Previous Topics 9/10/2004 stingray20166: [Elfs] Just a short bit With all of the great advice Ron was giving me on this thread:
http://www.indie-rpgs.com/viewtopic.php?t=12577
I thought I at least owed an Actual Play post even though things didn’t go quite… In Actual Play Participants: stingray20166, Ron Edwards.
9/10/2004 bcook1971: Mentoring In Newbie-friendly Indie Games
My start in gaming was in a near vaccum. We were introduced to the game by my friends older brother, but he only played with us… In RPG Theory Participants: bcook1971, ffilz.
9/10/2004 KorbanDream: Universe - SMS Adventure RPG... So. Without seeming rude. (Apologies in advance?).
We have all dissected the concepts of how to and content matter and the more technical aspects of equipment requirements...
Is anyone interested… In RPG Theory Participants: KorbanDream, Walt Freitag, Christopher Weeks, erithromycin, M. J. Young.
9/10/2004 Ron Edwards: [Burning Wheel] Bat-things, Spite, love, and God Hello,
Continuing from Bad-ass elves in action, we played our second session! I was pretty well-loaded for this one, in terms of numerical prep.
The bad news from… In Actual Play Participants: Ron Edwards, abzu, Paka, jrs, Bob Goat.
9/10/2004 Ben Lehman: What I'm Thinking So this is a brief thing about what I'm thinking about the game right now. People are welcome to offer their advice around the issue, but what I would really… In Polaris Playtest Forum Participants: Ben Lehman, Eero Tuovinen.
9/10/2004 Sparky: Playing two games Something Walt said in the Rapid Deployment thread reminded me of a thought I heard a long time ago. The thought is that in the typical rpg setup, the GM… In RPG Theory Participants: Sparky, Noon, ffilz, contracycle, John Uckele, Ron Edwards, timfire, simon_hibbs, M. J. Young.
9/10/2004 redwalker: RAC:the game of Retroactive Continuity I am working on a game that is centered on Retroactive Continuity, as seen in many comic books and long-running time-travel stories.
The working title is "RetroActiveContinuity," or RAC for… In Indie Game Design Participants: redwalker, Vaxalon, TonyLB.
9/10/2004 Paka: Still Wrestling with a Sorcerer in Prison Idea Roughly inspired by Oz, Shawshank Redemption and Escape from Alcatraz but not entirely faithful to any one of them.
Humanity is hope of ever making it back outside to a… In Adept Press Participants: Paka, hix, DannyK.
9/10/2004 Dr. Velocity: Please give me some suggestions on Traits/Ability Scores I am working on a simple, quick rules-lite system for my own needs. Originally I was going to just assume all characters have a 0 in EVERYTHING and not have… In RPG Theory Participants: Dr. Velocity, zephyr_cirrus, ragnar, Mark Johnson, Noon, TonyLB.
9/10/2004 pfischer: WGP arrived safely - have questions WGP travelled all the way to Scotland in a few days. Amazing. I enjoyed reading it. Twice.
The first time i speed-read it, and did not understand one single bit… In Incarnadine Press Participants: pfischer, Christopher Weeks, Ron Edwards, Michael S. Miller.
9/10/2004 Gaiaguerrilla: An intense model for the "average person" NPC. The goal of this post is to make an elaborate description of the average person, using many different Rpgs.
A big problem in my game design is probably that I'm… In Indie Game Design Participants: Gaiaguerrilla.
9/10/2004 Ron Edwards: Nine Worlds epiphany Hello,
Some of the following is expanded from a recent private message to Matt.
Nine Worlds has finally converted me. I gotta say, I am a terrible audience for pop-metaphysics… In Chimera Creative Participants: Ron Edwards, joshua neff, Paul Czege, Erling Rognli, 1000buffalo, Matt Snyder.
9/10/2004 Paka: [Sorcerer] Rocking Mu's Bed, Finale with Paula and Robert [u][b]Out of Game[/b][/u]
Getting together to make up Kickers is a nice little half-session activity that I find is best done over lunch or dinner.
We're gearing up for the… In Actual Play Participants: Paka, Ron Edwards.
9/10/2004 Doyce: eighteen: a sorcerer one-sheet (draft) With apologies to various good golfing movies, the sport itself, the hobby of roleplaying, and Ron Edwards, I present eighteen: a golfing epic for sorcerer.
Notes:
* I'm… In Adept Press Participants: Doyce, Paka, Mike Holmes, hix, Ron Edwards.
