Previous Topics 3/21/2005 Domhnall: Math (and Death of a System)? My system requires doing basic math in combat (just + & -), which really means that a basic calculator is needed in play. Does this (on its own) doom my… In Indie Game Design Participants: Domhnall, Jack Aidley, Stickman, Ron Edwards, J. Tuomas Harviainen, GB Steve, Kielan, groundhog, Bailywolf, zephyr_cirrus, FLEB, Bardsandsages, John Wick, MatrixGamer.
3/21/2005 Gethyn: InSpectres Opens a Coventry (UK) Branch! Hi!
Well, the stars aligned on Friday night for a totally spur-of-the-moment game of InSpectres. And it was a blast.
The players were initially not certain about it - we're… In Actual Play Participants: Gethyn, Michael S. Miller, TonyLB, Ron Edwards, Andrew Morris, Jared A. Sorensen, Mike Holmes.
3/21/2005 Dantai: [Piledrivers & Powerbombs] 24hr rpg published! Evening all.
I'm pleased to announce that Piledrivers & Powerbombs, my 24 hr rpg offering has been tarted up and is now available at rpgnow. plug plug ;-)
http://www.rpgnow.com/product_info.php?products_id=4459&
Its… In Publishing Participants: Dantai, Andy Kitkowski, timfire, Jeph.
3/21/2005 JMendes: [PtA] Heritage - Fun, but oddly unsatisfying play Hey, :)
Welp, last Friday, we finally got to conclude the pilot episode, which took us the better part of two hours. It left us all with a sense of… In Actual Play Participants: JMendes, Ron Edwards, joshua neff, Andrew Norris, Tymen, Frank T, jburneko, hix, Matt Wilson, Mike Holmes, Nicolas Crost, Bankuei.
3/21/2005 TonyLB: Where can you talk about "Objective" and "Sub Over in 20' by 20' Room, we had a fun conversation where we all tried to suss out what we think about objective and subjective rules. The main take-away was… In RPG Theory Participants: TonyLB, Silmenume, MikeSands, ffilz, Bankuei, Marco, Lxndr, John Kim, M. J. Young, Noon, Arref, Jasper Polane, Valamir, Simon Kamber.
3/21/2005 Paka: Regarding Theme I don't believe that themes are determined before play. Themes, to my mind, happen during play. They happen due to the players' choices.
I played a game of TRoS set… In RPG Theory Participants: Paka, TonyLB, lumpley, Marco, pete_darby, John Kim, Ron Edwards.
3/21/2005 Vaxalon: Character creation strategy. Correct me if I'm wrong, because I've only played once.
But one really doesn't need more than two defensive abilities. One checkoff, and one power. The value ought to be… In Muse of Fire Games Participants: Vaxalon, TonyLB.
3/20/2005 Marco: Generic Engine for Any Reality [GEAR] A beta-version of GEAR is up on the site here: http://jagsgame.dyndns.org/jags/content/GEAR/GEAR.pdf
I would like:
1. Feedback on clarity--is this comprehensible?
2. Feedback on some of the key ideas for scenario… In Indie Game Design Participants: Marco, AZKaban, xenopulse, John Burdick.
3/20/2005 Dev: Enabling transcripts of play Transcripts of play are very useful (for both Actual Play and Game Design scripting), but they can also be hard to read. I think we could really help folks by… In Site Discussion Participants: Dev, Jonathan Walton, jdagna, Mike Holmes.
3/20/2005 bcook1971: [Story Steps] Playtesting Narrative Support Structures Not sure if this should go here or in actual play. I've been working on design of this game for a while now and do plan to release it into… In Indie Game Design Participants: bcook1971, Ron Edwards.
3/20/2005 matthijs: RPGs without movies This is a thought experiment.
What if our cultural experiences weren't so strongly anchored in the visual media? What if movies & television didn't exist? How would we play RPGs… In RPG Theory Participants: matthijs, nellist, Domhnall, beingfrank, efindel, timfire, Ian Charvill, John Kim, ffilz, M. J. Young, Damballa, Lxndr.
3/20/2005 giblfiz: What is the love of Character creation under GNS? Several of my friends, and I, particularly enjoy the act of character creation. There is a tendency to like it more for crunchier systems, which I suppose isn't all that… In GNS Model Discussion Participants: giblfiz, timfire, greyorm, Ron Edwards, M. J. Young, Noon.
3/20/2005 ffilz: GMless D20 I've lately been pretty frustrated at getting a game going (see my actual play posts if you're interested), and I'm thinking of going back to D20 for it's ease of… In RPG Theory Participants: ffilz, Bankuei, John Burdick, darrick, M. J. Young, Ron Edwards.
