The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse?ref=943&board=2&fromaround=943

Reference Topic

11/30/2001 lumpley: Matchmaker the rpg
[FONT SIZE="+3"]Matchmaker[/FONT] [FONT SIZE="+1"]a roleplaying game for four players[/FONT] So okay, four players. One is Cupid. Two are the Destined Lovers, and it's Cupid's job to get them together. The fourth is Everybody Else in the World. [U]Character Creation[/U] [B]Cupid[/B]: get a sheet of paper. This is your Quiver of Tricks. Write some tricks down on it, like 'you meet…
In Indie Game Design
Participants: lumpley, joshua neff, Zak Arntson, Paul Czege, Matt, Jeffrey Straszheim, Ron Edwards, Gordon C. Landis, Bret.


Previous Topics
In Indie Game Design

11/24/2001 Zak Arntson: Fungeon - Secret Webpage
Okay, I've since hammered out the Preliminary Game design (thanks, Mike!), and put the thing up at a webpage. I haven't linked to it from my main site, so it's…
In Indie Game Design
Participants: Zak Arntson, xiombarg, James V. West.


11/21/2001 Paul Czege: The World, the Flesh, and the Devil has need of you
Some of you are aware I'm planning to put The World, the Flesh, and the Devil into pamphlet format for distribution at GenCon. Basically, I'm going to write it…
In Indie Game Design
Participants: Paul Czege, Ben Morgan, Blake Hutchins, Matt, contracycle, xiombarg, Ron Edwards.


11/21/2001 Epoch: Charm
I've been meaning and meaning to put up a web page for this game concept, but essentially, I just won't get around to it with my current web-load. So here…
In Indie Game Design
Participants: Epoch, Ron Edwards, Mithras.


11/21/2001 greyorm: Heads Up
Just your friendly neighborhood raven knock, knock, knocking on your chamber door to let you know I got up off my rear-end and posted two old, unfinished gaming systems on…
In Indie Game Design
Participants: greyorm, Bret, Mike Holmes, Nathan, razgon, Le Joueur, Gordon C. Landis, Julian Kelsey, contracycle, John Wick, Jack Spencer Jr, Spiral, Marco.


11/16/2001 Jared A. Sorensen: GenCon '02
This question is not, "Who is going?" or "Are you going?" Nay, the question is, "What are you going to be doing while you're there?" We (and by "we" I…
In Indie Game Design
Participants: Jared A. Sorensen, Paul Czege, Mike Holmes, Nathan, Ron Edwards, Jason L Blair, Galfraxas, hardcoremoose, Mytholder, Jack Spencer Jr, Ferry Bazelmans, unodiablo.


11/16/2001 Zak Arntson: Chill Companion - Worth Buying?
I've heard that the old Chill (with the crazy covers) is an amazing product, especially it's sense of horror. I saw the Chill Companion book at the store, by Ray…
In Indie Game Design
Participants: Zak Arntson, hardcoremoose, Ron Edwards.


11/16/2001 Don Lag: Refining the Highest-Die roll mechanic
When I began thinking of a funky new way to create probability distributions for my game, it didn't take long to stumble upon the idea in which you roll a…
In Indie Game Design
Participants: Don Lag, Jared A. Sorensen, lumpley, Paul Czege, kwill, Ron Edwards, Matt.


11/15/2001 jburneko: Railroading With Dice, A Core Mechanic
So, I'm looking over the RPG that I'm working on and while the actual document is not done I think I'd like some feedback on the idea behind the core…
In Indie Game Design
Participants: jburneko, Jared A. Sorensen, Tim C Koppang, Ron Edwards, Mike Holmes, contracycle, unodiablo, Paul Czege, Bankuei, mahoux, greyorm.


11/15/2001 Nathan: Difference Between Complete & Incomplete Mechanics
Howdy out there, As I continue working and clarifying the Wild for the last time (seriously), I realize that the rule system is very, very simple. Character Creation is no…
In Indie Game Design
Participants: Nathan, Mike Holmes, Ron Edwards, kwill.


11/15/2001 Jack Spencer Jr: Dungeon Cards (working title)
After the talk of a GMless dungeon crawl game both here & elsewhere, and not to be outdone by Zak, I finally got some insight into a dungeon card game…
In Indie Game Design
Participants: Jack Spencer Jr, Mike Holmes.


11/13/2001 Zak Arntson: Fungeon - GMless Dungeon Crawling (Preliminary Design)
Okay, over at livejournal, I've put up a sneaky peek at Fungeon. http://www.livejournal.com/talkread.bml?itemid=15027185 Simple currency, Room by Room play, resolution builds in a fun way of narrating events. In a…
In Indie Game Design
Participants: Zak Arntson, Jared A. Sorensen, Mike Holmes, Nathan.


