The Forge Reference Project: Browse Threads

 

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From Day One


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7/26/2004 Claymore: Alternate TFoB Logo?
One thing we are thinking about doing for TFoB (well, it was Brian's idea actually ;-) was to continue the tradition of altering The Riddle of Steel logo slightly in…
In The Riddle of Steel
Participants: Claymore, Valamir, Stump, Brian Leybourne, kanseg, Jake Norwood, Poleaxe, Paka, Durgil, Vagabond Elf, Richard_Strey.


7/26/2004 Claymore: The Flower of Battle Update
[b]The Flower of Battle Update[/b] I just wanted to give everyone a head's up and let you know that we have received the manuscript for TFoB and are preparing it…
In The Riddle of Steel
Participants: Claymore, Brian Leybourne, Tywin Lannister, Irmo, Richard_Strey, Ashren Va'Hale, Vagabond Elf, Valamir, Dain, Ian.Plumb, Peregrine Dace.


7/26/2004 Astrivian: PDF publishing tips
Does anyone have any tips for PDF publishing. Let me clarify a little though: i am thinking of publishing for the computer alone (i.e. print at your own risk). Adobe…
In Publishing
Participants: Astrivian, abzu.


7/26/2004 Jake Norwood: Press Release: Driftwood Publishing Purchased!
For Immediate Release:     July 26, 2004 Driftwood Publishing Purchased   Empire Games announced today the purchase of Driftwood Publishing and the acquisition of The Riddle of Steel Role…
In The Riddle of Steel
Participants: Jake Norwood, abzu, Claymore, shoplifter, greyorm, timfire, deltadave, Brian Leybourne, Morfedel, Wolfen.


7/26/2004 mindwanders: Addressing the problems with Applying the GNS theory to LARP
Hi folks, I've been doing some thinking About LARPs and GNS. What I've written below is potentially the first in a series of articles about applying GNS ideas to LARP…
In RPG Theory
Participants: mindwanders, M. J. Young, Merten, Matt, Andrew Morris.


7/26/2004 Vaxalon: Jargon
As some of you may be aware, I joined up here recently and started doing my best to contribute... and while I find the theory discussions mildly interesting, I have…
In Site Discussion
Participants: Vaxalon, timfire, Christopher Weeks, Matt, Ron Edwards, John Kim, Valamir, Mark Johnson, M. J. Young, Mike Holmes, Jaik, Rob Carriere, xiombarg, ADGBoss.


7/26/2004 lumpley: The Mountain People: an Uncertain Future
This week on the Discovery Channel. No, I'm lying. The Mountain People's future is clear. They get to stop being the demonic enemies of the Faith and start being just…
In lumpley games
Participants: lumpley, Jonathan Walton, inthisstyle, Ben Lehman, xiombarg.


7/26/2004 Jay: Card-Based Resolution
Hi, I started this thought in another thread, but thought to start a new thread rather than confuse my prior post with other tangents. What are your experiences, thoughts, comments…
In RPG Theory
Participants: Jay, JimmyB, Vaxalon, Andrew Morris, M. J. Young, dewey, Zoetrope10, simon_hibbs, TooManyGoddamnOrcs, Ron Edwards, John Kim, calebros, Doug Ruff.


7/26/2004 Jonathan Walton: PUSH keeps pushing
Column #2 is finally out. I've been waiting most of a week for them to post it up there. This one's about the "Player's Guide to Roleplaying" project that Chris…
In RPG Theory
Participants: Jonathan Walton.


7/26/2004 MarcoBrucale: [The Pool] Decameron-inspired variation and campaign
I've just begun to use The Pool for my games, but it gives me new ideas every time I use it! And the good news is that they're whole *narrative…
In Random Order Creations
Participants: MarcoBrucale, James V. West.


7/26/2004 PlotDevice: Sticky definitions or recommended reading links, please.
Hello all. I am a 34 year old 21 year experienced gamer and designer of games living in Sydney Australia. I have a couple of degrees in English and work…
In GNS Model Discussion
Participants: PlotDevice, M. J. Young, Ron Edwards, Silmenume, BeZurKur, Selene Tan, Justin A Hamilton.


7/26/2004 Vaxalon: What system would you suggest?
One narrative-focused GM (my wife) is in search of a good system to use with the "Garrett" novel series by Glen Cook. It's one all of the players will have…
In Connections
Participants: Vaxalon, Kesher.


7/26/2004 PlotDevice: Hello all. New 24hour rpg
Well, it has taken me this long to find the Forge, and I am finding it interesting reading. Hello all! :) For my first post, I was bitten by the…
In Indie Game Design
Participants: PlotDevice, Frank T.


