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From Day One


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1/23/2005 IagainstI: any photoshop experts?
As I pretty much only do homebrew systems for my local group, MSpaint has been good to me. I pretty much know it inside and out, though that's hardly impressive…
In Connections
Participants: IagainstI, Christopher Weeks, b_bankhead.


1/23/2005 matthijs: First try - short comments, Complication question
Monica and I decided to give Universalis a test run. Monica hadn't read the rules; I had, but told her there might be a lot of leafing through the book…
In Universalis
Participants: matthijs, Christopher Weeks, Valamir, Tony Irwin.


1/23/2005 Michael S. Miller: [Dreamation 2005] Last minute details
Okay, as we enter the final week before Dreamation, there are a few last minute details we need to cover. 1) I've worked up a schedule for minding the booth.…
In Conventions
Participants: Michael S. Miller, Jared A. Sorensen, TonyLB, Valamir, Clinton R. Nixon, Helvetian, timfire, Tav_Behemoth.


1/23/2005 Jason Petrasko: Quartet, Designing a system.
The more I come to this forum, the more I think I'd like to see how people design their games more than the specifics of them. What goes on in…
In Indie Game Design
Participants: Jason Petrasko, Icel, timfire.


1/23/2005 Strutinan: [Playtesting] Anybody like to playtest Sci-Fi/horror?
I am updating the Dead Stars Rule Book, into an expanded version called Universal Decay. I am looking for playtesters interested in using these expanded rules to run games, and…
In Connections
Participants: Strutinan.


1/23/2005 J. Campbell: ColdCon 2005 [Toronto]
This convention, to be held in Toronto, Canada (late September or early October) is just in it's infancy. We have a dedicated group of people working on the project already,…
In Conventions
Participants: J. Campbell.


1/23/2005 Bryan_T: Grabbier Heroes
Using "Grabby" here to mean ways the hero can grab onto the story...or to put it another way "You don't like the way things are going, what are you going…
In HeroQuest
Participants: Bryan_T, Mark Galeotti, StalkingBlue, Ron Edwards, Mandacaru, Mike Holmes, CCW.


1/22/2005 Green: fantasy settings and cultural pluralism
This is not going to be a thread that talks about how Eurocentric a lot of fantasy settings are. I think it's fairly obvious. With the exception of games based…
In RPG Theory
Participants: Green, Jasper, Ben Lehman, Bankuei, ffilz, Mark D. Eddy, clehrich, NN, greyorm, Mark Woodhouse, apparition13, CPXB.


1/22/2005 ejh: [FastLane] Cyberpunks Of The Carribean
Fastlane actual play: People agreed on Cyberpunk as a genre. In order to get some kind of unity we tried to think of some geographical location we could play besides…
In Actual Play
Participants: ejh, Miskatonic, Dev.


1/22/2005 Vaxalon: Magicstar down?
Is anyone else having trouble connecting to magicstar?
In Site Discussion
Participants: Vaxalon, Paganini.


1/22/2005 James_Nostack: [Donjon] Framing the Question
As I understand it, players in Donjon can say, "I roll to do x," and if they roll well, not only do they succeed in the task but they get…
In CRN Games
Participants: James_Nostack, Clinton R. Nixon, Grover, timfire.


1/21/2005 TonyLB: RPI Printing Good Experience
By contrast with Luke's experience with Express Media, I just had a spectacular start-to-finish printing experience with RPI Printing. I was referred to them in this post and went with…
In Publishing
Participants: TonyLB, LordSmerf, Matt Wilson, Tav_Behemoth, Michael S. Miller, Thor, inthisstyle, GregS.


1/21/2005 ejh: Example Rules Query & Big Suggestion For Next Edition/Er
Here's an example of the kind of question I have been bugging Lxndr with in instant messages (I haven't asked him this one yet, it's new) -- * If someone…
In Twisted Confessions
Participants: ejh, Lxndr.


1/21/2005 clehrich: Transcript: Terminological suggestion
I would like to propose a consistent alteration or expansion of terminology. This started in Marco's thread on retroactive story. Standing Definitions this post I"]I propose that "transcript" be…
In RPG Theory
Participants: clehrich, Marco, LordSmerf, John Kim, ffilz, Silmenume.


