don't want to point out flaws in my game before the judging, but I really… In Indie Game Design Participants: Ben Lehman, Eero Tuovinen.
4/21/2004 Uber_Munchkin: A Sorcery Question - Sorry if it's been covered before Ok I've tried searching the board for this but I can't find anything on it.
I'm going to be running my first TROS game within the next few weeks, my… In The Riddle of Steel Participants: Uber_Munchkin, Stephen.
4/21/2004 Zoetrope10: Plausible NPCs A while back I was going to post a query seeking views as to how to improve the plausibility of NPC's and their behaviours. Rather than posting such a query… In RPG Theory Participants: Zoetrope10, BPetroff93, orbsmatt.
4/21/2004 Gaerik: A Plentiful Plethora of Panoramic Premise Okay, so my title for this topic is a little ostentatious. Sorry. My questions for the Narrativist experts out there multitudinous but they all revolve around having multiple premises in… In GNS Model Discussion Participants: Gaerik, BPetroff93, Ron Edwards, Eero Tuovinen, GreatWolf, pete_darby, Matt Wilson, M. J. Young.
4/22/2004 Dev: Demon-peddling (or going to CorruptoMart) In a lot of literature there is the one figure you go to in order to access Humanity-threatening power, i.e. basically the equivalent of the evil mastermind/tutor who helps you… In Adept Press Participants: Dev, Paka.
4/22/2004 The big blue ape: Combat question that has probably been covered before The other day I was doing a campaign, and incedentaly we had to duel with some big man super magic dude. My traveling companion rushed into combat, using spiritual points… In The Riddle of Steel Participants: The big blue ape, Spartan, nsruf, Ashren Va'Hale.
4/22/2004 coryblack_666: extra attack power I thought i read this somewhere in the book, but when i looked for it i couldnt find it.
You know how when you do a test for a skill… In The Riddle of Steel Participants: coryblack_666, Spartan, Tash, Edge, bergh, Wolfen, Zhores.
4/22/2004 Crackerjacker: DDM Development Thread This is the official thread of further development for my Iron Chef game, Dawn of the Day of the Monsters.
more to come. In Indie Game Design Participants: Crackerjacker, Green, Eero Tuovinen, Mike Holmes.
4/22/2004 Michael S. Miller: [Sorcerer]Urban Squalor--1st Session This is the first of the Urban Squalor game, character creation of which was here. We played on 3/14/04. We had a RL problem just before the first session. Michele,… In Actual Play Participants: Michael S. Miller, Paka, Christopher Weeks, Ron Edwards.
4/22/2004 Starshadow: About the Morning Star The mace has a shock rating of +(Dam Lvl+1),
the morning star has a shock rating of +(Dam Lvl-1).
Why is this?
Isn't a morning star basically a mace with… In The Riddle of Steel Participants: Starshadow, Mokkurkalfe, Muggins, Tash, bergh, Jake Norwood.
4/22/2004 Jeph: Gamist Play: This one's MINE! So here's a phenomenon that's happened a few times recently.
In Peter C's D&D game, I play this awesome diviner/alienist. Peter K plays a simple Paladin, Argonath the Good. Curran… In Actual Play Participants: Jeph, Sean, FredGarber, ethan_greer, Noon, contracycle, abzu, Ron Edwards, Paul Czege, Andy Kitkowski.
4/22/2004 Tash: Yet another question about flails OK, so we all know flails are some kind of blunt weight attached to a chain and a haft. You swing, the weight swings around, hits someone, hurts. They do… In The Riddle of Steel Participants: Tash, Mokkurkalfe, Caz, Salamander, Overdrive, Wolfen, Turin.
4/22/2004 Matt Wilson: [PTA] spacehunter, pilot episode and playtesting errata Last week was the pilot episode of a PTA series that I'm pretty sure we're still calling "Spacehunter." This post is about the elements of the game in play, and… In Actual Play Participants: Matt Wilson, Alan, John Harper, DannyK, Ian O'Rourke, pete_darby.
4/22/2004 Ron Edwards: Witherwing Hello,
In the Afterglow thread, Sean referred to
David Jarrett's curious book Witherwing - not what I'd call well-written or well-paced but full of haunting and evocative imagery nonetheless … In Adept Press Participants: Ron Edwards, Sean, jrs, DannyK.
4/22/2004 Paka: Kickers and Spiritual Attributes - Brothers? Cousins? I've been re-reading Sorcerer, getting ready to play after I put together a group in the coming weeks.
The last game I've been running lately has been TROS, and the… In RPG Theory Participants: Paka, Ron Edwards, Akamaru.
4/22/2004 Astrivian: One quick thing John Kim, thanks for the Forge links. They are really helpful and certainly tingle my intrest. In Indie Game Design Participants: Astrivian, Eero Tuovinen.
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