7/25/2004 Eero Tuovinen: Ropecon AAR
Well, Ropecon came and went. I did some time behind the table, gave two lectures (one theory, one about Kätyrin osa) and ambled around. All in all an interesting experience.…
In Conventions
Participants: Eero Tuovinen, Mike Holmes, Merten, abzu, Ville Takanen, M. J. Young, Erick Wujcik, Ron Edwards.


7/25/2004 jone: About maneuvers
Hi, a couple of questions about combat maneuvers. 1. Why can't you use Beat with Sword and Shield? 2. Am I right if I say that activating Feint and Thrust…
In The Riddle of Steel
Participants: jone, Jake Norwood, Ashren Va'Hale.


7/25/2004 philreed: Fun Size: The Indie RPG Halloween Anthology
Fun Size is a proposed anthology of original horror roleplaying games and source material for existing indie roleplaying games. Fun Size is a project designed to be fun and to…
In Publishing
Participants: philreed, Jonathan Walton, Eero Tuovinen, xiombarg, ADGBoss, Paul Czege, Tim C Koppang, Bob Goat, woodelf.


7/25/2004 CPXB: [Universalis] Wuxia Post-apocalyptic Frozen Tundra Action 5
Session 5 This was mostly a continuation from Wednesday's shortened session. IMO, it went really well and we got a lot of things done, not so much in game but…
In Actual Play
Participants: CPXB.


7/25/2004 Vaxalon: Looking for players for Trollbabe
Okay, I finally got my copy (masterful game, this) and I'm ready to run my first game. Here's the blurb I posted on rpg.net: Play Location/Method: via IRC, Magicstar server,…
In Connections
Participants: Vaxalon.


7/12/2004 Rick: Magic as Science (Split from "stealing from sorcerer...
[i]"As many others, I'm not terribly thrilled with Riddle's magic system. It feels too clunky, the science speak is jarring, etc etc. "[/i] What can I say? I was 23-24…
In The Riddle of Steel
Participants: Rick, greyorm, Mike Holmes, contracycle, Tom, Ian.Plumb, Irmo, Dain.


7/24/2004 Jason Petrasko: Karbon, a 24hr RPG
Well its almost tied up. I have <7 hours left to clean it and add a little more color and editing/fixes. Here it is so far: http://greyearth.com/24HourRPG/karbon.pdf In summary: Karbon…
In Indie Game Design
Participants: Jason Petrasko, cfc, Dumirik, Simon W, b_bankhead, Demada, John Burdick, Sidhain, Ron Edwards, Sydney Freedberg.


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Subsequent Topics

7/27/2004 Valamir: Motocaust: The Good, The Bad, and the Ugly
Had an opportunity to play some Motocaust this weekend with some other assorted Forgites. They may well chime in with some of their own view points. THE GOOD With somewhat…
In Actual Play
Participants: Valamir, montag, Jake Norwood, philreed, Ron Edwards, jrs, Jasper.


7/27/2004 Caz: Fire Arms Rules (another set of)
I've been using these quite successfully for quite a while now, so figured I'd share these too, and take any suggestions. The only things I've changed from here are the…
In The Riddle of Steel
Participants: Caz, jone.


7/27/2004 vhirvela: MLw Dr. Victor Frankenstein
Hello I am new here. Hmm I even might be the first one to post here not because I found out about My Life with Master RPG but because I…
In Half Meme Press
Participants: vhirvela, Eero Tuovinen, Christopher Weeks, Mike Holmes, Paul Czege.


7/27/2004 Vaxalon: The Skein, Chapter 1 - Jumping in with both feet.
1. Introduction Skein attempts to do something unusual in a roleplaying game. The aim is to have a seamless process that includes worldbuilding, character creation, backstory and narration. The line…
In Indie Game Design
Participants: Vaxalon, Ron Edwards.


7/27/2004 Tobias: [YGAD] - update for those following the action
Those who have been following the development of YGAD (Your Gods Are Dead) know that i've been striving for a 'buckle-down' phase to get all the rules into place, finally.…
In Indie Game Design
Participants: Tobias.


7/27/2004 Jack Aidley: Task, conflict, scene, session and story resolution
I've been thinking a lot lately about Conflict resolution - I've actually been struggling with fitting ranged weapons and magic into it, but that isn't what this thread is about.…
In RPG Theory
Participants: Jack Aidley, dewey, Christopher Weeks, Ron Edwards, lumpley.


