Previous Topics 2/16/2002 J B Bell: The Last Girl on Earth: a Sorcerer game I have a somewhat similar problem to hyphz's, though hopefully less intense.
I think most of this is due to being new to classically-Narrativist techniques and especially to sharing more… In Actual Play Participants: J B Bell.
2/16/2002 hyphz: Major retrospective: narrativism vs. clueless newbie Well, I thought I'd post this in case anyone cares for some reason. It was the result of me trying to run what I (only now) realise is considered a… In Actual Play Participants: hyphz, joshua neff, hardcoremoose, Ron Edwards, Blake Hutchins, Mike Holmes, contracycle, Gordon C. Landis.
2/16/2002 ashcrill: Anybody in Oklahoma? I'm an avid Gloranthaphile, looking for any Hero Wars players in the Oklahoma City area. If you have a roleplaying group in the area and wouldn't mind having another player,… In HeroQuest Participants: ashcrill.
2/16/2002 Seth L. Blumberg: Styles of Simulationist systems A certain amount of thought seems to have gone into developing a typology of Narrativist systems (abashed, vanilla, and "new school"/balls-to-the-wall being the three types that spring to mind). I'm… In GNS Model Discussion Participants: Seth L. Blumberg, Ron Edwards, Paul Czege, Mike Holmes.
2/16/2002 Steve Dustin: Scenario Mechanics I've got a half-baked idea I thought I'd run through this forum. It's not a game, only the kernel of a game. I'm not sure what to do with it,… In Indie Game Design Participants: Steve Dustin, Mike Holmes, Mithras, Ron Edwards, Paul Czege.
2/15/2002 Laurel: Skotos Article Imagine my happy surprise to see Ron and Sorcerer get some free publicity at Skotos today. Its not the first time that Ron's ideas or products have gotten tossed around… In Adept Press Participants: Laurel, joshua neff, efindel, Ron Edwards.
2/15/2002 Matt: Literati - A game of big guns and rogue literary characters. How to explain this one? It's like blade runner, only the PCs get to hunt down rogue literary characters, brought into the real world by misuse of A Quantum Fiction… In Indie Game Design Participants: Matt, Jared A. Sorensen, Ron Edwards, Clinton R. Nixon, Manu, joe_llama, GMSkarka, Joe Murphy (Broin), Jason L Blair, GB Steve, Zak Arntson.
2/15/2002 jburneko: Relating Sorcerer's Soul and Sorcerer & Sword This is kind of an off-shoot of the relationship map stuff being discussed down in the Soul Reviewed thread. I'm probably making the 'Nothing-But' mistake that Ron mentions in his… In Adept Press Participants: jburneko, RogerEberhart, Ron Edwards, efindel, erithromycin, J B Bell, Thor Olavsrud, contracycle, Gordon C. Landis, Jared A. Sorensen.
2/15/2002 Ron Edwards: GenCon 2002: the lowdown Hello everybody,
It's about time I announced the Forge plans for GenCon. The main issue is that "the Forge" is not a business entity and as such will not have… In Publishing Participants: Ron Edwards, joshua neff, Paul Czege, Clinton R. Nixon, Mike Holmes, hardcoremoose, Zak Arntson, Jason L Blair, James V. West, Blake Hutchins, Valamir, mahoux, mearls, sdemory, Le Joueur, Matt Gwinn, Dav, Adam.
2/15/2002 Ron Edwards: New game from Adept Press: Trollbabe Hi there,
I wrote 'nother role-playing game, working title: Trollbabe. Like Elfs, it's light fantasy, but it's not satirical. Here are some excerpts, which explain about 20% of the system/idea.… In Indie Game Design Participants: Ron Edwards, Bailywolf, contracycle, Clinton R. Nixon, Adam, Manu, Dav, lumpley, BPetroff93.
2/15/2002 contracycle: Nothing I'm posting this in actual play for lack of anywhere else; its just a topic that might be of interest to the world-builders and scene-designers and so forth, and becuase… In Actual Play Participants: contracycle, Mike Holmes, Marco.
2/15/2002 Bailywolf: Demonic Roll-call Hey, why arn't there more sorcerers and demons online at the sorcerer rpg website?
Come on you slackers! Post your best. You, there in the back of the room! No… In Adept Press Participants: Bailywolf, Paul Czege.
2/14/2002 Seth L. Blumberg: Retrofitting Hi. First time posting. Not being involved in the process of game design (except insofar as customizing a set of printed rules to fit the needs of a particular scenario… In Actual Play Participants: Seth L. Blumberg, Zak Arntson, joshua neff, Ron Edwards, james_west.
