The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

12/7/2004 6inTruder: Question about buying MLwM
Is it possible to get MLwM through my local store?
In Half Meme Press
Participants: 6inTruder, Paul Czege, Eero Tuovinen.


12/7/2004 jknevitt: Hybridisation of the RPG and CCG model
As I see it, there has been very little discourse on the hybridisation of CCGs and RPGs. The CCG, the bastard cousin of the RPG, is a veritable treasure trove…
In RPG Theory
Participants: jknevitt, inky, Nathan P., greedo1379, Shadetree, Matt Snyder, ethan_greer, daMoose_Neo, Simon Kamber, Noon, TonyLB, kaotmus, Tobias, contracycle, Storn, Walt Freitag, Mike Holmes, Gamskee, komradebob, M. J. Young, Dantai.


12/7/2004 Paka: Mystery Men
I've been flirting with how to do super-heroic Sorcerer and here is my most recent attempt. The starting Demon is something that happened to you that made you want to…
In Adept Press
Participants: Paka, urbwar, Eero Tuovinen, Ron Edwards, Bob Goat, Bailywolf, Ben Morgan.


12/7/2004 Vagabond: [DitV] Questions, questions...gimme your two cents
Hi all, I just got DitV last week and was intching to try out the game mechanic since it was so different from anything I'd seen before. A few problems…
In lumpley games
Participants: Vagabond, Technocrat13, lumpley.


12/7/2004 WhiteTiger: New Game: Base Stats
Hey there, I'm new here and I've been workin' on trying to make my own game for a while now. This, essentially, is the gist of my gaming system: Stats:…
In Indie Game Design
Participants: WhiteTiger, Nathan P., Troy_Costisick, Eero Tuovinen, TonyLB, daMoose_Neo, tldenmark.


12/6/2004 Matt Wilson: Galactic - system notes
So Galactic as I see it is setting-based narrativism, ideally. Therefore if there's a reward system, it comes from the players addressing the premise, which is again embedded in setting…
In Dog Eared Designs
Participants: Matt Wilson, John Harper, Tony Irwin.


12/6/2004 John Kim: Buffy and the Perils of Scene Framing
OK, so a bit of a report on the Buffy the Vampire Slayer RPG campaign that I've been playing in. There is a campaign website at http://www.darkshire.net/~jhkim/rpg/buffy/siliconvalley/ There is plenty…
In Actual Play
Participants: John Kim, Noon.


12/6/2004 Tony Irwin: Edge mechanic
The edge mechanic for when you draw in successes during a complication... Am I right in thinking that because this rewards players who draw in complications, that its encouraging you…
In Universalis
Participants: Tony Irwin, Valamir.


12/6/2004 epweissengruber: (OT free association) How to Enable Verbal Play in a Game
Recent discussion have reminded me of a note I saw on the Gametheory.net webiste http://www.gametheory.net/News/Items/090.html The mathematics of drama is a welcome development. I look forward to the analysis of…
In GNS Model Discussion
Participants: epweissengruber, Paul Czege, Ron Edwards.


12/6/2004 Sean: Duel of Wits?
I just read a post of Thor Olavsrud's about this on rpg.net. When will it be available for download/sale? I'm sort of fixated on social combat right now...I'd love to…
In Burning Wheel
Participants: Sean, Thor Olavsrud, abzu.


12/6/2004 Dangerboy: [System] The Quality System
I've been working on a system to use for some online settings to put on our website. The idea is that they're quick 'one shots', but each setting will use…
In RPG Theory
Participants: Dangerboy.


12/6/2004 king_of_legoland: Roaming the wastelands
I'm new to this forum so please bear with me. I am designing a role playing game that is based in a post apocalyptic world. The name of my game…
In Indie Game Design
Participants: king_of_legoland, daMoose_Neo, ethan_greer, lumpley, Troy_Costisick.


12/6/2004 Brand_Robins: A Song of Ice and Fire via HQ: Setup to Actual Play
I’ve recently decided to run a game based on the world of George R.R. Martin’s A Song of Ice and Fire novels. At first my group was looking forward to…
In HeroQuest
Participants: Brand_Robins, Mandacaru, StalkingBlue, Mike Holmes.


12/6/2004 inthisstyle: The Shadow of Yesterday Available for Order
I just wanted to announce that The Shadow of Yesterday is now available for order on Indie Press Revolution. Come check it out!
In CRN Games
Participants: inthisstyle, Nephilim, Clinton R. Nixon, Yokiboy, Ed Cha, Jhilahd, Paka, joshua neff, J B Bell.


12/6/2004 Matt Wilson: messing around with Otherkind, poking it with a sharp stick
I had this cards idea based on otherkind, sort of a cousiny generic kind of game. You get dealt X cards, at least three, maybe more via some character ability.…
In lumpley games
Participants: Matt Wilson, Ron Edwards, nikola.


