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From Day One


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8/29/2004 hix: Actual Play: The Cat who could End the World
This continues an Actual Play write-up from about ten months ago A Russian Fairytale. That thread has the first two chapters. In this one, I’ll post the last three. Our…
In Universalis
Participants: hix, Mike Holmes, Tobias, Valamir.


8/29/2004 bluegargantua: Breaking the Ice -- Double Dating in the Dome [LONG]
Hey, I can speak without fear of contradiction when I say that Friday night I participated in the weirdest game of Breaking the ice ever. Bryant, you're very sorry you…
In Actual Play
Participants: bluegargantua, Jere, Emily Care.


8/29/2004 Ron Edwards: Musings on play-experiences and the current text
Hi Matt and everyone, Here's a quick summary of stuff we talked about on the phone. 1. I was interested in what happens if the budget runs out. As the…
In Dog Eared Designs
Participants: Ron Edwards, Alan, Ian O'Rourke, Matt Wilson.


8/28/2004 Spooky Fanboy: Just got my thank-you copy
And thank you; it's a nice game. I'd like to post a review of it somewhere, but I'm borrowing computers as is, and still don't have one of my own.…
In Chimera Creative
Participants: Spooky Fanboy, Matt Snyder.


8/28/2004 lumpley: [kpfs] A Startling Postscript
It's Friday, maybe, toward the end of the GenCon day. I'm standing around the booth not being too useful, and this guy comes up to me. He shakes my hand,…
In Actual Play
Participants: lumpley.


8/28/2004 Ben Lehman: Errata and Clarifications on 8/04 text
Hi all. This is my thread to go "oops!" in. Other people feel free to post asking for textual clarifications, etc. The big problem here is that I made some…
In Polaris Playtest Forum
Participants: Ben Lehman, Dev, Emily Care.


8/28/2004 komradebob: Making Big Model kabobs.
I've been reading these other recent threads that suggest we might approach creative agendas as skewers going through the big model, and that many, may creative agendas beyond Gamist-Narrativist-Simulationist may…
In GNS Model Discussion
Participants: komradebob, Ben Lehman, clehrich, M. J. Young, Rob Carriere, Ron Edwards, Valamir.


8/28/2004 Helvetian: Southern Exposure 2004
Hey there, all! Double Exposure would love to have a strong indie presence at Southern Exposure 2004, September 30-October 3, at the Clarion Hotel in Cherry Hill, New Jersey. Our…
In Conventions
Participants: Helvetian.


8/28/2004 Silmenume: Fudging rumination -
This is mostly an open rumination but - As Fudging as it has commonly employed refers to Fortune mechanics - is there any milage to be had viewing fudging as…
In GNS Model Discussion
Participants: Silmenume, Jaik, Sean, Alan, Ron Edwards.


8/28/2004 Dev: First reading: fast thoughts
I'm moving, so I can't elaborate, but here's an email I gave to Ben recently after a first read. I'll break it up and elaborate more when I have net…
In Polaris Playtest Forum
Participants: Dev, Ben Lehman, Eero Tuovinen.


8/28/2004 Albert of Feh: PTA as narrative management module?
Well, the Moose in the City thread has already convinced me that I absolutely must buy this game. That said, I'm a bit curious... (I'll note that what was said…
In Dog Eared Designs
Participants: Albert of Feh, Ben Lehman, lumpley, Matt Wilson, Alan.


8/28/2004 hix: The Pool: Capes vs. Tentacles
Finally after 2 years, I get round to running the Pool. We played Paganini style (see this thread): a group designed setting and each player providing kickers. Quick decision to…
In Actual Play
Participants: hix, DannyK, Trevis Martin.


8/28/2004 Alan: What is Dramatism?
I recall Marco somewhere saying it was play with creating story structure as the primary goal. (However, I can't find the quote.) In Narrativism: Not a Creative Agenda... Marco said…
In GNS Model Discussion
Participants: Alan, Marco, Caldis, John Kim.


