The Forge Reference Project: Browse Threads

 

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From Day One


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9/13/2004 Jonathan Walton: Dogs in the Mountains
So, while I was in the shower today, I had a thought. What if one day the Dogs, including at least one native convert (PC or NPC), rode into one…
In lumpley games
Participants: Jonathan Walton, MajorKiz, Christopher Weeks, Ben Lehman, DannyK, nikola.


9/13/2004 Darcy Burgess: Flashbacks & Predetermination
I'm working on a one-shot Godlike adventure as a "going away" present for a friend who's jetting off to Japan for a year. I'd like to structure the adventure as…
In RPG Theory
Participants: Darcy Burgess, Nathaniel, jdagna, John Uckele, neelk, M Jason Parent, teucer, Troy_Costisick, Rob MacDougall.


9/12/2004 arxhon: [D&D 3.5] World's Largest Dungeon: "Gamism lite&quo
I am in a group of 4 people, including the GM, and we're playing through the World's Largest Dungeon from AEG. This isn't going to be a critique of the…
In Actual Play
Participants: arxhon, greedo1379.


9/12/2004 Eero Tuovinen: Playtesting Polaris
So, we had us a playtest of the game. One session with four players, no scheduling possibility for more. All four are old-time roleplayers, all male, with perhaps two actives…
In Polaris Playtest Forum
Participants: Eero Tuovinen, Ben Lehman, Ron Edwards.


9/12/2004 Nathan P.: [Timestream] Playtesters (Finally) Wanted
Hey guys, A couple months ago I started work on Timestream, a game of spiffy narrative-based time travel. I was in and out of the forums for a bit, but…
In Connections
Participants: Nathan P..


9/12/2004 TonyLB: [Capes] Skater X and letting go
Had an impromptu playtest last night, which meant I had about five minutes to prepare villains and plot. Turns out not to have mattered much. Two players, Danny and Seth.…
In Actual Play
Participants: TonyLB, LordSmerf, Ron Edwards, Sydney Freedberg, Bill_White.


9/12/2004 LordSmerf: [Universalis] Short, sweet, and what's the point?
So Friday evening, as we were waiting for the rest of the group to show up, two of us played a game of Universalis. It was a rather interesting game…
In Actual Play
Participants: LordSmerf, Valamir, Tony Irwin, Mulciber.


9/12/2004 Ron Edwards: [Code of Unaris] Don't miss this one
Hello, I met Gary Pratt at GenCon, and it's kind of an amusing story if you know me. Julie (jrs) and I were waiting for the doors to open at…
In Actual Play
Participants: Ron Edwards, GaryTP, Trevis Martin, Jonathan Walton, Ben Lehman, Noon, Christopher Weeks, TonyLB, Andy Kitkowski.


9/12/2004 mindwanders: Player created relationship maps
OK folks, I'm working on an idea for a LARP system at the moment, and one of the core ideas behind it is that everyone that is important within the…
In Indie Game Design
Participants: mindwanders, TonyLB, hix.


9/12/2004 daMoose_Neo: [Dungeons/Dummies] Experimental Die Mechanics & Rambling
Gawd I love selling cell phones. Get paid for 8 hours of listening to idiots, reading 'Dune' books and chucking dice! 1) Experimental Dice Mechancs - Challenge Resolution This comes…
In Indie Game Design
Participants: daMoose_Neo.


9/11/2004 redwalker: Re: Twisted Sicken: An RPG of mind-bending depravity
[quote="ethan_greer"] [size=18px]Endgame:[/size] If someone cries or vomits, the game is over. Jesus Christ, what is the matter with you people? [/quote] This is a very boring game. I doubt that…
In Indie Game Design
Participants: redwalker, Ron Edwards.


9/12/2004 redwalker: Re: Inexhaustible Magic
[quote="Bluve Oak"]Greetings. I'm looking for an RPG that has inexhaustible magic. By this I mean a system where you can cast spells all day long without limitations or anything becoming…
In Indie Game Design
Participants: redwalker, Ron Edwards, 16CBH, Vaxalon, Marco, TonyLB, MajorKiz, Mike Holmes, epweissengruber.


9/12/2004 Jeph: "Why d20 Modern Kicks Ass" and other stories
So today I went over to Peter's to play D&D. Peter is my old time gaming buddy--since 6th grade 4 years ago we've puzzled through and played rpgs together. In…
In Actual Play
Participants: Jeph, jeffwik, hix, Aman the Rejected.