1/21/2005 Dev: New Fastlane Review
...by me. See! http://www.rpg.net/reviews/archive/10/10989.phtml
In Twisted Confessions
Participants: Dev, ejh, Lxndr, Eero Tuovinen, Wolfen.


1/21/2005 randomling: [Actual Play] Heroquest Midnight: the first session
Last night, my GM Kerstin (StalkingBlue) and I played the first session of our Midnight game since we converted our characters to Heroquest back in December. The other player couldn't…
In HeroQuest
Participants: randomling, Brand_Robins, Bankuei, StalkingBlue, Mike Holmes, KingOfFarPoint.


1/21/2005 Matt Wilson: Andrew Navaro not to head up Galactic Art
[b]Update:[/b] Andrew has just informed me that he's taken a very good job where freelance work is not allowed. Congrats to Andrew. Galactic artwork will wait for now. I'm still…
In Dog Eared Designs
Participants: Matt Wilson, Bob Goat, azrianni.


1/21/2005 J. Campbell: MARP: Advice Needed on Complexity
First things first, MARP stands for Modular Anime Role Playing. Yes, I know that Anime is a rather sweeping generalization and that quite a few people don't even like Anime,…
In Indie Game Design
Participants: J. Campbell, TonyLB, daMoose_Neo, Tony Irwin.


1/21/2005 Silmenume: Celebrating Theme is Nar Equiv of the Gamist Crunch.
On another thread entitled Retroactive Story Ron Edwards make a post that caught my attention. The particular post can be found here. In it he describes a CoC game whereby…
In GNS Model Discussion
Participants: Silmenume, Ron Edwards, timfire, Alan, Marco, C. Edwards, M. J. Young, Caldis, Noon, contracycle, Walt Freitag.


1/21/2005 sirogit: Non-linear play and a change in character's ability.
What's the recommeded way to handle a character having different abilities during different time periods when running scenes non-linearly? Example: I'm running some Sword & Sorcerer. We run scene A…
In Adept Press
Participants: sirogit, Ron Edwards, Rod Anderson.


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Subsequent Topics

1/24/2005 ejh: BoingBoing Plug
[a href="http://www.boingboing.net/2005/01/22/another_rpg_publishe.html"]Nice plug[/a] on BoingBoing. Sadly, they seem not to have bothered to post a plug I submitted for the Forge Bookshelf in general. But good to see indie games…
In CRN Games
Participants: ejh, joshua neff.


1/24/2005 J. Campbell: Webdesign and Management available.
Hello, all. One of my hobbies is webdesign, and I'm currently looking for challenges to my creativity. I'm willing to offer my services to design or redesign a website's front-end…
In Connections
Participants: J. Campbell.


1/24/2005 xenopulse: Sorcerer: Bonus Dice for Action Descriptions
Ron, I have a question regarding bonus dice awarded for describing one's actions in Sorcerer. This is specifically in regards to combat (p. 106). Now, I was under the impression…
In Adept Press
Participants: xenopulse, Ron Edwards, Matt Wilson, sirogit, angelfromanotherpin.


1/24/2005 hix: Sorceror freaked us out …
This was our group’s first time with Sorceror. Using a setting I’ve been keen on trying for a while (Who Framed Roger Rabbit meets L.A. Confidential) we agreed to play…
In Actual Play
Participants: hix, Ron Edwards, Eero Tuovinen, jburneko, TonyLB, petrova, GB Steve, Michael S. Miller.


1/24/2005 Uccisore: [Martial-Arts-Horror-Game] Possible 'Magic' System.
Yeah, so my game doesn't have a name yet. That will probably be the very last thing I do. This is the same game as the one described in my…
In Indie Game Design
Participants: Uccisore, TonyLB, FzGhouL, J. Campbell, Stickman, Brendan, timfire, Ben Lehman, Doug Ruff.


1/24/2005 Adrienne: Contest: Unquiet trees
[b]Concept:[/b] Unquiet trees are found in dense, old woods such as the Taurinus Forest of Jenka. Embedded with a slow, alien sort of consciousness, they watch (and sometimes prey) on…
In Bob Goat Press
Participants: Adrienne, Bob Goat.


