Previous Topics 6/5/2004 Michael Hopcroft: Multi-system eBooks: how to market them effectively I'm going to be making at least one of my upcoming campaign books, Cute Fighters, multi-system. I'm limtiing myself to systems that are either free or that I am on… In Publishing Participants: Michael Hopcroft, Mark Johnson, Valamir, Dev, ethan_greer, jdagna, Halzebier, Ron Edwards, MarktheAnimator.
6/5/2004 Michael Hopcroft: Wanted -- CAH Expert I'm looking for someone who has become a real expert on Spectrum games' Cartoon Action Hour! RPG to help me with a project. Contact me for details. In Connections Participants: Michael Hopcroft.
6/5/2004 Dumirik: How to GM? My RPG NightWorld (and someone please help me think up a better name!) which is currently in the middle of a re-write needs a section on GMing. What would the… In RPG Theory Participants: Dumirik, Drew Stevens, Pagrin, Garbanzo, SlurpeeMoney, Andrew Morris, M. J. Young, Gully Foyle, MarktheAnimator.
6/4/2004 KingstonC: Board game question Hi,
I've just written an educational board game (I'm a student teacher), and I would like to get some feedback on it. I know that the forge is not the… In Site Discussion Participants: KingstonC, ethan_greer.
6/4/2004 Lisa Padol: A new look at an old thread I mentioned the samurai refusing to kneel to his daimyo in the apa Alarums and Excursions. Lee Gold had some interesting thoughts:
Well, I make it a practice… In Actual Play Participants: Lisa Padol, Ron Edwards.
6/4/2004 Thor: How much is enough? First post.
I thought I would start with a question befor hammering you with my wondeful game designs.
I have been reading a number of posts lately that got me… In RPG Theory Participants: Thor, quozl, Storn, John Kim, Garbanzo, M. J. Young, Michael S. Miller.
6/4/2004 abzu: NPA Cover first draft http://www.burningwheel.org/pdf/npacover_scrnps.pdf
Hi folks,
I've posted a low low res pdf of the npa cover. let me know what you think.
-L In Publishing Participants: abzu, Matt Snyder, Christopher Weeks, Jack Spencer Jr, madelf, quozl, Matt, Clinton R. Nixon, Valamir, Jeph, xiombarg, Michael S. Miller, Andy Kitkowski, timfire, Andrew Morris, Jack Aidley, Dumirik, John Harper, Bob McNamee, LordSmerf, Mike Holmes, Jürgen Mayer, C. Edwards, Ben Lehman, Lxndr.
6/4/2004 Christopher Weeks: Name Generation Hi all,
I imagine that just about all of us have, at one time or another, invented fictitious linguistic trends with varying degrees of success for our games. We want… In RPG Theory Participants: Christopher Weeks, Zak Arntson, Andrew Morris, Shreyas Sampat, b_bankhead, Bob McNamee, M. J. Young, greyorm, Pagrin, Tobias, Rob Carriere.
6/4/2004 Trevis Martin: Posessors/Parasites, Stamina and Damage Hey Ron,
I've perused a bunch of past threads but I can't seem to find an answer to my question.
If someone attempts to damage a possessor or parasite demon… In Adept Press Participants: Trevis Martin, Ron Edwards, Henri, Bob McNamee.
6/4/2004 Christopher Weeks: How many tenets? Hi all,
I'm curious about the numbers of tenets that games typically incorporate.
What got me to thinking about this is that there are58 basic tenets in TUA2 -- which… In Universalis Participants: Christopher Weeks, Bob McNamee, Valamir, Mike Holmes, The Wah, CPXB, hix.
6/4/2004 Fétide Grigou: Introduction and difficult choices in 9W (long) Hi ! I’m a french player and I intend to play 9W very soon.
I was really impressed the first time I read the playtest version because I found a… In Chimera Creative Participants: Fétide Grigou, Matt Snyder, Valamir.
6/4/2004 Bailywolf: For demons- why not ditch all scores but Power? Hey gang- it has been a while since I posted hereabouts.
I searched for this topic, but didn't see it anywhere, so I'll post my question/idea/thingy.
A Demon's Power is… In Adept Press Participants: Bailywolf, Doyce, Ron Edwards, greyorm, stingray20166.
6/4/2004 Dev: Help me drift InSpectres to Space Opera! Yeah, InSpacers. I had this thought, you see. Firefly inspired, like about 60% of my ideas. A few solid thoughts, and welcome room for some brainstorming. If I'm drifting too… In RPG Theory Participants: Dev.
