Previous Topics 10/22/2004 Alan: How (and What) do New GMs Learn? Hi all,
We had an interesting discussion last night about how one learns to game master.
We were playing a pre-generated adventure from the Unknown Armies book. The adventure was… In Actual Play Participants: Alan, John Harper, TonyLB, Bankuei, TheLHF, hyphz.
8/30/2004 Alan: Raiders of the Lost Object Demon Hi all,
I just saw Exorcist and spent the movie, saying "okay, that's a possessor demon with cloak" and "that's an object demon that's also a necromantic token" etc. It… In Adept Press Participants: Alan.
8/28/2004 Alan: What is Dramatism? I recall Marco somewhere saying it was play with creating story structure as the primary goal. (However, I can't find the quote.) In Narrativism: Not a Creative Agenda... Marco said… In GNS Model Discussion Participants: Alan, Marco, Caldis, John Kim.
8/26/2004 Alan: [Sorcerer]Range of Conferring Usership Hi all,
So when a demon confers "User" on someone, does he have to touch that person? Or be within a meter, or more? In Adept Press Participants: Alan, Ron Edwards.
8/24/2004 Alan: [Sorcerer] Mundane Armor & Shields I'm preparing a Sorcerer and Sword one-sheet and have been thinking about non-demon armor and shields.
In the core rules, Ron says that mundane armor functions in general just as… In Adept Press Participants: Alan, Valamir, Ron Edwards.
8/24/2004 Alan: [Sorcerer] Combat & Next Roll Penalties Hi Ron et al.,
I need clarification about handling next roll penalties.
Here's an example situation: two characters declare they're attacking each other. Both roll, leaving dice on the table.… In Adept Press Participants: Alan, Ron Edwards.
8/12/2004 Alan: Narrativism and the Impact Character I've recently learned some fiction theory that I think might be useful when thinking about narrativist role-playing and game design.
First a disclaimer: the following is specific to this one… In GNS Model Discussion Participants: Alan, Ron Edwards, Paul Czege.
8/1/2004 Alan: Black Altar of Tramath Hello,
I'm preparing a con demo of the game Conan d20. The demo is intended for 4 players and a GM over a 4 hour period. I play tested it… In Actual Play Participants: Alan, Noon, rafial, screenmonkey, John Harper.
6/15/2004 Alan: Pervy & Points of Contact In Narrativism without Pervy Mechanics? ( http://www.indie-rpgs.com/viewtopic.php?t=11600 ) Ron wrote:
Why is narration-when-no-dice-are-being-rolled in The Pool higher in PoC than narration-when-no-dice-are-being-rolled in Trollbabe?
Because the two phenomena… In GNS Model Discussion Participants: Alan, C. Edwards.
4/14/2004 Alan: Big always on Hi all,
Last year, when I played Charnel Gods, I had to come up with several beasts (Imanent Demons) for the game. When I read Ron's comment about Sorcerer powers… In Adept Press Participants: Alan, Ron Edwards, Mike Holmes.
4/10/2004 Alan: [PrimeTime Adventures]: Spacehunter [b][i]UXG Production Co. to air Spacehunter in prime Thursday night slot![/i][/b]
The night of April 8, four of us here in Seattle played the first of seven sessions. PTA divides… In Actual Play Participants: Alan, Matt Wilson.
4/8/2004 Alan: Does internalization characterize simulationism? John Kim's essay, Immersive Story Essay, and a quick study of the The Threeway Model FAQ triggered some ideas for me.
Can… In GNS Model Discussion Participants: Alan, Ron Edwards, RDU Neil, Valamir, Gordon C. Landis, M. J. Young, Walt Freitag, Caldis.
4/8/2004 Alan: Acting as Gamist Play Hi all,
Recently I've read two threads, Regarding the nature of roleplaying and Immersive Story Essay.
They've triggered several ideas, but here's… In GNS Model Discussion Participants: Alan, Gordon C. Landis, contracycle, Seth L. Blumberg, Matt Wilson, pete_darby, Mike Holmes.
4/8/2004 Alan: Acting as Gamist Play Hi all,
Recently I've read two threads, Regarding the nature of roleplaying and Immersive Story Essay.
They've triggered several ideas, but here's… In RPG Theory Participants: Alan.
