Previous Topics 12/6/2004 inthisstyle: The Shadow of Yesterday Available for Order I just wanted to announce that The Shadow of Yesterday is now available for order on Indie Press Revolution. Come check it out! In CRN Games Participants: inthisstyle, Nephilim, Clinton R. Nixon, Yokiboy, Ed Cha, Jhilahd, Paka, joshua neff, J B Bell.
12/6/2004 Matt Wilson: messing around with Otherkind, poking it with a sharp stick I had this cards idea based on otherkind, sort of a cousiny generic kind of game.
You get dealt X cards, at least three, maybe more via some character ability.… In lumpley games Participants: Matt Wilson, Ron Edwards, nikola.
12/6/2004 GB Steve: Still dreaming, or drifting? I've been reading Ron's Simulationism: The Right to Dream. It's a lot of dense text to absorb, especially when I'm not a regular visitor to these shores. Anyway.
I understand… In GNS Model Discussion Participants: GB Steve, TonyLB, Ron Edwards, Noon, John Kim, Marco, Rob Carriere.
12/6/2004 abzu: [Burning Wheel] Must. Kill. Wizard. Our current Burning Wheel game involves the player characters once again hunting and killing an NPC wizard.
The current story/situation was instigated by two players, Chris and Danny, based on… In Actual Play Participants: abzu, bcook1971, BirdMan, Valamir, taepoong, drozdal, friartuck, Negilent, Thor Olavsrud, TonyLB.
12/6/2004 Clinton R. Nixon: GenCon SoCal after-action report I just finished GenCon SoCal and it was a physical beat-down. Four days on my feet was wearing.
So, how'd it go?
I think I can safely say that no… In Conventions Participants: Clinton R. Nixon, abzu, rafial, Ron Edwards, Matt Wilson, Jared A. Sorensen, Lxndr, Andy Kitkowski, Paul Czege, Christopher Kubasik, John Wick, Tav_Behemoth, Valamir, JSDiamond, razorwise.
12/6/2004 bcook1971: [Burning Wheel] One-shot: the Pillage of Jasop I ran a BW one-shot for my roleplayers meetup group tonight. It went very smoothly and was a lot of fun. I've been doing fairly intensive prep for the last… In Actual Play Participants: bcook1971.
12/6/2004 jknevitt: [Tribe] Concept for critique My current work-in-progress is tentatively called Tribe (or as I somehow keep referring to it, "my Viking thing"). The basic premise is this:
Your personal worldframe consists of the Tribe… In Indie Game Design Participants: jknevitt, greedo1379, arete66, Troy_Costisick, daMoose_Neo.
12/6/2004 OnyxFlame: Actual Play - my first game Cowboys & Mermaids & Sheep, Oh My!
# of players: 3
Tenets:
1. At least one lesbian
2. Magic exists.
3. Includes a time warp.
4. Involves sheep.
5. Big… In Universalis Participants: OnyxFlame, Valamir.
12/4/2004 jknevitt: [Tribe] Inherited Attributes/Stats [b]Concept:[/b]
New characters gain their starting Attributes from their parents, both figuratively and in terms of game mechanics. Think of it as genetics, RPG style.
Attributes are between 1 and… In Indie Game Design Participants: jknevitt.
12/4/2004 clehrich: Self-defense and Forge-defense -- should I? Hi gang,
So Ben Lehman pointed out to me that in the course of a discussion about RPGs and how they should be written, someone posted a small and out-of-context… In Site Discussion Participants: clehrich, Bankuei, greyorm, Matt Wilson, Trevis Martin, Marco, Ron Edwards.
12/4/2004 Kedamono: Realistic Space Battles (Long) "Captain, possible hostile craft detected," Battle Computer AI Hans said.
"Thank you Hans, put him up on the tank," said Captain Bridger. The holotank shimmered and then displayed the vector… In Indie Game Design Participants: Kedamono, TonyLB, jdagna, DulothS, timfire, Blankshield, Bankuei, Sydney Freedberg, contracycle, Rob Carriere, Vaxalon, Stephen, Kensan_Oni, zedturtle, Omen, Erick Wujcik, HereticalFaction, Valamir, acehunter, Jules Morley.
12/4/2004 StalkingBlue: Midnight magic conversion I'd be grateful for any comments, advice or suggestions.
General notes:
I love the elegant simplicity of the HQ rules. The complexities of Glorantha's four magic systems leave me cold.… In HeroQuest Participants: StalkingBlue.
12/4/2004 sirogit: Ran Metal Opera on Friday... My regular friday game(TROS) wasn't happening so I ran this one-shot of Metal Opera with the people that showed up and it was a blast.
