Previous Topics 1/27/2005 abzu: Forge East Spring Early Summer Con Schedule Hi Folks,
I'm gearing up for the spring convention push and I'd like to invite interested parties to hop on board.
I'll be at UBERCON March 11-13 in Secaucus,… In Conventions Participants: abzu, M. J. Young, Jared A. Sorensen, Dregg, Michael S. Miller, Valamir.
1/27/2005 Jason Petrasko: [Spheres] A game of journeys using cooperative storytelling I have been thinking about trying to create a small rpg that can mold a game 'experience' in the likes of Dark City, Donnie Darko, etc. A game that works… In Indie Game Design Participants: Jason Petrasko, Tony Irwin, Brendan.
1/26/2005 sirogit: Miscleanous questions & Terminology 1. When a description of a Secret says "in combat"(Mighty Blow,Secret of Shattering), does that mean in actual -fighting-, or could it mean any use of Bringing Down the Pain?… In CRN Games Participants: sirogit, Clinton R. Nixon.
1/26/2005 Uccisore: Mechanism for the 'Hard Core' In my Magic And Martial Arts Horror Game, one theme that I envision the coming up in the game is the players becoming distant from society because of their exposure… In RPG Theory Participants: Uccisore, Noon, LordSmerf, Ron Edwards, Paul Czege, apparition13, Lee Short, gains.
1/26/2005 superlativedw: Newbie to TROS Hi,
firstly let me say that I am very impressed with TROS. This is the first time I've seen a system that uses skill numbers to determine the number of… In The Riddle of Steel Participants: superlativedw, Trevis Martin.
1/26/2005 Uccisore: [Martial-Arts Horror Game] Why Martial Arts? I decided early on that I wanted this to be a modern setting. I have a sensation that the mood I want to create will work better if it's against… In Indie Game Design Participants: Uccisore, Brendan, Doug Ruff, Bob the Fighter, Dantai, NeuroZombie.
1/26/2005 Wormwood: [Deceit] Deception in the Big Model Caveat: This stems from a post by Lisa, here. For the purposes of these threads the moral implications of deceit should be ignored. This is really the only way to… In GNS Model Discussion Participants: Wormwood, Ron Edwards.
1/26/2005 Wormwood: [Deceit] Self-Deception as a Design Consideration Caveat: This stems from a post by Lisa, here. For the purposes of these threads the moral implications of deceit should be ignored. This is really the only way to… In RPG Theory Participants: Wormwood, Marco, M. J. Young, Wolfen, contracycle, John Kim, Dantai, xiombarg, clehrich, ffilz, Doctor Xero.
1/26/2005 Damocles: PTA Number of players? I was wondering, how many players could you could reasonably handle with PTA? Anybody have any experience with or ideas for handling larger groups, say of six or seven people? In Dog Eared Designs Participants: Damocles, Bob Goat.
1/26/2005 Bailywolf: [M&M + Noir] The Aeon Detective Agency I'm running a M&M game set in the mean streets of Freedom City in 1929, and trying out some homebrew rules inspired by several of my favorite indie games.
I… In Actual Play Participants: Bailywolf, Dantai, Peter Nordstrand, Eero Tuovinen, James_Nostack.
1/26/2005 Christopher Weeks: How much can I share the rules? If I'm sitting at a table, explaining to people how to play Universalis, that's obviously cool.
What about a virtual table on the internet? It seems like it's probably still… In Universalis Participants: Christopher Weeks, Valamir, Mike Holmes.
1/26/2005 Ian O'Rourke: Producer and Scene Creation After having read the print version, which is very good by the way (very clean and the cover is excellent), I'm a bit confused about the role of the Producer… In Dog Eared Designs Participants: Ian O'Rourke, Matt Wilson, nikola, Joe Dizzy, azrianni, Alan, John Harper, chrisn, ashmoo.
1/26/2005 xenopulse: [Torn] First Steps I've been toying with the idea for a certain type of RPG for a while, but it wasn't until I got involved in the threads here that I realized what… In Indie Game Design Participants: xenopulse, Icel, Darcy Burgess, ivan23, Ron Edwards, Uccisore, Spooky Fanboy, Nathan P..
1/25/2005 Mike Holmes: Gender and other Norms in Keywords In this thread: http://www.indie-rpgs.com/viewtopic.php?t=13774
I said that I thought that the gender issues provided in keywords, such as what occupations were allowed for different characters, are important. And I'll stand… In HeroQuest Participants: Mike Holmes, Ian Cooper, James Holloway, StalkingBlue, xenopulse, Ron Edwards, Brand_Robins, Bryan_T, Donald.