4/7/2004 Alan: Mythic Precedent Hi all,
Here's bit of trivia I heard from a History Channel special on Egyption magic.
The written text would include a Historica, the full text of several stories relevant… In HeroQuest Participants: Alan, lightcastle, Harrek, RaconteurX, Alai, Jane.
3/24/2004 Alan: Bangs, Crises, and Inciting Events [b]Bangs, Crises, and Inciting Events[/b]
The following ideas grew out of these threads in Actual Play:
[a href "http://www.indie-rpgs.com/viewtopic.php?t=10372" ]Bangs, bangs and more bangs![/a]
[a href "http://www.indie-rpgs.com/viewtopic.php?t=10362" ]Bangs and Narrativism...… In GNS Model Discussion Participants: Alan, Gaerik, taalyn, M. J. Young, Henri, contracycle, Silmenume, Steve Samson, RDU Neil.
3/21/2004 Alan: [TROS] Fire Upon Fenwyk [b][size=18px]Fire Upon Fenwyk[/size][/b]
[b][size=14px]Riddle of Steel Actual Play Report with Commentary[/size][/b]
[i]After 5 weeks and four sessions of play, I've finally got the time and inspiration to write up our… In Actual Play Participants: Alan, rafial, ZenDog, Sigurth, Matt Wilson.
3/17/2004 Alan: SA usage survey I think it might be interesting to do a survey of SA standards. I'm going to post some questions. Please feel free to answer - but in the interests of… In The Riddle of Steel Participants: Alan, Malechi, Starshadow, Jake Norwood, Brian Leybourne, Ingenious, Lxndr, Wolfen, bcook1971.
3/15/2004 Alan: [Trollbabe comics] Mystic Crystal Revelations Ah, a new strip, a new life! A new homage? The mushroom man looks like he stepped right out of the sample adventure in Donjon.
Let me be the first… In Adept Press Participants: Alan, Ron Edwards, ejh, Lxndr, jburneko, Valamir, Paul Czege, Ben Lehman, Gordon C. Landis, jrs.
2/8/2004 Alan: Shock Bonuses, Half Sword, and Estoc Hi Jake and Brian,
Can you clarify a few things about weapons?
1) Like many Mass Weapons, the Club listing says +x Shock (x=Dam Lvl)
I can't find a definition… In The Riddle of Steel Participants: Alan, Brian Leybourne, Jake Norwood, Pytorb, [MKF]Kapten, Mantis, Richard_Strey, Wolfen.
<< more previous topics | | Subsequent Topics 5/13/2005 Alan: Where to post feedback on posting style In the following thread, I noticed one poster critiquing not the thread-starter's content, but his presentation.
The Creation and Birth of a Character
I know we want… In Site Discussion Participants: Alan, Ron Edwards.
5/21/2005 Alan: [Sorcerer] McCarthy Era McCarthy Era Sorcerer
===============
We started a Sorcerer game here in Seattle. I'm GM and I have two
players: James, who's played Sorcerer before with Clinton, and
Kristian, who's relatively… In Adept Press Participants: Alan, droog, Ron Edwards, Danny_K, sirogit, Dreez.
6/14/2005 Alan: Show Issue and Screen Presence Here's an idea for the second edition:
Give the Show itself an "Issue" and Screen Presence rating. The show's SP deterined the Producer's base dice in a conflict. Show SP… In Dog Eared Designs Participants: Alan, Lord_Steelhand.
10/19/2005 Alan: Multiflip option on pg 100 Hi Matt,
I was just reading up on the multiflip conflict resolution - both in the thread
http://www.indie-rpgs.com/forum/index.php?topic=16587 and in the revised rules.
I wondered why you chose to have… In Dog Eared Designs Participants: Alan, Matt Wilson.
11/5/2005 Alan: Introducing Traditional players to PTA Hi,
This coming Monday, I'm slated to present PTA to a mixed bag of players I don't know very well. They're members of the wider Seattle community that meet once… In Dog Eared Designs Participants: Alan, TonyLB, Jasper Polane, demiurgeastaroth, Paka, Landon Darkwood, Matt Wilson, Frank T.