1/24/2005 Bob Goat: New Review
There is a new review of the game on RPG.net of Conspiracy of Shadows. It is pretty detailed and well done. Check it out. Keith
In Bob Goat Press
Participants: Bob Goat.


1/24/2005 jrs: Number of guests
Has anyone else noticed that the number of guests at the site has jumped significantly over the past month? Before, say Christmas, the number of guests could be as high…
In Site Discussion
Participants: jrs, clehrich.


1/24/2005 Bailywolf: [Hungry Desperate and Alone] A couple of questions
I glanced at this gamelet a few months back, but didn't really read it. Over the weekend, I actually read it and thought about the crunchy bits presented in the…
In lumpley games
Participants: Bailywolf, Ben Lehman, lumpley, Victor Gijsbers.


1/24/2005 TonyLB: More Downloads
I've updated the CapesLite demo-rules to include the type of "show the game" pictures of dice and cards that help out so much in the main rules. I'm hopeful that…
In Muse of Fire Games
Participants: TonyLB, Yokiboy, lumpley, inthisstyle, Andrew Morris.


1/24/2005 TonyLB: How to bribe players
I'm very big on above-the-board bribes. So here's my thinking: A vibrant community, here on this forum, is a huge selling point for the game. I ought to make sure…
In Muse of Fire Games
Participants: TonyLB.


1/24/2005 ejh: Monica the Sorcerer -- Wapsi Square
I've recently become a big fan of the webcomic "Wapsi Square" http://www.wapsisquare.com/. It's a drama series (with a nod towards daily punchlines, but it's really more story than funny) about…
In Adept Press
Participants: ejh, Ron Edwards.


1/24/2005 LordSmerf: Classifying Techniques
I'm working on an article in which I try to lay out some of the major role playing techniques that have been identified here and elsewhere. My first major task…
In RPG Theory
Participants: LordSmerf, Marco, TonyLB, Bankuei, M. J. Young.


1/24/2005 Ben Lehman: Toy Quality
I have been thinking recently about some non-resolution aspects of game design. With luck, this will be the first post in a bit of a series which examines a…
In RPG Theory
Participants: Ben Lehman, LordSmerf, TonyLB, inky, Noon, Dantai, Paganini, nellist, Rich Forest, ffilz, M. J. Young, C. Edwards.


1/24/2005 bfcat: Coscon question...
Ermm....not sure if Coscon is a game convention, but I heard about it from a friend. From what he told me, it sounded like a game/anime convention. Unfortunately...that friend just…
In Conventions
Participants: bfcat.


1/24/2005 Astrivian: Design v. Play: semantic questions about GNS, but mostly S
I have been reading the articles about the GNS model and a few threads and i have a question regarding the design and play of the GNS model. Note: if…
In GNS Model Discussion
Participants: Astrivian, Ron Edwards, Marco, Silmenume, Paganini.


1/24/2005 Astrivian: The Dead Game and RPG mortality
Reading through the various essays, something occurred to me: games can die. To start, I need to define what I mean by "death," and by contrast "life," in terms of…
In RPG Theory
Participants: Astrivian, LordSmerf, Nathan P., lumpley, Noon, timfire, bcook1971, Dantai.


1/24/2005 Peter Nordstrand: [HeroQuest]A Hero's Dilemma: Prep and chargen
[list]"How can this be healed?" asked Orlanth. "It cannot be," Chalana said. "This is a grief without limits. There can be no balancing in this, only sorrow."[/list:u]Here follows a brief…
In Actual Play
Participants: Peter Nordstrand, Bankuei, cappadocius, Mike Holmes, newsalor, Different Games.


1/25/2005 Jake Norwood: [Haven: COV] Jake's first game in a LONG time
For those of you that remember me, hi. For the rest of you, Hi. Last night we ran a self-contained scenario for L. Porter's game Haven: City of Violence; A…
In Actual Play
Participants: Jake Norwood, Ron Edwards, Noon, Sydney Freedberg, ffilz, Valamir.


1/25/2005 Nathan P.: [Timestream] Last Round of Playtests
Heya, So I'm in the final round of playtesting for Timestream. I managed to dig up some independent playtesters, which is way exciting. I also finalized a final-playtest-before-layout draft, which…
In Connections
Participants: Nathan P..


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