11/13/2001 Jared A. Sorensen: Chairs, redux
In GNS, there's a funny lil' post about CLS - (Chair/Loveseat/Sofa) that yuk-meister Wick wrote up. What's funny is that John and I sat in on a discussion by Sim-Everything…
In Indie Game Design
Participants: Jared A. Sorensen, joshua neff, Gordon C. Landis, Mytholder.


11/12/2001 rpghost: Feedback on an idea...
You know, I've had the idea for a while of working on a solo-adventure game system. Something that you could play by yourself (without a GM). I know there is…
In Indie Game Design
Participants: rpghost, Jack Spencer Jr, Mike Holmes, Ron Edwards, Stivven, unodiablo, jburneko, JSDiamond, Bankuei.


11/9/2001 Damocles: levelling down
A while ago, I was trying to come up with an original approach to rpgs by looking at the standard things you find in most rpgs and... fiddling with them,…
In Indie Game Design
Participants: Damocles, Jared A. Sorensen, Zak Arntson, JSDiamond, Ron Edwards, Laurel, Matt Gwinn, Mithras, Matt.


11/9/2001 Zak Arntson: Superpets - Preliminary Game Design
[A HREF="http://www.livejournal.com/talkread.bml?itemid=14709655"]Superpets[/A] It's in the LiveJournal phase, which is somewhere between Idea & Initial Notes and Harlekin-Maus Freebie. So now is the best time to provide input. It's a simple…
In Indie Game Design
Participants: Zak Arntson.


11/8/2001 Julian Kelsey: Variation, derivation, innovation
Some of my game design is based on reaction against or extensions to other games, sometimes uniquely developed ideas that I've belated realised are well developed in other games. Although…
In Indie Game Design
Participants: Julian Kelsey, Mike Holmes, Ron Edwards.


11/7/2001 Zak Arntson: Call for Probability Formulas
Okay, this was spurred by numerous questions (a few on here, tons on rpg.net) about dice probabilities. Is there some way we can just collect a bunch of formulas and…
In Indie Game Design
Participants: Zak Arntson, Don Lag, Mike Holmes, kwill.


11/7/2001 unodiablo: Mike Holmes - question @ success %
Hi Mike, I'm working on changing the game mechanics to Dead Meat... And I know this is your forte'. Can you tell me what the success chance is if you…
In Indie Game Design
Participants: unodiablo, Epoch, Le Joueur, Mike Holmes.


11/5/2001 Jason L Blair: Tea Leaves
[i]Tea Leaves[/i] is a little game I'm currently working on that actually has me quite intrigued. It's a light-hearted game about witches through the ages taking more from from superstition,…
In Indie Game Design
Participants: Jason L Blair, Bankuei, Mike Holmes, 333Chronzon, kwill, Ron Edwards, Matt, Laurel.


11/5/2001 Galfraxas: Small Updates
Hey Everybody, My website has been updated, and the new version of MCD has been uploaded. I have added a set of vehicle rules to the game, and changed 1…
In Indie Game Design
Participants: Galfraxas, Zak Arntson, Matt.


<< more previous topics

 

Subsequent Topics
In Indie Game Design

12/1/2001 Zak Arntson: Superpets - Harlekin-Maus November RPG
[A HREF="http://zaknet.tripod.com/hmouse/index.html"]Superpets[/A] The RPG of Animal Super Heroes, with pictures! Indie Game Design notes: * Check out the forceful use of Fortune in the Beginning and a single narrator for…
In Indie Game Design
Participants: Zak Arntson, lumpley, Mike Holmes.


12/3/2001 Nathan: Eldritch Ass Kicking (renamed)
Alright, I've typed this up and thrown it up for giggles.. It is not at all related to Dragonball Z, but it reminds me of that tone. Basically, the point…
In Indie Game Design
Participants: Nathan, mahoux, Bret.


12/4/2001 Bret: RPG Idea
Concept: Sci-fi setting where humanity is being attacked by a constantly evolving alien race. The mainstay of the alien forces are enormous creatures dubbed "Behemoths" - large, bony monstrosities that…
In Indie Game Design
Participants: Bret, Joe Murphy (Broin), erithromycin, Jared A. Sorensen, Ron Edwards, Mike Holmes, mahoux, Ryan Ary.


12/5/2001 razgon: Greetings
Hi. I recently discovered this grand site, and just wanted to say hi and tell you a little about Regalia (our rpg) and Lidiumonline(our website). LIDIUM is an adventure media…
In Indie Game Design
Participants: razgon, Ron Edwards.


12/5/2001 razgon: Dragonmeet and other conventions
Hi again. I'm posting this here since no other catagory seems to allow "general" talk :smile: I was thinking about the whole "INDIE RPGS" community here, and what they did…
In Indie Game Design
Participants: razgon, Jared A. Sorensen, Bret, Mike Holmes, hardcoremoose, Mytholder, Ron Edwards.


