The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&fromaround=12801

From Day One


Previous Topics

9/21/2004 Bob Goat: [The City] Rough Cut Game Idea
Hey, So I was sitting in traffic and thinking about Sin City and realized I wanted to make a game that captures that, Chow Yun-Fat movies & Film Noir and…
In Indie Game Design
Participants: Bob Goat, TonyLB, GregS, Nathan P., Ron Edwards.


9/20/2004 Ben Lehman: A Note on Terminology
Hey. So I'm reading the Burning Wheel book and I'm like "why do they call values 'exponents?' That doesn't... Oh, wait..." Luke. Thank you. You actually know the math. Thank…
In Burning Wheel
Participants: Ben Lehman, abzu, Valamir.


9/20/2004 ErrathofKosh: [Star Wars] The Day my Style Changed....
My reason for posting this session of play is that I am curious to see if anyone else has had a similar experience. So here goes... The Players Brian, Dave,…
In Actual Play
Participants: ErrathofKosh, bcook1971.


9/20/2004 MajorKiz: dice visibility
I want to run a playtest of DitV soon, but something occured to me just now that might make things problematic. My group plays scattered around our living room, with…
In lumpley games
Participants: MajorKiz, lumpley.


9/20/2004 Nazzi: [Fingers] Gamesystem review
Hi there. I just worte a RPG witch should achieve several goals. Fisrt of all is shared GMing, based ona series of random events creted by the players at the…
In Indie Game Design
Participants: Nazzi, timfire, Wilper.


9/20/2004 TonyLB: [Capes] Strategy Search
Okay, I'm trying something a bit new. Here is a new Strategy Page for Capes. This is a very small file. Just go ahead and download it. Here are the…
In Indie Game Design
Participants: TonyLB, Doug Ruff, LordSmerf.


9/20/2004 Dave Panchyk: GNS summation: please to shred
Hey all, I regularly contribute to a play-by-mail gaming magazine, and wanted to bring the basic ideas of GNS/The Big Picture to the players and designers who read it. I…
In GNS Model Discussion
Participants: Dave Panchyk, Jaik, Ron Edwards, lumpley, timfire, Eric J..


9/20/2004 Paka: Olde School Dee And Dee Sorcerer
[i]Would this work at the table or am I just sleep deprived?[/i] [b]Sorcerers[/b] are your favorite junior high characters. [b]Demons [/b]are magic items, henchmen, followers and cool pets. Note that…
In Adept Press
Participants: Paka, Yokiboy, Ron Edwards, Clinton R. Nixon, Tobias, pfischer.


9/20/2004 Tobias: [YGAD/Universalis] Actual play causes YGAD delay... :)
Yesterday we played a game of Universalis as an intermezzo between normal YGAD sessions. The reason: we were getting a new player (K), and we wanted to 'level' the playing…
In Actual Play
Participants: Tobias, Valamir.


9/20/2004 Tobias: [GroupDesign] - Clusters 2 and 3
Gentlemen (and ladies, if reading), Let's get into the earlier defined Clusters 2 and 3: 2. Maintaining a Balance, Making Hard Choices, FastHard/SlowSteady. As far as I can tell,…
In Indie Game Design
Participants: Tobias, contracycle, LordSmerf, Andrew Morris, Doug Ruff, TonyLB, Sydney Freedberg, Thor, GregS, Jediblack.


9/20/2004 DannyK: Commissars in the Vineyard
I was jogging today while listening to John LeCarre's latest novel on earphones, and it struck me that DitV could be used in the modern day, as long as you…
In lumpley games
Participants: DannyK, nikola, Ron Edwards, MajorKiz, lumpley.


9/20/2004 clehrich: Inquisitors in the Vineyard
As I mentioned somewhere else around here, I'm starting to collate some notes for a 16th-century Inquisitors supplement. But already I'm running into some trouble, and I wonder if you…
In lumpley games
Participants: clehrich, Ben Lehman, nikola, beingfrank, lumpley, MajorKiz, James Maliszewski, Valamir, Jonathan Walton, DannyK.


9/19/2004 jdagna: In search of a satisfying ending...
There's a general issue here as well as some actual play, so I'll start with the play example first. My regular group has been taking a break from Pax Draconis…
In Actual Play
Participants: jdagna, komradebob, Ron Edwards.


9/19/2004 ReverendCuster187: Could you help me find...
I vaguely remember a discussion about a game set in prison, where the characters where defined by metaphors of what flowed through their veins - drugs, disease, steel, those sort…
In Indie Game Design
Participants: ReverendCuster187, Shreyas Sampat, Walt Freitag.


