Previous Topics 10/8/2004 LordSmerf: Technique and Ephemera Inventory So over the past couple of days i have been going back over a bunch of old threads trying to find some sort of comprehensive (heck, i would settle for… In RPG Theory Participants: LordSmerf, lumpley, Ron Edwards.
10/8/2004 stingray20166: Sorcerer miniatures http://theminiaturespage.com/news/869938/
These could be useful for a game -- wait until sites like www.pjcc.com put the singles up for $.25 US a piece, though. In Adept Press Participants: stingray20166, Ron Edwards, sirogit.
10/8/2004 TonyLB: [Capes] Pacing without Victory Points I have yet to play a game where keeping track of Victory Points has made anyone a happier gamer. Sad, but true.
As Sydney points out here, the Tension Threshold… In Indie Game Design Participants: TonyLB, LordSmerf, efindel.
10/8/2004 M. J. Young: Demo games--new rules or old? Seth--
This seems the quickest way to get hold of you, as my private message boxes are kind of full and my address book is a disorganized disaster.
I'm going… In Dark Omen Games Participants: M. J. Young, GreatWolf.
10/8/2004 M. J. Young: Ubercon IV Things have been going so crazy around here I've not had a chance to mention that I'm slated to be at Ubercon IV next weekend, October 15-17. I've still got… In Conventions Participants: M. J. Young, inthisstyle, abzu, Tav_Behemoth, Dregg, Michael S. Miller.
10/7/2004 ffilz: Marathon Play Over in this thread LordSmurf asked about others experiences with marathon play.
My most vidid marathon play example was back in college in a Cold Iron (home brew system… In Actual Play Participants: ffilz, C. Edwards, TonyLB, b_bankhead, Rob Carriere, nellist, Marco, jdagna, ErrathofKosh, bcook1971, beingfrank.
10/7/2004 Blankshield: Death's Door: Summary and mechanics question I've been working on a game design for a little while now, and it's reached the point where it's not just 'practice' but is something I intend to publish, probably… In Indie Game Design Participants: Blankshield, TonyLB, Nathan P..
10/7/2004 dyjoots: Script Templates [URL=http://rpg.net/showpost.php?p=2995453&postcount=54]Here[/URL] it was suggested that one way of making running combats easier on the GM of Burning Wheel would be to create combat templates for different types of NPCs. basically,… In Burning Wheel Participants: dyjoots, taepoong, abzu.
10/7/2004 Thelenius: [Universalis] Introductory game I recently hosted a introductory game of Universalis in order to get people in our University role playing club to know the game and find players who would be interested… In Actual Play Participants: Thelenius, Valamir, Mike Holmes.
10/7/2004 Jasper: Watching your readers Spawned from the thread on web-based presentation of game texts.
In web-page design (and elsewhere) there's always the desire to watch someone while they're using a page to see how… In Publishing Participants: Jasper, Matt, jdagna, abzu, Ed Cha.
10/7/2004 Inner Circle Inc: Alpha Tester Positions Open Now After four months of work, Strife: Pride's Fall is ready to undergo the first of many play tests, and play tests require players. We have a limited number of spots… In Connections Participants: Inner Circle Inc, 16CBH, Ron Edwards.
10/7/2004 Jonathan Walton: Charter Chris said that we should discuss this at some point, so I'm making it a sticky.
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1. Push is about real people roleplaying.
This is the core of what… In Push Editorial Board Participants: Jonathan Walton.
10/7/2004 ejh: Stealing Your Rules! What do you think? I understand that you cannot copyright game rules as such, only the particular written expressions thereof.
But I'm thinking about courtesy and respect, not the law.
I have a bee… In Publishing Participants: ejh, Ron Edwards, Peter Nordstrand, Vaxalon, madelf, greyorm, Doyce, Clinton R. Nixon, Tav_Behemoth, woodelf.
10/7/2004 Matt Wilson: Books for sale I have books, and you can buy 'em here. In Dog Eared Designs Participants: Matt Wilson, dyjoots, pfischer, joshua neff, lumpley, Technocrat13, LordSmerf, Drew Stevens, Shreyas Sampat, ScottM, skatay.
