The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

5/30/2004 abzu: NPA Pricing and Distribution
The No Press RPG Anthology is moving into its final stages. The last bits needed are: Cover design (which I am working on), Introduction by cool/famous person (which I'm not…
In Publishing
Participants: abzu, iambenlehman, Michael S. Miller, xiombarg, Lxndr, Jeph, Matt.


5/29/2004 pilot602: Big 'ole robots - simple gameplay system
I've been browsing through the forums for a few days now and I'm glad I ran across the site as I've been working on my own little RPG for a…
In Indie Game Design
Participants: pilot602.


5/29/2004 Dauntless: Determining Damage- Realism
Okay, maybe my other post on Engineering was a bit too deep. So here's one of my questions without so much of the background. How can I figure out how…
In Indie Game Design
Participants: Dauntless, Andrew Martin, Ravien, bcook1971, btrc, simon_hibbs, Noon, Mulciber, Shreyas Sampat, Valamir, daMoose_Neo, psychophipps, contracycle, MarktheAnimator.


5/29/2004 HyperactiveBuffalo: an idea for a D20 system modification. [long]
hello. this is my first time posting on The Forge, though I have been reading it for about 6 months. my name is Justin, but Hyper will work just as…
In RPG Theory
Participants: HyperactiveBuffalo.


5/29/2004 Jason Petrasko: [The Pool of Fire] I'm Stuck...
Ok, so I have set making my variant of the pool. Most of my games features some kind of dramatic devices, and this will be no exception. My title for…
In Indie Game Design
Participants: Jason Petrasko.


5/28/2004 Paka: Non-Verbal Demons
I don't like 'em. When my players make up Demons it is as if they are making these great NPC's for me to play and non-verbal Demons just make me…
In Adept Press
Participants: Paka, Ron Edwards, sirogit.


5/28/2004 Dauntless: Engineering Manual - Ballistics
My game system is split into two parts, a Core system which all genres, settings and premises must have, and a Plug-in system which provides mechanics, attributes, the chargen process…
In Indie Game Design
Participants: Dauntless.


5/28/2004 Paka: Gun-Fu Ghost Story
Rob (aka Scorpio Rising) has been running our 7th Sea game for years and hasn't played in a while, so I asked him what he'd like me to run whiel…
In Adept Press
Participants: Paka, Nev the Deranged.


5/28/2004 sirogit: Creating the sensation of hope.
It occurs to me that a sensation I never here people trying to create in an RPG session is "hope", and yet I find it a very essential part of…
In RPG Theory
Participants: sirogit, montag, Paul Czege, neelk, Doctor Xero, SlurpeeMoney, Andrew Martin, TonyLB.


5/28/2004 Jasper: Absque Roma IIc: Romanitas and some other matters
Hi, Having taken about a month long hiatus from ABSQUE ROMA to get some perspective on it, I've come back to make some changes to the design. I'm going to…
In Indie Game Design
Participants: Jasper, Eero Tuovinen, Valamir, Mike Holmes, Tobias.


5/28/2004 sirogit: Group social dynamics similarity to sexual social dynamics?
It's been floating around in my head for awhile that many of the game groups, paticularly ones which emphasis social basis rather than creative, operate in social dynamics similar to…
In RPG Theory
Participants: sirogit, lumpley, Noon, Ravien, Bankuei, Doctor Xero.


5/28/2004 JamesDJIII: Helpful and Enjoyable? Bah humbug!
I was re-reading the responses to this thread http://indie-rpgs.com/viewtopic.php?t=11255. Ron, you said: ...One of the topics I'm forever maundering about concerns the plain-old-people dialogue that surrounds or grounds a role-playing…
In RPG Theory
Participants: JamesDJIII, greyorm, pete_darby, Ron Edwards, montag, Noon, bcook1971, Ravien, ethan_greer, iambenlehman, Cemendur, Jack Spencer Jr, clehrich, John Kim, Valamir, neelk, xiombarg, contracycle.


5/28/2004 Dumirik: Lots o' games
Ok. I have a game that when I finish I want to publish commercially. It is fairly short and rules lite, but I plan to have a fair amount of…
In Publishing
Participants: Dumirik, Ron Edwards, abzu, Valamir, smokewolf.


5/28/2004 Azmodan: Using a well-know background
It is very easy with Universalis to use an existing background from a book, a TV serie or a movie. Those backgrounds are filled with pre-existing components (characters, locations, and…
In Universalis
Participants: Azmodan, hix, kwill, Valamir, Christopher Weeks, Mike Holmes.


