The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&fromaround=13840

From Day One


Previous Topics

1/2/2005 Mystique: Wanted: Indie Game Designer looking for partnership!
First: The Introductions... My name is Mike Clifford, and I am president of a small, independent RPG publishing company, Mystique Enterprises. We have released one D20 supplement (which continues to…
In Connections
Participants: Mystique, Ron Edwards, Wyrdwyre.


1/2/2005 Mystique: Wanted: Indie Game Designer looking for partnership!
First: The Introductions... My name is Mike Clifford, and I am president of a small, independent RPG publishing company, Mystique Enterprises. We have released one D20 supplement (which continues to…
In Publishing
Participants: Mystique, TonyLB, greyorm, daMoose_Neo, Clinton R. Nixon, Eero Tuovinen.


1/2/2005 Eero Tuovinen: [HQ] Well of Souls in China
So, I started a little mini-campaign of HeroQuest for a change. I'm currently up north in my little home town, and got an opportunity to play with some high school…
In Actual Play
Participants: Eero Tuovinen, Bankuei.


1/2/2005 bcook1971: [WoD/VtR] It Clicked
My group finished the fifth and final session of our WoD campaign this morning. It was invigorating. Lots of interesting things to share. BW vs. TROS Everyone (including me) is…
In Actual Play
Participants: bcook1971, hix.


1/2/2005 Peter Nordstrand: Hero Points for Scene Framing
Hi, Ordinarily I tend to remove rules from HeroQuest when playing. The core rules are such a well-oiled and beautiful machinery that additions, such as the redundant Wealth rules or…
In HeroQuest
Participants: Peter Nordstrand, Mike Holmes, Ron Edwards.


1/2/2005 Sean: [Universalis] A mind-bending New Year's Eve
So I finally played Universalis with a group of people I've played with twice before (once 3e, once my Narrativist Fantasy Homebrew With No Name - one other lifelong diehard…
In Actual Play
Participants: Sean, Trevis Martin, Valamir.


1/2/2005 Yokiboy: Web Site Status?
Hey Vincent, What's the status of your Web site? The entire www.septemberquestion.org site is currently offline. TTFN, Yokiboy
In lumpley games
Participants: Yokiboy, lumpley, nikola, Emily Care.


1/2/2005 daMoose_Neo: [Dungeons/Dummies] Now "Imp Game", New Draft!
Lots o' updates for one post and title ^_^ #1 : What was formerly "Dungeons for Dummies", then "Dungeons/Dummies", is now "The Imp Game" (Because thats how its known and…
In Indie Game Design
Participants: daMoose_Neo, Tobias, xenopulse, GaryTP.


1/2/2005 Christopher Kubasik: What is it About the HQ Rules and Bringing Out Setting?
Hi all, I was fishing about and came across Brand's thread on using HQ for Earthdawn. http://www.indie-rpgs.com/viewtopic.php?t=13498&sid=2535fc83531afff45cd95b708df1ea18 Several quotes jumped out at me: Mike: "Since using HQ, I've been, as…
In HeroQuest
Participants: Christopher Kubasik, Bankuei, Minx, Brand_Robins, Russell Hoyle, Mike Holmes, Scripty, KingOfFarPoint.


1/1/2005 Jasper: [Loqi] A sysem of competing narrations
I've just posted the preliminary version of the rules for a new game system, which I call Loqi. You can find it here in HTML: http://primevalpress.com/games/loqi/ I'd appreciate general feedback…
In Indie Game Design
Participants: Jasper, xenopulse.


1/1/2005 daMoose_Neo: The Great Fantasy Cliche
I'm assembling some notes on something I call "The Great Fantasy Cliche" for a game project of mine. The aim is for the game to use this list or mini-essay,…
In RPG Theory
Participants: daMoose_Neo, neelk.


1/1/2005 Michael S. Miller: New Year's Resolution: Promoting the NPA
Last year at this time, many of us anxiously awaited being published in the NoPress Anthology. It was going to be this great, new, groundbreaking thing to shake things up.…
In Publishing
Participants: Michael S. Miller, Jeph, abzu, Matt, xiombarg.


1/1/2005 Michael S. Miller: The Components of Setting
What components make up Setting? In the Gamism essay, Ron notes that many people think "Oh, Gamism, I know what that is!" and never give it a second glance. I…
In RPG Theory
Participants: Michael S. Miller, GaryTP, daMoose_Neo, Troy_Costisick, xenopulse, neelk, M. J. Young, Bankuei, contracycle, Valamir, John Kim, Nick Pagnucco, Marco, Lee Short, ffilz.


