The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

5/17/2004 RobMuadib: [M:COTEC]- Building The Design Architecture
Hi all Work is still progressing on Megamyrian: Chronicles of the Eternal Cycle TM (M:COTEC for short). (snails pace is the rate it occurs, sigh:() However, one part that has…
In Indie Game Design
Participants: RobMuadib, lumpley, Andrew Norris.


5/16/2004 RobMuadib: [M:COTEC]- Attribute silliness
Hi All Yes, I am still working on my game. Work gets done by leaps and bounds, snail like leaps and bounds, endangered snail-like leaps and bounds. more on work…
In Indie Game Design
Participants: RobMuadib, Mike Holmes.


11/14/2003 RobMuadib: RPG-Designer's WorkShop - Looking for a Few Good Designers.
Hi All This post is in part inspired by this post in site discussion. I am trying to start a small writer's workshop type group for people actively designing a…
In Connections
Participants: RobMuadib, apeiron.


10/29/2003 RobMuadib: M:COTEC - State Of The Game & More Trait Design
Greetings starfighters For our new viewers, I'd thought I'd provide a state of the game address defining the basic outline of the game as it stands, which will hopefully provide…
In Indie Game Design
Participants: RobMuadib, Mike Holmes.


10/10/2003 RobMuadib: M:COTEC - Trait Design Insanity & a name change
Hi all First off, I have changed the title of the game from The Million Worlds to Megamyrian: Chronicles of the Eternal Cycle for obvious reasons to fans of Michael…
In Indie Game Design
Participants: RobMuadib, Mike Holmes.


10/10/2003 RobMuadib: M:COTEC - Delete this double post
Oops, accidental double post
In Indie Game Design
Participants: RobMuadib.


8/12/2003 RobMuadib: TMW:COTEC - More Trait/Ability Design Stuff
Hey All So I have blown the dust of my Trait Design System notes and am working on the system again. As of this moment, I have the following Ability…
In Indie Game Design
Participants: RobMuadib, cruciel, Mike Holmes.


6/27/2003 RobMuadib: TMW:COTEC - Trait/Ability Design System (longish)
Hi all Yes, I am still around, and still whittling away on The Million Worlds. Being that the game is based on the use of a design architecture by all…
In Indie Game Design
Participants: RobMuadib, cruciel, Mike Holmes, Dr. Velocity.


5/6/2003 RobMuadib: TMW:COTEC - Reality Expectations, & Descriptive Concepts
Hey All So, I am working on the design Architecture elements of the game, as well as the "mythos" elements present in the universe. I have talked about this idea…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Ron Edwards, Garbanzo.


4/17/2003 RobMuadib: TMW:COTEC - Apotheogma and the Design Architecture
Hi all I am currently doing some parallel development on the design architecture to better inform my work on the metaplay chapter, and am working on subordinating my Design Architecture…
In Indie Game Design
Participants: RobMuadib, Christoffer Lernö, deadpanbob, Adam Dray.


3/5/2003 RobMuadib: TMW:COTEC - "GC: Metaplay" excerpt
Hi all I am still flailing about working on the chapter formerly known as game concepts: shared play, which i have at the moment changed to metaplay. Anyway, i have…
In Indie Game Design
Participants: RobMuadib, Ron Edwards, Le Joueur, Mike Holmes.


2/19/2003 RobMuadib: TMW:COTEC - Game Concepts: Shared Play Chapter PDF
Hi all I have just finished the first draft of the Game Concepts: Shared Play chapter for The Million Worlds: Chronicles Of The Eternal Cycle (TM). This chapter lays out…
In Indie Game Design
Participants: RobMuadib, Mike Holmes.


2/16/2003 RobMuadib: TMW:COTEC - IV, SA, and the Joy of SeX
"Sometimes you gotta stop and smell the roses." - Anonymous Hey all, I am still plugging away on the Game Concepts shared play chapter, and in enumerating the various elements…
In Indie Game Design
Participants: RobMuadib, Ron Edwards.


2/14/2003 RobMuadib: TMW:COTEC - Where Does He Get Those Wonderful Toys?
"Where does he get those wonderful toys?" -- The Joker, Batman (The Movie) Hey all, I am still procrastinating over the Game Concepts: Shared Play chapter. I have finished outlining…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Le Joueur, Ron Edwards.


1/22/2003 RobMuadib: TMW:COTEC - Shared Play concepts - Scripts
Hi all The rumours of my death were, as usual, quite exagerrated. I am still alive, and still working on my game, TMW:COTEC. When last we left your hero, he…
In Indie Game Design
Participants: RobMuadib, J. Backman, Le Joueur.


11/20/2002 RobMuadib: TMW:COTEC - "Butchering the GM..."
Hi All I have been plugging away at the Game Concepts: Shared Play chapter for TMW, and have layed out the basic idea of the Game, and what you do…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Gwen.


11/19/2002 RobMuadib: SGR Model 0.5 - taking it to the next level (long)
Hi all I have worked on my SGR model some more, greatly inspired by the illusionism thread and other threads in the GNS thread. Anyway, I was inspired to expand…
In RPG Theory
Participants: RobMuadib, lumpley, Seth L. Blumberg, Emily Care, Mike Holmes.


11/10/2002 RobMuadib: Are The Sub-Priorities of Simulationism Incompatible?
Hi all I was reading the Is S out of balance with G/N thread started by J Mendes and it gave rise to a thought, specifically with regards to the…
In GNS Model Discussion
Participants: RobMuadib, Ron Edwards.


11/10/2002 RobMuadib: TMW:COTEC - Rewards Systems Costs (LONGISH)
Hi all I have put together the tentative rules for the Rewards System Costs, and was wondering how you guys think this would work. The essential concept here, in terms…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Tony Irwin.


11/7/2002 RobMuadib: the SGR Model - Adding the 4th dimension to GNS (LONG)
Hey all Being that I am back into working on my game, I thought I would post my theoretical model deal from back in the day. I call it SGR,…
In RPG Theory
Participants: RobMuadib, Le Joueur.


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Subsequent Topics

12/3/2004 RobMuadib: [T:COTEC] Is this to Kludgey?
Hi All Work continues on the game. One section I am focusing on is my basic damage system. The problem is the system I am using produces outrageous results, 4x-5x-6x-8x-10x-12x+…
In Indie Game Design
Participants: RobMuadib, ethan_greer.


12/10/2004 RobMuadib: [T:COTEC] A new core mechanic
Hi All Well, it has come to my attention, most recently with my figuring up my damage rules that my core mechanics for T:COTEC are too calculation intensive for most…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Lee Short.


12/16/2005 RobMuadib: A resource for those trying to keep up on the Forge Diaspora RPG D&T Blogosphere
Hi all I put this deal the other day, You may find it useful, from my canned announcement: A new resource for budding tabletop RPG designers, a Squidoo.com "lens", PPD…
In Connections
Participants: RobMuadib, Andy Kitkowski, Eero Tuovinen.


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