12/6/2001 Epoch: Power to the Goblins!
The concept I can't currently get out of my head is gritty class-based struggle in Arcadia/Under the Hill/Faerie. I'm seeing this as a human-less game, with the real world not…
In Indie Game Design
Participants: Epoch, Mike Holmes, hardcoremoose, joshua neff, Jared A. Sorensen, Blake Hutchins, Torrent, Mytholder, contracycle.


12/7/2001 xiombarg: Faster, Better, Cheaper
I work as a contractor for NASA. Some of you may remember the infamous Faster, Better, Cheaper slogan NASA was pushing a while back. Well, the joke going around…
In Indie Game Design
Participants: xiombarg, Epoch, Nathan, Clinton R. Nixon, Paul Czege, contracycle.


12/8/2001 Bankuei: Persona system
This system has been floating in my head for a couple of months, so let me know what you think of it. The goal is a system that encourages plot…
In Indie Game Design
Participants: Bankuei, Julian Kelsey, contracycle.


12/10/2001 Zak Arntson: Robot GNS - Preliminary Design
Okay, I wrote an RPG about Robots. Well, I wrote 3 of them. I tried to carry them along the lines of GNS, just to see how it would work.…
In Indie Game Design
Participants: Zak Arntson.


12/11/2001 erithromycin: PUNk
There have been natterings about a real world game in a couple of forums now, so I dug out an old game I wrote that grew out of an older…
In Indie Game Design
Participants: erithromycin, contracycle, Mike Holmes.


12/12/2001 Jared A. Sorensen: No Media Kings
http://www.nomediakings.com This is Jim Munroe's site. He wrote a book a liked (Angry Young Spaceman) and a book I really loved (Flyboy Action Figure Comes with Gasmask). Anyway, it's all…
In Indie Game Design
Participants: Jared A. Sorensen, joshua neff, hardcoremoose, Paul Czege.


12/15/2001 erithromycin: Se7en: A 'Generic' rpg
This grew out of an idea I had about an hour ago. It's posted here rather than at a URL for convenience, probably more on my part than yours. This…
In Indie Game Design
Participants: erithromycin.


12/18/2001 Ferry Bazelmans: SOAP - restructuring and rebuilding
Hi there, After about three quarters of a year, I wanted to redo Soap and get some of its more problematic issues solved. It is up at for review: http://www.crayne.nl/test/soap-test.html…
In Indie Game Design
Participants: Ferry Bazelmans, Mike Holmes.


12/18/2001 Laurel: Devils Cay
I know I've been suspiciously quiet for the last 2-3 weeks. There's been a lot going on for me, that is now finalized so that I can start discussing it.…
In Indie Game Design
Participants: Laurel, Ron Edwards.


12/18/2001 jburneko: The Litterary Gamers Guide To...
Once again, I find myself with a topic that doesn't really fit a specific forum. This time I find myself torn between Indie Game Design and Publishing. What I want…
In Indie Game Design
Participants: jburneko, Joe Murphy (Broin), Le Joueur, Marco.


12/19/2001 FruitSmack!: Umm..A little help here...
Hey y'all, Im working on a game idea and I cant, for the life of me come up with a name for the beings in it. Maybe someone has an…
In Indie Game Design
Participants: FruitSmack!.


12/19/2001 FruitSmack!: Umm..A little help here...
Hey y'all, Im working on a game idea and I cant, for the life of me come up with a name for the beings in it. Maybe someone has an…
In Indie Game Design
Participants: FruitSmack!, Ferry Bazelmans, Mike Holmes, Jack Spencer Jr, gentrification, Matt, Skippy, Tim Denee.


12/19/2001 Mike Holmes: 'Realistic' Orcs (was Heads Up)
Since nobody can seem to get off that thread, I'll just try and continue it here (a great deal of the hi-jacking was my fault). Anyhow, what this thread should…
In Indie Game Design
Participants: Mike Holmes, Uncle Dark, contracycle, John Wick, hardcoremoose.


12/19/2001 hardcoremoose: Suicide King
Hey guys, I've been somewhat quiet on this forum lately, but that doesn't mean I haven't been soaking up what people are saying and working on a few ideas of…
In Indie Game Design
Participants: hardcoremoose, Mike Holmes, Paul Czege, Skippy, archangel_2, James V. West.


12/20/2001 Tim Denee: Suspect Behaviour (quite long, really; sorry about that)
An idea for a game inspired by the antics of a certain Belgian inspector. Now that I look at it, it's kinda long for an 'idea'. Whaddya think? This is…
In Indie Game Design
Participants: Tim Denee, Ferry Bazelmans, Mike Holmes, hardcoremoose, Paul Czege.


more subsequent topics >>