3/20/2005 Shane Street: The Bound Gods of Ulkhur-Zakand (game prep) [b]The Bound Gods of Ulkhur-Zakand[/b]
[i]You stand on a mesa, overlooking the fabled city of Ulkhur-Zakand. Its vermilion walls just a shade lighter than the rusty plain in which it… In Adept Press Participants: Shane Street, Miskatonic, Christopher Weeks, Old_Scratch.
3/20/2005 LordSmerf: [DitV] Blue Skies We have two Dogs written and initiated. That was last session, and it was fun. We didn't get to a Town. We play Monday, here's what I've got. If you're… In lumpley games Participants: LordSmerf, Doug Ruff, Wolfen, Eric Minton.
3/19/2005 Sir Privy Toastrack: Playtesters needed for low fantasy OGL I have been working on a D20/OGL game set in Harn, for Kelestia.com. We need playtesters who will critique, play... whatever. Dedicated folks only. If interested, please email me at… In Connections Participants: Sir Privy Toastrack.
3/19/2005 scorpio rising: [TSOY] Crimson Sands Just thought I'd share:
I put together an alternate setting for TSOY - a pulpish sword'n'sorcery world named Crimson Sands.
A draft setting document (meant to server in place of… In CRN Games Participants: scorpio rising, Andy Kitkowski, Paka, James_Nostack, Andrew Norris, Valamir.
3/19/2005 Garbanzo: Players ALWAYS given narration Ok, last millenium no matter what happened, the GM did the talking:
Player: "Uh, I got a 7!"
GM: "Krom's mighty blade arcs through the air, splitting Lucky Pierre's shield… In Indie Game Design Participants: Garbanzo, daMoose_Neo, TonyLB, hix, Nathan P., GB Steve, Bailywolf, Shreyas Sampat, xiombarg, Mike Holmes, Ron Edwards.
3/19/2005 matthijs: [Capes and impro] Not getting it / making it work We tried Capes last night.
Setting: Students at Megapolis High School. In a physics lab experiment gone wrong, three students get super powers.
First scene: Detention! Professor Williams tells us… In Actual Play Participants: matthijs, Garbanzo, Sydney Freedberg, Valamir, Christopher Kubasik, Miskatonic, jburneko, John Kim, TonyLB, LordSmerf, Doug Ruff, Noon.
3/19/2005 daMoose_Neo: [Imp Game]The Bunny King in the Sky and Jeff Foxworthy The shortest Imp Game yet!
Played an hour and twenty minutes, including character generation for a set of three Imps. Completed objective and two of three Imps reasonably assumed dead.… In Actual Play Participants: daMoose_Neo, Tobias.
<< more previous topics | | Subsequent Topics 3/21/2005 MarktheAnimator: Getting your game into stores So what is the best way to get your game into the local game stores?
I've heard that the big distributors don't want to deal with you unless you have… In Publishing Participants: MarktheAnimator, Ron Edwards.
3/21/2005 Lxndr: Scattered Random Questions About DitV 1. A reading of the text suggests that all participants in a conflict should be defined at the outset (and thus, no additional participants joining during the conflict). Is that… In lumpley games Participants: Lxndr, lumpley, Wolfen, Simon Kamber, beingfrank.
3/21/2005 Dregg: I-CON 24, April 8-10th Stony Brook, NY Although we did not get a large Indie or forge interest this year we are featuring games such as Burning Wheel, Bulldogs!, Pulp Era, Lacuna Part I. The Creation of… In Conventions Participants: Dregg.
3/21/2005 jburneko: Resource Ownership and Turn Order Expenditure Hello Again,
Do I have these right?
1) Players own Story Tokens
2) Characters own Inspiration.
Examples:
In scene A I play character X and earn 3 story tokens and… In Muse of Fire Games Participants: jburneko, TonyLB, Miskatonic.
3/22/2005 Andy Kitkowski: "Mech A RPG Design Contest" (Free Art) Hey all, this was a thread going over on RPGNet that I got behind.
Basically, Fellow A was going to write a Mecha-Themed RPG. He had $300 worth of art… In Publishing Participants: Andy Kitkowski, daMoose_Neo, contracycle, timfire, Tobias, Eero Tuovinen, xenopulse, philreed, Jasper Polane, Bogie_71.
3/22/2005 Tobias: [SW playtest] - first conflicts happening. Ok, so after the previous actual play post, Sydney made a bold leader type guy, and Andrew made an obedient follower type.
Sydney wanted to affect the Pillar of Obedience,… In Actual Play Participants: Tobias, Mike Holmes, Andrew Morris, Doug Ruff.