10/6/2004 scidhuv: RPG World Online Hey all, just thought I would quickly mention an RPG game I have played a lot recently - its free to play, its made in Visual Basic. Graphics are 2d,… In Actual Play Participants: scidhuv, Vaxalon, Ron Edwards.
10/6/2004 dunlaing: Pacing [quote="Michael S. Miller"]IIRC, Spider's battle against the Smiler could be seen as one long, slow Story Arc--or perhaps several. Perhaps you could place a limit like "only one card may… In Incarnadine Press Participants: dunlaing, Mike Holmes, Michael S. Miller.
10/6/2004 Leningrad: Dogs Demo I'm going to be running a demonstration game of Dogs in the Vineyards at Con-Fusion at the University of Victoria in the next few weeks. Does anyone have any suggestions… In lumpley games Participants: Leningrad, lumpley, Ben Lehman.
10/6/2004 Tony Irwin: Featured Effect Hey, I like the "Featured Effect" discussion at the bottom of the new Actual Play reports on the web-site. Looks like a really good way of teaching people about the… In Universalis Participants: Tony Irwin, Valamir, Mike Holmes.
10/6/2004 jeffd: Shooting Stars 10/2/04: successful play! I've posted about this game before, mainly about the dysfunction I've encountered in it. Namely here and then again here
Briefly: Shooting Stars is an RPG premised around a sci-fi… In Actual Play Participants: jeffd.
10/6/2004 Ron Edwards: Hacking Hi there,
Walt Freitag and I were kicking around some ideas through private messages, and then it seemed to evolve into something of general interest.
Walt wrote (the first internal… In RPG Theory Participants: Ron Edwards, ErrathofKosh, Shreyas Sampat, Roger, Noon, nellist, Walt Freitag, Alan, M. J. Young, Doug Ruff, TonyLB, GaryTP, Jonathan Walton.
<< more previous topics | | Subsequent Topics 10/8/2004 Dauntless: Game Design methodology I'm curious what approaches people here take on the systematic processes they use to design their game. How do you go about actually figuring out how to create your game?… In RPG Theory Participants: Dauntless, timfire, Tony Irwin, LordSmerf, M. J. Young, bcook1971, Shreyas Sampat, TonyLB, zephyr_cirrus.
10/8/2004 Dev: [PUNK] try some PUNK via IRC? I posted to indie-netgaming about a oneshot (playtest? drivethru?) of gobi's excellent game, PUNK; I thought I'd mention it here too, since may folks took a shine to the game.… In Connections Participants: Dev, b_bankhead, Shreyas Sampat, gobi, Lathan, Ron Edwards.
10/8/2004 Marco: My character wouldn't do that! Once upon a time we all made fantasy characters. I made a paladin. This guy had (it was Fantasy Hero) a powerful forcefield (so he could be all cool in… In Actual Play Participants: Marco, TonyLB, jdagna, Eero Tuovinen, Lee Short, ffilz, Christopher Kubasik, Ron Edwards, greyorm.
10/8/2004 LordSmerf: [Capes] Rough Justice #4 - Unmasked! For those who have been following our adventure in Rough Justice, the most recent (and final) session can be found here (In Character) and here (Out of Character).
One interesting… In Actual Play Participants: LordSmerf.
10/8/2004 TonyLB: [Capes] Bluffing As Events have made players reactions to various outcomes more transparent, I've realized something: There are Events that everybody accepts will not occur a certain way, even if the rules… In Indie Game Design Participants: TonyLB, daMoose_Neo, LordSmerf, Doug Ruff.
10/9/2004 Silmenume: Many thanks! Hey Everyone,
I just wanted to leave a open note saying how much I enjoyed posting my experiences in Actual Play.
My reservations about posting were (notice please - past… In Site Discussion Participants: Silmenume, Ron Edwards.
10/9/2004 bluegargantua: [DitV] One-on-One Session Hi,
So I had a Friday night free and decided to play me some Dogs. Only my friend Lucas was free. So we just did a one-on-one session.