9/10/2004 Dr. Velocity: Running a Forum-Based RPG I've done this before, long ago, and asked for help from some of you helpful folks, because of a couple of problems I was having, mostly with one player who… In Actual Play Participants: Dr. Velocity, TonyLB, Lxndr, DannyK, greedo1379.
9/10/2004 Jonathan Walton: Let's Try This Again (White Wolf) So here's a new clean thread where we can start over without all of the venom of some of the recent threads about White Wolf, their publishing model, their motivations,… In RPG Theory Participants: Jonathan Walton, Matt, Inner Circle Inc.
9/9/2004 Noon: The learning appeal and capacity of RP I was watching an Australian science program the other day and they had an interesting piece on synaptic connectivity.
Here's the link to the transcript: http://www.abc.net.au/catalyst/stories/s1185573.htm
And here's the bit… In RPG Theory Participants: Noon, Walt Freitag, Tobias.
9/9/2004 Roger: [Scarlet Wake] Review (I started a new thread since this is fairly long, and I didn't want to hijack the review thread with reviews of this review, if you see what I mean.)… In Indie Game Design Participants: Roger.
9/9/2004 John Kim: Newbie-friendly Indie Games [quote="Matt Snyder"]Malcolm, I'm not sure who's claiming they don't need to do anything in designing a game to make it newbie friendly. I've seen the opposite approach in many, many… In RPG Theory Participants: John Kim, Matt Wilson, Jonathan Walton, Ben Lehman, Paul Czege, Noon, eyebeams, TonyLB, Valamir, timfire, joshua neff, Marco, A.Neill, pete_darby, ffilz, neelk, M. J. Young, Andrew Morris, Doctor Xero, Mike Holmes, eef, Rob Carriere, jerry, xiombarg.
9/9/2004 mindwanders: More info on relationsip maps Hi folks,
I'm trying to find some more info on designing and using relationship maps for games. can anyone point me to any good books/threads/sites on the subject?
Gordon McDonald In RPG Theory Participants: mindwanders, Matt, Ron Edwards, John Kim, Peter Nordstrand.
<< more previous topics | | Subsequent Topics 9/10/2004 Brand_Robins: WGP question WGP arrived yesterday, and I was going over it with friends. We decided to make a characters, and in the course of doing so the following question came up.
One… In Incarnadine Press Participants: Brand_Robins, Andy Kitkowski, Michael S. Miller.
9/11/2004 Jason Petrasko: [Karbon] A New Mechanic Ok, I have decided I would like to move away from the layered system and towards a player-choice centered system. A system where doubt is the real issue. Here is… In Indie Game Design Participants: Jason Petrasko.
9/11/2004 Jonathan Walton: Nighttime Animals is a Revolution So, I was commenting in another thread about how Vincent Baker's Nighttime Animals Save the World is a great game for beginning roleplayers, which gave me the excuse to go… In RPG Theory Participants: Jonathan Walton, Noon, Gamskee, Andrew Morris, timfire.
9/11/2004 Tav_Behemoth: [Masters and Minions] Why Are Mummies Cool? As Ron has said, the Masters and Minions books are more about archetype than procedure. So rather than help with designing a mechanic, I'm looking for help making sure that… In Indie Game Design Participants: Tav_Behemoth, Mark D. Eddy, greedo1379, Doug Ruff, contracycle, Christopher Weeks, TonyLB, Walt Freitag.
9/11/2004 Inner Circle Inc: Death and Dying After contemplating Strife’s combat system, as well as discussing the benefit and disadvantages of said combat system, I’ve come up with the following models of character injury and death, note,… In RPG Theory Participants: Inner Circle Inc, Ron Edwards, Doug Ruff, Lathan, Erling Rognli, mindwanders, timfire, Doctor Xero.
9/12/2004 DannyK: DitV online OK, I'm waiting for my book to arrive and thinking about running a one-shot as a forum game. I figure we can handle the funky dice mechanics using an OOC… In lumpley games Participants: DannyK, Brand_Robins, Jonathan Walton, pfischer, nikola, Christopher Weeks.
9/12/2004 Jeph: "Why d20 Modern Kicks Ass" and other stories So today I went over to Peter's to play D&D. Peter is my old time gaming buddy--since 6th grade 4 years ago we've puzzled through and played rpgs together. In… In Actual Play Participants: Jeph, jeffwik, hix, Aman the Rejected.
