The Forge Reference Project: Browse Threads

 

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From Day One


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10/15/2004 Emily Care: [Draft] "GMless" play article
Here's an outline/proposal. Input appreciated. I. intro to concept of alt gm-task distribution A. snappy examples of functional alt-gm play (Universalis, Soap), (contrast with trad. task dist.) B. examples of…
In Push Editorial Board
Participants: Emily Care, Ben Lehman, Eero Tuovinen, clehrich, Jonathan Walton, Liz Henry, LordSmerf.


10/15/2004 Paul Czege: someone with an ISBN needs to do this
Google is apparently testing a new search product that works like Amazon.com's "Search Inside the Book." From what I can tell, publishers send books to Google for scanning and…
In Publishing
Participants: Paul Czege, Bob Goat.


10/5/2004 Valamir: Marcus' game (latecomers to Flagging thread)
[quote]Perhaps that is been my main problem running the game- I am divided between two principles, being "don't exercise any control, the players will drive the game and interesting situations…
In Adept Press
Participants: Valamir, marcus, Scripty, Ron Edwards.


10/15/2004 Negilent: Pine Hill, Prepping the first game.
Having ploughed trough the Pdf and eagerly awating the book I am gong to run a game this saturday. Appriciate any feedback on the following town: Pine Hill Image: The…
In lumpley games
Participants: Negilent.


10/15/2004 clehrich: [Draft] RPG of Cruelty
Here's a draft of something I knocked together a while back in response to people's yammering at Jonathan about Brecht and gaming on his RPG.net forum. I'm a little hesitant…
In Push Editorial Board
Participants: clehrich, neelk, Jonathan Walton, Ben Lehman, Rich Forest, Eero Tuovinen, Shreyas Sampat.


10/15/2004 clehrich: Citation-Handling
[b][u]Citing Sources Style-Sheet[/b][/u] There are several reasons to give citation information. First and foremost, citations and bibliographies help your readers to follow up on what you have said. If someone’s…
In Push Editorial Board
Participants: clehrich, Ben Lehman, Rich Forest, John Kim, Jonathan Walton, Eero Tuovinen.


10/15/2004 Andy Kitkowski: [A Thought] On Paying Playtesters to Playtest your game
This is a topic/idea that I often see floating around here and RPGNet. You're almost finished (or in the middle of) designing your game. You troll around for feedback, but…
In Publishing
Participants: Andy Kitkowski, jdagna, Dev, Solly Brown, daMoose_Neo, Ron Edwards, Wilper, grimnr.


10/15/2004 Brother Adso: White Noise: The Galaxy of Man
[i] "Do you have any idea how many 900 billion is? That many people, and all their aspirations, history, politics, and religion amount to is white noise. They cancel each…
In Indie Game Design
Participants: Brother Adso, Dev, Vaxalon, Technocrat13, Paul Czege, Matt Wilson, Mark Woodhouse, Sydney Freedberg, anonymouse, John Harper, Grex, TonyLB.


10/15/2004 Paka: [DiTV] Job Gully
[b]Town[/b]: Job Gully [b]Pride[/b]: Elders in the community have courted those who are on their way to the northwest for the latest gold rush and it is destroying the town…
In lumpley games
Participants: Paka, DannyK.


10/15/2004 ScottM: [DiTV] Fresno
This is the crunchy end of the Beginning in Fresno thread. First up, the characters: Benson Smith, Complicated History Acuity 4, Body 4, Heart 3, Will 4 Smooth…
In lumpley games
Participants: ScottM, lumpley.


10/15/2004 ScottM: [DiTV] Beginning in Fresno
Dogs seems to be a game that blurs the line a bit between actual play and prep. Here's the chargen session from last Friday, up through the end of initiatory…
In Actual Play
Participants: ScottM, lumpley.


10/15/2004 Jonathan Walton: Pre-Planning: What's Issue #1 Looking Like?
[quote="Emily Care"]November? What have we got on tap for it?[/quote] So far: - Eero's article on Finnish Roleplaying's Cultural Liberation - Neel's game [i]Lexicon[/i] - an article about & excepts…
In Push Editorial Board
Participants: Jonathan Walton, Eero Tuovinen, clehrich, GaryTP, Ben Lehman, Emily Care, Rich Forest, LordSmerf, Piers Brown.


10/14/2004 andy: I know what you did in high school.... (long post)
Sorcerer is a great game, even if Ron does disavow any interest in making us gamers happy. I am in the nascent stages of putting together a Sorcerer campaign, set…
In Adept Press
Participants: andy, Ron Edwards, Rob MacDougall.


