The Forge Reference Project: Browse Threads

 

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From Day One


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7/6/2004 Deadboy: (Anarchist's Activity Book) chaos in game design
Hi, relatively new to the forge... I posted once a few months ago asking for advice on getting people interested in my past RPG projects, such as Revelation. I've also…
In Indie Game Design
Participants: Deadboy, Dev, Doctor Xero, Elkin.


7/6/2004 MarktheAnimator: How to Design Your Product Image
Hello, So how would you recommend going about creating a product image for your new cool game? Should you spend loads of $$$ on the cover? Does the game's design…
In Publishing
Participants: MarktheAnimator, Bankuei, LoreTG.


7/6/2004 Doyce: [Sorcerer] Bibliophage Seven: Whiteout
We had our seventh session of the Bibliophage Sorcerer story Friday night. The whole thing is detailed here, along with previous session logs. This was an interesting, but kind of…
In Actual Play
Participants: Doyce, Rob Carriere, JamesDJIII, Ron Edwards, Eero Tuovinen.


7/6/2004 The Goat: Donjon: Clarification on determining successes.
Ran my first session last night, it did however prompt this clarification. If a player rolls 9 dice, and I am rolling 3, we compare and they beat all of…
In CRN Games
Participants: The Goat, Luke Sineath, Christopher Weeks, Trevis Martin, Mike Holmes.


7/6/2004 Paganini: [Narrativism] Premise and Stance
So, it occurs to me that a much simpler and clearer way of explaining and supporting what I've been saying all week has to do with the three Stances.Ron had…
In GNS Model Discussion
Participants: Paganini, lumpley, clehrich, Marco, Matt Snyder, M. J. Young, contracycle, C. Edwards.


7/6/2004 Bankuei: Mythological Swords
Hi folks, On the other end of the scale from sword myths, actual mythical swords, complete with magical powers and history! Here's a couple of my favorites! The Husband/Wife Sword…
In The Riddle of Steel
Participants: Bankuei, Drechuin.


7/6/2004 JamesDJIII: Thanks, Forge
Split from http://indie-rpgs.com/viewtopic.php?t=11810 ...was someone somewhere babbling something about the Forge being a bunch of niche navel gazers with no relevance to the hobby at large? I don't get…
In Site Discussion
Participants: JamesDJIII, Andy Kitkowski, MR. Analytical.


7/6/2004 lumpley: Online Playtesting?
Hey everybody. Jack Bauer asked me to ask you all if anybody's doing any online playtesting or wants to. He wants to play over AIM, he doesn't want to run.…
In lumpley games
Participants: lumpley, Ben Lehman.


7/6/2004 Ron Edwards: Moderator talk & recent thread-lock
Hello, This thread refers to my closing of Playing with strict Karma, and subsequent locking. Michael, that was a sarcastic and vicious reply to my Actual Play thread-closure. It…
In Site Discussion
Participants: Ron Edwards, RaconteurX, ErrathofKosh, ethan_greer, Ben Lehman, Bankuei.


7/6/2004 philreed: vs. Monsters Anthology Project
With vs. Monsters finished and going to release in a month (print version) I've got an idea for a project that I think will be a lot of fun. The…
In Publishing
Participants: philreed, Jonathan Walton, ethan_greer, timfire, MarktheAnimator, xiombarg, smokewolf.


7/6/2004 Andrew Mure: Priorities: Race and nationality
Here's something I've been thinking about lately, I'd be interested in any comments either way. It seems to me that some of the nationality packages are considerably better than others.…
In The Riddle of Steel
Participants: Andrew Mure, ZenDog, Deliverator, bottleneck.


7/6/2004 Asrogoth: [God Lore]More Actions...
Well, I've been working pretty hard and have not had much time to spend on God Lore, but I've slowly but surely been adding more stuff to accomplish my goal…
In Indie Game Design
Participants: Asrogoth, Mike Holmes.


7/5/2004 ZenDog: [Sorcerer]One newb, one non-gamer, and a few hours to spare.
Ok so I got Sorcerer on Saturday, I haven’t read it all yet, but I’m thinking about running a game for a non-gamer friend of mine, who is coming over…
In Adept Press
Participants: ZenDog, Ron Edwards, Bailywolf.


7/5/2004 Turin: "Aiming" ability of weapons
Bear in mind these are some thoughts, not something I have researched so it might be completely off, but it makes sense to me. It seems as though some thrusting…
In The Riddle of Steel
Participants: Turin, Salamander.