9/12/2004 DannyK: DitV online
OK, I'm waiting for my book to arrive and thinking about running a one-shot as a forum game. I figure we can handle the funky dice mechanics using an OOC…
In lumpley games
Participants: DannyK, Brand_Robins, Jonathan Walton, pfischer, nikola, Christopher Weeks.


9/11/2004 Inner Circle Inc: Death and Dying
After contemplating Strife’s combat system, as well as discussing the benefit and disadvantages of said combat system, I’ve come up with the following models of character injury and death, note,…
In RPG Theory
Participants: Inner Circle Inc, Ron Edwards, Doug Ruff, Lathan, Erling Rognli, mindwanders, timfire, Doctor Xero.


9/11/2004 Tav_Behemoth: [Masters and Minions] Why Are Mummies Cool?
As Ron has said, the Masters and Minions books are more about archetype than procedure. So rather than help with designing a mechanic, I'm looking for help making sure that…
In Indie Game Design
Participants: Tav_Behemoth, Mark D. Eddy, greedo1379, Doug Ruff, contracycle, Christopher Weeks, TonyLB, Walt Freitag.


9/11/2004 Jonathan Walton: Nighttime Animals is a Revolution
So, I was commenting in another thread about how Vincent Baker's Nighttime Animals Save the World is a great game for beginning roleplayers, which gave me the excuse to go…
In RPG Theory
Participants: Jonathan Walton, Noon, Gamskee, Andrew Morris, timfire.


9/11/2004 Jason Petrasko: [Karbon] A New Mechanic
Ok, I have decided I would like to move away from the layered system and towards a player-choice centered system. A system where doubt is the real issue. Here is…
In Indie Game Design
Participants: Jason Petrasko.


9/10/2004 Brand_Robins: WGP question
WGP arrived yesterday, and I was going over it with friends. We decided to make a characters, and in the course of doing so the following question came up. One…
In Incarnadine Press
Participants: Brand_Robins, Andy Kitkowski, Michael S. Miller.


9/10/2004 Bankuei: Crescent Skies (D&D 3.5, Drift to Nar)
Hi folks, I recently ran the first of (hopefully) a continuing series of D&D 3.5 games, with some serious System Drifts to support Nar play. Without going into all the…
In Actual Play
Participants: Bankuei, StalkingBlue.


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Subsequent Topics

9/13/2004 Ben Lehman: What Traits Do
This is the "No psychological traits" thread, spun off from Eero's playtest thread. Here's what I want traits to do: Traits are things that frame conflicts -- they provide set…
In Polaris Playtest Forum
Participants: Ben Lehman, Eero Tuovinen.


9/13/2004 WyldKarde: Need a title.
Ahh life is good. Outatowners is undergoing it's final textual edit before getting all it's shiny pictures and cool layout. The system has been revemped to run on the Miscreant…
In Indie Game Design
Participants: WyldKarde, contracycle, smokewolf, ErrathofKosh, Walt Freitag, Joshua Tompkins, Paul Czege, hix.


9/13/2004 ffilz: How to recruit players
Well, here I am back again... A couple weeks of thought, campaign prep, and "character creation session" and I've reached the conclusion that I really don't have a gaming group.…
In Actual Play
Participants: ffilz, jdagna, Christopher Weeks, Vaxalon, mindwanders, Madeline, Ron Edwards.


9/13/2004 daMoose_Neo: [Final Twilight] PDF File for CCG Review?
Hmmkay, considering something- I'm gearing up for a big push, trying to get some attention on Twilight and an as-of-yet unannounced event for Halloween (looking to having that announced and…
In Publishing
Participants: daMoose_Neo, LordSmerf.


9/13/2004 lumpley: DitV: Saint's Rest
Here's Daniel Coffin's RPGnet post about his first town: dogs in the vineyard: saint's rest (my players, get lost). I'm pointing to it because the town hits me, as I…
In lumpley games
Participants: lumpley, nikola, ScottM.


9/13/2004 dunlaing: A Cool Idea From Hero Wars
Hero Wars (and the revision HeroQuest) has a cool idea for players that don't know what character they want to play yet. You define one keyword and start playing. The…
In Incarnadine Press
Participants: dunlaing, Christopher Weeks, Michael S. Miller.


9/13/2004 Christopher Weeks: [DitV] Appropriate reading?
Over here people mention a couple of books: A Study In Scarlet and Forgotten Kingdom: The Mormon Theocracy in the American West, 1847-1896 And I got to thinking that a…
In lumpley games
Participants: Christopher Weeks, lumpley, Jason Durall, Ron Edwards, JasperN., Neal, Danny_K, avram, oreso, Noclue, Nathaniel, David Artman.