10/14/2004 Mortaneus: Hacking and Fortune-at-the-end (split)
It just struck me that Fortune-at-the-End tends to almost universally require some basic hacking to create a cohesive IIEE.
In RPG Theory
Participants: Mortaneus, Shreyas Sampat, Ron Edwards, ffilz, Blankshield, John Kim, M. J. Young.


10/14/2004 Jediblack: Traits list
Hi guys and gals, does anyone know where I can get a very very large traits list? Abilities, attributes, powers, geek stuff... I know that there's one out there! But…
In Indie Game Design
Participants: Jediblack, salkaner.


10/14/2004 GaryTP: Disallowing Hacks
I took the following post from the one on "hacking" to give this thread some context. Noon said: I mentioned hacking some creature to be dead, but not as an…
In RPG Theory
Participants: GaryTP, Ron Edwards, Noon, Jonathan Walton, Bankuei, clehrich, Roger.


10/14/2004 The_Confessor: [OctaNe] Art House Ideas...
So, after finally getting my grubby little paws on a copy of OctaNe, I've decided to run an Art House style game. Now, before I even got into the details…
In Actual Play
Participants: The_Confessor, xiombarg.


10/14/2004 Negilent: Who do you listen to? Music in he Vineyard
Great game. Inspired by Johnmarrow's reply here. I had one thought, What music do you listen to both during game prep (as in town generation) and is it different from…
In lumpley games
Participants: Negilent, jrs, pfischer, ivan23, Jonathan Walton, jasonm, lumpley, Blankshield, lelak.


10/14/2004 Jonathan Walton: Let's Talk About Deadlines
[quote="Back when we were talking about the Player's Guide, Chris Lehrich"]If I were editing this, I would lay down the law about the following: 1. Three deadlines, all absolute without…
In Push Editorial Board
Participants: Jonathan Walton, Emily Care.


10/14/2004 woodelf: d20/not d20 (split)
[quote="JSDiamond"]A better question would be "Wherein has it worked better?" But that sounds too much like flamebait so... The first example that comes to my mind is Deadlands. IMO it…
In Publishing
Participants: woodelf, Ron Edwards, efindel, Vaxalon.


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Subsequent Topics

10/15/2004 andy: Alternate combat system
The one part of Sorcerer I have a hard time embracing is its combat system. Frankly, while the game's core mechanic is simple and elegant, the combat section seems to…
In Adept Press
Participants: andy, Sean, sirogit, bcook1971, The_Tim, Ron Edwards, Mike Holmes.


10/16/2004 Sydney Freedberg: [GroupDesign] - Advanced Archivism
[i]Preamble: This thread is a sister thread to [url=http://www.indie-rpgs.com/viewtopic.php?p=139744#139744]GroupDesign: Mix Your Own Metaplot[/url], dedicated to refining the concept of Archivists as laid out in the earlier Groupdesign threads [url=http://www.indie-rpgs.com/viewtopic.php?t=12432]Setting &…
In Indie Game Design
Participants: Sydney Freedberg, Doug Ruff, Andrew Morris, TonyLB, contracycle, Tobias, Dumirik, mholmes52, Michael Brazier, daMoose_Neo, Spooky Fanboy.


10/16/2004 Sydney Freedberg: [GroupDesign] - Mix Your Own Metaplot
[i]Preamble: This thread is a sister thread to [url=http://www.indie-rpgs.com/viewtopic.php?p=139741#139741]GroupDesign: Advanced Archivism[/url], dedicated to figuring out how to play an entire campaign in the setting and situation thrashed out in the…
In Indie Game Design
Participants: Sydney Freedberg, Andrew Morris, contracycle, Tobias, TonyLB, daMoose_Neo, Doug Ruff, Michael Brazier, Dumirik.


10/16/2004 Silmenume: Musings on mechanics and The Dream
I wasn't quite sure where this fit in the whole mechanics threads scheme of things, so rather than botch someone else's efforts - I put this here. If Drama as…
In GNS Model Discussion
Participants: Silmenume, Paganini, clehrich, C. Edwards, Ron Edwards, Walt Freitag.


10/16/2004 Jonathan Walton: [Notes] Arthouse Wuxia
So, Shreyas and I chatted a bit today about what we want to cover in our Arthouse Wuxia article, enough that I think I can lay down a basic outline…
In Push Editorial Board
Participants: Jonathan Walton, neelk, Ben Lehman, clehrich, Rich Forest, Shreyas Sampat.


