Previous Topics 5/17/2004 RobMuadib: [M:COTEC]- Building The Design Architecture Hi all
Work is still progressing on Megamyrian: Chronicles of the Eternal Cycle
TM (M:COTEC for short). (snails pace is the rate it occurs, sigh:()
However, one part that has… In Indie Game Design Participants: RobMuadib, lumpley, Andrew Norris.
5/16/2004 RobMuadib: [M:COTEC]- Attribute silliness Hi All
Yes, I am still working on my game. Work gets done by leaps and
bounds, snail like leaps and bounds, endangered snail-like leaps and
bounds. more on work… In Indie Game Design Participants: RobMuadib, Mike Holmes.
11/14/2003 RobMuadib: RPG-Designer's WorkShop - Looking for a Few Good Designers. Hi All
This post is in part inspired by this post in site discussion. I am trying
to start a small writer's workshop type group for people actively designing
a… In Connections Participants: RobMuadib, apeiron.
10/29/2003 RobMuadib: M:COTEC - State Of The Game & More Trait Design Greetings starfighters
For our new viewers, I'd thought I'd provide a state of the game address
defining the basic outline of the game as it stands, which will hopefully
provide… In Indie Game Design Participants: RobMuadib, Mike Holmes.
10/10/2003 RobMuadib: M:COTEC - Trait Design Insanity & a name change Hi all
First off, I have changed the title of the game from The Million Worlds to
Megamyrian: Chronicles of the Eternal Cycle for obvious reasons to fans
of Michael… In Indie Game Design Participants: RobMuadib, Mike Holmes.
10/10/2003 RobMuadib: M:COTEC - Delete this double post Oops, accidental double post In Indie Game Design Participants: RobMuadib.
8/12/2003 RobMuadib: TMW:COTEC - More Trait/Ability Design Stuff Hey All
So I have blown the dust of my Trait Design System notes and am
working on the system again. As of this moment, I have the following
Ability… In Indie Game Design Participants: RobMuadib, cruciel, Mike Holmes.
6/27/2003 RobMuadib: TMW:COTEC - Trait/Ability Design System (longish) Hi all
Yes, I am still around, and still whittling away on The Million
Worlds. Being that the game is based on the use of a design
architecture by all… In Indie Game Design Participants: RobMuadib, cruciel, Mike Holmes, Dr. Velocity.
5/6/2003 RobMuadib: TMW:COTEC - Reality Expectations, & Descriptive Concepts Hey All
So, I am working on the design Architecture elements of the game, as
well as the "mythos" elements present in the universe. I have talked
about this idea… In Indie Game Design Participants: RobMuadib, Mike Holmes, Ron Edwards, Garbanzo.
4/17/2003 RobMuadib: TMW:COTEC - Apotheogma and the Design Architecture Hi all
I am currently doing some parallel development on the design
architecture to better inform my work on the metaplay chapter, and am
working on subordinating my Design Architecture… In Indie Game Design Participants: RobMuadib, Christoffer Lernö, deadpanbob, Adam Dray.
3/5/2003 RobMuadib: TMW:COTEC - "GC: Metaplay" excerpt Hi all
I am still flailing about working on the chapter formerly known as game concepts: shared play, which i have at the moment changed to metaplay. Anyway, i have… In Indie Game Design Participants: RobMuadib, Ron Edwards, Le Joueur, Mike Holmes.
2/19/2003 RobMuadib: TMW:COTEC - Game Concepts: Shared Play Chapter PDF Hi all
I have just finished the first draft of the Game Concepts: Shared Play
chapter for The Million Worlds: Chronicles Of The Eternal Cycle (TM).
This chapter lays out… In Indie Game Design Participants: RobMuadib, Mike Holmes.
2/16/2003 RobMuadib: TMW:COTEC - IV, SA, and the Joy of SeX "Sometimes you gotta stop and smell the roses."
- Anonymous
Hey all, I am still plugging away on the Game Concepts shared play
chapter, and in enumerating the various elements… In Indie Game Design Participants: RobMuadib, Ron Edwards.
2/14/2003 RobMuadib: TMW:COTEC - Where Does He Get Those Wonderful Toys? "Where does he get those wonderful toys?"
-- The Joker, Batman (The Movie)
Hey all, I am still procrastinating over the Game Concepts: Shared Play
chapter. I have finished outlining… In Indie Game Design Participants: RobMuadib, Mike Holmes, Le Joueur, Ron Edwards.
1/22/2003 RobMuadib: TMW:COTEC - Shared Play concepts - Scripts Hi all
The rumours of my death were, as usual, quite exagerrated. I am still alive, and still working on my game, TMW:COTEC. When last we left your hero, he… In Indie Game Design Participants: RobMuadib, J. Backman, Le Joueur.
11/20/2002 RobMuadib: TMW:COTEC - "Butchering the GM..." Hi All
I have been plugging away at the Game Concepts: Shared Play chapter
for TMW, and have layed out the basic idea of the Game, and what you do… In Indie Game Design Participants: RobMuadib, Mike Holmes, Gwen.
11/19/2002 RobMuadib: SGR Model 0.5 - taking it to the next level (long) Hi all
I have worked on my SGR model some more, greatly inspired by the
illusionism thread and other threads in the GNS thread. Anyway, I was
inspired to expand… In RPG Theory Participants: RobMuadib, lumpley, Seth L. Blumberg, Emily Care, Mike Holmes.
11/10/2002 RobMuadib: Are The Sub-Priorities of Simulationism Incompatible? Hi all
I was reading the Is S out of balance with G/N thread started by J Mendes and it gave rise to a thought, specifically with regards to the… In GNS Model Discussion Participants: RobMuadib, Ron Edwards.
11/10/2002 RobMuadib: TMW:COTEC - Rewards Systems Costs (LONGISH) Hi all
I have put together the tentative rules for the Rewards System Costs, and
was wondering how you guys think this would work.
The essential concept here, in terms… In Indie Game Design Participants: RobMuadib, Mike Holmes, Tony Irwin.
11/7/2002 RobMuadib: the SGR Model - Adding the 4th dimension to GNS (LONG) Hey all
Being that I am back into working on my game, I thought I would post my
theoretical model deal from back in the day. I call it SGR,… In RPG Theory Participants: RobMuadib, Le Joueur.
<< more previous topics | | Subsequent Topics 12/3/2004 RobMuadib: [T:COTEC] Is this to Kludgey? Hi All
Work continues on the game. One section I am focusing on is my basic
damage system. The problem is the system I am using produces
outrageous results, 4x-5x-6x-8x-10x-12x+… In Indie Game Design Participants: RobMuadib, ethan_greer.
12/10/2004 RobMuadib: [T:COTEC] A new core mechanic Hi All
Well, it has come to my attention, most recently with my figuring up my damage rules that my core mechanics for T:COTEC are too calculation intensive for most… In Indie Game Design Participants: RobMuadib, Mike Holmes, Lee Short.
12/16/2005 RobMuadib: A resource for those trying to keep up on the Forge Diaspora RPG D&T Blogosphere Hi all
I put this deal the other day, You may find it useful, from my canned announcement:
A new resource for budding tabletop RPG designers, a Squidoo.com "lens", PPD… In Connections Participants: RobMuadib, Andy Kitkowski, Eero Tuovinen.
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