9/13/2004 Matt Gwinn: What's on My Plate
Just wanted to let people know that I'm still around and trying to put together a new game or two. So here goes KAYFABE Haven't done much with it in…
In Errant Knight Games
Participants: Matt Gwinn.


9/13/2004 Kit: A basic dice/action mechanic
This probably isn't terribly revolutionary (indeed I know it's not, as the basic concept is simply stolen and generalised from other games), but in the homebrew I'm fiddling with I'm…
In RPG Theory
Participants: Kit, eef, Ron Edwards, John Uckele, zephyr_cirrus, ffilz, TonyLB, M. J. Young.


9/14/2004 Joshua Tompkins: [The Cauldron] Conflict Resolution Mechanics Help
I'm having some problems with a game I'm working on, and I was hoping you guys might find some time to help me out. I've been reading the Forge for…
In Indie Game Design
Participants: Joshua Tompkins, Ravien, Nathan P., Ron Edwards, Valamir, inky, John Kirk.


9/14/2004 daMoose_Neo: RP'ing and Acting
Hmmkay, maybe its late and my mind is working in an odd direction, but something just hit me reading Playing two games. My first thought, reading the second post (specifically…
In RPG Theory
Participants: daMoose_Neo, Doug Ruff, Noon, pete_darby, Person, LordSmerf, Doctor Xero, Ron Edwards, clehrich.


9/14/2004 TonyLB: [Capes] Conversation is combat
Had another Capes session tonight, this time over IRC. I've posted an in-character transcript and an interlaced transcript with both IC and OOC comments. The experience of play itself was…
In Actual Play
Participants: TonyLB, Doug Ruff, LordSmerf.


9/14/2004 gamerowl: [In Two Worlds] Is dice pool appropriate?
First game design! In the game In Two Worlds, players play everyday, normal people who are, at random times, switched into a fantastic world where they are heroes (in different…
In Indie Game Design
Participants: gamerowl, Ravien, TonyLB, Joshua Tompkins.


9/14/2004 Michael S. Miller: Customizing Setting in BW
I've played in a number of Luke's melee demos over the last year and a half, but never run the game. Toying with the idea of doing so, I started…
In Burning Wheel
Participants: Michael S. Miller, Paka, taepoong, Bob Goat, abzu, Thor Olavsrud.


9/14/2004 Marco: GNS Sim
Looking at the 3D-Model and The Big Model, I've come to the conclusion that I'm not sure what, definitionally, constitutes GNS Sim. Several things have been postulated but I'm not…
In GNS Model Discussion
Participants: Marco, M. J. Young, Ben Lehman, eef, ffilz, contracycle, Caldis, Ron Edwards, Walt Freitag.


9/14/2004 Bob Goat: Two Games, One Story
Hey, My group and I are about to embark on a little experiment. We are playing one game of Conspiracy of Shadows face to face and we are about to…
In Actual Play
Participants: Bob Goat, abzu, Valamir, ffilz.


9/14/2004 jerry: Copylefting (split)
[quote="Jack Aidley"]However, because copyleft is a form of public domain...[/quote] Copyleft isn't a form of public domain any more than copyright is. Copyleft is specifically copyright. That's where it gets…
In Publishing
Participants: jerry, Ron Edwards.


9/14/2004 timfire: [Lab] Setting Premise?
I'm taking Paul up his invitation to discuss experimental play. I'm intrigued by the idea of Setting-Premise, but I'm not sure where to begin. How 'bout the obvious: Paul, are…
In Half Meme Press
Participants: timfire, Ron Edwards, Paul Czege, matthijs, Ben Lehman, Mike Holmes.


9/14/2004 TonyLB: [Capes] Debt or Resource?
[quote="LordSmerf"][quote="Doug Ruff"][... snip]Re: Drives and staking thereof, At the moment, the players have to place Debt against their Drives to use a power, and can then stake this Debt. Why…
In Indie Game Design
Participants: TonyLB, LordSmerf, Doug Ruff, Sydney Freedberg.


9/15/2004 Paka: Implied Setting in BW(split from Bat-things, Spite, love...)
[quote="Ron Edwards"]1. I've been saying for a while that there is a lot more Setting implicit in the Lifepaths than most people seem to be realizing. I do not think…
In Burning Wheel
Participants: Paka, Ron Edwards.


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