9/12/2006 Alan: A few rules questions Hi John,
Some quick questions on Agon second printing:
1) Under invoking hubris, it says losers suffer wounds. But under battle it says the winner gets advantage die. I suspect… In one.seven design Participants: Alan, rafial, John Harper.
12/8/2006 Alan: [Hollow Earth Expeditions] Clash of expectations With this AP report, I've got two intentions: 1) to convey some of the experience of reencountering old-school play after I've been playing in games popular on the Forge. 2)… In Actual Play Participants: Alan, Simon C, Ron Edwards.
12/13/2006 Alan: [DiTV] Recommend a Town for a oneshot? Hi all,
I'm looking to prepare a one session introduction to Dogs, which would conclude character creation and play in 4 hours.
Two requests directed at experienced GMs of Dogs:… In lumpley games Participants: Alan, oliof, Warren, ffilz, cdr.
12/25/2006 Alan: [SotC] Hidden core mechanic After going through SoTC several times, I noticed that the wording of the text, and the sheer amount of text spent on skills and stunts, obscures the true elegance of… In Evilhat Productions Participants: Alan, iago, forlorn1.
5/5/2007 Alan: [Nine Worlds] Creating NPCs (for real) Hi, I have the pdf version of Nine Worlds and I have the same problem as Stefan. I got real excited to see his thread, then it fizzled without an… In Chimera Creative Participants: Alan, Eero Tuovinen, Matt Snyder.
5/20/2007 Alan: [SoTC] Story Now without a net After Gerry shelved our game of Hollow Earth Expeditions because Alex could no longer attend, I suggested we try Spirit of the Century.
For observations on the players and our… In Actual Play Participants: Alan, Noon.
6/16/2007 Alan: Clockwise or Counterclockwise Hi Joshua,
I'm going to present Shock at Go Play NW next weekend. I've studied the rules and the recommendations for effective play on the Forge, but I'm confused about… In glyphpress Participants: Alan, nikola.
12/7/2007 Alan: [PTA] Deep in your character Over in
http://www.indie-rpgs.com/forum/index.php?topic=25329.0
I said
Caveat: PTA will never give the deep-character-concentration that some players prefer.
Alan, I disagree entirely. In a… In Dog Eared Designs Participants: Alan, Paka, Matt Wilson, schlafmanko.
2/17/2008 Alan: [IaWA] Question on Consequences In a chapter yesterday at ConQuest story games lounge, I GMed this situation:
An NPC priestess declared that she and Balthior, a PC pass through a marriage arch and say… In lumpley games Participants: Alan, demiurgeastaroth, lumpley, Eliarhiman6, Christopher Kubasik, Ben Lehman.
2/18/2008 Alan: How to create an Oracle? Over at Story Games I started a discussion aimed at creating a complete Oracle with images derived from Robert Howard's Conan stories
( Help me create a Conan Oracle… In lumpley games Participants: Alan, DainXB.
2/22/2008 Alan: [IaWA] Advantage dice question Hi again Vincent,
Advantage dice. It's clear from the text that an advantage dice bought from the Owe list is kept until the end of a conflict, but I find… In lumpley games Participants: Alan, lumpley, WildElf, rycanada, Valvorik.
2/27/2008 Alan: [IaWA] Play Aid for Best Interests I came up with an idea for mapping Best Interests to help focus play preparation. Here's the sheet I came up with and a tutorial for using it. It places… In lumpley games Participants: Alan, Valvorik, rycanada, oliof, jenskot, David Artman.
3/2/2008 Alan: [IaWA] Suggestions for clarifications of rule text Hi Vincent,
After playing some games and reading your responses to questions, I think I understand the rules text. I've found some points, especially those about narration during dice rolling,… In lumpley games Participants: Alan, lumpley, demiurgeastaroth, Valvorik.
3/3/2008 Alan: [IaWA] Why narration matters The importance of narration in IaWA has been mentioned in a couple discussions, but I didn't start to understand until I finally understood the narration rules for dicing things out.… In lumpley games Participants: Alan.
3/6/2008 Alan: [IaWA] War upon Arkadia March 1, 2008 at the Wayward cafe in Seattle, we played <b>In a Wicked Age</b> for about 3 hours. Players, clockwise around the table, were Alan (me), John, Ken, Pete,… In Actual Play Participants: Alan, lumpley.
more subsequent topics >> |