The Forge Reference Project: Browse Threads

 

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From Day One


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2/6/2005 Victor Gijsbers: [Otherkind] Questions and Ideas
I'm planning to start a short campaign of Otherkind beginning next thursday. Both the theme and the dice-allocation mechanic really appeal to me, and I look forward to seeing this…
In lumpley games
Participants: Victor Gijsbers, Bankuei, Ron Edwards, lumpley, Paganini, Valamir, xiombarg.


2/6/2005 thurak: Needing some help with the TSOY mechanics
Hello everyone, I'm not sure if this is the proper forum for this discussion, so if I've placed it in the wrong place, please forgive me. I've been reading through…
In Indie Game Design
Participants: thurak, Clinton R. Nixon.


2/6/2005 John Kim: Draft: Immersive Story Methods for Tabletop Play
Hi, So unfortunately PUSH dropped off my radar months ago, and I lost track. However, I am interested in contributing again and I'll try to keep up on the forum.…
In Push Editorial Board
Participants: John Kim, LordSmerf, Eero Tuovinen, Jonathan Walton.


2/6/2005 bcook1971: [Burning Wheel] 2005 Late Winter Campaign: I of IV
I had a great time tonight, launching my big, fat BW campaign. The group has really come along in their interest and understanding of the system. They still complain about…
In Actual Play
Participants: bcook1971, abzu, ZazielsRephaim, Ingenious, Negilent, Jaycenn.


2/6/2005 Paka: The After-School Program: What Happened? Cats & Githyank
In the end the kids who got together and played their own version of D&D never came and gamed with me when I announced that my project was a role-playing…
In Actual Play
Participants: Paka, Vaxalon, Noon.


2/6/2005 Lee Short: [Lego of the Gods] World-building game
I've written a takeoff on Shadows in the Fog that is a world-building game. I'd love to get comments on the rough draft. Right now I don't have a web…
In Connections
Participants: Lee Short, clehrich.


2/5/2005 Uccisore: [Martial Arts Horror Game] Equipment Systems, anyone?
So, I come to my least favorite part of game design. Can anyone here share some of the ways they've handled character starting equipment, as well as equipment gained through…
In Indie Game Design
Participants: Uccisore, ffilz, ironick, FzGhouL, Brendan, Jared A. Sorensen, Vesirius, inky, Noon, gains.


2/5/2005 Matt-M-McElroy: Concinnity 5 Milwaukee
[b]Concinnity 5: April 2 and 3, 2005[/b] Presented by MAGE at Milwaukee School of Engineering [URL=http://concinnity.magegaming.org/prereg.html]Printable Concinnity 2005 Pre-registration Form[/URL] [URL=http://concinnity.magegaming.org/]Concinnity Webpage[/URL] [URL=http://magegaming.org/viewforum.php?f=10]Concinnity Forums[/URL] I'll be there running a couple…
In Conventions
Participants: Matt-M-McElroy, Matt Wilson, timfire, Valamir, KeithBVaughn, Mike Holmes.


2/5/2005 Brendan: Random Rule Game: loose initial concept (split)
This is not my idea; it rightly belongs to Callan and Robert, and if they want to take it and go home that's cool. I just thought that the discussion…
In Indie Game Design
Participants: Brendan, Noon, gains, Kesher.


2/5/2005 Marhault: Afterworld: the Whiff Factor
Afterworld is beginning to come together, but I have some fairly serious concerns which I hope the community here can help me address. This thread is intended to address the…
In Indie Game Design
Participants: Marhault, ffilz, NN.


2/5/2005 Vesirius: Questions for determining character traits
I'm trying to come up with a list of questions that would determine the cost of an ability during character creation. Think Nobilis, Everway, or Godlike. Here's some that I…
In Indie Game Design
Participants: Vesirius, lumpley, Jason Petrasko, Valamir.


2/5/2005 Tav_Behemoth: Our Con
Anyone planning to go to this: http://www.ourcon.org/index.asp ? It's my (and lumpley's) old Hampshire College stomping grounds, and the incomparable Jared Sorenson will be a GOH.
In Conventions
Participants: Tav_Behemoth, WRPIgeek, Jared A. Sorensen.


2/5/2005 Tav_Behemoth: Books Sold with a Free PDF
This is the beginning of a list of games for which a free PDF is provided to buyers of the print edition: A Swarm of Stirges (Masters and Minions Horde…
In Publishing
Participants: Tav_Behemoth, Michael S. Miller, Jared A. Sorensen, Veritas Games, smokewolf, posterboy, Bob Goat, Paul Czege.


