Previous Topics 9/12/2004 Ron Edwards: [Code of Unaris] Don't miss this one Hello,
I met Gary Pratt at GenCon, and it's kind of an amusing story if you know me. Julie (jrs) and I were waiting for the doors to open at… In Actual Play Participants: Ron Edwards, GaryTP, Trevis Martin, Jonathan Walton, Ben Lehman, Noon, Christopher Weeks, TonyLB, Andy Kitkowski.
9/12/2004 mindwanders: Player created relationship maps OK folks,
I'm working on an idea for a LARP system at the moment, and one of the core ideas behind it is that everyone that is important within the… In Indie Game Design Participants: mindwanders, TonyLB, hix.
9/12/2004 daMoose_Neo: [Dungeons/Dummies] Experimental Die Mechanics & Rambling Gawd I love selling cell phones. Get paid for 8 hours of listening to idiots, reading 'Dune' books and chucking dice!
1) Experimental Dice Mechancs - Challenge Resolution
This comes… In Indie Game Design Participants: daMoose_Neo.
9/11/2004 redwalker: Re: Twisted Sicken: An RPG of mind-bending depravity [quote="ethan_greer"]
[size=18px]Endgame:[/size]
If someone cries or vomits, the game is over. Jesus Christ, what is the matter with you people?
[/quote]
This is a very boring game. I doubt that… In Indie Game Design Participants: redwalker, Ron Edwards.
9/12/2004 redwalker: Re: Inexhaustible Magic [quote="Bluve Oak"]Greetings.
I'm looking for an RPG that has inexhaustible magic. By this I mean a system where you can cast spells all day long without limitations or anything becoming… In Indie Game Design Participants: redwalker, Ron Edwards, 16CBH, Vaxalon, Marco, TonyLB, MajorKiz, Mike Holmes, epweissengruber.
9/12/2004 Jeph: "Why d20 Modern Kicks Ass" and other stories So today I went over to Peter's to play D&D. Peter is my old time gaming buddy--since 6th grade 4 years ago we've puzzled through and played rpgs together. In… In Actual Play Participants: Jeph, jeffwik, hix, Aman the Rejected.
9/12/2004 DannyK: DitV online OK, I'm waiting for my book to arrive and thinking about running a one-shot as a forum game. I figure we can handle the funky dice mechanics using an OOC… In lumpley games Participants: DannyK, Brand_Robins, Jonathan Walton, pfischer, nikola, Christopher Weeks.
9/11/2004 Inner Circle Inc: Death and Dying After contemplating Strife’s combat system, as well as discussing the benefit and disadvantages of said combat system, I’ve come up with the following models of character injury and death, note,… In RPG Theory Participants: Inner Circle Inc, Ron Edwards, Doug Ruff, Lathan, Erling Rognli, mindwanders, timfire, Doctor Xero.
9/11/2004 Tav_Behemoth: [Masters and Minions] Why Are Mummies Cool? As Ron has said, the Masters and Minions books are more about archetype than procedure. So rather than help with designing a mechanic, I'm looking for help making sure that… In Indie Game Design Participants: Tav_Behemoth, Mark D. Eddy, greedo1379, Doug Ruff, contracycle, Christopher Weeks, TonyLB, Walt Freitag.
9/11/2004 Jonathan Walton: Nighttime Animals is a Revolution So, I was commenting in another thread about how Vincent Baker's Nighttime Animals Save the World is a great game for beginning roleplayers, which gave me the excuse to go… In RPG Theory Participants: Jonathan Walton, Noon, Gamskee, Andrew Morris, timfire.
9/11/2004 Jason Petrasko: [Karbon] A New Mechanic Ok, I have decided I would like to move away from the layered system and towards a player-choice centered system. A system where doubt is the real issue. Here is… In Indie Game Design Participants: Jason Petrasko.
9/10/2004 Brand_Robins: WGP question WGP arrived yesterday, and I was going over it with friends. We decided to make a characters, and in the course of doing so the following question came up.
One… In Incarnadine Press Participants: Brand_Robins, Andy Kitkowski, Michael S. Miller.
9/10/2004 Bankuei: Crescent Skies (D&D 3.5, Drift to Nar) Hi folks,
I recently ran the first of (hopefully) a continuing series of D&D 3.5 games, with some serious System Drifts to support Nar play. Without going into all the… In Actual Play Participants: Bankuei, StalkingBlue.