9/19/2004 Paganini: Writing for People
I'm putting this in Publishing, because I think it has a lot of general application, even though it originated in an Adept Press thread. Earlier today, Ron, writing about his…
In Publishing
Participants: Paganini, Ben Lehman, Jonathan Walton, Valamir, ChefKyle, LordSmerf, Michael S. Miller, timfire, clehrich, DannyK, Ron Edwards, Matt Snyder, Blankshield, Paul Czege, Andy Kitkowski.


9/19/2004 abzu: Sorcerer in the Shell
Don't know if this has been done or thought of before... but Dro and I went to see Ghost in the Shell: Innocence last night. It was great. Much better…
In Adept Press
Participants: abzu, TickTock Man, Ben Lehman, Bankuei.


9/19/2004 Jonathan Walton: Death in Dogs?
This is mostly a Vincent question, but other people might have thoughts too. What is the point of character death in Dogs? What does it mean exactly and what purpose…
In lumpley games
Participants: Jonathan Walton, lumpley, Christopher Weeks, nikola, Doyce.


9/19/2004 Jonathan Walton: The Cat Comes Back
So, the initial toughts on my mod-in-progress, Lions on the Precipice, were shared and bounced around in this thread. Now that I've gotten more settled here in China, I'm ready…
In lumpley games
Participants: Jonathan Walton, lumpley, Ben Lehman, Albert the Absentminded, Emily Care.


9/19/2004 Doyce: [DitV] Stupidly detail-picky fallout question
Preface: got the book -- friggin' love the book. Color tone of following questions with that knowledge. --- K, in both the short- and long-term fallout lists, the first choice…
In lumpley games
Participants: Doyce, lumpley.


9/19/2004 Grand_Commander13: Average sales
Hey... This is my first post here everybody (*smile* *peace sign*). Anyway, like everybody here, I'm looking to hawk my indie RPG at GenCon (Indy 2k5), but it'd be great…
In Conventions
Participants: Grand_Commander13, abzu, Valamir, GB Steve, jerry, jdagna, Bob Goat, Matt Gwinn.


<< more previous topics

 

Subsequent Topics

9/21/2004 hanschristianandersen: [The Pool] A very satisfying first attempt.
(This is my "First attempt at The Pool post". There are many like it, but this one is mine.) A few months ago, I was back in California visiting with…
In Actual Play
Participants: hanschristianandersen, Paganini, Ron Edwards, Paka, Caynreth.


9/21/2004 Grand_Commander13: Lulu vs all challengers
Okie dokie fellas, I'll give you the scoop: I am (obviously) intending on putting out an RPG in a couple months. Current estimates put it at a page count of…
In Publishing
Participants: Grand_Commander13, Ron Edwards, Tav_Behemoth, Michael S. Miller, Matt Wilson, abzu, Matt Gwinn, Paul Czege, jerry, Chris Passeno, GregS, madelf.


9/21/2004 KorbanDream: Universe - (SMS A-RPG) - Continuity...
Hi all. Sorry I've been away. (I've been refining my life). This post is mainly aimed at M. J. Young who offered help on the Universe's Continuity dilemma but it's…
In RPG Theory
Participants: KorbanDream, M. J. Young.


9/21/2004 GregS: On-demand and small quantity printers
My best search says this has been a dead topic for a bit, so I hope no one minds me refreshing it. I'm looking for input and suggestions for an…
In Publishing
Participants: GregS, Ron Edwards.


9/21/2004 DigitalMage: [LowDie] Looking for feedback / casual playtesters
I have written an RPG system (no setting) called LowDie and have released it as a Rich Text File (RTF) under the Open Game Licence (OGL). As I am not…
In Indie Game Design
Participants: DigitalMage, Andrew Martin, Walt Freitag, statisticaltomfoolery, RobMuadib.


9/21/2004 TonyLB: [Capes] "Outrun the pain"
Greatest in-character line (by far, IMHO) of a very satisfying game of IRC Capes last night. Anyone who is convinced that giving players narrative authority will lead to them favoring…
In Actual Play
Participants: TonyLB, Ron Edwards, LordSmerf.


9/21/2004 Marco: Safewords in Gaming
In a thread from Actual Play Ron wrote: 1. No one hoses the bejesus out of a character like his own player. I was thinking about this.…
In RPG Theory
Participants: Marco, Ben Lehman, xiombarg, lumpley, Ron Edwards, Blankshield, John Kim, Noon, clehrich, Madeline, Jinx, Walt Freitag, Erling Rognli, M. J. Young, Jonathan Walton, List, Doug Ruff.


