The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

1/22/2002 Clinton R. Nixon: Small change in the Resource Library
If any of you have submitted links to the resource library, you've noticed that descriptions have a limit of 255 characters. I have removed that limit, as I have found…
In Site Discussion
Participants: Clinton R. Nixon, Paul Czege.


1/22/2002 Logan: What is IIEC?
..
In RPG Theory
Participants: Logan, Ron Edwards, Gordon C. Landis, Paul Czege, Le Joueur, Manu.


1/22/2002 joshua neff: we got ourselves somethin' of a celebrity here!
Invisible City Productions mentioned our own Zak Arnston in their weblog: http://www.invisible-city.com/weblog/2002_01_01_ibs_archive.htm#8755415 Congrats, Zak!
In Indie Game Design
Participants: joshua neff, Jason L Blair, Zak Arntson.


1/22/2002 Jared A. Sorensen: Time, what is Time?
Okay, the obligatory heavy metal reference is outta the way. How does time factor into RPG design and play? Not like in a Puppetland kinda way...but more of a "what…
In RPG Theory
Participants: Jared A. Sorensen, AndyGuest, Joe Murphy (Broin), Zak Arntson.


1/22/2002 Manu: Setting vs. Color
Hey all, I'm a bit confused by this; what exactly is Color, where does setting stops and color starts? Is it a matter of depth of treatment? Any examples of…
In RPG Theory
Participants: Manu, Ron Edwards, james_west, Jared A. Sorensen, Le Joueur.


1/22/2002 Jack Spencer Jr: Elastic Premise
An odd thought occured to me today. I've been trucking on coffee and Starburst hard candies all day, so stay with me. I've been hearing this call for a premise,…
In RPG Theory
Participants: Jack Spencer Jr, Garbanzo, A.Neill, contracycle, Ron Edwards.


1/21/2002 Ron Edwards: Phrasing of Scattershot's dice resolution
Hello, This thread addresses something that might crop up in the first: Fang's explanation of the basic resolution roll. It seems like a small point, but there are a couple…
In Scattershot
Participants: Ron Edwards, Le Joueur, RobMuadib, Marco.


1/21/2002 gizem: emergency, please help us
Hello the Forge, A first rpg-related-suicide-crisis is taking place in Turkey. One of the largest newspapers took an interest in the subject and published very negative articles, aimed at creating…
In Site Discussion
Participants: gizem, Jared A. Sorensen.


1/21/2002 Jack Spencer Jr: The How-to of RPG How-to-ity
In another thread, Ron posed an interesting question: Now we have the interesting question, how well does a given how-to manual actually work? There are plenty of them, and I…
In Indie Game Design
Participants: Jack Spencer Jr, Jason L Blair, Ron Edwards, Joe Murphy (Broin), Le Joueur, contracycle, efindel, Tim Gray.


1/21/2002 Ron Edwards: About what Scattershot's about (GNS yipyap included)
Hey there, I'm starting a few separate threads about Fang's game Scattershot. All of them are based on the content of these threads (at the date of this post) and…
In Scattershot
Participants: Ron Edwards, Le Joueur, Paul Czege, joshua neff, Mike Holmes.


1/21/2002 Stivven: Size limits for narrativist play
I was just wondering...what's the average group size is for primarily Narrativist play? I've been musing a little over immersion in LARPs and it struck me that I don't think…
In GNS Model Discussion
Participants: Stivven, Ron Edwards, Paul Czege, Bankuei, Laurel.


1/21/2002 Gordon C. Landis: "What's produced" vs. "In play"
Boy, I hope I'm not poking at a hornet's nest here - if that's the feeling anyone gets, ignore this post. Elsewhere, Ron posted this tidbit: A little note…
In GNS Model Discussion
Participants: Gordon C. Landis, Ron Edwards, Logan, jburneko, J B Bell, contracycle.


1/21/2002 Jared A. Sorensen: Character Creation placement
Just a revelation I had while driving home from Maine today. Much of the discussion about placement in RPGs seems to revolve around the whole "setting, then rules" or "rules,…
In Indie Game Design
Participants: Jared A. Sorensen, Logan, Jack Spencer Jr, Le Joueur, Adam, Jason L Blair, Joe Murphy (Broin), Ron Edwards, RobMuadib, Epoch, JSDiamond, Mario.