10/16/2004 oversoul01: [Dice Chucker]- Version 2 is posted for download
Well the 2nd incarnation of Dice Chucker is finished. I made some big changes over the entire thing. First I did some small changes in the basic system. I felt…
In Indie Game Design
Participants: oversoul01.


10/16/2004 clehrich: On Charitable Reading
Lately on the Forge, I have noticed a lot of what might be called “uncharitable reading.” I’m not going to point fingers or give references here; there’s no point in…
In Site Discussion
Participants: clehrich, Clinton R. Nixon, Ethesis, casquilho, Michael Johnson.


10/16/2004 MajorKiz: RPGnet Playtest review
If anyone's interested, the playtest review I wrote for our DitV game is up on RPG.net.
In lumpley games
Participants: MajorKiz, lumpley.


10/16/2004 Minx: [Shadowrun-Conversion]How much is a keyword worth, anyway?
Hy, after pondering on some questions for a while, I´ve finally kicked laziness ass and decided to start a post on the thing I´m currently working on. I´ll first describe…
In HeroQuest
Participants: Minx, CCW, soru, Mike Holmes.


10/17/2004 sirogit: (One-sheet)Psychic Residue
Setting: A curious mix of an outside view of America with a certain vacant, hokey pleasantness, and an inside view of supernatural intrigue with a flavor of traditional horror stories,…
In Adept Press
Participants: sirogit, Mike Holmes, Ron Edwards.


10/17/2004 ffilz: More Bad Play Experiences
I've been trying to think about some of the play experiences that have led to my mostly refusing to be a normal player instead of GMing. I'm not sure what…
In Actual Play
Participants: ffilz, Precious Villain, NN, TonyLB, Ron Edwards, Ben Morgan, Noon.


10/17/2004 TonyLB: [Capes] Recycling Events
Back in Social Resolution Mechanics we gave the idea of session-long Complications (Issues) a really thorough working over, and reluctantly concluded that we couldn't see a straightforward way to…
In Indie Game Design
Participants: TonyLB, Doug Ruff, LordSmerf.


10/17/2004 Doyce: [DitV] A new Dog hits the trail
Every other Saturday, my wife attends a game that I'm not involved in, leaving me and my kid to bang around the house for about six or seven hours. Lately,…
In lumpley games
Participants: Doyce, clehrich, stingray20166, DannyK, lumpley.


10/17/2004 Cmonkey: How do you feel about formulas in games?
Something like so: (1x + 2y + 3z)/5 Although I've presented it in an algebra-like fashion here, the letters would be real numbers in practice, possibly an attribute level or…
In Indie Game Design
Participants: Cmonkey, sirogit, Halzebier, Mark Johnson, kwill, Ron Edwards, daMoose_Neo, Brother Adso, ragnar.


10/17/2004 Green: OTW: What can be done?
In this thread posters were asked to contribute their own stories of how their encounters with the One True Way mentality have affected their gaming experience. While I hope that…
In RPG Theory
Participants: Green, John Kim.


10/17/2004 Szubii: Hi...
Hi I come from Poland and I'm fan of rpg, fanatsy and I know that this site has a modes rpg for phpbb forum....? Can you help me from where…
In Site Discussion
Participants: Szubii, Ron Edwards.


10/17/2004 Jonathan Walton: [Notes] Ithaca: an introduction of sorts
So, I'm doing some pre-planning for the introduction, where I pick out all the relevant quotes from the sources that I want to use, and then throw them all together…
In Push Editorial Board
Participants: Jonathan Walton, Eero Tuovinen.


10/17/2004 LordSmerf: [Primetime Adventure] Dharma Thieves - Hastalakala
So last night in IRC Ben Lehman asks: "What is the topic of conversation tonight?" Jonathan Walton responds with "None so far." so Ben asks "What do you want to…
In Actual Play
Participants: LordSmerf, Ben Lehman, Matt Wilson, Jonathan Walton, C. Edwards, Shreyas Sampat, John Harper, Vaxalon.


10/17/2004 Roger: The Basis for Criticism
(split from Musings on mechanics and The Dream) Again and again, people object that what I'm describing can't be what they do because the essay text doesn't feel like…
In GNS Model Discussion
Participants: Roger, clehrich, John Kim, contracycle, Ron Edwards, Marco, jdagna.


10/17/2004 ricmadeira: Urban Squalor - Thanks Mike M!
Hi there! Just wanted to thank Michael S. Miller for his Urban Squalor scenario, and ask for his forgiveness for shamelessly taking all his stuff (although that doesn't really mean…
In Adept Press
Participants: ricmadeira, Ron Edwards, Michael S. Miller.


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