The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

1/17/2002 Bailywolf: Sorcerer to Supers- an unholy transformation
No one slap me, please. I'm going to work some mojo here. The other night I went a bit nuts until about 2 in the morning. I was thinking about…
In Adept Press
Participants: Bailywolf, Bankuei, Jared A. Sorensen.


1/17/2002 sdemory: Save me from myself
Jared's been so kind as to let me post a request on his forum, so... here goes: I've written a game that I need to have a few more eyes…
In Memento-Mori Theatricks
Participants: sdemory.


1/17/2002 sdemory: Take a swing, please
Hey there, all, I've been pounding on this horse for well nigh two months now, and I think it's dead. I'm not sure, though... If any of you would be…
In Indie Game Design
Participants: sdemory, Mike Holmes, Laurel, gizem, joshua neff, Paul Czege, Tim Denee.


1/17/2002 Logan: Replacing
..
In GNS Model Discussion
Participants: Logan, Jared A. Sorensen, Ron Edwards, Paganini, Clinton R. Nixon, Mike Holmes, jburneko, Laurel, Gordon C. Landis, Paul Czege, Mytholder, contracycle, A.Neill, Marco, Le Joueur.


1/17/2002 Gordon C. Landis: Design theory vs. play desires
Seemed like I should split this out of the Narrativism thread if I wanted to comment on it - and I do . . . So I think so…
In GNS Model Discussion
Participants: Gordon C. Landis, Jared A. Sorensen, Ron Edwards, Laurel, Marco, Paganini, Le Joueur.


1/17/2002 joe_llama: Odd request
Hello again, This is kind of an odd request from a person whose in an awkward situation. I didn't know where else to post this but I figured that here…
In Site Discussion
Participants: joe_llama, Ron Edwards, Paul Czege, greyorm, Zak Arntson.


1/17/2002 Paganini: Sorcerer & Sword?
The Premise of Sorcerer doesn't really grab me... nothing personal, I'm just not interested in playing a guy who rules demons. Still, I've been thinking about getting it, just for…
In Adept Press
Participants: Paganini, Ben Morgan, hardcoremoose, contracycle, Ron Edwards, greyorm, Clinton R. Nixon, jburneko, Uncle Dark, Balbinus, Valamir, Gordon C. Landis, AndyGuest.


1/16/2002 jburneko: Healing System Needed
Hello All, So, I've finally gotten around to working on my game Isolation, again. The previous thread on this project can be found here. Briefly, the game is designed to…
In Indie Game Design
Participants: jburneko, Paul Czege, Ron Edwards, hardcoremoose, Jared A. Sorensen, Mike Holmes, Marco, Jack Spencer Jr, Zak Arntson, Bill_White, Garbanzo, Joe Murphy (Broin), Paganini, Skippy.


1/16/2002 Eric: S&S, pg 69, Bonus Dice: Price
Ego assertion I understand and I like, but while I understand the mechanics of Price, I don't see the link to the source material. Can I get an example from…
In Adept Press
Participants: Eric, Ron Edwards.


1/16/2002 Paganini: Identity Crisis
Ron mentioned elsewhere that The Window has a GNS identity crisis. As The Window was my first introduction to story centric gaming, it's still one of my "fan" systems, even…
In GNS Model Discussion
Participants: Paganini, Joe Murphy (Broin), Ron Edwards, Marco, contracycle, AndyGuest, Logan.


1/16/2002 Joe Murphy (Broin): Those automated mails?
Do you think it would be possible to change the automated mails I get when I'm 'watching topics'? If they could say: You are receiving this email because you…
In Site Discussion
Participants: Joe Murphy (Broin).


1/16/2002 Bankuei: Purpose of rules
Inspired by the Shared Power thread, I started thinking, in every roleplaying game I've seen(except Rune), the rules were all intended with the idea that the GM is supposed to…
In RPG Theory
Participants: Bankuei, hardcoremoose, Ron Edwards, Paganini, Gordon C. Landis, Bailey, joshua neff, John Wick, contracycle, erithromycin, lumpley, James V. West, Paul Czege, Skippy.


1/16/2002 Zak Arntson: Harlekin-Maus monthly: Cubes
Roleplaying at the office. Cubes Game design notes: This game came in a flash. I was really sick of work, so I wrote a quickie on Cubes (you can…
In Indie Game Design
Participants: Zak Arntson, contracycle.