So here's… In Actual Play Participants: bluegargantua, Rob MacDougall.
10/9/2004 teucer: Automatic Login ...isn't working for me.
I check the little box, but whenever I load the page, I am not logged in. In Site Discussion Participants: teucer, Rob MacDougall.
10/9/2004 balrog21: White Silver Publishing website goes Live Hi Everyone,
Just wanted to let you all know that our website went live yesterday. We are still tweaking it so to speak so some of the links and backgrounds… In Connections Participants: balrog21, daMoose_Neo, Jack Aidley.
10/10/2004 bastion-b: Another first time sorcerer prep-thread... Hi all! The purpose of this thread is basically to get some pointers from all you experienced sorcerer buffs and maybe get some help in finding solutions to my woes… In Adept Press Participants: bastion-b, sirogit, Ron Edwards.
10/10/2004 Technocrat13: [DitV] First session tomorrow morning Hiya all. I've just gotten finished working out the basics of my first town for Dogs, and I'd love it if I could get any feedback before our first session… In Actual Play Participants: Technocrat13, lumpley, Meguey, humis.
10/10/2004 Jeph: [Exemplar] thinking of doing a total redesign. First off, if you haven't looked at the original, you might want to check it out. Otherwise, a good portion of this post will be gibberish. The link is in… In Indie Game Design Participants: Jeph, Andy Kitkowski.
10/10/2004 Paka: The Evils of Civilization The City is all cities, a primordial urban mess whose alleys lead everywhere and everywhen. Sorcerers are the desperate, the rugged or the just plain mad who live outside in… In Adept Press Participants: Paka, Ron Edwards, sirogit, Mike Holmes.
10/10/2004 Halzebier: Compensating players for railroading Both of my gaming groups currently run canned adventures (using the D&D Eberron series and the German DSA series of modules, respectively).
This usually involves a lot of GM fiat.… In RPG Theory Participants: Halzebier, efindel, Marco, Shreyas Sampat, ffilz, Noon, ragnar, madelf, TonyLB.
10/10/2004 Technocrat13: Mysteries. How do you run them? Is there another way? Ok, so there was a thread recently that got my brain working on the idea of Mystery games. I started shuffling through random thoughts about the nature of the mystery… In RPG Theory Participants: Technocrat13, Zaidaco, teucer, Shreyas Sampat, Rob MacDougall, jdagna, M. J. Young, inky, Bankuei, clehrich, Green, komradebob, Lollo, Tim Alexander.
10/10/2004 Nazzi: [Fingers] random scenes and GM swapping Y or N? I’ve got a question. Do you think that the idea of swapping GMs with random scenes is playable? In my game “Fingers”, players write a scene idea and put it… In Indie Game Design Participants: Nazzi.
10/11/2004 Ben Lehman: Link Trading? Hi.
Calder and I have a shiny new website at http://www.tao-games.com/
Well, right now, it isn't much to look at, but by GenCon SoCal, it should be very pretty, with… In Connections Participants: Ben Lehman, Lxndr, Matt, Bob Goat.
10/11/2004 Mark D. Eddy: Well, I've got my copy now... And, behold, it is very good.
I even wrote a Haiku to celebrate:
Dogs in the Vineyard:
Wild West Saints fall into sin,
Holy lawmen come.
I may be alone… In lumpley games Participants: Mark D. Eddy, johnmarron, lumpley, DannyK.
9/25/2004 greyorm: [Code of Unaris] More about chat as medium [quote="GaryTP"]From what I've found, most diehard tabletoppers tend to think of chat as a loose form of roleplay that they'll only touch if all other game choices are unavailable. Mostly,… In Actual Play Participants: greyorm, GaryTP.
10/11/2004 Christopher Kubasik: [The Mountain Witch] A Question Hi,
First, Tim. Wow. I just read the rules today. Fucking Amazing. Congratulations. What's happening with people poking and proding RPGs today is exciting as all hell -- and Mountain… In Indie Game Design Participants: Christopher Kubasik, Ron Edwards, timfire, jrs.
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