1/1/2005 Noon: Finding gamism design hard
Awhile ago I said I'd just go and design a gamist game. I've found it's actually pretty damn hard and I probably look all talk and no walk now. Anyway,…
In RPG Theory
Participants: Noon, daMoose_Neo, Mike Holmes, Bankuei, Ron Edwards, Brendan, Wolfen, nathan404, Harlequin.


1/1/2005 Trevis Martin: & Sword Fiction, The Writing of Robert E Howard
Del Rey has been releasing trade paperbacks of Wandering Star's collection of the Robert E Howard's conan fiction. (A good thing as the Wandering Star hardcover limited editions are very,…
In Adept Press
Participants: Trevis Martin, bcook1971, joshua neff, Paganini, James_Nostack, Alan, Ron Edwards.


1/1/2005 JimLotFP: Is this a good or foolish idea in presenting a new game?
LotFP: RPG playtesting is going slowly. None of the people who have contacted me about playtesting seem to have actually tried playing the game as of yet, and I feel…
In Publishing
Participants: JimLotFP, Michael S. Miller, daMoose_Neo, Bankuei, GregS, Vaxalon, jdagna, KeithBVaughn, abzu, GaryTP.


12/31/2004 Spooky Fanboy: Mage: the Ascension to Heroquest conversion notes?
Pretty much what it says. I am looking for a way to "unleash" Mage and from what everyone here has said, Heroquest just seems to make everything it touches better.…
In HeroQuest
Participants: Spooky Fanboy, Bankuei, neelk, Brand_Robins, Eero Tuovinen, Jere, Mike Holmes, nichughes.


12/31/2004 abzu: NYE
Happy New Year all. My all your play be enjoyable and game design be clever. -L
In Site Discussion
Participants: abzu.


12/31/2004 Tim Alexander: [Sorcerer] More Ordinary Tragedies
Hey Folks, Last night we finished up the fourth session of the Ordinary Tragedies game. You can see the prep session here and the first play session here. I never…
In Actual Play
Participants: Tim Alexander, Ron Edwards.


12/31/2004 Michael S. Miller: Donjon reviewed at RPG.net
[url=http://www.rpg.net/reviews/archive/10/10943.phtml]The review is available here[/url] All in all, the reviewer understands the game and mostly what it's about (although he glosses over the "screw your friends" factor). He's rather harsh…
In CRN Games
Participants: Michael S. Miller, Roger.


<< more previous topics

 

Subsequent Topics

1/3/2005 Matt Wilson: Shortlisted for the Weird GameWyrd Game Awards
Primetime Adventures is shortlisted, alongside Dogs in the Vineyard, for Most Original RPG or Supplement. I don't know who those other two are, but I'm pretty flattered to have my…
In Dog Eared Designs
Participants: Matt Wilson, Bob Goat, Mike Holmes.


1/3/2005 Lxndr: Dice
How many 4 siders, 6 siders, 8 siders, and ten siders would you suggest I have if I wanted to supply a full group of (say) 4 + myself, out…
In lumpley games
Participants: Lxndr, Paka, nikola.


1/3/2005 Rob Carriere: Non-stock fantasy
[url=http://www.indie-rpgs.com/viewtopic.php?p=147031#147031]In this post[/url], [quote="Snowden"]This may be something that belongs in a new thread, but I would [i]really[/i] like to hear more about such "non-stock" fantasy; I for one haven't read…
In RPG Theory
Participants: Rob Carriere, Black Iris Dancer, John Kim, Snowden, clehrich, Tomas HVM, neelk, M. J. Young, contracycle.


1/3/2005 Matt-M-McElroy: 2004 Weird GameWyrd Game Awards!
CoS has been nominated for an award! The Most Atmospheric RPG or Supplement: Conspiracy of Shadows (Bob Goat Press) To cast your vote, please visit the GameWyrd site: http://www.gamewyrd.com/awards/wgwa2004.php How…
In Bob Goat Press
Participants: Matt-M-McElroy, Mike Holmes, Bob Goat, staz100, inthisstyle.


1/3/2005 Joe Dizzy: Conflict guidelines?
Hello everybody, I plan on introducing PTA into my gaming group and want to make sure I understand the basics of it first. Especially since my players are much more…
In Dog Eared Designs
Participants: Joe Dizzy, azrianni, Alan, Chris Goodwin, John Harper.


1/3/2005 Valamir: Universalis play in Dallas
Bill Cook, sent me This Cool Link Looks like a pretty slick way of organizing local mini cons. I'm glad to see Uni getting some play. Bill, let us know…
In Universalis
Participants: Valamir.


1/3/2005 kaotmus: ph.d grants in learning games and game design
I'm not sure this is the right forum, or if anybody will get upset with me for even posting this, but I thought somebody out there might be interested. I…
In Connections
Participants: kaotmus, Mike Holmes, xenopulse, clehrich.