12/6/2004 GB Steve: Still dreaming, or drifting?
I've been reading Ron's Simulationism: The Right to Dream. It's a lot of dense text to absorb, especially when I'm not a regular visitor to these shores. Anyway. I understand…
In GNS Model Discussion
Participants: GB Steve, TonyLB, Ron Edwards, Noon, John Kim, Marco, Rob Carriere.


12/6/2004 abzu: [Burning Wheel] Must. Kill. Wizard.
Our current Burning Wheel game involves the player characters once again hunting and killing an NPC wizard. The current story/situation was instigated by two players, Chris and Danny, based on…
In Actual Play
Participants: abzu, bcook1971, BirdMan, Valamir, taepoong, drozdal, friartuck, Negilent, Thor Olavsrud, TonyLB.


12/6/2004 Clinton R. Nixon: GenCon SoCal after-action report
I just finished GenCon SoCal and it was a physical beat-down. Four days on my feet was wearing. So, how'd it go? I think I can safely say that no…
In Conventions
Participants: Clinton R. Nixon, abzu, rafial, Ron Edwards, Matt Wilson, Jared A. Sorensen, Lxndr, Andy Kitkowski, Paul Czege, Christopher Kubasik, John Wick, Tav_Behemoth, Valamir, JSDiamond, razorwise.


12/6/2004 bcook1971: [Burning Wheel] One-shot: the Pillage of Jasop
I ran a BW one-shot for my roleplayers meetup group tonight. It went very smoothly and was a lot of fun. I've been doing fairly intensive prep for the last…
In Actual Play
Participants: bcook1971.


12/6/2004 jknevitt: [Tribe] Concept for critique
My current work-in-progress is tentatively called Tribe (or as I somehow keep referring to it, "my Viking thing"). The basic premise is this: Your personal worldframe consists of the Tribe…
In Indie Game Design
Participants: jknevitt, greedo1379, arete66, Troy_Costisick, daMoose_Neo.


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Subsequent Topics

12/7/2004 GB Steve: Theory, or anecdotally supported opinion?
How much data is used to support roleplaying theory? And what level of proof is required? There's possibly some discussion about this here which I may have missed but I…
In RPG Theory
Participants: GB Steve, Rich Forest, Matt Wilson, Ron Edwards, Eero Tuovinen, clehrich, John Kim, Vaxalon, beingfrank.


12/7/2004 ejh: In Terras Incognitas
So I have a spiffy idea nagging at me for an RPG, and I thought I'd share it at this totally embryonic stage, to see if either I get some…
In Indie Game Design
Participants: ejh, ethan_greer, lumpley, inky, Simon Kamber, Vaxalon, Paul Czege, arete66.


12/7/2004 Nick Pagnucco: [9W] Problems with certain actions
Hey, I just bough Nine Worlds a few weeks back, and I really enjoy it. I do have a few questions about its mechanics, though. Basically, I don't know how…
In Chimera Creative
Participants: Nick Pagnucco, Matt Snyder.


12/7/2004 Simon Kamber: Empathy system
I'm playing around a bit with using a mechanic to represent a character's empathy. The game I'm trying to create is geared towards narrativism, but with a relatively simple fortune-in-the-middle…
In Indie Game Design
Participants: Simon Kamber, lumpley, Sydney Freedberg, Troy_Costisick, Thor.


12/7/2004 swdevlin: 'Evil' in an urban setting and the ability to Detect
My group has decided that they would like to play a 'hunt the undead' game (fantasy). I am not sure if they have been seeing too many horror movies as…
In RPG Theory
Participants: swdevlin, Lathan, hanschristianandersen, Vaxalon, Eero Tuovinen, MisterPoppet, jdagna, M. J. Young, Sydney Freedberg, shaheddy, Dr. Velocity, Paganini, contracycle, GB Steve.


12/7/2004 lumpley: A Design Checklist for FitM Conflict Resolution Rules
For Conflict Resolution - What does the winner get? - What does the loser get? - How do we know who's the winner and who's the loser? - What do…
In RPG Theory
Participants: lumpley, Ron Edwards, Michael S. Miller, timfire, Eero Tuovinen, Matt Wilson, Emily Care, Sydney Freedberg, Noon, Troy_Costisick.


12/7/2004 daMoose_Neo: [Teddy Ruxpin RPG] Nate's 80's thing!
Ahkay, here it is- I've been itching to say something about it, now I think I can. The property I'm discussing (and designing as of now) is Teddy Ruxpin. I've…
In Indie Game Design
Participants: daMoose_Neo.