9/21/2004 timfire: [Mountain Witch] The Witch + Anti-Trust?
[[i]**You can find the playtest version of MW [url=http://www.timfire.com/MountainWitch.html]here.[/url]**[/i]] Lately I've been doing a little thinking about how I might be able to give the Witch in MW a little…
In Indie Game Design
Participants: timfire, LordSmerf, Paul Czege, ErrathofKosh.


9/21/2004 Matt Snyder: 9W Setting favorites?
I spent a great deal of energy filling out the backhistory and setting material of Nine Worlds. I'm proud of those sections in the book, and I think there are…
In Chimera Creative
Participants: Matt Snyder, jporrett, Pilgrim, Ron Edwards.


9/21/2004 inthisstyle: [Fading Suns d10] Smell the Dysfunction
The game was a White Wolf rules (d10 dice pools) Fading Suns game. I had been asked to sit in by the running GM, mostly because he knew his group…
In Actual Play
Participants: inthisstyle, Ron Edwards, DannyK, greedo1379, Madeline, Marco, Roger, contracycle.


9/21/2004 Ben Lehman: On Dogs and Doglikes
Hi everyone. So there have been a great plethora of threads recently, regarding playing other types of people in the positions of the Dogs. Some of these are groups which…
In lumpley games
Participants: Ben Lehman, DannyK, clehrich, nikola.


9/22/2004 Grand_Commander13: POD Illustrations
Okie dokie. People should know my story by now, but I'm going to repeat myself anyway! I'm going to be (obviously) publishing an RPG soon. I will probably be going…
In Publishing
Participants: Grand_Commander13, madelf, Ravien, Ron Edwards, Blankshield.


9/22/2004 Lisa Padol: MLWM First Session: Are We Doing This Right?
Apologies if this ought to be on the MLWM forum -- I didn't want to cross post, and it seemed closest to Actual Play. My Life With Master Attempt, First…
In Actual Play
Participants: Lisa Padol, TonyLB, Michael S. Miller, timfire, Doyce, Sydney Freedberg, Erik Hanson, Paul Czege, Ron Edwards.


9/22/2004 SirBidalot: Sell your RPG on SirBidalot.com!
Have you created your own RPG? Why not sell it on SirBidalot? SirBidalot is a website dedicated to gaming where people auction, sell, and trade their wares. Come check it…
In Connections
Participants: SirBidalot.


9/22/2004 Ravien: Worldwide Shipping
Hey, This is something that has been on my mind for a while now. As of this moment, I'm planning on printing with lulu, but I have no idea about…
In Publishing
Participants: Ravien, Bob Goat.


9/22/2004 pfischer: #52 arrived safely in Scotland
My copy of DitV arrived safely through my letterbox yesterday, and I have been reading it since, family life and sleep permitting. It looks and reads gorgeous, and I can't…
In lumpley games
Participants: pfischer, nikola, DannyK, lumpley, Ron Edwards, Christopher Weeks.


9/22/2004 Jere: [Age of Paranoia] Moving to 1974
For my Age of Paranoia game (see here and here and here) we’ve recently jumped ahead in time 3 years from May 1971 to…
In Actual Play
Participants: Jere.


9/22/2004 lumpley: [kpfs] I was Rude to my Customers (graphic)
The conversation about safewords reminded me of this story. Here's some safeword-relevant context: I've run like a million demos of kill puppies for satan. What I do when I run…
In Actual Play
Participants: lumpley, inthisstyle, ErrathofKosh, clehrich, Rob MacDougall, beingfrank, Ron Edwards, abzu, Noon.


9/22/2004 Sean: [MLwM] Starting Scores and Killing the Master: Data?
I'm curious about whether there's any correlation between starting choices for Weariness and Self-Loathing and winding up being the one who kills the Master (or gets the first attempt at…
In Half Meme Press
Participants: Sean, Mike Holmes, Ron Edwards, Victor Gijsbers, kwill, Smithy.


9/23/2004 Tobias: [GroupDesign] - Nailing Mechanics
Everyone, This Thread is a sister thread to 'GroupDesign - Core vs. Options', 'GroupDesign - Time Travel Party!'. As the threads on the clusters draw to a close, it's time…
In Indie Game Design
Participants: Tobias, Jediblack, Doug Ruff, Andrew Morris, Sydney Freedberg.


more subsequent topics >>