2/4/2005 LordSmerf: The wonder of indecision
Last night in Mike Holmes's IRC HeroQuest game I had one of the coolest experiences I've ever had in role playing: Mike presented me with a Bang, and I was…
In Actual Play
Participants: LordSmerf, xenopulse, James_Nostack, Sydney Freedberg, Wolfen, Roger Eberhart, TonyLB, matthijs.


2/4/2005 Alan McVey: Early roleplaying and the interpretation of scripture
I'm splitting this off of Early Roleplaying because what I'd like to discuss seems to have more to do with theory than play. At the moment, my ideas are largely…
In RPG Theory
Participants: Alan McVey, Valamir, clehrich, Sean, Noon, sophist, lev_lafayette, contracycle, T'oma.


2/4/2005 Christopher Weeks: [DitV] Town Tracker
Hey all, I'm writing an application that allows you to enter the towns you create for your Dogs to visit. I'm still tweaking things here and there, but if you…
In lumpley games
Participants: Christopher Weeks, ScottM, Paka, inthisstyle, Yokiboy.


2/4/2005 clehrich: What am I writing?
[quote="In the new Sticky, Jonathan"]- Chris Lehrich, [i]New and Exciting Stuff[/i] (Maybe) - Jonathan Walton, Chris Lehrich, Rich Forest, etc., [i]Editorial Chores and Pleasures[/i][/quote]Eh? Here's my guess, but I have…
In Push Editorial Board
Participants: clehrich, Jonathan Walton, Ben Lehman, Rich Forest.


2/4/2005 Michael S. Miller: [Discernment] A word from the Scholar Emeritus
(Note: I started this write-up before the new guidelines. I hope my Monday-morning-quarterbacking at the bottom will meet the criteria of "a point.") I also got to play Discernment at…
In Actual Play
Participants: Michael S. Miller, Andrew Morris.


2/4/2005 Bailywolf: [FADE] Prelimary concepts & riffy early work
I've had this thing klunking around in my head for a couple of years now. A game of modern magicians- seers- who by nature of their awareness of magic are…
In Indie Game Design
Participants: Bailywolf, gains, Valamir, Spooky Fanboy.


2/4/2005 Matt-M-McElroy: Keith Senkowski interview posted at Flames Rising!
Hey folks, Just a quick update that I've posted my recent interview with CoS creator, author, artist...Keith Senkowski up at the Flames Rising website! Drop by and take a look...…
In Bob Goat Press
Participants: Matt-M-McElroy, Bob Goat.


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Subsequent Topics

2/7/2005 tj333: Going for all its worth: Mechanics
I am currently working on an anime-based game. One of the main things that I have noticed is the inspirational materials (Yu Yu Hakusho, DragonBall(Z), Slayers, Naruto, and others) the…
In Indie Game Design
Participants: tj333, clehrich, timfire, FzGhouL, daMoose_Neo, John Burdick.


2/7/2005 Piers Brown: [Draft] PUSHing Otherkind
So I'm not even sure if you want this, but read my caveats in the Pre-Planning thread and take a look. -------------------------- PUSHing Mechanics: All for One: a game of…
In Push Editorial Board
Participants: Piers Brown, clehrich, Eero Tuovinen, Ben Lehman, Jonathan Walton.


2/7/2005 xenopulse: [torn] Conflict Resolution
I've been working hard on writing up the first draft of the rules for torn. The Channeling mechanics are mostly set as they were before, but I've come up with…
In Indie Game Design
Participants: xenopulse.


2/7/2005 Hoobaju: Setting Time Line
I'm currently working on the copy for my game. The setting is a dark futuristic / cyberpunk / insert cliche here world. I realize I'll need to bring the reader…
In Indie Game Design
Participants: Hoobaju, clehrich, Brendan, gains.


2/7/2005 John Kim: Buffy and the Mirror Universe
OK, So I thought I'd talk about the Buffy the Vampire Slayer RPG campaign that I've been running/playing in for a while. So I originally was a player in "Season…
In Actual Play
Participants: John Kim, Ron Edwards, Tim Alexander.


2/7/2005 matthijs: A theory journal?
This is one of those "wouldn't it be cool if..." posts. Over in Diaspora: How I learned 2 stop worrying & love the Forge, Chris Lehrich mentioned journals. Does anyone…
In RPG Theory
Participants: matthijs, Jonathan Walton, Brendan.