7/2/2004 dewey: Feminist game design II (split)
everyone: I've just joined the Forge and saw this topic. I read the first page - don't remind me to do that - and I didn't find something I think…
In RPG Theory
Participants: dewey, Andrew Norris, ADGBoss, greyorm, Matt Wilson, Christopher Weeks, AnyaTheBlue, Akos Szederjei, Ron Edwards.


7/5/2004 Emiricol: Critique this fight please
Ok, in this I played the Gol Grunt (pole arm) rather recklessly, and Telouse (long sword) likewise behaved recklessly. In the first exchange, Telouse tried to Beat and Steal Initiative.…
In The Riddle of Steel
Participants: Emiricol, bottleneck, Andrew Mure.


7/5/2004 jdrakeh: Seeking Artwork for Formless
Hi, I've been down this road before, but I figured that I'd give it another shot. I need a piece of cover art (and possibly some small pieces of line…
In Connections
Participants: jdrakeh, hive.


7/5/2004 clehrich: More on jargon and models [long]
I’ve been thinking about this topic for a little while now, actually since I had a nice chat with Alan McVey at a conference a month back, and when I…
In RPG Theory
Participants: clehrich, MR. Analytical, Matt Snyder, greyorm, Erick Wujcik, Tim C Koppang, pete_darby, Rob Carriere, Ron Edwards, John Kim, timfire, komradebob, M. J. Young, Ben Lehman, Marco, Valamir.


7/5/2004 Andrew Morris: Question on finding covers
For some bizzare reason, I happen to have a thermal book binder. Now, does anyone know a good source for thermal covers? I'm particulary interested in hardcover or self-printable thermal…
In Publishing
Participants: Andrew Morris, sacrosanct.


7/5/2004 angelopampalone: HQ Mecha rule
Hi all!!! Being alone/without any player, I've started thinking for a HQ role adaptation to a mecha filled campaign. (btw I like the Jovian Chronicles setting) Then I started thinking…
In HeroQuest
Participants: angelopampalone, RaconteurX, Bankuei, soru, Tim Ellis.


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Subsequent Topics

7/6/2004 LoreTG: [Lore: Uprising] - looking for an opinion system concepts
Hello all, The purpose of this post/thread is to attempt to get a general opinion of our upcoming release, Lore: Uprising. This in itself becomes quite a challenge due to…
In Indie Game Design
Participants: LoreTG, Andrew Morris, Andrew Martin, MarktheAnimator, btrc, Sydney Freedberg.


7/7/2004 Valthalion: Tactica
Sword fighting Sources Can anyone give me a list of Medieval/Rennaisance tactical manuals or point me to one Regards Valthalion
In The Riddle of Steel
Participants: Valthalion, Salamander, Jake Norwood.


7/7/2004 Bracken: Questions about TFoB
Hello all, I've been away for a while, but when I heard that TFoB was being released at Gen Con and jumped over to the forge and to theriddleofsteel.net to…
In The Riddle of Steel
Participants: Bracken, Jake Norwood, Tash, Jaeger, Ashren Va'Hale, Merritt Baggett, shoplifter, Bloodstryke.


7/7/2004 Tim C Koppang: Sorcerer "Boot Camp" Applied (MLWM & DD)
[i]Note: I actually wrote most of this last week, but 4th of July plans postponed my posting until today. Since, I've run another very powerful Dust Devils session--last night in…
In Actual Play
Participants: Tim C Koppang, Yokiboy, Matt Snyder.


7/7/2004 TonyLB: [Capes] Superhero Punishment mechanic
I have pushed myself to get something resembling a cogent first draft of Capes up on the web. I am looking forward to another round of playtesting fairly soon. Before…
In Indie Game Design
Participants: TonyLB, Michael S. Miller, ErrathofKosh, btrc, inky.


7/7/2004 philreed: Extreme Vengeance Director's Cut
While there's nothing official to say right now, I will say that we're (Ronin Arts) working with Tony Lee to produce this new edition. More word as this comes closer…
In Publishing
Participants: philreed.


7/7/2004 Negilent: [Burning Wheel] Seeking a Shrine
This post was originally intended to cover my two last games, and the difference between the two. This would however take up too much space and seeing as I am…
In Actual Play
Participants: Negilent.


7/7/2004 Palaskar: Quick Question
Ok, so I'm down to the culture development phase of my setting "The Fifth Hour." What are the key areas that should be detailed for each culture? So far I…
In Indie Game Design
Participants: Palaskar, Jack Aidley, ErrathofKosh.


