Previous Topics 12/7/2004 lumpley: A Design Checklist for FitM Conflict Resolution Rules For Conflict Resolution
- What does the winner get?
- What does the loser get?
- How do we know who's the winner and who's the loser?
- What do… In RPG Theory Participants: lumpley, Ron Edwards, Michael S. Miller, timfire, Eero Tuovinen, Matt Wilson, Emily Care, Sydney Freedberg, Noon, Troy_Costisick.
12/7/2004 swdevlin: 'Evil' in an urban setting and the ability to Detect My group has decided that they would like to play a 'hunt the undead' game (fantasy). I am not sure if they have been seeing too many horror movies as… In RPG Theory Participants: swdevlin, Lathan, hanschristianandersen, Vaxalon, Eero Tuovinen, MisterPoppet, jdagna, M. J. Young, Sydney Freedberg, shaheddy, Dr. Velocity, Paganini, contracycle, GB Steve.
12/7/2004 Simon Kamber: Empathy system I'm playing around a bit with using a mechanic to represent a character's empathy.
The game I'm trying to create is geared towards narrativism, but with a relatively simple fortune-in-the-middle… In Indie Game Design Participants: Simon Kamber, lumpley, Sydney Freedberg, Troy_Costisick, Thor.
12/7/2004 Nick Pagnucco: [9W] Problems with certain actions Hey, I just bough Nine Worlds a few weeks back, and I really enjoy it. I do have a few questions about its mechanics, though.
Basically, I don't know how… In Chimera Creative Participants: Nick Pagnucco, Matt Snyder.
12/7/2004 ejh: In Terras Incognitas So I have a spiffy idea nagging at me for an RPG, and I thought I'd share it at this totally embryonic stage, to see if either I get some… In Indie Game Design Participants: ejh, ethan_greer, lumpley, inky, Simon Kamber, Vaxalon, Paul Czege, arete66.
12/7/2004 GB Steve: Theory, or anecdotally supported opinion? How much data is used to support roleplaying theory? And what level of proof is required?
There's possibly some discussion about this here which I may have missed but I… In RPG Theory Participants: GB Steve, Rich Forest, Matt Wilson, Ron Edwards, Eero Tuovinen, clehrich, John Kim, Vaxalon, beingfrank.
12/7/2004 Negilent: Revolution 2 - first time sorceror prep I've finally swiped the MC over at Paypal, and am getting set to bounce my first Sorceror game. Before I paste it all before your eyes here are the issues… In Adept Press Participants: Negilent, Ron Edwards, Trevis Martin.
12/7/2004 6inTruder: Question about buying MLwM Is it possible to get MLwM through my local store? In Half Meme Press Participants: 6inTruder, Paul Czege, Eero Tuovinen.
12/7/2004 jknevitt: Hybridisation of the RPG and CCG model As I see it, there has been very little discourse on the hybridisation of CCGs and RPGs. The CCG, the bastard cousin of the RPG, is a veritable treasure trove… In RPG Theory Participants: jknevitt, inky, Nathan P., greedo1379, Shadetree, Matt Snyder, ethan_greer, daMoose_Neo, Simon Kamber, Noon, TonyLB, kaotmus, Tobias, contracycle, Storn, Walt Freitag, Mike Holmes, Gamskee, komradebob, M. J. Young, Dantai.
12/7/2004 Paka: Mystery Men I've been flirting with how to do super-heroic Sorcerer and here is my most recent attempt.
The starting Demon is something that happened to you that made you want to… In Adept Press Participants: Paka, urbwar, Eero Tuovinen, Ron Edwards, Bob Goat, Bailywolf, Ben Morgan.
12/7/2004 Vagabond: [DitV] Questions, questions...gimme your two cents Hi all,
I just got DitV last week and was intching to try out the game mechanic since it was so different from anything I'd seen before. A few problems… In lumpley games Participants: Vagabond, Technocrat13, lumpley.
12/7/2004 WhiteTiger: New Game: Base Stats Hey there,
I'm new here and I've been workin' on trying to make my own game for a while now. This, essentially, is the gist of my gaming system:
Stats:… In Indie Game Design Participants: WhiteTiger, Nathan P., Troy_Costisick, Eero Tuovinen, TonyLB, daMoose_Neo, tldenmark.
12/6/2004 Matt Wilson: Galactic - system notes So Galactic as I see it is setting-based narrativism, ideally. Therefore if there's a reward system, it comes from the players addressing the premise, which is again embedded in setting… In Dog Eared Designs Participants: Matt Wilson, John Harper, Tony Irwin.