1/25/2005 daMoose_Neo: PDF Production and the Card Game Ahkay, as some know I'm working to convert my trading card game Final Twilight to PDF. As some others may know as well, I'm also working out an RPG that… In Publishing Participants: daMoose_Neo, Andrew Morris, Veritas Games.
1/25/2005 Astrivian: WindSpeaker: pdf v. print I am wondering if anyone has experimented with pdf publishing using the newer versions of Adobe Acrobat (version 7)?
Some ideas i had for my ongoing, creeping, self-publication of WindSpeaker… In Publishing Participants: Astrivian, madelf.
1/25/2005 Del: Encouragement for designers who do their own art Ya, know, I must have saved a thousand dollars on my tactical core rulebook, by doing my own piece and board art.
(this is for a PDF project that will… In Publishing Participants: Del, Astrivian, TonyLB, Matt Wilson, Bob Goat, abzu, jerry, Nathan P., KeithBVaughn, Jasper.
1/25/2005 Kedamono: Event Driven Adventure Design One of the main complaints about commercial adventure modules for RPGs is that they either follow a linear design, or they are a list of encounters, where each encounter must… In RPG Theory Participants: Kedamono, LordSmerf, M. J. Young, Vaxalon, Noon, shlo, daMoose_Neo, Marco, komradebob, contracycle, John Kim, NN, clehrich, Dantai.
1/25/2005 Eric J-D: Bonus Dice for Defense I know that Ron says he loves questions about Sorcerer combat, so here goes:
Page 105 of Sorcerer describes a combat involving Brandon, Fragg and some thugs. In the text… In Adept Press Participants: Eric J-D, Ron Edwards.
1/25/2005 Nathan P.: [Timestream] Last Round of Playtests Heya,
So I'm in the final round of playtesting for Timestream. I managed to dig up some independent playtesters, which is way exciting. I also finalized a final-playtest-before-layout draft, which… In Connections Participants: Nathan P..
<< more previous topics | | Subsequent Topics 1/27/2005 ffilz: Non-combat mechanics - design issues In preparing to run my Cold Iron campaign, I have never been satisfied with how non-combat situations are resolved.
First some description of the original system:
The original game system… In RPG Theory Participants: ffilz, Sydney Freedberg, Roger, clehrich, NN, Grover, Ron Edwards.
1/27/2005 daMoose_Neo: [Imp Game] Pimps, Sean Connery and New RPer! Time for yet another crazy evening of the Imp Game!
Its been a while since I've had the chance to actually sit down and play, so I was thrilled to… In Actual Play Participants: daMoose_Neo.
1/27/2005 Clinton R. Nixon: New version of "How to Publish Your RPG" essay Long ago, I wrote an essay on how to publish your own RPG. You can find the old version of it in the Forge Articles section or in the back… In Publishing Participants: Clinton R. Nixon, Trevis Martin, abzu, bcook1971, Tzu-Theory, hix, MisterPoppet, Space Cowboy, Bob Goat, Andy Kitkowski, Domhnall.
1/27/2005 GB Steve: Is gamism about facing the challenge or wanting the rewards? Or both or neither? I'm a little confused.
For example. 3e seems squarely aimed at ratcheting up challenges and giving just enough rewards so that those challenges stay interesting (i.e.… In GNS Model Discussion Participants: GB Steve, Ron Edwards.
1/27/2005 LordSmerf: Toy Quality (Take 2) Ben Lehman proposed that we discuss Toy Quality, which he defines as "Any part of the game that is enjoyable when divorced from the SIS" .
I quickly derailed the… In RPG Theory Participants: LordSmerf.
1/27/2005 LordSmerf: Toy Quality (A fresh start) Ben Lehman proposed that we discuss Toy Quality, which he defines as "Any part of the game that is enjoyable when divorced from the SIS" .
I quickly derailed the… In RPG Theory Participants: LordSmerf, Nathan P., Dantai, Noon, Rich Forest, bcook1971, daMoose_Neo, Caldis, matthijs, M. J. Young, contracycle.
1/28/2005 Paka: Out of the Joint (Inspired by The Wire, The Corner and Oz) [b]Inspirations[/b]: The Wire and The Corner: A Year in the Life of an Inner-City Neighborhood and Oz will probably be in there too.