7/7/2004 Bob Bell: RoCKit: a role-playing construction kit in search of comment
Hello. I recently started work on a project to resurrect some very old rpg ideas of mine from the early 1980's and was interested in some feedback. I am new…
In Indie Game Design
Participants: Bob Bell, ErrathofKosh, greedo1379.


7/7/2004 sergeant_x: [Storyline] Yet another Firefly inspired RPG
This is a continuation of some work I've been doing on a Firefly inspired game focusing on character development. My initial plan was outlined here: http://www.indie-rpgs.com/viewtopic.php?t=11576 I'm keeping an updated…
In Indie Game Design
Participants: sergeant_x, jdrakeh, ErrathofKosh, Sydney Freedberg, Doyce, Juicetyger.


7/7/2004 GregS: [Valherjar] Balancing Target Numbers
Hi all, I'm new to the list (despite a few ghost-like posts) so a hello is in order first. My name is Greg Spyridis and I am with Game Monkey…
In Indie Game Design
Participants: GregS, ErrathofKosh, Thor, Sydney Freedberg, ethan_greer, btrc, Dev, Andrew Morris, Bob Bell.


7/7/2004 Drew Stevens: Stealing from Sorcerer for RoS Magic
As many others, I'm not terribly thrilled with Riddle's magic system. It feels too clunky, the science speak is jarring, etcetc. I'd like to replace it with something more pulpish.…
In The Riddle of Steel
Participants: Drew Stevens, Stump, Ben, greyorm, Tash, Jay Turner, Brian Leybourne, arxhon, Ron Edwards.


7/7/2004 8bitjunkie: [Sorcerer] Actual play threads with the die rolls
I know, I know...its easy...but I am having a hard time getting the die roll mechanics down on who has the most successes, etc. My Forge search-fu is weak coming…
In Adept Press
Participants: 8bitjunkie, Paka, jrs, Bailywolf, KingOfFarPoint, Ron Edwards.


7/8/2004 Andy Kitkowski: [Trollbabe] Examples of Combat Failures WITHOUT rerolls
Hey all- I'm looking here specifically for solid "Actual Play" descriptions of what you've seen on the table. I'm rereading Trollbabe in anticipation of running it at a demo table…
In Adept Press
Participants: Andy Kitkowski, Paganini, Ron Edwards, rafial.


7/8/2004 CPXB: [Universalis] Wuxia Post-apocalyptic Frozen Tundra Action 3
Session 3 A good session, but a little short, again. Universalis takes a lot out of a person. We started the game by talking about it a little bit, and…
In Actual Play
Participants: CPXB, Mike Holmes.


7/8/2004 CPXB: The Single Flip of a Coin
One of the big differences between Univeralis and most other games is how complications are handled in pretty much one flip of the coin. You roll and the other guy…
In Universalis
Participants: CPXB, Christopher Weeks, Tony Irwin, Mike Holmes, Valamir.


7/8/2004 Zakharov: Percentile Based System Help\Question
Hey all. Long time reader, first time poster. I've been working on a little, 'relatively' easy rpg system to play around the house as an introduction to the big boys.…
In Indie Game Design
Participants: Zakharov, Jack Aidley, MarktheAnimator, TonyLB, Zoetrope10, Bob Bell, GregS, M. J. Young, Alex Johnson.


7/8/2004 Hisho: First Time Sorcerer, need some Help...
Ok, first "hello everybody", after reading a lot of things here at the forge for over a year now I decided to buy Sorcerer and all 3 supplements. My 6…
In Adept Press
Participants: Hisho, Ron Edwards.


7/8/2004 Bailywolf: [Trollbabe] How versatile is it?
From what I have heard about Trollbabe’s mechanics and metagame system, It strikes me as something I might want to get in on… but the whole ‘Troll+babe’ thing leaves me…
In Adept Press
Participants: Bailywolf, Ron Edwards, Bankuei, b_bankhead, Andy Kitkowski, Paganini, xiombarg, ethan_greer, montag, sirogit, Tim Alexander, C. Edwards, 8bitjunkie, Mike Holmes.


7/8/2004 Kesher: The care & feeding of Behavior Mechanics...
I'm interested in people's thoughts on "behavior mechanics"; they get used in many different ways, & as I've been working on a Narrativist-centered game, I find the system's addressment of…
In RPG Theory
Participants: Kesher, Sydney Freedberg, TonyLB, Bankuei, John Kim, MR. Analytical.


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