1/16/2002 Jared A. Sorensen: Page Layout
Okay, Adobe Acrobat is mine. But what program (if any) should I get for layout? I'm thinking of just doing it in HTML first ('cause I know it and I…
In Indie Game Design
Participants: Jared A. Sorensen, Logan, Adam, Chris Passeno, mahoux, Matt Snyder, Nathan, Marco, Gordon C. Landis, Tim Gray, efindel.


1/16/2002 Jared A. Sorensen: Danger Patrol
http://www.dangerpatrol.com/dangerpatrol/files/dp_player_brief_150.pdf The website (http://www.dangerpatrol.com) looks cool. Sparse right now, but nice art-deco design. Character creation looks interesting (the pick two words part) and I like the Danger Meter. That chart…
In Indie Game Design
Participants: Jared A. Sorensen, Joe Murphy (Broin).


1/15/2002 joe_llama: The Questing Beast - personal opinion
Hi James! Sorry for postponing my feedback, I was caught up in a few other issues (real life, for example). First of all, I have to say that I absolutely…
In Random Order Creations
Participants: joe_llama, James V. West, Ron Edwards.


1/15/2002 Eric: Possessor Demons Possessing Sorcerer
So I'm prepping my character for making characters Thursday. They don't know the system yet, but I asked them to start thinking about what they'd want their demons to be…
In Adept Press
Participants: Eric, Clinton R. Nixon, Ron Edwards.


1/15/2002 Paganini: Narrativism
This came up in another thread (the one about player vs. GM power), but I thought it deserved it's own topic. Also, it's more appropriate for here, than for the…
In GNS Model Discussion
Participants: Paganini, Marco, jburneko, Clinton R. Nixon, joshua neff, Epoch, Ron Edwards, Le Joueur, Gordon C. Landis, hardcoremoose.


1/15/2002 Paganini: To the System Rulers
You know, I really like the new layout of the forums, but it didn't address the one beef I've had with the UI ever since I've been here. (All of…
In Site Discussion
Participants: Paganini, Mike Holmes, Clinton R. Nixon, Logan, greyorm, Ron Edwards.


1/15/2002 Paganini: Sharing Power
Since I don't know how to split threads (being much more skilled at splitting hairs!) here at the forge, I'm just posting the reply from the Triad thread in…
In Indie Game Design
Participants: Paganini, Ron Edwards, Jared A. Sorensen, Laurel, Paul Czege, Le Joueur, Logan.


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Subsequent Topics

1/17/2002 Matt Gwinn: Cafepress Stuff
Any chance we could get one of those T-shirts in black? How about a hat too? :-) ,Matt
In Site Discussion
Participants: Matt Gwinn, Clinton R. Nixon, Zak Arntson, Mike Holmes, Jared A. Sorensen, Matt Snyder, joshua neff, Adam, Paul Czege.


1/17/2002 Bankuei: Appropriateness
I come to the Forge for the quality of the forums. I'll admit that often I post things that aren't the most clear, or well written pieces, but I try…
In Site Discussion
Participants: Bankuei.


1/18/2002 Jason L Blair: Behind the Door - what do you want to see?
Production is set to begin soon on our next physical release: "Behind the Door ~ a journey into Closetland." My question to you folks is, "what do you want to…
In Key 20 Publishing
Participants: Jason L Blair, mahoux, Fabrice G., Ron Edwards, nEo, Tim Denee.


1/18/2002 Gordon C. Landis: Player Illusionism
OK, Logan mentioned (in one of the GNS/Dramatism threads) that Illusionism is usually a GM "tool". I'm putting this here in Theory, even though it involves Actual Play, because it's…
In RPG Theory
Participants: Gordon C. Landis, Ron Edwards, jburneko.


1/18/2002 Laurel: Devils Cay Skill System
http://www.geocities.com/devilscay/System1.html is what I've been working on and would love feedback. I'll beg and bake cookies for good feedback. There's a couple of caveats. I'm making this game under highly…
In Indie Game Design
Participants: Laurel, Gordon C. Landis.


1/18/2002 Matt Snyder: I'm a plagiarizing bastard
Ok, I'm asking for it ... I've been working on creating a full-fledged book based on the BRP system. So, to do that, I have literally rewritten, in my own…
In Indie Game Design
Participants: Matt Snyder, Ron Edwards, Paganini, Cynthia Celeste Miller, John Wick.