8/28/2004 Noon: (Lumpley) agreement and how it's arrived at
Sort of split from here. This is a clearer summary of that thread, in terms of the idea I was asking about and trying to get across. First, lets look…
In RPG Theory
Participants: Noon, M. J. Young, Vaxalon, lumpley, Marco, Ron Edwards, Andrew Martin, Doug Ruff.


8/28/2004 Ron Edwards: This forum is being reviewed
I have decided that this forum needs a house-cleaning. My own recent post is angry, frustrated, and completely devoid of any expectation that it will be understood. That is a…
In GNS Model Discussion
Participants: Ron Edwards.


8/28/2004 Ron Edwards: Force
I'm gonna say it once more. 1. Force is when one person exercises controlling influence over another person's character's decisions, when those decisions are central to whatever CA is going…
In GNS Model Discussion
Participants: Ron Edwards, Ben Lehman, greyorm.


8/27/2004 smokewolf: Ken Hite talks about us
Check it out: http://www.gamingreport.com/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=109 He hits on KPFS, Burning Wheel, MLwM, Dogs in the Vineyard, Nine Worlds and he even gives The Swing a one-liner.
In Conventions
Participants: smokewolf, Tav_Behemoth.


8/27/2004 hix: Metal Opera: A One Night Band
We played Metal Opera three weeks ago as a fill-in one shot game while a player was away. Thanks to everyone for their help in this thread. The group decided…
In Actual Play
Participants: hix, Ron Edwards.


8/27/2004 Ben Lehman: Welcome!
Welcome everyone to my spiffy Polaris playtest forum, where you can savage the game text to your heart's content, far away from prying eyes that might assume that my god-awful…
In Polaris Playtest Forum
Participants: Ben Lehman, Dev.


8/27/2004 Blankshield: Does anyone have advice for a non-USA gaming company
I realize that's very vague, and I am checking avenues other than the forge, but there's a lot of small press expertise on here that is worth trying to draw…
In Publishing
Participants: Blankshield.


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Subsequent Topics

8/29/2004 Steve Dustin: A Little Confused...
I just downloaded and read the Nine Worlds playtest copy, and the revised character sheet. Is playtesting finished? Is the game complete? Are you selling it now? And if not…
In Chimera Creative
Participants: Steve Dustin, Matt Snyder, Ron Edwards.


8/29/2004 Paka: Structuring a Dogs in the Vineyard Campaign
I've been thinking how I would work if it my current Dogs in the Vineyard one-shot turned into a campaign. I think the first game should be in a town…
In lumpley games
Participants: Paka, lumpley.


8/29/2004 Gaiaguerrilla: Gnost]A game of . . . uh, White Wolf revision?(tangled mess)
Related to this post here. As I've mentioned before, the biggest problem I find is finishing what I start. (Been that way for about 5 years). This frustrates me beyond…
In Indie Game Design
Participants: Gaiaguerrilla, Andrew Martin, darthblevis, Lorenzo Rubbo-Ferraro, eyebeams, Doug Ruff.


8/29/2004 Akuma Kyo: A second look at combat
From FATE rulebook (Page 41): Dramatic Weapons and Armor (This is the default for Fate) Weapons are not judged in terms of highly specific statistics, but in terms of the…
In RPG Theory
Participants: Akuma Kyo, Vaxalon, Andrew Martin, Noon, Tobias, mike, John Harper, Doug Ruff, Hereward The Wake.


8/29/2004 8bitjunkie: [Dogs] Dice
I am ordering DitV on the 1st and I realize I have some time on my hands to prepare as the lumpley games press is smokin'. From the RPG.net thread…
In lumpley games
Participants: 8bitjunkie, lumpley.


8/29/2004 Tobias: [Universalis] - Finally, a first session...
Unexpectedly, I finally got to run my first game of Uni yesterday. It was my birthday, some people were over, and we had somewhere between one and two hours to…
In Actual Play
Participants: Tobias, ScottM, Valamir.