1/20/2002 Paul Czege: bring out the imp
Hey, On the "Imp" thread, James wrote: If I shy away from doing games similar to his, then I’ll never do games again. I didn't want to derail…
In Indie Game Design
Participants: Paul Czege, Logan, Joe Murphy (Broin), James V. West, contracycle, Ron Edwards, Zak Arntson.


1/20/2002 furashgf: Vampire's are Killing Me!
I found a great group of guys to game with locally, and, as usual, they picked the "best game they know of that doesn't suck" - VtM. As many others…
In Actual Play
Participants: furashgf, lumpley, Ron Edwards, Blake Hutchins, hardcoremoose, Bankuei, AndyGuest, Laurel, Uncle Dark, BPetroff93, Seth L. Blumberg, xiombarg, Epoch, contracycle.


1/20/2002 James V. West: Imp
I’ve loved the work of Vaughn Bode for a long time, as well as Simon Bisley, the Pinis, Bill Willingham, and a slew of others. Years ago I saw an…
In Indie Game Design
Participants: James V. West, hardcoremoose, Ron Edwards.


1/20/2002 Manu: A GNS model of Fading Suns ?
Hey, I thought I should pick your brains before launching into it, so here it goes: What in your opinion would be a quick model/description of Fading Suns in terms…
In GNS Model Discussion
Participants: Manu, Mike Holmes.


1/20/2002 Manu: Eventually Narrativist
Hello Forgers, I'm working on a home brew system, but I'm running into a weird obstacle: the game has to be initially Simulationist, but will gradually evolve into Narrativism. I…
In GNS Model Discussion
Participants: Manu, Ron Edwards, Paul Czege, Joe Murphy (Broin), hardcoremoose.


1/20/2002 Manu: On-screen time as a mechanic
Hey all, Has anyone already toyed with the idea of making the amount of "on screen" time a character gets a metagame characteristic, independent of the character's power level or…
In RPG Theory
Participants: Manu, Joe Murphy (Broin), Tim C Koppang, Ron Edwards.


1/19/2002 Le Joueur: More than Three 'Boxes'
Hi, over in the GNS forum, I mentioned trying to take Simulationism and 'break it out' into more 'boxes.' I am pressed for time so I am going to just…
In RPG Theory
Participants: Le Joueur, Ron Edwards, Logan, jburneko, contracycle, Marco, james_west, Mike Holmes, Gordon C. Landis.


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Subsequent Topics

1/23/2002 Bailywolf: Let the CAT out of the Bag
First off, I'm so so sorry for the title of this post... but someone had to do it. Secondly, please do it. I'm not too keen on another fantasy game,…
In Wicked Press
Participants: Bailywolf, Blake Hutchins, tbrierly.


1/23/2002 amiel: Narrativist Wargaming
None of you probably know who I am (can you say long time lurker, I knew you could). I have this idea and I wanted a bit of feedback to…
In Indie Game Design
Participants: amiel, Zak Arntson, hardcoremoose, Skippy, Bankuei, sdemory, Mike Holmes, Ron Edwards, Laurel, Ben Morgan, contracycle, Mithras.


1/23/2002 Zak Arntson: Operant Conditioning & RPG System
Okay, my wife has a degree in Psych, so I've got a layman's view of the field. I've often thought about how gambling psychology plays into video games: The most…
In RPG Theory
Participants: Zak Arntson, hardcoremoose, Bankuei, J B Bell, Le Joueur, Laurel, Blake Hutchins, Ron Edwards.


1/23/2002 Tim Denee: Some thoughts from a first game
[quote]More! More! What happened during play? How did it compare with some of the other folks' experiences with the game (check out the forum)? What do you think of the…
In Key 20 Publishing
Participants: Tim Denee, Mike Holmes.


1/23/2002 Manu: The Sorcerer's Pool
Hey all, Here are my first thoughts on combining Sorcerer and the Pool to get the ultimate in Narrativist design. My premise is to take Sorc as a base and…
In Adept Press
Participants: Manu, J B Bell, Ron Edwards, James V. West.


1/23/2002 Ron Edwards: The Beast Released I
Hi there, So last night was Questing Beast night! I'm setting up two threads about it, one here about play and content, and another in the Random Order Creations forum…
In Actual Play
Participants: Ron Edwards, James V. West.