You only ever role-play two days in… In Adept Press Participants: Paka, Bret Gillan, Ron Edwards.
1/28/2005 M. J. Young: Participationism with an Agendum O.K., this happens to me periodically, as I'm responding to a post and then discover the thread has been closed. This is a continuation of the discussion over in Celebrating… In GNS Model Discussion Participants: M. J. Young, Silmenume, Marco, Caldis, contracycle, clehrich, Ron Edwards.
1/28/2005 Cold Black Wind: New to the Site Greetings fellow gamers and designers,
I am as the title of the thread states quite new to this site, but very interested in this place for source material in creating… In Site Discussion Participants: Cold Black Wind, Selene Tan, clehrich, xenopulse, greyorm, Mike Holmes.
1/28/2005 sirogit: My TSOY game - Khalien Moons "Hey, is that a green thing, a tree, David Bowie?" - Wino from the liquor store.
Here's my Pre-First-Meeting prep for my TSOY game: Khalien Moons.
Taking the scenario "The… In CRN Games Participants: sirogit, Clinton R. Nixon, Paka, Victor Gijsbers, James_Nostack, Roger Eberhart, DaGreatJL.
1/28/2005 StalkingBlue: Midnight game prep: A Dornish Crown The following are prep notes for the ongoing campaign, last session discussed here: http://www.indie-rpgs.com/viewtopic.php?t=14027
(Note: I’m adapting material from Fury of Shadow here. Thanks again to the authors for lots… In HeroQuest Participants: StalkingBlue, Mike Holmes, Paka, Bryan_T, KingOfFarPoint.
1/28/2005 Jonathan Walton: [Anotherkind] Children of the Corn So we were hanging around IRC and Paganini wanted to play something, Josh was game, and I volunteered to GM. We settled on Otherkind, specifically just the dice mechanic, which… In Actual Play Participants: Jonathan Walton, Piers Brown.
1/28/2005 Matt-M-McElroy: Flames Rising Review Contest! [b]Write Reviews and Win Swag![/b]
Drop by the site to add your reviews of Horror & Dark Fantasy RPGs. Be sure to check out John Walsh's helpful essay How to… In Connections Participants: Matt-M-McElroy.
1/28/2005 jonsan: A quick "thanks" I began playing in formalized role-playing at the tender age of 8, over 17 years ago. Since then I have alternately immersed myself in the hobby or abandoned it entirely.… In Site Discussion Participants: jonsan, clehrich, xenopulse.
1/29/2005 matthijs: Review up at RPG.net [url=http://www.rpg.net/reviews/archive/11/11023.phtml]Here[/url]'s my Universalis review - the first of two. This is a review of the game text, the next one will be of actual play. In Universalis Participants: matthijs, Christopher Weeks, Mike Holmes, Valamir.
1/29/2005 immlass: Same Dog, different groups I got my copy of DitV a couple of weeks ago and have been enthused about running and playing. I've got a number of people who might be interested in… In lumpley games Participants: immlass, Christopher Weeks, lumpley.
1/29/2005 Roger Eberhart: [TSOY] Question regarding Secret of Mighty Blow From the text, it's hard to say exactly how this Secret works. Do you spend Vigor pool for bonus dice for your attack ability or are you adding directly to… In CRN Games Participants: Roger Eberhart, Clinton R. Nixon.
1/29/2005 castiglione: Early role-playing (split) Grade school, playing Dungeons & Dragons. At least that's what the older kid running the game called it...I think the only similarity between what we played and Dungeons & Dragons… In Actual Play Participants: castiglione, Ron Edwards, JimLotFP, Kesher, xenopulse, James_Nostack, Bankuei, Sean, nellist, Bryan_T, Paul Czege, ffilz, Noon, Mike Holmes, Roger, SicaVolate, Vaxalon.
1/29/2005 Roger Eberhart: [Sorcerer] Contest of Wills This is in regards to a post by Ron in a recent thread. Unfortunately I couldn't find the thread in question. The gist was players had opposing ideas so they… In Adept Press Participants: Roger Eberhart, bcook1971, Ron Edwards, hix, Valamir.
1/29/2005 castiglione: Oops... Hi - I didn't realize how old that thread was...I was just browsing through the forum (blindly clicking NEXT) late at night and that thread caught my eye.
The wargamer… In Actual Play Participants: castiglione.
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