9/10/2004 stingray20166: [Elfs] Just a short bit With all of the great advice Ron was giving me on this thread:
http://www.indie-rpgs.com/viewtopic.php?t=12577
I thought I at least owed an Actual Play post even though things didn’t go quite… In Actual Play Participants: stingray20166, Ron Edwards.
9/10/2004 bcook1971: Mentoring In Newbie-friendly Indie Games
My start in gaming was in a near vaccum. We were introduced to the game by my friends older brother, but he only played with us… In RPG Theory Participants: bcook1971, ffilz.
9/10/2004 KorbanDream: Universe - SMS Adventure RPG... So. Without seeming rude. (Apologies in advance?).
We have all dissected the concepts of how to and content matter and the more technical aspects of equipment requirements...
Is anyone interested… In RPG Theory Participants: KorbanDream, Walt Freitag, Christopher Weeks, erithromycin, M. J. Young.
9/10/2004 Ron Edwards: [Burning Wheel] Bat-things, Spite, love, and God Hello,
Continuing from Bad-ass elves in action, we played our second session! I was pretty well-loaded for this one, in terms of numerical prep.
The bad news from… In Actual Play Participants: Ron Edwards, abzu, Paka, jrs, Bob Goat.
9/10/2004 Ben Lehman: What I'm Thinking So this is a brief thing about what I'm thinking about the game right now. People are welcome to offer their advice around the issue, but what I would really… In Polaris Playtest Forum Participants: Ben Lehman, Eero Tuovinen.
9/10/2004 Sparky: Playing two games Something Walt said in the Rapid Deployment thread reminded me of a thought I heard a long time ago. The thought is that in the typical rpg setup, the GM… In RPG Theory Participants: Sparky, Noon, ffilz, contracycle, John Uckele, Ron Edwards, timfire, simon_hibbs, M. J. Young.
9/10/2004 redwalker: RAC:the game of Retroactive Continuity I am working on a game that is centered on Retroactive Continuity, as seen in many comic books and long-running time-travel stories.
The working title is "RetroActiveContinuity," or RAC for… In Indie Game Design Participants: redwalker, Vaxalon, TonyLB.
<< more previous topics | | Subsequent Topics 9/12/2004 TonyLB: [Capes] Skater X and letting go Had an impromptu playtest last night, which meant I had about five minutes to prepare villains and plot. Turns out not to have mattered much.
Two players, Danny and Seth.… In Actual Play Participants: TonyLB, LordSmerf, Ron Edwards, Sydney Freedberg, Bill_White.
9/12/2004 Nathan P.: [Timestream] Playtesters (Finally) Wanted Hey guys,
A couple months ago I started work on Timestream, a game of spiffy narrative-based time travel. I was in and out of the forums for a bit, but… In Connections Participants: Nathan P..
9/12/2004 Eero Tuovinen: Playtesting Polaris So, we had us a playtest of the game. One session with four players, no scheduling possibility for more.
All four are old-time roleplayers, all male, with perhaps two actives… In Polaris Playtest Forum Participants: Eero Tuovinen, Ben Lehman, Ron Edwards.
9/12/2004 arxhon: [D&D 3.5] World's Largest Dungeon: "Gamism lite&quo I am in a group of 4 people, including the GM, and we're playing through the World's Largest Dungeon from AEG. This isn't going to be a critique of the… In Actual Play Participants: arxhon, greedo1379.
9/13/2004 Darcy Burgess: Flashbacks & Predetermination I'm working on a one-shot Godlike adventure as a "going away" present for a friend who's jetting off to Japan for a year. I'd like to structure the adventure as… In RPG Theory Participants: Darcy Burgess, Nathaniel, jdagna, John Uckele, neelk, M Jason Parent, teucer, Troy_Costisick, Rob MacDougall.
9/13/2004 Jonathan Walton: Dogs in the Mountains So, while I was in the shower today, I had a thought.
What if one day the Dogs, including at least one native convert (PC or NPC), rode into one… In lumpley games Participants: Jonathan Walton, MajorKiz, Christopher Weeks, Ben Lehman, DannyK, nikola.
9/13/2004 CCW: d20 to Heroquest: introducing narrativism? Hi
This is my first forge post (though I’ve been lurking for a few months). I’ve found the discussions here extremely useful and remarkably inspiring.