1/3/2005 Jared A. Sorensen: [Advice] Media packs -- create them!
Folks, If you're going to sell your game online, please do the following: INCLUDE AN IMAGE OF THE BOOK'S DAMN COVER ON YOUR WEBSITE! Ideally, you should have a directory…
In Publishing
Participants: Jared A. Sorensen, inthisstyle, jdagna.


1/3/2005 Jaik: "Unconscious" accomodations for TITBB
[quote] I'm interested in this: [quote]Quote: The GM would say that he writes the story and the players would say that they play their characters however they wish. Neither side…
In GNS Model Discussion
Participants: Jaik, Marco, Bankuei, Valamir, M. J. Young, John Kim, contracycle, Ron Edwards.


1/3/2005 timfire: [Mountain Witch] Back cover text
What does everyone think of this text for the back cover of The Mountain Witch? I've had a hard time distilling the general premise of the game down to a…
In Publishing
Participants: timfire, jdagna, Bob Goat, Paul Czege, inthisstyle, Eero Tuovinen, Rorimack, daMoose_Neo, GregS, Andrew Morris.


1/3/2005 gesis: Questions on character sheet design
I'm currently working on an open system which is cinematic in nature and geared towards the "less is more" style of play. I've reduced almost everything down to a…
In Indie Game Design
Participants: gesis, Bankuei, Eero Tuovinen, Sydney Freedberg, IagainstI.


1/4/2005 GreedIsGod: Libertarian RPG
Alright, I've finally decided to make an RPG out of my political convictions (or rather, convictions against politics). I'm interested in designing an RPG based on individual anarchism, libertarianism, egoism…
In Indie Game Design
Participants: GreedIsGod, contracycle, Ron Edwards, inky, ivan23, jerry, Eero Tuovinen, Grex, Dev, Peregrine, Vaxalon, Chris Goodwin, Bob the Fighter, btrc.


1/4/2005 sirogit: [Sorc]Superhero-Cyberpunk-Angels.
Idiom: Superheoic-angels in cyberpunk-apocalypse, goofy irreverent fun. Inspirations: Spawn, The Preacher, Hellboy, Aberrent, X-Men(Paticularly Night Crawler), The Prohecy, Demon: The Fallen(An excellent thread on Rpg.net morsso than the actual game.),…
In Adept Press
Participants: sirogit, Paka.


1/4/2005 Dantai: [PoD] gamism meets narritivism - you can still kill stuff ;)
Hi all Well talk about serendipity, I've literally just finished writing up the first playable version of my RPG and had no idea what to do with it until I…
In Indie Game Design
Participants: Dantai, xenopulse, Bankuei.


1/4/2005 Negilent: [Burning Wheel] The Bane of Magic
I need to get better at providing Bangs. I also got get rid of this notion that I cannot lay down some rails. Force is good at times. Controversial I…
In Actual Play
Participants: Negilent, bcook1971, Ron Edwards, abzu.


1/4/2005 Silberflamme: Berserker clarification?
Hi there, I have some problems concerning the Berserker Gift. I don't quite understand how anybody would be able to know that he will be fighting in ten minutes.... Is…
In The Riddle of Steel
Participants: Silberflamme, Ron Edwards.


1/4/2005 Gizmo: Shadowrun conversion discussion (split)
reading this thread made me also want to try to use HQ system for shadowrun. is this thread still alive?
In HeroQuest
Participants: Gizmo, Scripty, Ron Edwards, Minx, Mike Holmes, Bankuei, KingOfFarPoint, Bryan_T.


1/4/2005 daMoose_Neo: ["Hunters"] Distress Signal - first set/adventure
[i]For the [url=http://indie-rpgs.com/viewtopic.php?t=13683]CCRPG Hunters[/url][/i] [b]Scenario[/b] Alone in deep space, your shuttle picks up a distress signal from a nearby station orbiting an unexplored planet. Reaching the station you find it…
In Indie Game Design
Participants: daMoose_Neo, Stickman.


1/4/2005 Tony Irwin: Samurai Badges: Actual play
I wrote Samurai Badges with Step On Up! play in mind. It is a GMless game where players take turns to propose challenges for each other’s samurai characters. The competition…
In Actual Play
Participants: Tony Irwin, Yokiboy, Tim Alexander.


1/5/2005 motherlessgoose: Token variant
This is my first design posting... I would like to come up with a variant (or perhaps expansion) of Andrew Martin's _Token_. I would like to merge ideas from Ed…
In Indie Game Design
Participants: motherlessgoose.


more subsequent topics >>