12/6/2004 John Kim: Buffy and the Perils of Scene Framing OK, so a bit of a report on the Buffy the Vampire Slayer RPG campaign that I've been playing in. There is a campaign website at http://www.darkshire.net/~jhkim/rpg/buffy/siliconvalley/ There is plenty… In Actual Play Participants: John Kim, Noon.
12/6/2004 Tony Irwin: Edge mechanic The edge mechanic for when you draw in successes during a complication...
Am I right in thinking that because this rewards players who draw in complications, that its encouraging you… In Universalis Participants: Tony Irwin, Valamir.
12/6/2004 epweissengruber: (OT free association) How to Enable Verbal Play in a Game Recent discussion have reminded me of a note I saw on the Gametheory.net webiste
http://www.gametheory.net/News/Items/090.html
The mathematics of drama is a welcome development. I look forward to the analysis of… In GNS Model Discussion Participants: epweissengruber, Paul Czege, Ron Edwards.
12/6/2004 Sean: Duel of Wits? I just read a post of Thor Olavsrud's about this on rpg.net.
When will it be available for download/sale? I'm sort of fixated on social combat right now...I'd love to… In Burning Wheel Participants: Sean, Thor Olavsrud, abzu.
12/6/2004 Dangerboy: [System] The Quality System I've been working on a system to use for some online settings to put on our website. The idea is that they're quick 'one shots', but each setting will use… In RPG Theory Participants: Dangerboy.
12/6/2004 king_of_legoland: Roaming the wastelands I'm new to this forum so please bear with me.
I am designing a role playing game that is based in a post apocalyptic world. The name of my game… In Indie Game Design Participants: king_of_legoland, daMoose_Neo, ethan_greer, lumpley, Troy_Costisick.
12/6/2004 Brand_Robins: A Song of Ice and Fire via HQ: Setup to Actual Play I’ve recently decided to run a game based on the world of George R.R. Martin’s A Song of Ice and Fire novels. At first my group was looking forward to… In HeroQuest Participants: Brand_Robins, Mandacaru, StalkingBlue, Mike Holmes.
<< more previous topics | | Subsequent Topics 12/7/2004 Andy Kitkowski: A small victory for a Dust Devils Demo! Just got this from a buddy over AIM
(Guy from White Wolf): Andy my man
(Guy from White Wolf): Dunno if you remember Matt from your Dust Devils game -… In Chimera Creative Participants: Andy Kitkowski, Matt Snyder.
12/7/2004 neko ewen: Mascot-tan: the manga mascot girl RPG ^_^; So... I'm a n00b as far as the Forge is concerned, but here goes... ^^;
I came up with this very strange idea for an RPG, which I hope I'll… In Indie Game Design Participants: neko ewen, anonymouse, greedo1379, pointyman2000.
12/8/2004 Snowden: Missile combat I'm new to Heroquest, and will be hopefully running it for a few friends within a week or two. They're mostly current/ex D&D players, so I've been trying to get… In HeroQuest Participants: Snowden, Brand_Robins, Mike Holmes, KingOfFarPoint.
12/8/2004 jknevitt: Does Rules-Light Equal Speed of Play? I'm on a gaming speed bender at the moment. I'm trying to squeeze that last ounce of fast play out of any system I get my hands on. I want… In RPG Theory Participants: jknevitt, jdagna, John Kim, Marco, Alan, Kensan_Oni, ffilz, Vaxalon, Noon, GB Steve, neelk, ssfsx17, FzGhouL, bcook1971.
12/8/2004 clehrich: Weird Structuralist Nonsense Hey gang,
You may have noticed my recent madness on the RPG Theory forum, about structuralism, myth, and gaming. It's at the tail-end of the "RPGs and Text " thread,… In Push Editorial Board Participants: clehrich, Eero Tuovinen, Rich Forest, Ben Lehman, Jonathan Walton.
12/8/2004 M. J. Young: Toward a New Creative Agendum Evaluation Some years back, I devised a GNS/DFK quiz. There was a lot of debate about it, and although it is still available online (mainly, as with Ron's articles, for historic… In GNS Model Discussion Participants: M. J. Young, Ron Edwards, Marco, Jasper, Wormwood, ffilz, beingfrank, clehrich, jdagna.
12/8/2004 Inner Circle Inc: Feasability of Forums in Alpha Testing We haven't been posting on these forums lately, and for that I deeply appologize, though in brighter news, we've been hard at work on Strife and have finaly finished formatting… In Indie Game Design Participants: Inner Circle Inc, TonyLB.
12/8/2004 Moah: Where to get the supplements Hi,
I bought Sorcerer from a shop here (after reading much about it here and at the rpg.net forums), and found by luck "Sex and sorcery."