8/29/2004 Morrius: Space combat
I'm designing a spacefaring setting, and I need a good system that can handle space combat well. I tried using WEG's d6 Space, but I found that it took too…
In Indie Game Design
Participants: Morrius, Vaxalon, JamesSterrett, Andrew Martin, btrc, anonymouse.


8/29/2004 Christopher Weeks: DitV comments
Bought it at GenCon. It was one of the games I didn't even have to think about. I knew it would be good, but Holy Cow! I should even be…
In lumpley games
Participants: Christopher Weeks, lumpley, nikola.


8/29/2004 LordSmerf: [D&D 3.5] Looking back and seeing yourself behind you
So, with school and work it has been more and more difficult to make time to play around my area with the regular group. I ended up looking up the…
In Actual Play
Participants: LordSmerf, Ron Edwards, Tobias, Vaxalon, ffilz, Alan, Doug Ruff, eef, Ian O'Rourke.


8/29/2004 soviet: Thoughts on Combat in HQ
I recently bought HeroQuest and I love it! In many ways it articulates all the things I've wanted from an RPG or felt were lacking from other systems. However, I'm…
In HeroQuest
Participants: soviet, Eero Tuovinen, newsalor, Brand_Robins, soru, Valamir, Mike Holmes, Bankuei, Lorenzo Rubbo-Ferraro, Jane, simon_hibbs.


8/29/2004 jporrett: Nine Worlds
I was unable to get to Gen Con, but I had a friend of mine pick me up a copy of Nine Worlds. I finally got it yesterday from him…
In Chimera Creative
Participants: jporrett, Matt Snyder.


8/30/2004 Alan: Raiders of the Lost Object Demon
Hi all, I just saw Exorcist and spent the movie, saying "okay, that's a possessor demon with cloak" and "that's an object demon that's also a necromantic token" etc. It…
In Adept Press
Participants: Alan.


8/30/2004 JamesSterrett: [24 Hour RPG] Virtues and Vices
Spawned by the topic on "Eating Pussies for the Gods", an inspiration particle slammed into my puny excuse for gray matter this morning, and left the following crater.... --------------- Virtues…
In Indie Game Design
Participants: JamesSterrett, Ron Edwards, Doug Ruff.


8/30/2004 Albert of Feh: Le Mon Mouri clarifications
I'm planning on running an IRC game of Le Mon Mouri starting tomorrow, but there are a few aspects of the rules I'm not entirely clear on. If someone who's…
In RPG Theory
Participants: Albert of Feh, Ron Edwards, jrs.


8/30/2004 Matt Snyder: Chimera Creative site restored! Nine Worlds available
I'm happy to report that the Chimera Creative web site is restored. Links to purchase Nine Worlds and download the new character sheet (free) are updated and active. Check it…
In Chimera Creative
Participants: Matt Snyder.


8/30/2004 Negilent: [Burning Wheel] Breaking the Fellowship
This summer social commitents and work kept my game shedule at an all time low. Then this game happened and it was at first to painful to post, I threw…
In Actual Play
Participants: Negilent, abzu, Ron Edwards, stingray20166.


8/30/2004 Vaxalon: IRC Nobilis game starting
I'm going to be starting a Nobilis game on IRC on the evening of Monday, september 6, at 8pm Eastern US time. Anyone interested in joining up should send an…
In Connections
Participants: Vaxalon.


8/30/2004 xiombarg: 9W errata?
I got my thank-you copy... And the game is very rockin'. But I'm curious if it's because I'm on a IBM PC or what, but a lot of the pages…
In Chimera Creative
Participants: xiombarg, Matt Snyder.


8/30/2004 Frank The Pug: Please Help Me With My Mechanic?
I'm not a statistician, just an ordinary gamer trying to "create a better game," or at least a game I can use for my players without having to amass tens…
In Indie Game Design
Participants: Frank The Pug, Precious Villain, btrc.


8/30/2004 Matt Snyder: Thank you copies of Nine Worlds
You dirty dozen who received a free copy of the Nine Worlds PDF please be aware that the PDF is still available at the link I sent previously. I have…
In Chimera Creative
Participants: Matt Snyder, MathiasJack.


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