2/14/2002 Mithras: Egypt Needs Characters (and a few mechanics) Hi all,
I've been sketching out more ideas for this Ancient Egyptian game, a game that's going to focus on trying to maintain the eternal balance and the power of… In Indie Game Design Participants: Mithras, lumpley, Paul Czege, Epoch, Mike Holmes, Blake Hutchins, contracycle, amiel, Mytholder, Le Joueur, Valamir.
2/14/2002 Steve Dustin: Narritivist vs. Simulationist:Situation Let's see if I got this straight. Having read the essay various times and read these threads I'm understanding Narritivism and Simulationism for Situation as so:
Narritivism: focus on story/theme… In GNS Model Discussion Participants: Steve Dustin, Ron Edwards, Clinton R. Nixon, contracycle, Mike Holmes, jburneko.
2/14/2002 wyrdlyng: Investigation and Interaction as Role-playing This crosses over with a post I made at GO inquiring about how to a game which focused primarily on investigation and npc interactions.
The short and sweet is how… In RPG Theory Participants: wyrdlyng, Ron Edwards, contracycle, Mike Holmes, Mithras, GB Steve.
2/14/2002 Mike Holmes: Narrativist Spies Well, BW, here's your chance.
I can't think of a Narrativist game that does traditional spies. Oh, sure, EV, would work, but might not generate the right mood for some.… In Indie Game Design Participants: Mike Holmes, lumpley, Ron Edwards, Mithras, Bailywolf.
2/14/2002 Ron Edwards: Fixed! (no, not like your dog! jeez) And for no good reason whatsoever, Elfs has not been available to buy since the start of the year ... but all is better now, because the buy link has… In Adept Press Participants: Ron Edwards.
2/14/2002 Ayrizale: Newbie Question - Relationships - Maps, Modifiers, and Such Hello,
I'm not sure if this is the correct place to ask this question, but I figure that it is as good a place to start as any. I've been… In RPG Theory Participants: Ayrizale, Paul Czege, Ron Edwards, Jared A. Sorensen, efindel.
2/13/2002 Steve Dustin: In-and-Out of the Box I've been lurking on these boards for about a week, and have decided to jump in. I don't think I'm quite up-to-speed on the jargon that gets thrown about here… In RPG Theory Participants: Steve Dustin, Clinton R. Nixon, Ron Edwards, Mike Holmes, contracycle, Emily Care.
<< more previous topics | | Subsequent Topics 2/17/2002 joshua neff: my own announcement Okay, so this isn't nearly as cool as Raven having another Ravenbaby, but I'm damned excited...
I got accepted into the Grad School at University of Wisconsin-Milwaukee for Library/Information Science!… In Site Discussion Participants: joshua neff, Valamir.
2/17/2002 Bailey: Wiff Factor I don't see what is so bad about characters who don't succeed, even if it's considered a horrible thing on these forums. The only time that it seems innapropriate are… In Indie Game Design Participants: Bailey, joshua neff, Bailywolf, Ron Edwards, Balbinus, Jack Spencer Jr, Joe Murphy (Broin), Jared A. Sorensen, Le Joueur.
2/18/2002 Clinton R. Nixon: Update to the Forge store Raven (greyorm) was good enough to donate a completely kick-ass design to the Forge for us to use in the store. I've updated it with all sorts of t-shirts, bags,… In Site Discussion Participants: Clinton R. Nixon.
2/18/2002 Balbinus: Feedback on CoC game background sheet wanted Hi there,
I'm planning to give the following sheet to my players prior to chargen for my next Cthulhu game. Anyone notice anything which seems odd or obviously isn't covered?… In Actual Play Participants: Balbinus, Mike Holmes, contracycle, Jared A. Sorensen, Ron Edwards, Paul Czege.
2/18/2002 Ron Edwards: Ending the story Hello,
As I mentioned a while ago, our long-standing Hero Wars game is coming to at least a temporary end. My reasons for calling it finished are mainly based on… In HeroQuest Participants: Ron Edwards, J B Bell, jrs.
2/18/2002 Tim Denee: OctaNe mock-up It needs to be dirtier. Dusty and rusty or something. I dunno.
Oh, and there needs to be a hint of violence. Somehow. In Memento-Mori Theatricks Participants: Tim Denee, Jared A. Sorensen, Ben Morgan, Jason L Blair, sdemory, TSL, Balbinus, Ferry Bazelmans, Jürgen Mayer, xiombarg, Adam, Matt Steflik.
