Previous Topics 2/26/2005 bastion-b: The lowdown on UA, quick and dirty! Hey dudes!
I had a discussion about this with a fellow gamer who is even less GNS-savy than me. That is, he knows about the basic wide aspects of the… In GNS Model Discussion Participants: bastion-b, Rob MacDougall, Bankuei, Ron Edwards.
2/26/2005 Paka: [DitV] Jericho Flats (Swamp Crew) "My character is thinking...thinking about how in some dark places there doesn't seem to be a god at all and in those places HE must be god. That is what… In Actual Play Participants: Paka, Latigo.
2/26/2005 ShaneNINE: How to run a playtest? I'm looking for info on how to run a semi-formal playtest. Standards? Guidelines? Do you set a schedule? Do you have the GMs agree to provide feedback on a regular… In Connections Participants: ShaneNINE, Nathan P..
2/25/2005 kenjib: Art vs. Craft in Play & the Role of Hard/Soft Rules In looking at this journal on situation over at Vincent Baker's blog, Chris points out a distinction between soft advice and hard mechanics. I thought that this was an interesting… In RPG Theory Participants: kenjib, Bankuei.
2/25/2005 coxcomb: [Capes!] Artifact of power Our first session is written up here.
This time, Lyle was out sick.
Mike started off the session with a scene in the offices of Archer Robotics (the creators of… In Actual Play Participants: coxcomb, TonyLB.
2/25/2005 DeviantBoi: [Free-Form Combat System] Please Comment Greetings all!
Here's something that I've been trying to work out for the longest time. Hopefully writing it down (instead of having it just in my head) and sharing it… In Indie Game Design Participants: DeviantBoi, Uccisore, zobmie.
2/25/2005 Solamasa: Washing the blood off our hands I was struggling this morning with how best to memorialize the end of our Dogs in the Vineyard game. A memorial was surely justified, I reasoned, as last night's session… In lumpley games Participants: Solamasa, xenopulse, nikola, lumpley, ironick, LordSmerf, urbwar, Valamir, Bankuei, FruitSmack!.
2/25/2005 Gotetsu: Sticking it out there... Ok, I designed a rules-lite system a few years ago, called EGO-Endless Gaming Options, and have recently decided to flesh it out and make it fully playable. It's a universal… In Indie Game Design Participants: Gotetsu, GaryTP.
2/25/2005 Tobias: [schrodingers war] - playtest Prep Sydney, Andrew and I are prepping a SW playtest.
It's not completely done yet, but we're likely to arrive at the following Prep results (I will not be on for… In Actual Play Participants: Tobias.
2/25/2005 abies: Alternative donjon dice resolution I know that this subject was beaten to death already, but my mathematical self could not stop before I found something similar in result to normal d20 pool resolution, without… In CRN Games Participants: abies.
2/25/2005 Lorenzo Rubbo-Ferraro: converted for a conversion So, I finally own a copy of Heroquest, and each page I turn I can hear the resounding sound of six inch nails driving deep into the coffin that holds… In HeroQuest Participants: Lorenzo Rubbo-Ferraro, Peter Nordstrand, Bankuei, Mike Holmes, Eero Tuovinen, soviet.
2/25/2005 Silmenume: [Middle Earth - home brew] - last week. Hey Everyone,
This is only my second foray into the Actual Play forum. Once again I am faced with the issue of how to proceed. I have read the sticky… In Actual Play Participants: Silmenume, Andrew Norris.
2/25/2005 Jasper: [TotG: Distilled] Comments wanted on a text Howdy,
I'm working on a rewrite of Trials of the Grail, which I'm calling Distilled (for now). The original version's text was wordy and stuffy, and I'd like to rectify… In Publishing Participants: Jasper, Bardsandsages.
2/24/2005 Noon: Question about actual play Recently I aquired the playstation 2 game Mercenaries.
It's play is very much how we used to play certain RPGs years ago (Rifts, in particular) and is a quality I… In Site Discussion Participants: Noon, Mike Holmes.
