The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

9/20/2004 Tobias: [GroupDesign] - Clusters 2 and 3
Gentlemen (and ladies, if reading), Let's get into the earlier defined Clusters 2 and 3: 2. Maintaining a Balance, Making Hard Choices, FastHard/SlowSteady. As far as I can tell,…
In Indie Game Design
Participants: Tobias, contracycle, LordSmerf, Andrew Morris, Doug Ruff, TonyLB, Sydney Freedberg, Thor, GregS, Jediblack.


9/6/2004 Tobias: Universalis - effective anti-kitchensinking tenets?
Hi all, I know I can put 'no immediate turn-around on what came before' and 'no elements outside the genre' rules gimmicks in play, but I was wondering if people've…
In Universalis
Participants: Tobias, Ron Edwards, Tony Irwin, Valamir, Bob McNamee, Mike Holmes, CPXB, Savage_Joker, Christopher Weeks, xiombarg.


9/2/2004 Tobias: [YGAD] - finally, the 'finalized' core
And I say that with some sarcasm - but at least, I now no longer have the feeling there's a gaping big hole in the system. After the first testing,…
In Indie Game Design
Participants: Tobias, Ron Edwards, statisticaltomfoolery.


9/1/2004 Tobias: [Universalis] - Terrorists in the Caribbean
Ok, so yesterday it was take 2 for Uni for me. E, with one game under her belt, was back for more, and also present were M and NI. Interestingly,…
In Actual Play
Participants: Tobias.


8/29/2004 Tobias: [Universalis] - Finally, a first session...
Unexpectedly, I finally got to run my first game of Uni yesterday. It was my birthday, some people were over, and we had somewhere between one and two hours to…
In Actual Play
Participants: Tobias, ScottM, Valamir.


8/25/2004 Tobias: Done before? - Group life or death? What would it stimulate?
Ok, here's a little question about something that popped up in my head and that's threatening to eat time if I don't let it crystallize bit: What is a group…
In Indie Game Design
Participants: Tobias, salkaner, ErrathofKosh, Sydney Freedberg, Eero Tuovinen, Ravien, Doug Ruff.


8/25/2004 Tobias: [GroupDesign] - System and Setting brainstorm.
As mentioned in this thread, a group effort of design will take place in this thread. This thread is for a System and Setting brainstorm. YES, this can involve such…
In Indie Game Design
Participants: Tobias, LordSmerf, Andrew Morris, Thor, Jediblack, Sydney Freedberg, xenopulse, amiel, Andrew Martin, Bogie_71, Doug Ruff, contracycle, Ron Edwards.


8/19/2004 Tobias: [YGAD] - update and chapter order question.
Well, work on YGAD continues steadily. The vacation in Hungary was great, but not very good for gaming (which is fine, since I've recharged batteries, which is good). To make…
In Indie Game Design
Participants: Tobias.


8/19/2004 Tobias: Group design of a RPG - right here
Hello All, I'm wondering, has something like 'group design' of an RPG ever been tried on the Forge? On-line? Everyone free to contribute? 90% chance it'd become a real hodge-podge,…
In Indie Game Design
Participants: Tobias, contracycle, jdrakeh, Andrew Morris, Emily Care, Tyrant, LordSmerf, hix, TonyLB, Jediblack, Sydney Freedberg, Bogie_71.


7/27/2004 Tobias: [YGAD] - update for those following the action
Those who have been following the development of YGAD (Your Gods Are Dead) know that i've been striving for a 'buckle-down' phase to get all the rules into place, finally.…
In Indie Game Design
Participants: Tobias.


7/19/2004 Tobias: Is there a 'GNS-questionnaire'?
Or something similar to it? So that, after a few sessions, you can get all players (and GMs) evaluation of 'what game are we playing anyway'? (This would mean a…
In GNS Model Discussion
Participants: Tobias, ErrathofKosh, M. J. Young, Andrew Morris, Ron Edwards, beingfrank.


7/19/2004 Tobias: [YGAD]2nd session - Fear, Loathing, Leaving the Healing Pool
Ran the second session of YGAD yesterday. Had to cut it after four hours due to headache/sleepiness of one of the players. That's a second time this has happened. There…
In Actual Play
Participants: Tobias.


7/13/2004 Tobias: How to have 'Merits' and 'Flaws' without being stale?
Ok, So we all know about Merit/Flaw systems. And we've seen tons of them. Some that are so generic, boring, and overlong that we fall asleep - some with real…
In Indie Game Design
Participants: Tobias, Victor Gijsbers, Andrew Morris, TonyLB, ethan_greer, Ron Edwards, b_bankhead, failrate, madelf, Emily Care, Vaxalon, Jasper.