2/7/2005 Selene Tan: [InSpectres] First try at Narrativism
InSpectres -- first try at Narrativism I've been wanting to try Narrativism for a while, and after some reading at the Forge decided that InSpectres was probably the best game…
In Actual Play
Participants: Selene Tan, Ron Edwards, Valamir, jburneko, Michael S. Miller, Jared A. Sorensen, GreatWolf, hix, clehrich, Mike Holmes.


2/7/2005 Jonathan Walton: Bizarre Distribution/Promo Scheme: Contributor Copies
So we've already had one inquiry about whether we're doing a print run of PUSH, and I was recalling Chris or Eero saying that they'd much rather have a half-dozen…
In Push Editorial Board
Participants: Jonathan Walton, Eero Tuovinen.


2/7/2005 thurak: Ascendancy; Thoughts and questions
Greetings, I'm gearing up to begin development on my own campaign setting, which will use the TSOY game mechanics. I've been looking at ascendancy, and I wonder, since the game…
In CRN Games
Participants: thurak, timfire, Clinton R. Nixon, Bankuei.


2/7/2005 Stickman: Wow :)
Thanks for the great game Tony, I'm busy pouring through the rules and getting ready to get started on the learning curve :) I spotted a couple of potential errors…
In Muse of Fire Games
Participants: Stickman, TonyLB.


2/7/2005 Paul Czege: the rpgmp3.com "Christmas Special"
Sometimes when I get an email requesting a postage quote for My Life with Master to an international address, I inquire how the person heard about the game. And most…
In Half Meme Press
Participants: Paul Czege, Roger Eberhart, GB Steve.


2/7/2005 tzunder: Open source methods (split)
A man after my own heart! I uninstalled Microosoft Office a fortnight (14 days) ago and have been flying OO alone ever since! For our Gwenthia project we have been…
In Publishing
Participants: tzunder, Ron Edwards, Clinton R. Nixon.


2/7/2005 Michael S. Miller: [GenCon 2005] Scheduled Events?
Particularly in the aftermath of Dreamation, I've been thinking about the GenCon. I've reviewed the Next Year's Booth: Storm this Brain... thread and I think that holding a number of…
In Conventions
Participants: Michael S. Miller, Andrew Morris, Matt Gwinn, Paul Czege, abzu, daMoose_Neo, TonyLB, Silent Tamatama, Paka, Ron Edwards, Mike Holmes, Jared A. Sorensen.


2/7/2005 ShaneNINE: Banish the ignorance, please
Someone who know what they're talking about, please, please, banish the ignorance over at this this thread about dice pools vs. linear models on the Hârn Forum. Sorry if this…
In RPG Theory
Participants: ShaneNINE, Bankuei, Walt Freitag, Eero Tuovinen, Ron Edwards, Noon, John Kim, Paganini, NN, M. J. Young, clehrich, inky.


2/7/2005 LordSmerf: [Outline] Limiting yourself: why constraint is necessary...
"Limiting yourself: why constraint is necessary for fun roleplaying." Intoduction -Fictional Actual Play w/o Constraint -Define constraint, utilize lines on the road illustration Sources of constraint -Social contract (all Constraint…
In Push Editorial Board
Participants: LordSmerf, Eero Tuovinen.


2/7/2005 GregS: My Lulu.com Report (One Monkey's Experience)
So I've been promising a report on my Lulu.com experience for weeks but, due to some initial irregularities, I wanted to get a second copy in my grubby little paws…
In Publishing
Participants: GregS, Bob Goat, greedo1379, komejo, Space Cowboy, Del, Scrubilicous.


2/7/2005 Wormwood: Techniques of the Meta-SIS
This is a branch from this thread, focusing on developing our understanding of mystification in techniques. I believe this is of interest to understanding the shared space of mystifications, which…
In RPG Theory
Participants: Wormwood.


2/7/2005 Wormwood: Culture and Mystification
This is a branch from this thread. This thread is intended to discuss the relationship between culture (and as a default assumption American culture) and the mystification that occurs within…
In RPG Theory
Participants: Wormwood.


2/7/2005 Bankuei: PM issues
Hi Clinton, 2 or 3 times now I've sent a PM and had most of it evaporate into the ether. Both the recipient copy and the Sent Box version are…
In Site Discussion
Participants: Bankuei, Clinton R. Nixon.


2/7/2005 Charles Warren: [Primetime Adventures] Ghost Town
My gaming group is gearing up to try out Primetime Adventures. Very excited about this. We've been pitching ideas for a TV series by email and we've come up with…
In Actual Play
Participants: Charles Warren, Matt Wilson, Bret Gillan.


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