3/22/2005 Helvetian: DEXCON 8 Hey, all!
We're starting to pull things together for DEXCON 8, July 13-17 in East Brunswick, NJ, and I'm really looking forward to having a strong Indie presence again. I've… In Conventions Participants: Helvetian, TonyLB, inthisstyle.
3/22/2005 Dregg: I Tire of Advantages and Disadvantages Ok, I have decided to continue work on my Tools of Magick RPG. The concept is simple... The characters are normals who one day have thier true names called by… In Indie Game Design Participants: Dregg, Tobias, Doehring, Shreyas Sampat, Rob Carriere, Ron Edwards, Emily Care, eruditus, Jinx.
3/22/2005 Lxndr: RPG History: Limiting GM Resources [b]Fastlane[/b] does something that, as far as I'm aware, not too many roleplaying games does: it gives the GM limited resources to spend on the world and the opposition of… In RPG Theory Participants: Lxndr, lumpley, Marco, James Holloway, M. J. Young, Zubon-do, contracycle, anonymouse.
3/22/2005 Bob Goat: New Review A new review of Conspiracy of Shadows has been posted on GamingReport.com for your reading pleasure.
Keith In Bob Goat Press Participants: Bob Goat.
3/22/2005 BrendanC: [DitV] Our First Session(s): Char Creation and Cedar Falls Hi everyone. I've been reading the Forge for a while now but this is my first post. I just bought my copy of Dogs last week, and immediately got some… In Actual Play Participants: BrendanC, lumpley, Paka, TonyLB, lupis42.
3/22/2005 Gaerik: [D&D 3.5] Conflict Resolution and other Forgey things (l My group played once again this weekend and I thought things went very well indeed. I must say that my time here at The Forge has really helped me run… In Actual Play Participants: Gaerik, Bankuei, TonyLB, John Kim, Valamir, Lee Short, gorckat, Matt Gwinn, Andrew Norris.
3/22/2005 Eric Minton: [DitV] Stillwater Branch Here's my first town, which I hope to have ready for Thursday's game. I'd originally planned to have it stop at Sin and Demonic Attacks, but it kind of spiraled… In lumpley games Participants: Eric Minton, Wolfen, ScottM, TonyLB, jasonm, lumpley, Hello Sailor.
3/22/2005 Frank T: [PtA Prep] Tough Missionary Business Okay, I have played pervy narrativist games before. I have even introduced new players to it. But those were mostly players who had a tendency toward vanilla narrativism anyhow, and… In Actual Play Participants: Frank T, Danny_K, TonyLB.
3/22/2005 Shiruba: [Tutorial RPG SYSTEM] -> Wacky Idea No one never thought of gathering all the thinkin heads of the forum to build a tutorial RPG system?
some cheap material with lots of links and references?
and people… In Indie Game Design Participants: Shiruba, klapton.
3/23/2005 Trevis Martin: [DitV] Question about injury from non-physical fallout My group was creating some more DitV characters last weekend and when running an initiatory confilct I had a character who had to 'take the blow' with 4 dice. It… In lumpley games Participants: Trevis Martin, TonyLB, Ron Edwards, Brand_Robins, Leningrad, Wolfen, Lxndr, nikola, Doug Ruff, lumpley, gorckat.
3/23/2005 Domhnall: Terms: 'High' vs 'Low' Fantasy For at least the past decade one can see the terms ‘High’ and ‘Low’ Fantasy tossed around by different people, and now tenfold (a hundredfold?) with the internet. Just doing… In RPG Theory Participants: Domhnall, Alan, contracycle, Troy_Costisick, Sydney Freedberg, Ron Edwards, Nathan P., Bankuei, Doctor Xero, The God of the Machine, Andrew Norris, M. J. Young, John Kim, Kat Miller.
3/23/2005 eruditus: Looking for help with an indie RPG article Hi all,
Its been a while since I posted. I have been working hard to put together our own set of local game conventions, PoliCon (in two weeks) and BardiCon… In Connections Participants: eruditus.
3/23/2005 ffilz: Thoughts on conflict resolution in D&D I have some thoughts on Conflict Resolution and other Forgey things (l that don't relate to the actual play so I thought I'd open a discussion here.
I… In RPG Theory Participants: ffilz, Bankuei, xenopulse, Gaerik, Valamir, JusticeZero.
3/23/2005 Matt Wilson: stepping out for a few days Hey all. I'm heading back to Seattle until Sunday (which apparently is Easter, I didn't even know) and probably won't have much net access while I'm there. If you gots… In Dog Eared Designs Participants: Matt Wilson.
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