9/12/2004 redwalker: Re: Inexhaustible Magic [quote="Bluve Oak"]Greetings.
I'm looking for an RPG that has inexhaustible magic. By this I mean a system where you can cast spells all day long without limitations or anything becoming… In Indie Game Design Participants: redwalker, Ron Edwards, 16CBH, Vaxalon, Marco, TonyLB, MajorKiz, Mike Holmes, epweissengruber.
9/11/2004 redwalker: Re: Twisted Sicken: An RPG of mind-bending depravity [quote="ethan_greer"]
[size=18px]Endgame:[/size]
If someone cries or vomits, the game is over. Jesus Christ, what is the matter with you people?
[/quote]
This is a very boring game. I doubt that… In Indie Game Design Participants: redwalker, Ron Edwards.
9/12/2004 daMoose_Neo: [Dungeons/Dummies] Experimental Die Mechanics & Rambling Gawd I love selling cell phones. Get paid for 8 hours of listening to idiots, reading 'Dune' books and chucking dice!
1) Experimental Dice Mechancs - Challenge Resolution
This comes… In Indie Game Design Participants: daMoose_Neo.
9/12/2004 mindwanders: Player created relationship maps OK folks,
I'm working on an idea for a LARP system at the moment, and one of the core ideas behind it is that everyone that is important within the… In Indie Game Design Participants: mindwanders, TonyLB, hix.
9/12/2004 Ron Edwards: [Code of Unaris] Don't miss this one Hello,
I met Gary Pratt at GenCon, and it's kind of an amusing story if you know me. Julie (jrs) and I were waiting for the doors to open at… In Actual Play Participants: Ron Edwards, GaryTP, Trevis Martin, Jonathan Walton, Ben Lehman, Noon, Christopher Weeks, TonyLB, Andy Kitkowski.
9/12/2004 LordSmerf: [Universalis] Short, sweet, and what's the point? So Friday evening, as we were waiting for the rest of the group to show up, two of us played a game of Universalis. It was a rather interesting game… In Actual Play Participants: LordSmerf, Valamir, Tony Irwin, Mulciber.
9/12/2004 TonyLB: [Capes] Skater X and letting go Had an impromptu playtest last night, which meant I had about five minutes to prepare villains and plot. Turns out not to have mattered much.
Two players, Danny and Seth.… In Actual Play Participants: TonyLB, LordSmerf, Ron Edwards, Sydney Freedberg, Bill_White.
9/12/2004 Nathan P.: [Timestream] Playtesters (Finally) Wanted Hey guys,
A couple months ago I started work on Timestream, a game of spiffy narrative-based time travel. I was in and out of the forums for a bit, but… In Connections Participants: Nathan P..
9/12/2004 Eero Tuovinen: Playtesting Polaris So, we had us a playtest of the game. One session with four players, no scheduling possibility for more.
All four are old-time roleplayers, all male, with perhaps two actives… In Polaris Playtest Forum Participants: Eero Tuovinen, Ben Lehman, Ron Edwards.
9/12/2004 arxhon: [D&D 3.5] World's Largest Dungeon: "Gamism lite&quo I am in a group of 4 people, including the GM, and we're playing through the World's Largest Dungeon from AEG. This isn't going to be a critique of the… In Actual Play Participants: arxhon, greedo1379.
9/13/2004 Darcy Burgess: Flashbacks & Predetermination I'm working on a one-shot Godlike adventure as a "going away" present for a friend who's jetting off to Japan for a year. I'd like to structure the adventure as… In RPG Theory Participants: Darcy Burgess, Nathaniel, jdagna, John Uckele, neelk, M Jason Parent, teucer, Troy_Costisick, Rob MacDougall.
9/13/2004 Jonathan Walton: Dogs in the Mountains So, while I was in the shower today, I had a thought.
What if one day the Dogs, including at least one native convert (PC or NPC), rode into one… In lumpley games Participants: Jonathan Walton, MajorKiz, Christopher Weeks, Ben Lehman, DannyK, nikola.
9/13/2004 CCW: d20 to Heroquest: introducing narrativism? Hi
This is my first forge post (though I’ve been lurking for a few months). I’ve found the discussions here extremely useful and remarkably inspiring.
Predictably, in my first post… In HeroQuest Participants: CCW, Trevis Martin, Peter Nordstrand, Thor, epweissengruber, Scripty, Mike Holmes, lightcastle, Brand_Robins.
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