7/12/2004 Tobias: [Your Gods are Dead] First session - Murder at the Inn
Ran the first-ever session of YGAD with my fresh new playgroup yesterday. Quick overview of the dramatis personae: Ciska playing Dalena - 15yr old girl grown up on a 1870…
In Actual Play
Participants: Tobias, Jasper.


6/30/2004 Tobias: [Ideal Holiday] Playtest version
Here follows a playtest version of Ideal Holiday. Ideal Holiday is meant as party-game which might function as an ice-breaker for non RPG folk into the RPG world. Comments on…
In Indie Game Design
Participants: Tobias.


6/28/2004 Tobias: [Ideal Holiday] Rant/Greer Manifesto Inspired Design
Warning: rambling, since I'm writing this as the ideas are coming. Well, the discussions about the GM (argggl, acronym collision) got me thinking (as most discussion tend to do). As…
In Indie Game Design
Participants: Tobias, MarktheAnimator, Erick Wujcik, JackBauer, ethan_greer.


6/16/2004 Tobias: Find the right color for humanist game
All, You may or may not be aware of a game I'm designing, Your Gods are Dead. Related to that game are a bunch of questions I've been having in…
In RPG Theory
Participants: Tobias, Jasper, JamesSterrett, Eero Tuovinen, Paul Czege, simon_hibbs, Mike Holmes, contracycle.


6/14/2004 Tobias: Your Gods are Dead: Playtest version
Ladies and Gentlemen, I've completed chapter 4 of 'Your Gods Are Dead' (YGAD). With the completion of this chapter I feel there's enough of a skeleton for me to start…
In Indie Game Design
Participants: Tobias, Nicolas Crost, Gary Kennedy, Jasper, MarktheAnimator.


6/11/2004 Tobias: Your Gods are Dead: Your Character
As introduced here, I present chapter three of my design effort. Comments greatly appreciated. The text is a bit more rushed than last time, since I'm more interested in getting…
In Indie Game Design
Participants: Tobias.


6/10/2004 Tobias: Your Gods are Dead: Introduction
Hello All, A quick introduction first: Tobias op den Brouw, 28, from Deventer, the Netherlands, co-owner of a consultancy, engineer, single, interests include reading, ninjutsu, climbing, motorcycling, cooking, etc. And,…
In Indie Game Design
Participants: Tobias, xiombarg, Ben Lehman.


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Subsequent Topics

9/23/2004 Tobias: [GroupDesign] - Nailing Mechanics
Everyone, This Thread is a sister thread to 'GroupDesign - Core vs. Options', 'GroupDesign - Time Travel Party!'. As the threads on the clusters draw to a close, it's time…
In Indie Game Design
Participants: Tobias, Jediblack, Doug Ruff, Andrew Morris, Sydney Freedberg.


9/23/2004 Tobias: [GroupDesign] - Core vs. Optional (and Option1)
Everyone, In the past we've decided to go with a Core-and-Customisation method for our Game (which really needs a working title, btw. Suggestions?). In this thread, I would like us…
In Indie Game Design
Participants: Tobias, Andrew Morris, Doug Ruff, LordSmerf, Sydney Freedberg.


9/23/2004 Tobias: [GroupDesign] - Time Travel Party!
Everyone, In this thread, we'll handle 2 different subjects: 1. What to do with Time Travel? 2. Do we have a 'party' - or at least, how can this game…
In Indie Game Design
Participants: Tobias, Andrew Morris, Doug Ruff, Sydney Freedberg, LordSmerf, TonyLB, Jediblack.


10/26/2004 Tobias: [GroupDesign] Thread Index and progress
This thread cataloges the different posts in the GroupDesign effort - a design effort by several people from the forge, on the forge. Purpose of this thread is ease of…
In Indie Game Design
Participants: Tobias, Andrew Morris, Sydney Freedberg.


11/9/2004 Tobias: [GroupDesign] Schrodinger's war: Feel of Play
Ladies in Gentlemen, this thread is about why the GroupDesign game Schrodinger's War is cool. What does it feel like to play? For instance, why are all you contributing? What…
In Indie Game Design
Participants: Tobias, daMoose_Neo, Sydney Freedberg, Nathan P., Andrew Morris, hix, contracycle, Doug Ruff, TonyLB, Dumirik, BlueDanube.


11/9/2004 Tobias: [GroupDesign] Schrodinger's war: Nailing Axes
Ladies and Gentlemen, This is a thread in the GroupDesign series, focusing on nailing the 'Axes' (the scales in the balance in Schrodinger's war.) A lot has been said on…
In Indie Game Design
Participants: Tobias, Andrew Morris, Sydney Freedberg, Nathan P., Michael Brazier, Doug Ruff, TonyLB, Dumirik, mholmes52, contracycle, daMoose_Neo.