6/4/2004 Dev: Posthumanesqe Sorcerer! Based in part of talk about roleplaying posthumans, I'm trying to plan how to roll with good hard sci-fi using Sorcerer. So here's the thoughts I've got so far, and… In Adept Press Participants: Dev, sirogit, Henri, Ron Edwards, Nev the Deranged, neelk, Christopher Weeks.
6/4/2004 jdrakeh: The Return of Formless Yes, I know, it's like a bad night of 50s science fiction films gone even more horribly awry. Still, if you're feeling brave, I'd appreciate it if you'd at least… In Indie Game Design Participants: jdrakeh, Supplanter.
6/4/2004 SlurpeeMoney: Preaching I am having a dilema.
I am writing a game, and I am not sure just how "preachy" I want it to be. There are aspects of theme that I… In RPG Theory Participants: SlurpeeMoney, Doctor Xero, M. J. Young, Clinton R. Nixon, Ron Edwards, Jack Spencer Jr, John Kim, simon_hibbs, Ravien, greedo1379, Pigfrenzy, WyldKarde, neelk.
6/4/2004 Noon: Gettin' old, tactical to strategic preference I was wondering about 'old school' type material the other day and the aging gamer.
Old school stuff, not to be exact, includes stuff like funky little 'get around behind… In RPG Theory Participants: Noon, Dauntless, timfire, Sydney Freedberg, NN, simon_hibbs, M. J. Young, Andrew Martin, Mike Holmes, greedo1379, Tim Alexander, contracycle.
6/4/2004 DevolutionaryCyberSpud: Solving the Inherent Problems of the d20 System My indy RPG (CARPS at http://w00tism27.tripod.com/carps ) is a minimalist RPG which is designed to one-up the d20 system (which by the way I despise). I will cover one by… In Indie Game Design Participants: DevolutionaryCyberSpud, hanschristianandersen, Andrew Morris, M. J. Young, Jeph, Valamir, Andrew Norris, TerroX.
6/4/2004 Valamir: Games Quarterly Magazine Ads Hey folks.
Issue #2 of GQM is due out in time for GenCon. It is scheduled to include a column by Peter Adkison featuring (at least in part) the Forge… In Publishing Participants: Valamir, Paul Czege, abzu, Matt Snyder, Christopher Weeks, Tobias.
6/3/2004 Old_Scratch: [Sorcerer S&S Charnel Gods] As the hands turn... I'm currently putting together a S&S setting, but to ease my players into the new game, I'm going to start them off with a Charnel Gods game, which seems to… In Actual Play Participants: Old_Scratch, Paul's Girl, John Harper, hardcoremoose, b_bankhead, Matt, Paka, Nev the Deranged, DannyK, TonyLB, Mike Holmes, rafial, Ron Edwards, Andy Kitkowski.
<< more previous topics | | Subsequent Topics 6/5/2004 Sir Mathodius Black: Most memorable characters Hey All,
This is just a thread for anyone to post a character(s) that they have played that are very memorable to them in one way or another. Ill get… In The Riddle of Steel Participants: Sir Mathodius Black, Salamander, Spartan, Ashren Va'Hale.
6/5/2004 Dauntless: Shooting Accuracy What elements should I factor in to determine the odds of hitting someone in ranged combat? Before I get too far, I want my game to model two elements, the… In Indie Game Design Participants: Dauntless, Shreyas Sampat, komradebob, Bob McNamee, AdAstraGames, Zoetrope10.
6/5/2004 Thor: Life Path Gambling, or fortune in front I have been looking for a dice wagering system to allow the players to bet generation points to get bigger returns for their character.
As example, you could go into… In Indie Game Design Participants: Thor, Andrew Martin, Mike Holmes, Christopher Weeks.
6/5/2004 Dauntless: Walking the line between historical and fantasy One of my settings covers what I call a pseudo-historical pas asian world. Originally I had intended it to be a alternate history setting detailing most of asia including the… In Indie Game Design Participants: Dauntless, Mike Holmes, John Kim, Michael S. Miller, Tobias.
6/6/2004 CPXB: Negentropic Gaming -- First Night With Universalis Last night I played Universalis with some friends -- including Adrienne and John Marron from this board -- over at my place. John M. is an experienced narrativist grognard; I'm… In Universalis Participants: CPXB, Bob McNamee, Mike Holmes.