1/23/2002 Ron Edwards: The Beast Released II
Hi James, Here are some of my mechanics-concerns about The Questing Beast. 1) As I mention in the Actual Play forum, the Pool ends up being quite stable. One player,…
In Random Order Creations
Participants: Ron Edwards, Mike Holmes, hardcoremoose, Blake Hutchins, James V. West, Paul Czege.


1/23/2002 RobMuadib: "Entomorphasis: Awakening To An Uneasy Dream"
Forge Guys While taking the dog out today I had the idea for a cool punk-indie Narratavist RPG. (Some of you will remember that I am working on my great…
In Indie Game Design
Participants: RobMuadib, Jared A. Sorensen.


1/23/2002 xiombarg: Indie News?
Damn, I go away for a little while and the site gets a major overhaul. Looks great, tho. Regardless, my point in starting this topic is I've become an editor…
In Indie Game Design
Participants: xiombarg, Adam.


1/23/2002 Uncle Dark: Narrativist Vampires
Inspired from a thread in Actual Play: So you want to make a Vampire game. Start with some design goals. You’ve said you want it Narratiavist, which I’ll define here…
In Indie Game Design
Participants: Uncle Dark, jburneko, Bailywolf, Mike Holmes, furashgf, Jared A. Sorensen, contracycle, Zak Arntson.


1/23/2002 Bailywolf: Beans
I have a system mechanic/paradigm I'd like to hit yall with: Beans Every character has a pool of Beans- these can be anything from a number written on a napkin…
In Indie Game Design
Participants: Bailywolf.


1/24/2002 Matt Snyder: Forge logo for shirts, etc.
Ok, folks check out the Forge logo I created for Cafe Press items, T-shirts etc. It's not meant to trump anything Ron & Clinton have going, just to contribute what…
In Site Discussion
Participants: Matt Snyder, J B Bell, Clinton R. Nixon, Mike Holmes, Gordon C. Landis, Adam.


1/24/2002 Bailywolf: First Read, First Impressions, First Questions
I'm all over the place right now. I'm going to riff for half an hour, then go to bed. Please forgive the mess this post will certainly turn into. I…
In Universalis
Participants: Bailywolf, Valamir, Mike Holmes, Bankuei, Andrew Martin.


1/24/2002 RobMuadib: Paradigm Shift - The X-Styles - The Truth Is Out There
Morning all, I went to bad last night after reading the Replacing Dramatism thread, and one post in particlar, by Mytholder resonated for me, indeed it spurred a paradigm shift,…
In RPG Theory
Participants: RobMuadib, Mike Holmes.


1/24/2002 Valamir: Crazy Question on mini sups
Any thought to publishing a compilation of mini-sups in a format to go along with Sorcerer, Sword, and Soul HC? Don't know what kind of hassle would be involved in…
In Adept Press
Participants: Valamir, Ron Edwards, jburneko, Mario, Jared A. Sorensen, Clinton R. Nixon, J B Bell.


1/24/2002 Matt Snyder: Great session
This morning I shared with Ron a message about how my most recent RPG session was a great success for me, and he asked I share the experience, so here…
In Actual Play
Participants: Matt Snyder, Mike Holmes, Ron Edwards, Marco, Valamir.


1/24/2002 lumpley: More Narrativist Vampires
Here's what I've been working on. === To make a vampire, answer in a single sentence each of these: What is it when you drink blood? What is your power…
In Indie Game Design
Participants: lumpley, Mike Holmes, Bailywolf, Ben Morgan, Uncle Dark.


1/24/2002 Eric: Champions Example of pacing?
Hey -- I'm looking for a paragraph I thought I read in S&S about how one of the reasons Ron's Champions campaigns went so well was that everyone had a…
In Adept Press
Participants: Eric, Ron Edwards.


1/24/2002 Mithras: The Kap - A premise too far?
Is my premise good enough? I've wanted to do an ancient Egypt game for years and failed on more than one occasion. The big problem is premise. Egypt is so…
In Indie Game Design
Participants: Mithras, Ron Edwards, Epoch, Ben Morgan, Bailywolf, Mike Holmes, contracycle, archangel_2, Bankuei, Laurel, Tim Gray, mahoux, Clinton R. Nixon, Marco.


1/25/2002 hardcoremoose: Kayfabe reviewed
Some of you guys may have seen this, but there are others who almost certainly haven't. The Forge's own Matt Gwinn (Eloran) has a game called Kayfabe - still early…
In Errant Knight Games
Participants: hardcoremoose, Matt Gwinn.


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