Previous Topics 2/8/2002 lumpley: Drawing Conclusions in Public In far distant Actual Play, Ron says So here I am, Narrativist player, "playing my character." Do I think, "What would he do?" Sure I do! In my case,… In GNS Model Discussion Participants: lumpley, Ron Edwards, Marco, Jared A. Sorensen, Logan, contracycle, Valamir, Gordon C. Landis, A.Neill, Jack Spencer Jr, Mike Holmes, Blake Hutchins, Paul Czege, Emily Care, Le Joueur.
1/31/2002 lumpley: Another Stab at Narrativist Vampires Okay Ron, I'll bite. (Ha ha ho. I slay me.)
We use violence to protect ourselves from intimacy.
Make up a vampire. I'd go with text about how old you… In Indie Game Design Participants: lumpley, Bailywolf, Mike Holmes, Ron Edwards, Tim Denee, Mithras.
1/30/2002 lumpley: Protagonism and Troupe-style play Hey everybody.
First off:
Is Protagonism something that a player has, or something that a character has?
Next off:
Anybody thought about what it might mean to Protagonism to play… In RPG Theory Participants: lumpley, Blake Hutchins, Paul Czege, Bankuei.
1/24/2002 lumpley: More Narrativist Vampires Here's what I've been working on.
===
To make a vampire, answer in a single sentence each of these:
What is it when you drink blood?
What is your power… In Indie Game Design Participants: lumpley, Mike Holmes, Bailywolf, Ben Morgan, Uncle Dark.
1/14/2002 lumpley: Fortune-forward Vs. Fortune-backward So I've been looking at my games, and others' games, and I've been thinking hard about the old Description-Based vs. Quantified thing, which seems to have lost currency, and about… In RPG Theory Participants: lumpley, Jared A. Sorensen, Paul Czege, Joe Murphy (Broin), Gordon C. Landis, contracycle, Le Joueur, greyorm.
12/28/2001 lumpley: My Firstest Ever Relationship Map Bears Fruit So there I was and I wrote one new name on the map and drew two little lines and thereby created a rich, intense chapter of backstory full of sex,… In Actual Play Participants: lumpley, Mike Holmes.
12/26/2001 lumpley: Chalk Outlines Waiting to Happen [FONT COLOR="#990000"]
[FONT SIZE="+3"]C[/FONT][FONT SIZE="+2"]halk [/FONT][FONT SIZE="+3"]O[/FONT][FONT SIZE="+2"]utlines[/FONT] [FONT SIZE="+1"] Waiting to Happen[/FONT][/FONT]
A Caper Flick Roleplaying Game
Is up in a crude-ish, pre-playtest, pre-serious editing kind of way at… In Indie Game Design Participants: lumpley, Mike Holmes, Paul Czege.
12/11/2001 lumpley: Solstice Party at My House This an Actually-Will-Play, so Actual Play it is.
This year the Baker family's annual all-night solstice party is a gamefest! Sunset to Sunrise the night of the 21st we'll keep… In Actual Play Participants: lumpley, Marco, Epoch, Jared A. Sorensen, greyorm.
11/30/2001 lumpley: Matchmaker the rpg [FONT SIZE="+3"]Matchmaker[/FONT]
[FONT SIZE="+1"]a roleplaying game for four players[/FONT]
So okay, four players. One is Cupid. Two are the Destined Lovers, and it's Cupid's job to get them together. The… In Indie Game Design Participants: lumpley, joshua neff, Zak Arntson, Paul Czege, Matt, Jeffrey Straszheim, Ron Edwards, Gordon C. Landis, Bret.
11/18/2001 lumpley: My Firstest Relationship Map I just mail-merged our master list of all the wizards in our Ars Magica world (in which various people have been playing since 1990) onto stickers and stuck them to… In Actual Play Participants: lumpley, Tor Erickson, Ron Edwards, Mike Holmes, Mytholder, Stivven.
11/5/2001 lumpley: Making Stuff Happen non-Stance Ron,
Cool, I'm there.
So let's see, so here's my thing: what happens in the game, happens because everybody agrees it does. Right?
Who gets to assert things that happen?… In RPG Theory Participants: lumpley, Ron Edwards, Don Lag, kwill.
11/5/2001 lumpley: Making Stuff Happen Stance In Further On Stances, Ron says:
"The arrow has struck Borax the Very Clean Warrior!" This statement is irrelevant to Stance entirely.
NOT ALL ROLE-PLAYING STATEMENTS ARE MADE FROM A… In RPG Theory Participants: lumpley, Ron Edwards, Don Lag.
11/5/2001 lumpley: Game Library Probs Heya.