6/6/2004 MajorKiz: Nuclear Beasts: game balance question Can't remember if I've posted here before, but even if I have, it's been so long since I read this forum that I might as well be a newbie.
Anyway,… In Indie Game Design Participants: MajorKiz, ethan_greer, Mike Holmes, Sydney Freedberg, Ben Morgan.
6/6/2004 Clinton R. Nixon: Playtesters in New Orleans, LA needed I'm looking to form a group to playtest my new game, The Shadow of Yesterday, in New Orleans. Specifically, I'm looking for all types of people: non-gamers, artists, old skool… In Connections Participants: Clinton R. Nixon.
6/6/2004 Tom: New Maneuver Cards I made a bunch of maneuver cards for my group, and well, here they are, please tell me what you think and especially if you find any mistakes:
Offensive Maneuvers… In The Riddle of Steel Participants: Tom, Mike Holmes, Poleaxe, bottleneck.
6/6/2004 Jason Petrasko: Heart, Fire, and Grace Over the past say year or so, I've moved away from making RPGs that try and simulate the workings of the world. What seems like years ago I made the… In RPG Theory Participants: Jason Petrasko, timfire.
6/6/2004 angelfromanotherpin: Questions re: Sorcerer System If a character is rolling a single die and succeeds, is it automatically a total success? There seems to be no room for any other result.
Also, the main book… In Adept Press Participants: angelfromanotherpin, Ron Edwards, greyorm.
6/6/2004 Henri: [Sorcerer] Cure lite wounds and other "white magic" [quote="Ron in the Sorcerer book"]Vitality. Dice of lasting damage up to the demon's power are removed when the user takes a rest following combat, as opposed to half the damage.[/quote]… In Adept Press Participants: Henri, sirogit, Ron Edwards.
6/6/2004 tj333: Winning without killing I am working on an anime based game and I want the character to be able to win and lose fights without anyone dieing.
In many of the animes I… In RPG Theory Participants: tj333, Bankuei, simon_hibbs, Noon, anonymouse, SlurpeeMoney, M. J. Young, timfire, Doctor Xero.
6/7/2004 Loki: [d20] scene framing blues Hey Folks,
I ran the 2nd of two d20 fantasy sessions tonight and had some unexpected behavior from one of my players that I think might be related to scene… In Actual Play Participants: Loki, hix, Andrew Norris, ADGBoss, John Kim.
6/7/2004 Doyce: [Sorcerer] Session Five (Bibliophage): The Big Chill We had our sixth session of the Bibliophage Sorcerer story Friday night. The whole thing is detailed here, along with previous session logs.
This was an interesting session, mostly because… In Actual Play Participants: Doyce, Ron Edwards.
6/7/2004 hanschristianandersen: [Snow Day!] First actual play report - long I got a pleasant surprise in my email inbox this afternoon, when my brother sent me emails linking to some accounts of an actual game of Snow Day that his… In Actual Play Participants: hanschristianandersen, Mike Holmes.
6/7/2004 Tomas HVM: Dwarven comedy I'm no expert on comedy. Still; it interest me, and I would very much like to investigate it further, as a designer.
One of the reasons is my project "Dvellen".… In Indie Game Design Participants: Tomas HVM, Ravien.
6/7/2004 Pagrin: How do you? Hello all
I've recently been roped into helping out a con I have attended for the last 15 years (They called my "sure I'll help" bluff.)
The Convention is called… In Conventions Participants: Pagrin, Dregg, M. J. Young, abzu.
6/7/2004 Wulf: Adept Press print stuff. My FLGS has basically given up on finding Sex & Sorcery (the book that is...) through his distributor, so I was going to order direct on the Adept Press website.… In Adept Press Participants: Wulf, joshua neff, Ron Edwards, stingray20166, 8bitjunkie.
6/7/2004 Matt Wilson: PTA: revised budget and fan mail Here's a fix to the current troubles I've had with awarding fan mail and maintaining a dice ecosystem.
My primary concern is reward and dice systems that promote the right… In Indie Game Design Participants: Matt Wilson, Mike Holmes.
6/7/2004 Poleaxe: questions, armor penalties, and mass weapons questions, armor penalties, and mass weapons
First, on the footman's pick: Where is the rule for picks getting stuck? I see the reference in the damage chart, but can't find… In The Riddle of Steel Participants: Poleaxe, Malechi, Ashren Va'Hale, James Buchanan, Andrew Mure.
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