Special note: I barely remembered… In Actual Play Participants: sirogit, Ron Edwards.
12/4/2004 jknevitt: Indie Publishing! Aieee! Let's assume for the time being I've got an indie system (like everyone else here) that's in the alpha stage that I want to publish (like everyone else here).
So,… In Publishing Participants: jknevitt, Trevis Martin, timfire.
12/4/2004 John Kim: Role-playing Adapted Worlds This is a sub-thread off of A wild and an untamed thing - how literature refuses gaming. There have been related discussions On RPGs and Text and… In RPG Theory Participants: John Kim, GaryTP, Marco, clehrich, Noon, komradebob, Caldis, Christopher Kubasik, Cemendur, Chris Goodwin, M. J. Young, greedo1379, contracycle, GB Steve, Ron Edwards.
12/3/2004 madelf: Character creation during play I'm at it again, fishing for information.
I know I've heard reference to games where character creation takes place during play, but I can't think what they were. Maybe you… In RPG Theory Participants: madelf, Ben Morgan, Trevis Martin, Marhault, komradebob, tj333, timfire, Nathan P., jerry, M. J. Young, contracycle, Wormwood, Shadetree, Tim C Koppang, clehrich.
12/3/2004 arete66: [Last One Standing...] New Game Idea "Last One Standing..."
OK. I'm a rookie, so go easy on me. :)
I've had this idea about a Horror game rattling around in my head and felt compelled to… In Indie Game Design Participants: arete66, Grover, Jason E Leigh, MrSalt, Tobias, Selene Tan, Doug Ruff, Chris Geisel, Simon Kamber, shaheddy, xenopulse.
12/3/2004 J B Bell: The Shadow of Yesterday's Open Source Publishing Adventure Heya, Clint,
You mentioned on these boards that TSOY was something of an adventure in using 100% open source tools. I haven't been able to search up much more about… In Publishing Participants: J B Bell, Clinton R. Nixon, Dev, Tav_Behemoth.
12/3/2004 LordSmerf: Mechanical Facilitation and... Other Stuff? Over in the GNS Theory forum, specifically in the thread: Setting Premise Narrativism Paul says:
How does facilitate setting premise? Don't ask me. I don't think it's a… In RPG Theory Participants: LordSmerf, TonyLB, timfire.
12/3/2004 StalkingBlue: DnD Midnight to HeroQuest: The Big Leap About 10 months into our Midnight campaign, we playtested HeroQuest for the setting a week ago.
I pregenerated an all-evil cast of PCs to choose from, an NPC cast and… In HeroQuest Participants: StalkingBlue, Scripty, Mike Holmes, Brand_Robins, Christopher Kubasik, Doyce, Ian Cooper.
<< more previous topics | | Subsequent Topics 12/6/2004 king_of_legoland: Roaming the wastelands I'm new to this forum so please bear with me.
I am designing a role playing game that is based in a post apocalyptic world. The name of my game… In Indie Game Design Participants: king_of_legoland, daMoose_Neo, ethan_greer, lumpley, Troy_Costisick.
12/6/2004 Dangerboy: [System] The Quality System I've been working on a system to use for some online settings to put on our website. The idea is that they're quick 'one shots', but each setting will use… In RPG Theory Participants: Dangerboy.
12/6/2004 Sean: Duel of Wits? I just read a post of Thor Olavsrud's about this on rpg.net.
When will it be available for download/sale? I'm sort of fixated on social combat right now...I'd love to… In Burning Wheel Participants: Sean, Thor Olavsrud, abzu.
12/6/2004 epweissengruber: (OT free association) How to Enable Verbal Play in a Game Recent discussion have reminded me of a note I saw on the Gametheory.net webiste
http://www.gametheory.net/News/Items/090.html
The mathematics of drama is a welcome development. I look forward to the analysis of… In GNS Model Discussion Participants: epweissengruber, Paul Czege, Ron Edwards.
12/6/2004 Tony Irwin: Edge mechanic The edge mechanic for when you draw in successes during a complication...
Am I right in thinking that because this rewards players who draw in complications, that its encouraging you… In Universalis Participants: Tony Irwin, Valamir.
12/6/2004 John Kim: Buffy and the Perils of Scene Framing OK, so a bit of a report on the Buffy the Vampire Slayer RPG campaign that I've been playing in. There is a campaign website at http://www.darkshire.net/~jhkim/rpg/buffy/siliconvalley/ There is plenty… In Actual Play Participants: John Kim, Noon.
12/6/2004 Matt Wilson: Galactic - system notes So Galactic as I see it is setting-based narrativism, ideally. Therefore if there's a reward system, it comes from the players addressing the premise, which is again embedded in setting… In Dog Eared Designs Participants: Matt Wilson, John Harper, Tony Irwin.