2/24/2005 contracycle: Allan Kaprow and the Happening Game I have come across something I find quite extraordinary and would like to propose it here for discussion, because I am not really qualified to examine this properly. I think… In RPG Theory Participants: contracycle, groundhog, J. Tuomas Harviainen, Revontuli.
2/24/2005 Tymen: As Above, So Below Playtest I ran my As Above, So Below play-test with Adam, James and Suzanne.
(I will post those later, under Indie Game Design.
First we chatted for a bit and then… In Actual Play Participants: Tymen.
2/24/2005 Tymen: As Above, So Below: A Game of Angels (Warning: Very Long) Hey, I'm new here. Tymen is me. I've been working on this game for a few months now. I think I'm finally getting somewhere.
As Above, So Below
“Bless the… In Indie Game Design Participants: Tymen, Valamir, Uccisore.
2/24/2005 lumpley: Primetime Adventures: Epidemonology ep2 Here's the pilot episode's thread: Primetime Adventures: Epidemonology. The pilot episode was (retroactively) called "Hello, Hell."
Somehow I didn't manage to post about episode 1. I have half a writeup… In Actual Play Participants: lumpley, Ben Lehman, Emily Care, Matt Wilson, contracycle, Danny_K.
2/24/2005 Matt-M-McElroy: Dogana and Ravanna I'm thinking about starting out my game on the island of Dogana, and specifically in the city of Ravanna...
So, anyone want to help me brainstorm some setting info for… In Bob Goat Press Participants: Matt-M-McElroy, Bob Goat.
2/24/2005 contracycle: MMRPG & Smiling Gator This is a slightly odd post but is anyone here connected to a company called Smiling Gator in any capacity?
They appear to be planning to release a MMRPG in… In Connections Participants: contracycle.
<< more previous topics | | Subsequent Topics 2/26/2005 James_Nostack: [TSoY] Culture/Species Crunch: Exclusive? Can people who aren't from a particular culture or species take the crunchy bits from those groups if it fits the character concept?
Like, in the World of Near, Boating… In CRN Games Participants: James_Nostack, Clinton R. Nixon.
2/26/2005 doubtofbuddha: Eberron HeroQuest - Q'barran Lizard Men I haven’t been here in awhile...
Anyway the last time I tried to run HeroQuest it was an interesting experience, but it ultimately did not work between my mismanagement, and… In HeroQuest Participants: doubtofbuddha, Mike Holmes, Peter Nordstrand.
2/26/2005 Tymen: [As Above, So Below] Thematic Questions As Above, So Below
“Bless the Lord, ye His angels, that excel in strength, that do His commandments, hearkening unto the voice of His word.”
Psalm 103:20
You are God’s… In Indie Game Design Participants: Tymen, NN, Eero Tuovinen, Valamir, lumpley, darrick.
2/27/2005 balrog21: White Silver Publishing press release Date: Thursday, February23, 2005
White Silver in search of new Game Lines and Design Firms
White Silver Publishing is a new publishing house in the RPG Industry and plans to… In Connections Participants: balrog21.
2/27/2005 erik buchanan: promotion idea There is a group called Exhumed Films which runs obscure movie double features once a month. They start out the evening with drawings for various prizes. I belive the people… In Connections Participants: erik buchanan.
2/27/2005 Noon: Designing a relationship, not a rule? Sort of split from http://www.indie-rpgs.com/viewtopic.php?t=14396
(also this thread seems similar: http://www.indie-rpgs.com/viewtopic.php?t=14497&start=0&postdays=0&postorder=asc&highlight= )
Ambiguity in rules. I'm sure you've encountered it. But first, imagine your handed a sheet of paper with… In RPG Theory Participants: Noon, Valamir, M. J. Young, kenjib, Ron Edwards.
2/27/2005 matthijs: RSS feed? Does the Forge have an RSS feed? In Site Discussion Participants: matthijs, Clinton R. Nixon, Dev, Paul Czege.