1/18/2002 Bankuei: Forgotten Fist playtest
Since our Dying Earth game was delayed another week :( ... Laurel, Yasha and I got together and playtested a simple scenario designed for my Forgotten Fist game which is…
In Actual Play
Participants: Bankuei, Laurel.


1/18/2002 Balbinus: Sword characters
Hi all, As a spin off from Paganini's thread I would be quite interested to see some ideas for Sword characters who are not adepts, that is to say characters…
In Adept Press
Participants: Balbinus, Bailywolf, Paganini, Bankuei, Blake Hutchins, Ron Edwards, Jared A. Sorensen, AndyGuest, Uncle Dark, efindel.


1/18/2002 Paganini: Game Balance
Game balance, as a meta-game concept, is important, IMO. If one player is somehow more valuable, important, or effective than other players, then the gaming experience will be less enjoyable…
In Indie Game Design
Participants: Paganini, Ron Edwards, Jack Spencer Jr, Laurel, Skippy, contracycle, Gordon C. Landis, Le Joueur, Logan, Epoch, joshua neff.


1/18/2002 Matt: Viral Marketing
Several forum posts both here and on RPG.NET have touched on "how to get new people into gaming" and "how to effectively publicise your game". I was considering both of…
In Publishing
Participants: Matt, Ron Edwards, Laurel, contracycle, Jared A. Sorensen, Matt Snyder, Clinton R. Nixon, Paul Czege, woodelf, Tim Denee.


1/18/2002 Laurel: Its All About Intent
This is a break off of the big Narrativism thread, because I think something is getting overlooked by a few folks that is important in Forge discussions in general. There…
In GNS Model Discussion
Participants: Laurel.


1/18/2002 Mike Holmes: No PCs
Well, now that Ralph has let the genie out of the bottle, I'll ask the question. If you don't have Player Characters (or a GM, or a traditional resolution system,…
In Universalis
Participants: Mike Holmes, Ron Edwards, Balbinus, Valamir.


1/18/2002 Mike Holmes: Economic Balance
One of he things that we have struggled with, back and forth is the relative costs of things in the game. One particular sticking point is the cost of traits.…
In Universalis
Participants: Mike Holmes.


1/18/2002 Mike Holmes: Flaws
The flaw rule is the one that we've changed the most, IIRC. Originally, we wanted to reward the player who takes a flaw for their character for having done so…
In Universalis
Participants: Mike Holmes, Ron Edwards, Andrew Martin.


1/18/2002 Mike Holmes: Add-Ons
We really like how the game can be modified in many directions successfully. In order to allow players access to these methods, while not unnecessarily encumbering the game for them…
In Universalis
Participants: Mike Holmes, Ron Edwards, Balbinus, Valamir.


1/18/2002 Mike Holmes: Dialog
As the game stands, dialog is a little odd. Who gets to speak for whom, and when? If it's one player's turn can others speak? If not, how do yyou…
In Universalis
Participants: Mike Holmes.


1/18/2002 contracycle: Differing goals
[quote="Ron Edwards"] As another example (that is often missed), I am perfectly happy with the notion that primarily Simulationist play can <i>include</i> the concept of "story" as a context or…
In GNS Model Discussion
Participants: contracycle, Ron Edwards.


1/18/2002 jburneko: Really Stupid Telltale Question
Hello, Okay, I have a REALLY stupid telltale question. I can't determine if the spotting telltale rolls are meant to be an 'in-game' thing such that if the opportunity to…
In Adept Press
Participants: jburneko, J B Bell, Ron Edwards.


1/18/2002 Valamir: Whoa nelly
While I share Mike's enthusiasm for exploring these topics in some detail these thread topics may be a bit of putting the cart before the horse. Perhaps we should ensure…
In Universalis
Participants: Valamir.


1/19/2002 Le Joueur: More than Three 'Boxes'
Hi, over in the GNS forum, I mentioned trying to take Simulationism and 'break it out' into more 'boxes.' I am pressed for time so I am going to just…
In RPG Theory
Participants: Le Joueur, Ron Edwards, Logan, jburneko, contracycle, Marco, james_west, Mike Holmes, Gordon C. Landis.


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