I'd like to get… In Adept Press Participants: Moah, Eero Tuovinen, Ron Edwards.
12/8/2004 Selene Tan: [Song of Ethera] Preliminary Notes I'm a long-time lurker at the Forge, but never really felt like I had anything to post about. But I recently finished NaNoWriMo (I'm a novelist! Yay!) and the experience… In Indie Game Design Participants: Selene Tan, Alan, Jonathan Walton.
12/8/2004 Frank T: [PtA] Veritas Mundi - Spirits and Black Leather Coats Today I feel like lining in with the other PtA fans, boasting a bit about our great show. Maybe Caynreth and Nicolas (and Marcel?) want to join me. This game… In Actual Play Participants: Frank T, Matt Wilson, ScottM, Nicolas Crost, Mike Holmes, Ron Edwards, xenopulse, Ian O'Rourke, Nev the Deranged.
12/8/2004 gobi: Meatbot Massacre and the Ransom Model This doesn't pertain to RPGs specifically, but it's still a gaming-related online publication with an experimental distribution model, so I figured I'd give everyone a head's up on it. (And… In Publishing Participants: gobi, Jasper, inky, Vaxalon, ethan_greer, Tav_Behemoth, GregStolze, Valamir, Malak, Mike Holmes, Nathan, Noon, GaryTP, contracycle.
12/8/2004 Vaxalon: Something for your next comedy game... I just ran across this nifty little resource...
http://www.punnames.com
I was looking up "Hugh N. Crye" on a lark, and caught this page. He's going to be a security guard. In Indie Game Design Participants: Vaxalon.
12/8/2004 Christopher Kubasik: PDF Games? Aren't those like that Internet-thingee? Hi.
Over in the Actual Play review of GenCon SoCal, there are reports (still!) of piss fights over what constitutes a "real" company vs. a "vanity" set up.
If you… In Publishing Participants: Christopher Kubasik, ethan_greer, TonyLB, Matt Wilson, jdagna, Tav_Behemoth, clehrich, Clinton R. Nixon, daMoose_Neo, Bankuei.
12/9/2004 StalkingBlue: Splitting up The Party [split off from Midnight to HQ] [quote="Mike Holmes"]You want one of the PCs to go nuts and attack a Night King. That's drama. You want all the other PCs to be pissed about it. But the… In HeroQuest Participants: StalkingBlue, Ranko, CCW, Brand_Robins, Mike Holmes.
12/9/2004 StalkingBlue: NPC demands [split off from Midnight to HQ] [quote="Mike Holmes"][quote="StalkingBlue"][quote="Mike Holmes"]
What's key about this is that, not only do the players have more information to work on, but you can make the NPC demands interesting. Basically they… In HeroQuest Participants: StalkingBlue, Doyce, Mike Holmes, ivan23, Brand_Robins, Bryan_T.
12/9/2004 Tav_Behemoth: WotC Market Research: Four Million D&D Players in 2004 I thought this post by Charles Ryan, the brand manager of D&D at Wizards of the Coast, might be of interest to folks here: specifically the estimate that the number… In Publishing Participants: Tav_Behemoth, abzu, jdagna, Vaxalon, Jack Aidley, rpghost, GaryTP, daMoose_Neo, tymotzues.
12/9/2004 Clinton R. Nixon: The world (of rights) is a complicated place I had a long talk with a new friend tonight, and the topic of independent games and rights came up. This may sound strange coming from a Forge admin, but… In Publishing Participants: Clinton R. Nixon, abzu, Bob Goat, madelf, Tav_Behemoth, jdagna, Ben Lehman, Blankshield, greedo1379, clehrich, Eero Tuovinen, GaryTP, GB Steve, greyorm, daMoose_Neo.
12/9/2004 daMoose_Neo: [Grundo Storybook] Real Research, in-game awards Hmmay, the working title of my Teddy Ruxpin game is "The Grundo Storybook", the point being the system is designed to tell stories and adventures, explore and learn.
I've been… In Indie Game Design Participants: daMoose_Neo.
12/9/2004 Lxndr: Online Sales Since May of 2004, Fastlane's online sales have been... well, dismal.
In total, since May 1st, I've sold 8 copies of the print version of Fastlane through Lulu (including one… In Twisted Confessions Participants: Lxndr, ethan_greer, Yokiboy, Eero Tuovinen, Dev, matthijs, inthisstyle.
12/9/2004 Shadetree: Experiment idea [quote="Noon in another thread"]
Isn't it sort of like a group of people all pushing at a block of clay, each always applying some level of pressure to shape it?… In RPG Theory Participants: Shadetree.
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