2/27/2005 Victor Gijsbers: [Otherkind] A tale of two sessions (one bad, one good) I played my second sessions of Otherkind last thursday; the first session was the friday before; rules talk, setting design and character creation the week before that. The first did… In Actual Play Participants: Victor Gijsbers, lumpley, Valamir.
2/27/2005 Paganini: Theory Without Jargon - Help for the Desparate - Number 3 Last time I ended up by talking about how most contributions are automatically accepted by the group, but that some contributions need to be arbitrated by an agreed-on mechanical method.… In RPG Theory Participants: Paganini, Emily Care.
2/27/2005 Dev: [Dead Inside] Good use of advertising Go check out the popular webcomic Something Positive, and you'll see the ad for Dead Inside there. This is awesome, because:
It's the right market. (SP has in its… In Publishing Participants: Dev, Space Cowboy, Paul Czege, chadu.
2/28/2005 Stigg: [Burning Wheel] Learned Opinions Greetings all,
I am formulating a steampunk campaign and I would like to use the Burning Wheel system for it.
In your humble opinions, is this a wise idea? Are… In Actual Play Participants: Stigg, Ron Edwards.
2/28/2005 ejh: [DitV] The Steward of Respite Posted at a little gaming blog Joe and I have put together, here's my impressions of my first game of Dogs:
I played Dogs in the Vineyard Friday… In Actual Play Participants: ejh, lumpley, Valamir.
2/28/2005 zobmie: I dont have any skills. girls only like guys with skills... Sorry about the subject, its a movie quote, but it DOES have to do with my question.
I am trying to make a list of skills. A giant master list… In RPG Theory Participants: zobmie, Bankuei, Latigo, LordSmerf, M. J. Young, eef, Walt Freitag, lev_lafayette, Dr. Velocity, Dantai, Garbanzo, zephyr_cirrus, Jared A. Sorensen.
2/28/2005 Adrienne: Dark Border: questions about Bangs CPXB, or any other of my players reading this thread, shoo. I'm hoping to get a bit of advice about Bangs, to help me in the session coming up Wednesday.… In HeroQuest Participants: Adrienne, Mike Holmes, StalkingBlue.
2/28/2005 AChicony: Humerous Games Hello,
I’m in the concept stage of game design, my first game design, I’m a virgin, and reading the forums here concluded that this is the right place to start.… In Indie Game Design Participants: AChicony, Ron Edwards, J. Tuomas Harviainen, daMoose_Neo, komradebob, Ben Morgan, ironick, Doctor Xero, GaryTP, greedo1379.
2/28/2005 Matt Wilson: TSOY layout So in the magical print edition, there's this nice touch where the top margin of every page has a blurb summarizing the page's contents, in Clinton's own way of describing… In CRN Games Participants: Matt Wilson, Clinton R. Nixon, Michael S. Miller, Christopher Weeks, Bankuei.
2/28/2005 Vaxalon: "Bricolage" : BAH! No, no, I'm not casting aspersions on the concept that the word "bricolage" is being used to describe.
I'm casting aspersions on the choice of the word "bricolage".
I don't… In RPG Theory Participants: Vaxalon, LordSmerf, contracycle, matthijs, GB Steve, Ian Charvill, Silmenume, Ron Edwards, Phersu, Artanis, Mike Holmes.
2/28/2005 Paul Czege: Half Meme Press financial chart leaked to the web Last time I did this, the CFO docked me a week's pay. But I just can't help myself. I was starved for exactly this kind of information back prior to… In Half Meme Press Participants: Paul Czege, Matt Wilson, Christopher Weeks, Valamir.
2/28/2005 Negilent: [Burning Wheel] A call to Arms It has been over a year since I began my Miranna campaign and inspired by threads here on playing Epics and so forth I began with ambitions of multiple story… In Actual Play Participants: Negilent, bcook1971, abzu.
2/28/2005 Kit: [Option] A Magic System Some of you may recall me wittering about my homebrew system called Option a while ago. Anyway, I've finally started work on it again and it's gradually emerging from its… In Indie Game Design Participants: Kit, xenopulse.
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