The Game Library says that my email isn't in its database. I can't update my stuff to point to my new website and say that now the link to… In Site Discussion Participants: lumpley, kwill, Bret.
10/25/2001 lumpley: Stance and Event Resolution In Further on Stances, Mike (hi Mike!) says
(Note that in this example, there is no resolution other than the player power. If you had set a crate falling with… In RPG Theory Participants: lumpley, Mike Holmes, Ron Edwards.
10/17/2001 lumpley: Is Director Stance Real? Hey, is there a reason to have Director Stance instead of talking about Actor / Author / Pawn Stance with regard to? When I do Director Stance, I do it… In RPG Theory Participants: lumpley, hardcoremoose, jburneko, Mike Holmes, Ron Edwards, Jared A. Sorensen, Paul Czege, Valamir, Le Joueur, gentrification, Laurel, Jack Spencer Jr, Ampersand.
10/16/2001 lumpley: Just Praise This isn't substantive, but I've been rereading Sorcerer this evening and my gracious it's a smart game. I think it was the stuff about disgruntled demons that made me want… In Adept Press Participants: lumpley, Bailywolf, Ron Edwards, hardcoremoose, Jared A. Sorensen, Eric, furashgf, Paul Czege, Blake Hutchins.
9/27/2001 lumpley: Narrative Sharing for Gamists Over at http://www.geocities.com/lumpley/rant.html is a bit from a game of mine about narrative sharing for gamists. I'd love to hear what all y'all smart people think.
However, and this is… In Indie Game Design Participants: lumpley, Ron Edwards, Paul Czege, James V. West, Mike Holmes, contracycle, random, Mytholder.
8/12/2001 lumpley: Elfs is a funny silly cool game And that's pretty much all I have to say until I get to play it.
Oh, except: is player-director stance the same thing as gm-director stance? Does gm-director stance have… In Adept Press Participants: lumpley, Ron Edwards.
8/10/2001 lumpley: Help! Can't Login! I'm having trouble logging in. In fact, I'm just hoping this message somehow goes through.
What happens:
I hit login, I enter my name and password, I hit submit, it… In Site Discussion Participants: lumpley, Clinton R. Nixon.
8/6/2001 lumpley: An approach for mechanics and innovation I'm new, but that doesn't stop me having crackpot theories.
The point of every game mechanic is to create consensus among the players. Consensus is the underlying mechanism of roleplaying,… In RPG Theory Participants: lumpley, Jack Spencer Jr, Emily Care, Ron Edwards, Le Joueur, Paul Czege, Doc Midnight, Mike Holmes, greyorm, Tim C Koppang, Gordon C. Landis, contracycle, Logan.
<< more previous topics | | Subsequent Topics 2/19/2002 lumpley: Another Sad Little Narrativist Vampire Game This one looks very similar to the previous, but little changes in the stat names and relationships make a big (well, small, but still) difference in Premise.
The two… In Indie Game Design Participants: lumpley, Bailywolf.
2/20/2002 lumpley: Currency and Metagame &c vs. a Complete RPG (There's been talk before about when and whether a game's complete, like Actually Finishing your RPG here.)
So I've been designing some games and I've got some questions. I'll… In RPG Theory Participants: lumpley, Mike Holmes, contracycle, Ron Edwards, Paul Czege.
2/23/2002 lumpley: The World, the Flesh, and the Devil subtitle: But again with the vampires!
Meguey, Emily Care and I played the World, the Flesh, and the Devil last night. It was cool.
We'd made characters sometime in the… In Actual Play Participants: lumpley, Paul Czege, James V. West, Ron Edwards, Mike Holmes, furashgf, hardcoremoose.
3/5/2002 lumpley: Making The World, the Flesh, and the Devil Drive a Premise I love The World, the Flesh, and the Devil with all my heart, but I'm going to express it by waylaying it, clubbing it, and dragging it off to do… In Indie Game Design Participants: lumpley, Mike Holmes, Gordon C. Landis, Paul Czege.
4/10/2002 lumpley: Forum Policy Question This comes out of the Mystic Monks thread below, where Ron says not to talk about Star Wars the RPG made good this time, invoking policy.
My question: how come?… In Indie Game Design Participants: lumpley, Valamir, Ron Edwards, Nathan, Clinton R. Nixon, Walt Freitag, J B Bell, Tim C Koppang.
4/18/2002 lumpley: Party Games Know what I want on my game shelf? The Forge Book of Party Games. A stack of 2-5 page games that a. you can play ten minutes from now, with… In Publishing Participants: lumpley, Clinton R. Nixon, Jared A. Sorensen, Ferry Bazelmans, Ron Edwards, Zak Arntson, J B Bell, Matt, Nathan, Jason L Blair, Henry Fitch.