2/19/2002 Valamir: My Dungeon Krawl Session Ok, got a chance to play some Donjon Krawl this weekend. Wasn't a very long session but it did confirm for me that this is definitely a game with a… In Actual Play Participants: Valamir, J B Bell, Clinton R. Nixon.
2/19/2002 Tim Denee: Criminal fiction GNS model I was reading a book about writing criminal fiction, (as in fiction detailing criminals, not rogue fictional characters...), and came across this in the foreword. If you can't see the… In GNS Model Discussion Participants: Tim Denee, contracycle.
2/19/2002 Ron Edwards: Superpets questions for Zak Hi Zak,
I'm lookin' over some games I want to play really soon, and Superpets poses a problem or two for me. I like it a lot but help's needed… In Indie Game Design Participants: Ron Edwards, Zak Arntson, Mike Holmes, lumpley.
2/19/2002 GMSkarka: GAMA Trade Show 2002 OK...So, now we've had the discussion about who's going to be at GenCon '02 (not me, I'm skipping this year and taking a real, non-working vacation for the first time… In Publishing Participants: GMSkarka, Jason L Blair, Ron Edwards.
2/19/2002 lumpley: Another Sad Little Narrativist Vampire Game This one looks very similar to the previous, but little changes in the stat names and relationships make a big (well, small, but still) difference in Premise.
The two… In Indie Game Design Participants: lumpley, Bailywolf.
2/19/2002 Seth L. Blumberg: Diceless conversion quagmire So there I was, trying to think of a scenario to run for AmberCon 2002 (see, GMs get preference over non-GMs when selecting games, and the popular games are damn… In Indie Game Design Participants: Seth L. Blumberg, Epoch, Bailywolf, Clinton R. Nixon, Torrent, Ron Edwards.
2/20/2002 Bankuei: Fate & Tide (previously was Narrativist Mishmash game) After playing Donjon Krawl, Dynasty Warriors 3 on the PS2, pulling ideas from the Pool, Sorcerer, and Scattershot, with some influence from Persona...here's a mechanic that was floating around in… In Indie Game Design Participants: Bankuei, Mike Holmes, Ron Edwards, Christopher Kubasik, James V. West.
2/20/2002 joe_llama: Outcast needs help That's it. I quit playing RPG's. Well, not really quitting but taking a VERY long break. I guess part of this is GM burnout but it's not even half the… In Indie Game Design Participants: joe_llama, Ron Edwards, Mike Holmes.
2/20/2002 amiel: OT Visioncon I know, wrong forum, but I don't know what the right one is. Is anyone from here going to be at Visioncon this weekend?
-amiel In Site Discussion Participants: amiel.
2/20/2002 lumpley: Currency and Metagame &c vs. a Complete RPG (There's been talk before about when and whether a game's complete, like Actually Finishing your RPG here.)
So I've been designing some games and I've got some questions. I'll… In RPG Theory Participants: lumpley, Mike Holmes, contracycle, Ron Edwards, Paul Czege.
2/20/2002 Steve Dustin: Kitchen-sink setting::premise-good/bad/needs work? Thought I'd shoot this game setting/premise by this forum to see what the reaction is. It's not even remotely original and borrows liberally from several sources, but (I'm hoping) it's… In Indie Game Design Participants: Steve Dustin, Mike Holmes, J B Bell.
2/20/2002 Zak Arntson: In-Progress - Alien Descent Team Talking with Clinton about a space-age Donjon (which might become my Donjon supplement, we'll see), coupled with an inspiring mention from Jon Morris (of Ape-Law) about "Alien school", and… In Indie Game Design Participants: Zak Arntson, Bailywolf, Jared A. Sorensen, Ron Edwards, Garbanzo.
2/20/2002 Zak Arntson: Donjon in Space Okay, I don't know if Clinton or I will be writing Donjon in Space (or both of us), but it's something that will eventually happen. It's too cool not to.… In CRN Games Participants: Zak Arntson, Bailywolf, Grex, Valamir, gizem, xiombarg.
2/20/2002 jburneko: Abstract Premises First off I'm using Premise in the narrow Narrativist Sense. I was thinking about Science Fiction and how it often has rather abstract Premises. One of the things that gets… In RPG Theory Participants: jburneko, J B Bell, Ron Edwards, Christopher Kubasik, Seth L. Blumberg, contracycle, joshua neff.
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