5/28/2004 rylen dreskin: Clan Profiling
I'm starting a Dragon Pass settlement game, so I've tweaked the "Orlanth is Dead" clan profile, creating my own ending. Play starts anywhere from 1 to 5 years after the…
In HeroQuest
Participants: rylen dreskin, Moah, Valamir, jrichard, Alai.


5/28/2004 Sir Mathodius Black: Social Class: Royalty
In an upcoming game my character will be a warrior prince, and after reviewing the description of landed nobility, it does not seem fit for "Royalty" as much as for…
In The Riddle of Steel
Participants: Sir Mathodius Black, James Buchanan, RexGator, Ian.Plumb, Tash.


5/28/2004 cognizantchance: I will happily trade search engine optimization for links...
Hi, I am a professional Search Engine Optimization Consultant who is persevering on with an undoubtedly ill-fated plan to publish some RPG material. That being said I love indie games…
In Connections
Participants: cognizantchance.


5/28/2004 bergh: Ranged combat: Range / TN problems
Hi Im Developing my GENERIC rpg (no name so far). My system is going to have a Target Number you need to reach to succeed, and i need to set…
In Indie Game Design
Participants: bergh, Andrew Martin, Ravien, Jack Aidley, Overdrive, Mike Holmes.


5/27/2004 16CBH: [ARCHENA] Core System Open Playtest Now Live
[b]The Archena Role-Playing Game is offering a free download of its core system. [/b] The 215 page PDF includes the complete system, character sheets, and some very basic world data.…
In Connections
Participants: 16CBH.


5/27/2004 FruitSmack!: Potential mechanic for paranoia in a conspiracy game
Howdy! :D Currently, I'm in the process of writing up a game that explores conspiracies, cover-ups and all that fun stuff called Operation: Majestic. I am mainly doing this because…
In Indie Game Design
Participants: FruitSmack!, frictorious.


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Subsequent Topics

5/30/2004 Simon W: [It's a Dog's Life] Plague Town
One of our usual players couldn’t make it last night. So in a break from the D&D3E campaign I have been running, we decided to do a one-off ‘rules-lite’ game.…
In Actual Play
Participants: Simon W, ethan_greer.


5/30/2004 Caldis: Universalis Sim or Nar?
Recently there's been a lot of talk of Universalis (or the Pool) as a sim facilitating game. With my understanding of GNS I really dont understand how that's possible so…
In GNS Model Discussion
Participants: Caldis, Bob McNamee, hix, Sean, M. J. Young, Silmenume, pete_darby, Valamir, Ron Edwards, C. Edwards.


5/30/2004 WyldKarde: Outatowners
While the project closest to my heart is my MMORPG Engine, I still find time to work on my intimate little pen-and-paper RPG’s. I started writing them in the army,…
In Indie Game Design
Participants: WyldKarde, Simon W, ethan_greer, Crackerjacker.


5/25/2004 Dauntless: Fear & confusion (split)
There was an excellent game called Phoenix Command that was put out in 1986 by Leading Edge games. Basically it was a replacement firearms combat system for other roleplaying games…
In RPG Theory
Participants: Dauntless, Noon, Sydney Freedberg, bcook1971, Tomas HVM, Ron Edwards.


5/31/2004 Nev the Deranged: Gretchen Helfrich raps about motherhood in cinema
www.odysseyradio.org click the link to Maternity in the Movies, for Friday the 28th of May. A truly interesting discussion on the roles of mothers in various genres of film, as…
In Adept Press
Participants: Nev the Deranged, ethan_greer.


5/31/2004 Bunsen: When is it plagarism
Okay, working on releasing my own RPG system and Campaign World and I was wondering what WOTC had copyright on. My friend is saying they have the rights on using…
In Publishing
Participants: Bunsen, Eero Tuovinen, Sean, timfire, madelf, Jack Spencer Jr, daMoose_Neo, greyorm, Paganini, Space Cowboy, Loki, John Kirk, Erick Wujcik, Paul Czege, Mike Holmes, efindel, Tav_Behemoth, Ben Lehman, Ron Edwards.


5/31/2004 Tywin Lannister: "The Riddle of Steel" Resource Thread
I think it's time for a resource thread. A thread where we can pool links which can be helpful when it comes to our beloved RPG. Please add a link…
In The Riddle of Steel
Participants: Tywin Lannister, Irmo, StahlMeister, haunted, Prince of Thieves, Salamander.