11/9/2004 Tobias: [GroupDesign] Schrodinger's war: Nailing HTT and GL
Ladies & Gentlemen, Don't you just love abbreviations? ;) HTT stands for the 'Human Time Tunnel' - a view of human history that's at the core of how SW sees…
In Indie Game Design
Participants: Tobias, Andrew Morris, Michael Brazier, Dumirik, Sydney Freedberg, contracycle, Doug Ruff, BlueDanube, daMoose_Neo.


11/26/2004 Tobias: Question; dropping social and mental stats - been done?
While perusing some old posts, I wondered about something. There are obviously a number of differences between RPGs and normal boardgames, but one difference is that normal board games generally…
In RPG Theory
Participants: Tobias, Ron Edwards, inthisstyle, DannyK, Blankshield, madelf, Tony Irwin, John Kim, Noon, mindwanders, Stuart Parker, Sean, jdagna, NN, James Holloway, M. J. Young, inky.


12/2/2004 Tobias: self-referential universalis
gimmicks challenging gimmicks, dropping the barriers between player coin-spending and things happening in-setting, rules affecting different players differently. Been done? Where? Results? Thanks
In Universalis
Participants: Tobias, Mike Holmes.


12/16/2004 Tobias: [Morituri te salutant] Gladiator - based on relationships
This is a little idea that's been bubbling in my head. Inspiration comes from talk about (C)CGs, Relationship maps, equal player power, etc., and the 'bag without redraw' concept once…
In Indie Game Design
Participants: Tobias, jasonm, daMoose_Neo, Walt Freitag, Kedamono.


1/6/2005 Tobias: Connection personality type - type of play.
I'm just looking for referrals here, but has anyone ever done some matching of the personality model that distinguishes three types of Quotient/personality (IQ, EC and CQ), with G, N,…
In GNS Model Discussion
Participants: Tobias, apparition13, Alan, M. J. Young, inky, Ron Edwards.


1/10/2005 Tobias: Actual Play: The Key to All Evil (YGAD game continues)
Some quick facts on this weekend's session: Between all the other things I'm busy with, I'm still translating the YGAD game (mechanics) to Uni Gimmicks, since I think there were…
In Universalis
Participants: Tobias, Mike Holmes.


2/17/2005 Tobias: [Groupdesign/Schrodinger's War] My rules
Ok, I mailed Sydney some rules and said I wanted to waited for something to happen first, and then I'd let him post the rules (since he's Foot, and all).…
In Indie Game Design
Participants: Tobias, Andrew Morris, Nathan P., Sydney Freedberg, Doug Ruff.


2/25/2005 Tobias: [schrodingers war] - playtest Prep
Sydney, Andrew and I are prepping a SW playtest. It's not completely done yet, but we're likely to arrive at the following Prep results (I will not be on for…
In Actual Play
Participants: Tobias.


3/11/2005 Tobias: [DitV] Augurann - a medieval setting (YGADesque)
All, YGAD has been written as DitV setting. Renamed Augurann to be a bit more distinct. Enjoy, comments welcome, I hope to play it once the hectic life I'm living…
In lumpley games
Participants: Tobias, lumpley, Valamir, daMoose_Neo.


3/22/2005 Tobias: [SW playtest] - first conflicts happening.
Ok, so after the previous actual play post, Sydney made a bold leader type guy, and Andrew made an obedient follower type. Sydney wanted to affect the Pillar of Obedience,…
In Actual Play
Participants: Tobias, Mike Holmes, Andrew Morris, Doug Ruff.


4/6/2005 Tobias: [Ditv] A couple of rules questions
Ok, so yesterday, I'm making sure I understand this whole DitV conflict resolution and chargen thing by making up a character up to, and including initiation. My 'guy' Zeb is…
In lumpley games
Participants: Tobias, jasonm, lumpley, Simon Kamber, Bankuei, nikola, Wolfen, Ul, Jinx, cdr, Lxndr.


5/31/2005 Tobias: [imp game] review up at rpg.net
Check http://www.rpg.net/reviews/archive/11/11281.phtml If you like.
In Connections
Participants: Tobias, Zachary The First, daMoose_Neo.


7/6/2005 Tobias: [DitV] King's Perch
The King's Perch, A DitV Town. King's Perch is so-named because it sits on the start of a mountain cliff. The view over the plains is stunning, a small river…
In lumpley games
Participants: Tobias, lumpley.


7/8/2005 Tobias: [DitV] King's Perch
In the lumpley forum you will find a writeup of King's Perch - my self-made town. Yesterday evening I played it with 3 players, only one of which I'd seen…
In Actual Play
Participants: Tobias, Remko, Victor Gijsbers, Rimke, coffeestain, Warren, demiurgeastaroth, Wolfen, lumpley.


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