12/7/2004 WhiteTiger: New Game: Base Stats Hey there,
I'm new here and I've been workin' on trying to make my own game for a while now. This, essentially, is the gist of my gaming system:
Stats:… In Indie Game Design Participants: WhiteTiger, Nathan P., Troy_Costisick, Eero Tuovinen, TonyLB, daMoose_Neo, tldenmark.
12/7/2004 Vagabond: [DitV] Questions, questions...gimme your two cents Hi all,
I just got DitV last week and was intching to try out the game mechanic since it was so different from anything I'd seen before. A few problems… In lumpley games Participants: Vagabond, Technocrat13, lumpley.
12/7/2004 Paka: Mystery Men I've been flirting with how to do super-heroic Sorcerer and here is my most recent attempt.
The starting Demon is something that happened to you that made you want to… In Adept Press Participants: Paka, urbwar, Eero Tuovinen, Ron Edwards, Bob Goat, Bailywolf, Ben Morgan.
12/7/2004 jknevitt: Hybridisation of the RPG and CCG model As I see it, there has been very little discourse on the hybridisation of CCGs and RPGs. The CCG, the bastard cousin of the RPG, is a veritable treasure trove… In RPG Theory Participants: jknevitt, inky, Nathan P., greedo1379, Shadetree, Matt Snyder, ethan_greer, daMoose_Neo, Simon Kamber, Noon, TonyLB, kaotmus, Tobias, contracycle, Storn, Walt Freitag, Mike Holmes, Gamskee, komradebob, M. J. Young, Dantai.
12/7/2004 6inTruder: Question about buying MLwM Is it possible to get MLwM through my local store? In Half Meme Press Participants: 6inTruder, Paul Czege, Eero Tuovinen.
12/7/2004 Negilent: Revolution 2 - first time sorceror prep I've finally swiped the MC over at Paypal, and am getting set to bounce my first Sorceror game. Before I paste it all before your eyes here are the issues… In Adept Press Participants: Negilent, Ron Edwards, Trevis Martin.
12/7/2004 GB Steve: Theory, or anecdotally supported opinion? How much data is used to support roleplaying theory? And what level of proof is required?
There's possibly some discussion about this here which I may have missed but I… In RPG Theory Participants: GB Steve, Rich Forest, Matt Wilson, Ron Edwards, Eero Tuovinen, clehrich, John Kim, Vaxalon, beingfrank.
12/7/2004 ejh: In Terras Incognitas So I have a spiffy idea nagging at me for an RPG, and I thought I'd share it at this totally embryonic stage, to see if either I get some… In Indie Game Design Participants: ejh, ethan_greer, lumpley, inky, Simon Kamber, Vaxalon, Paul Czege, arete66.
12/7/2004 Nick Pagnucco: [9W] Problems with certain actions Hey, I just bough Nine Worlds a few weeks back, and I really enjoy it. I do have a few questions about its mechanics, though.
Basically, I don't know how… In Chimera Creative Participants: Nick Pagnucco, Matt Snyder.
12/7/2004 Simon Kamber: Empathy system I'm playing around a bit with using a mechanic to represent a character's empathy.
The game I'm trying to create is geared towards narrativism, but with a relatively simple fortune-in-the-middle… In Indie Game Design Participants: Simon Kamber, lumpley, Sydney Freedberg, Troy_Costisick, Thor.
12/7/2004 swdevlin: 'Evil' in an urban setting and the ability to Detect My group has decided that they would like to play a 'hunt the undead' game (fantasy). I am not sure if they have been seeing too many horror movies as… In RPG Theory Participants: swdevlin, Lathan, hanschristianandersen, Vaxalon, Eero Tuovinen, MisterPoppet, jdagna, M. J. Young, Sydney Freedberg, shaheddy, Dr. Velocity, Paganini, contracycle, GB Steve.
12/7/2004 lumpley: A Design Checklist for FitM Conflict Resolution Rules For Conflict Resolution
- What does the winner get?
- What does the loser get?
- How do we know who's the winner and who's the loser?
- What do… In RPG Theory Participants: lumpley, Ron Edwards, Michael S. Miller, timfire, Eero Tuovinen, Matt Wilson, Emily Care, Sydney Freedberg, Noon, Troy_Costisick.
12/7/2004 daMoose_Neo: [Teddy Ruxpin RPG] Nate's 80's thing! Ahkay, here it is- I've been itching to say something about it, now I think I can.
The property I'm discussing (and designing as of now) is Teddy Ruxpin. I've… In Indie Game Design Participants: daMoose_Neo.
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