7/27/2004 tetsujin28: [Sorcerer]Trojan War
So, I've been milling around, trying to come up with an adaptation of Sorcerer for ancient Greece, mainly due to the influence of Walter Burkert's Homo Necans: the Anthropology of…
In Adept Press
Participants: tetsujin28, joshua neff, Ron Edwards, Paka.


7/27/2004 marcus: What Play is This?
I have read the Simulationism, Gamisim and Narrativism essays (amongst others) but have some considerable difficulty in applying the definitions to many instances of actual play I have encountered. To…
In GNS Model Discussion
Participants: marcus, Mike Holmes, M. J. Young, pete_darby.


7/27/2004 Sean: No-BS Heroquest
What attracted me to HQ initially was the character generation and mechanics: description gets turned into open-ended traits with numbers determine opposed die rolls. Beautiful, elegantly simple. I don't like…
In HeroQuest
Participants: Sean, Mike Holmes, Thor Olavsrud, Tim Ellis, Nick Brooke, buserian.


7/27/2004 Clinton R. Nixon: The Forge Bookshelf and problems
I'm posting this here because I've gotten several e-mails recently about the Forge Bookshelf. Recently, the database that powers the Bookshelf crashed and all data was lost. My last backup,…
In Site Discussion
Participants: Clinton R. Nixon, montag, clehrich, Thunder_God, Nathan P..


7/27/2004 Insect King: Disappearing Post...
Hey there, Moderating persons. I posted a new topic earlier today about an OGL-based rpg I was having to rewrite, and thus was asking for advice. It seems to have…
In Site Discussion
Participants: Insect King, Ron Edwards, Mike Holmes, Alan.


7/27/2004 ADGBoss: D&D3.5: Eberron Setting First Session: Info Dump
I am going to cover a wide range of ground here, some history, some conjecture, and obviously some actual play. I am going to try and stay professional and intend…
In Actual Play
Participants: ADGBoss, Ron Edwards, Vaxalon, Marco, NN.


7/27/2004 mindwanders: Character goal based reward systems
I'm looking for examples of some games that use character goal based reward systems. Unfortunately with my limited knowledge of game systems I'm not aware of any. Ideally I'd prefer…
In RPG Theory
Participants: mindwanders, Vaxalon, xiombarg, Mike Holmes, efindel, Lxndr.


7/27/2004 Paganini: System - what it is - a Rant
All this flap about system is really bugging me. So I will commence ranting. Also, last night on IRC, Vaxalon explained to me that he feels frustrated 'cos the Forge…
In RPG Theory
Participants: Paganini, Vaxalon, xiombarg, John Kim, lumpley, contracycle, mindwanders, Nicolas Crost, Valamir, Ron Edwards, Apocalypse.


7/27/2004 Vaxalon: The meaning of Big-S "System"
Here's a little story about a game group. The lines are numbered for easy reference. Please tell me which of these lines refer to an activity that is part of…
In RPG Theory
Participants: Vaxalon, xiombarg, Christopher Weeks, lumpley, John Kim, Mike Holmes.


7/27/2004 ErrathofKosh: Modes of Sim
I've been trying to work out what I think about Sim by reading and responding to a lot of the threads in this forum. To clarify things a bit, I…
In GNS Model Discussion
Participants: ErrathofKosh, Mike Holmes, Valamir, Silmenume, M. J. Young, Ron Edwards.


7/27/2004 Mike Holmes: The meaning of Big R "Rules"
In Vaxalon's post here: http://www.indie-rpgs.com/viewtopic.php?t=12144 he discussed the term System. I was hoping to get some treatement of the term Rules as it pertains. It seems to me that one…
In RPG Theory
Participants: Mike Holmes, xiombarg, Christopher Weeks, Vaxalon, lumpley, M. J. Young.


7/27/2004 Jaeger: Yet Another alternate magic tweak
I posted this in the yahoo tros elist a month or so back - I was hoping for feedback for good or ill... Guess I'll try here. I wanted to…
In The Riddle of Steel
Participants: Jaeger.


7/27/2004 jone: Missile pool refreshing speed
So, MP refreshes at speed of Wit MP in a round. The refresh speed is always about your Wit, not about your skill.. An example: We have a professional knife…
In The Riddle of Steel
Participants: jone, Poleaxe, ultraviolet, Ashren Va'Hale, Dain, Jaif, Brian Leybourne, Mokkurkalfe, Turin, Claymore, Deliverator, Darcy Burgess, Vagabond Elf.


7/27/2004 lumpley: Reminder: Credibility
Assent underlies each moment of play. At each moment of play, if any single player doesn't fully assent to the imagined events of the game, play stops and the group…
In RPG Theory
Participants: lumpley, Christopher Weeks, Noon.


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