5/3/2002 lumpley: A Third Metagame Goal Hey.
My Ars Magica crew's been talking a fair bit about Gamism, Narrativism and Simulationism, and I think we're doing something else.
Narrativism is about building a story. You set… In Actual Play Participants: lumpley, Ron Edwards, Valamir, Mike Holmes, Paul Czege, Emily Care, Gordon C. Landis.
5/31/2002 lumpley: OtherKind Hey.
So I'm working on this fantasy game, and it's in a good shareable state:
OtherKind
My goal was to make a fantasy game where the fantasy peoples mean something,… In Indie Game Design Participants: lumpley, Valamir, Jared A. Sorensen, Blake Hutchins, Clinton R. Nixon, hardcoremoose, Jake Norwood, xiombarg, Ron Edwards, Bankuei, Andrew Martin, Xeno, Zak Arntson, Seth L. Blumberg.
6/10/2002 lumpley: OtherKind Non-Combat Results Over in Actual Play, Andrew Martin suggests that I give OtherKind non-combat mechanics. I personally don't think that the mechanics as they exist are only and exclusively combat mechanics, but… In Indie Game Design Participants: lumpley, Nathan, Jared A. Sorensen, Blake Hutchins, Bankuei, Mike Holmes, Valamir.
7/3/2002 lumpley: OtherKind-ish Mechanics in Action So we played our Ars Magica game last night, and it was the big battle. We had a GM, which is unusual for us, but none of my characters were… In Actual Play Participants: lumpley, contracycle, Bankuei.
7/8/2002 lumpley: Shadows My 5-year-old Sebastian and I have been playing Shadows. (Uh, let's see: Shadows.) We're playing it without tokens, just very simply with the two dice. We've played two sessions. He… In Actual Play Participants: lumpley, Zak Arntson, Emily Care.
7/22/2002 lumpley: Static vs. Dynamic Setting Meguey's and Emily's and my Ars Magica game is setting-intensive. 180 named characters or so, twenty covenants (A covenant is a house of wizards, like a monastery), a history of… In Actual Play Participants: lumpley, Ron Edwards.
8/12/2002 lumpley: Sorcerer & Sword in Greenfield, MA I saw Sorcerer & Sword in Griffon Games in Greenfield, MA, my new hometown. I bought it. The fngs guy said it was a special order and he'd ordered a… In Adept Press Participants: lumpley.
8/17/2002 lumpley: OtherKind Hey. We played a first session of OtherKind and it went pretty well.
We took it nice and easy. I GMed. Meguey and Emily made their characters there at the… In Actual Play Participants: lumpley, Ron Edwards, Paul Czege.
8/24/2002 lumpley: a kill puppies for satan development ...I presume.
I just got my first piece of hate mail ever! Apparently I'm going to pay for my crimes in hell one day.
-Vincent
(What she doesn't know is… In Publishing Participants: lumpley, Jack Spencer Jr, S.Lonergan, Ron Edwards.
9/1/2002 lumpley: InSpectres Greenfield Hey. We had gamer geek friends from out of town last night, so I ran InSpectres. There's not much to say about it, it was three or so hours of… In Actual Play Participants: lumpley, Ron Edwards.
9/4/2002 lumpley: Not-very-pointful Sorcerer Things 1. Do you know Dave Carter and Tracy Grammer's song "41 Thunderer"? It's about a demon. He sings of his gun, his Colt, that she was "a cool yankee belle… In Adept Press Participants: lumpley, Bailywolf, Ron Edwards, Voidwalker, Jack Spencer Jr, Valamir, Blake Hutchins, Mike Holmes.
9/11/2002 lumpley: Another bit about InSpectres Greenfield (Um, here's the original description, such as it is.)
But hey! It was gamism! The competition was: whose ideas are funniest? A la that guy, I was the referee. I… In Actual Play Participants: lumpley, Mike Holmes, Ron Edwards.
9/20/2002 lumpley: Gunfest OtherKind Emily and I have been on-again-off-again working on a Hong Kong Action Flick rpg for, what, Em, four years now? (Feng Shui doesn't do it for us.) This popped into… In Indie Game Design Participants: lumpley, contracycle, Bailywolf, Jeremy Cole, Bob McNamee.
10/4/2002 lumpley: Vincent's Standard Rant: Power, Credibility and Assent I call the power in a roleplaying game Credibility. As in, whose statements about what happens are Credible? If I say that I shoot you, and you say the gun… In RPG Theory Participants: lumpley, Walt Freitag, Le Joueur, Valamir, Mike Holmes, Emily Care, Zak Arntson, Andrew Martin, Paganini, M. J. Young, Bob McNamee, Jonathan Walton, Mark D. Eddy, contracycle.
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