12/7/2004 Andy Kitkowski: A small victory for a Dust Devils Demo!
Just got this from a buddy over AIM (Guy from White Wolf): Andy my man (Guy from White Wolf): Dunno if you remember Matt from your Dust Devils game -…
In Chimera Creative
Participants: Andy Kitkowski, Matt Snyder.


12/7/2004 neko ewen: Mascot-tan: the manga mascot girl RPG ^_^;
So... I'm a n00b as far as the Forge is concerned, but here goes... ^^; I came up with this very strange idea for an RPG, which I hope I'll…
In Indie Game Design
Participants: neko ewen, anonymouse, greedo1379, pointyman2000.


12/8/2004 Snowden: Missile combat
I'm new to Heroquest, and will be hopefully running it for a few friends within a week or two. They're mostly current/ex D&D players, so I've been trying to get…
In HeroQuest
Participants: Snowden, Brand_Robins, Mike Holmes, KingOfFarPoint.


12/8/2004 jknevitt: Does Rules-Light Equal Speed of Play?
I'm on a gaming speed bender at the moment. I'm trying to squeeze that last ounce of fast play out of any system I get my hands on. I want…
In RPG Theory
Participants: jknevitt, jdagna, John Kim, Marco, Alan, Kensan_Oni, ffilz, Vaxalon, Noon, GB Steve, neelk, ssfsx17, FzGhouL, bcook1971.


12/8/2004 clehrich: Weird Structuralist Nonsense
Hey gang, You may have noticed my recent madness on the RPG Theory forum, about structuralism, myth, and gaming. It's at the tail-end of the "RPGs and Text " thread,…
In Push Editorial Board
Participants: clehrich, Eero Tuovinen, Rich Forest, Ben Lehman, Jonathan Walton.


12/8/2004 M. J. Young: Toward a New Creative Agendum Evaluation
Some years back, I devised a GNS/DFK quiz. There was a lot of debate about it, and although it is still available online (mainly, as with Ron's articles, for historic…
In GNS Model Discussion
Participants: M. J. Young, Ron Edwards, Marco, Jasper, Wormwood, ffilz, beingfrank, clehrich, jdagna.


12/8/2004 Inner Circle Inc: Feasability of Forums in Alpha Testing
We haven't been posting on these forums lately, and for that I deeply appologize, though in brighter news, we've been hard at work on Strife and have finaly finished formatting…
In Indie Game Design
Participants: Inner Circle Inc, TonyLB.


12/8/2004 Moah: Where to get the supplements
Hi, I bought Sorcerer from a shop here (after reading much about it here and at the rpg.net forums), and found by luck "Sex and sorcery." I'd like to get…
In Adept Press
Participants: Moah, Eero Tuovinen, Ron Edwards.


12/8/2004 Selene Tan: [Song of Ethera] Preliminary Notes
I'm a long-time lurker at the Forge, but never really felt like I had anything to post about. But I recently finished NaNoWriMo (I'm a novelist! Yay!) and the experience…
In Indie Game Design
Participants: Selene Tan, Alan, Jonathan Walton.


12/8/2004 Frank T: [PtA] Veritas Mundi - Spirits and Black Leather Coats
Today I feel like lining in with the other PtA fans, boasting a bit about our great show. Maybe Caynreth and Nicolas (and Marcel?) want to join me. This game…
In Actual Play
Participants: Frank T, Matt Wilson, ScottM, Nicolas Crost, Mike Holmes, Ron Edwards, xenopulse, Ian O'Rourke, Nev the Deranged.


12/8/2004 gobi: Meatbot Massacre and the Ransom Model
This doesn't pertain to RPGs specifically, but it's still a gaming-related online publication with an experimental distribution model, so I figured I'd give everyone a head's up on it. (And…
In Publishing
Participants: gobi, Jasper, inky, Vaxalon, ethan_greer, Tav_Behemoth, GregStolze, Valamir, Malak, Mike Holmes, Nathan, Noon, GaryTP, contracycle.


12/8/2004 Vaxalon: Something for your next comedy game...
I just ran across this nifty little resource... http://www.punnames.com I was looking up "Hugh N. Crye" on a lark, and caught this page. He's going to be a security guard.
In Indie Game Design
Participants: Vaxalon.


12/8/2004 Christopher Kubasik: PDF Games? Aren't those like that Internet-thingee?
Hi. Over in the Actual Play review of GenCon SoCal, there are reports (still!) of piss fights over what constitutes a "real" company vs. a "vanity" set up. If you…
In Publishing
Participants: Christopher Kubasik, ethan_greer, TonyLB, Matt Wilson, jdagna, Tav_Behemoth, clehrich, Clinton R. Nixon, daMoose_Neo, Bankuei.


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