Predictably, in my first post… In HeroQuest Participants: CCW, Trevis Martin, Peter Nordstrand, Thor, epweissengruber, Scripty, Mike Holmes, lightcastle, Brand_Robins.
9/13/2004 Ben Lehman: What Traits Do This is the "No psychological traits" thread, spun off from Eero's playtest thread.
Here's what I want traits to do:
Traits are things that frame conflicts -- they provide set… In Polaris Playtest Forum Participants: Ben Lehman, Eero Tuovinen.
9/13/2004 WyldKarde: Need a title. Ahh life is good.
Outatowners is undergoing it's final textual edit before getting all it's shiny pictures and cool layout. The system has been revemped to run on the Miscreant… In Indie Game Design Participants: WyldKarde, contracycle, smokewolf, ErrathofKosh, Walt Freitag, Joshua Tompkins, Paul Czege, hix.
9/13/2004 ffilz: How to recruit players Well, here I am back again...
A couple weeks of thought, campaign prep, and "character creation session" and I've reached the conclusion that I really don't have a gaming group.… In Actual Play Participants: ffilz, jdagna, Christopher Weeks, Vaxalon, mindwanders, Madeline, Ron Edwards.
9/13/2004 daMoose_Neo: [Final Twilight] PDF File for CCG Review? Hmmkay, considering something-
I'm gearing up for a big push, trying to get some attention on Twilight and an as-of-yet unannounced event for Halloween (looking to having that announced and… In Publishing Participants: daMoose_Neo, LordSmerf.
9/13/2004 lumpley: DitV: Saint's Rest Here's Daniel Coffin's RPGnet post about his first town: dogs in the vineyard: saint's rest (my players, get lost).
I'm pointing to it because the town hits me, as I… In lumpley games Participants: lumpley, nikola, ScottM.
9/13/2004 dunlaing: A Cool Idea From Hero Wars Hero Wars (and the revision HeroQuest) has a cool idea for players that don't know what character they want to play yet. You define one keyword and start playing. The… In Incarnadine Press Participants: dunlaing, Christopher Weeks, Michael S. Miller.
9/13/2004 Christopher Weeks: [DitV] Appropriate reading? Over here people mention a couple of books:
A Study In Scarlet
and
Forgotten Kingdom: The Mormon Theocracy in the American West, 1847-1896
And I got to thinking that a… In lumpley games Participants: Christopher Weeks, lumpley, Jason Durall, Ron Edwards, JasperN., Neal, Danny_K, avram, oreso, Noclue, Nathaniel, David Artman.
9/13/2004 Matt Gwinn: What's on My Plate Just wanted to let people know that I'm still around and trying to put together a new game or two. So here goes
KAYFABE
Haven't done much with it in… In Errant Knight Games Participants: Matt Gwinn.
9/13/2004 Kit: A basic dice/action mechanic This probably isn't terribly revolutionary (indeed I know it's not, as the basic concept is simply stolen and generalised from other games), but in the homebrew I'm fiddling with I'm… In RPG Theory Participants: Kit, eef, Ron Edwards, John Uckele, zephyr_cirrus, ffilz, TonyLB, M. J. Young.
9/14/2004 Joshua Tompkins: [The Cauldron] Conflict Resolution Mechanics Help I'm having some problems with a game I'm working on, and I was hoping you guys might find some time to help me out. I've been reading the Forge for… In Indie Game Design Participants: Joshua Tompkins, Ravien, Nathan P., Ron Edwards, Valamir, inky, John Kirk.
9/14/2004 daMoose_Neo: RP'ing and Acting Hmmkay, maybe its late and my mind is working in an odd direction, but something just hit me reading Playing two games.
My first thought, reading the second post (specifically… In RPG Theory Participants: daMoose_Neo, Doug Ruff, Noon, pete_darby, Person, LordSmerf, Doctor Xero, Ron Edwards, clehrich.
9/14/2004 TonyLB: [Capes] Conversation is combat Had another Capes session tonight, this time over IRC. I've posted an in-character transcript and an interlaced transcript with both IC and OOC comments.
The experience of play itself was… In Actual Play Participants: TonyLB, Doug Ruff, LordSmerf.
9/14/2004 gamerowl: [In Two Worlds] Is dice pool appropriate? First game design! In the game In Two Worlds, players play everyday, normal people who are, at random times, switched into a fantastic world where they are heroes (in different… In Indie Game Design Participants: gamerowl, Ravien, TonyLB, Joshua Tompkins.
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