5/31/2004 timfire: One Player, Many GM's...
Back in the Forge Birthday Forum, Ben Lehman brought up this idea for an rpg, in the "Tell me about... your unfinished game ideas" thread: Prophet -- A single-player…
In RPG Theory
Participants: timfire, anonymouse.


5/31/2004 timfire: [Mountain Witch] What should Influencing be based on?
For those of you unfamiliar with "The Mountain Witch," my game uses a "Trust" mechanic involves spending points for one of three purposes: 1) aiding another character's rolls 2) Narrating…
In Indie Game Design
Participants: timfire, ethan_greer, redivider.


5/31/2004 timfire: lumpley's design theory
[url=http://www.indie-rpgs.com/viewtopic.php?t=11256&postdays=0&postorder=asc&start=0]In another thread,[/url] lumpley said: [quote="lumpley"]I've got a theory. There's Setting, System, Character, Situation and Color, right? I think that you can start a game as soon as you've nailed…
In RPG Theory
Participants: timfire, Jack Spencer Jr, sirogit, Jeph, ethan_greer, Bankuei, lumpley, M. J. Young, pete_darby, quozl, John Kim, teucer, Henri, Blankshield.


5/31/2004 rafial: [Burning Wheel] Poisonous Ambition
Poisonous Ambition (Luke's PvP con scenario, available from the BW website) was run for 4 players at Clinton Con, as part of our "all Orc day" (it was back to…
In Actual Play
Participants: rafial, abzu, joshua neff, Clinton R. Nixon, John Harper, Thor Olavsrud, urbwar.


5/31/2004 Bob McNamee: Universalis Arena 2- Last day in the Before Vesuvius Shard
Today, May 31, 2004 is the last day for the dimension shifting city of Hope in its first Shard Before Vesuvius...a greco-roman Shard complete with meddling gods. Tomorrow it transitions…
In Universalis
Participants: Bob McNamee, ScottM, Christopher Weeks, Valamir, C. Edwards.


5/31/2004 Dev: Initiative Questions/Idea
(1) Can actions be held? If I wanted this, what kinds of limits should I impose? (2) I had an initiative idea that's cool, but needs some fixing. Whereas the…
In CRN Games
Participants: Dev, Clinton R. Nixon.


5/31/2004 pfischer: Introducing adult newbies - what's hot and what's not?
In the good old days I used to grap a Call of Cthulhu scenario to introduce people to roleplaying, but I's like to try something different. I have a couple…
In Actual Play
Participants: pfischer, JamesSterrett, Noon, Bob McNamee, Nev the Deranged, Paul Czege, Ron Edwards.


6/1/2004 Caz: Me, myself + I
I've seen this done in just about every other game forum, why not here and now? Has anyone here ever tried to put yourself on a ROS character sheet? Post…
In The Riddle of Steel
Participants: Caz.


6/1/2004 abzu: [Burning Wheel] Sacrifice
Wow. Wow, wow, wow. We just finished our latest episode of our City on Fire campaign. I think the premise is actually starting to form, to become clear. Sacrifice. What…
In Actual Play
Participants: abzu, AndyAction.


6/1/2004 Andy Kitkowski: The 2003 Indie RPG Awards: Now Live!
Hey all- Andy here with the Indie RPG Awards. Before I slap my 9 inches of PR on the table, I just had a few additional comments for the Forge…
In Publishing
Participants: Andy Kitkowski, ethan_greer, Jürgen Mayer.


6/1/2004 Pagrin: An interesting thing happen on the way to CoC
I recently GMed a game of Call of C for some friends of mind. The game was written by two other people who had hosted it at a recent Con.…
In RPG Theory
Participants: Pagrin, wyrm, Bob Goat, Valamir, Nathan, DrStalker, Doctor Xero.


6/1/2004 Moah: What forum to use for...
Hi, I'd like to know what forum to use to "update" (ie tweak significantly) a game? I saw the indie game forum had specific warning against these threads, so I…
In Site Discussion
Participants: Moah, Ron Edwards.


6/1/2004 xiombarg: Unsung Done (kinda -- revised, certainly)
Well, as y'all know, I'm working on the for-pay version of my RPG, Unsung, and I'm looking for comments. At this point, I've done everything I can before layout and…
In Indie Game Design
Participants: xiombarg, Sydney Freedberg, Garbanzo.


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