The Forge Reference Project: Browse Threads

 

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From Day One


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3/21/2005 Domhnall: Math (and Death of a System)?
My system requires doing basic math in combat (just + & -), which really means that a basic calculator is needed in play. Does this (on its own) doom my…
In Indie Game Design
Participants: Domhnall, Jack Aidley, Stickman, Ron Edwards, J. Tuomas Harviainen, GB Steve, Kielan, groundhog, Bailywolf, zephyr_cirrus, FLEB, Bardsandsages, John Wick, MatrixGamer.


3/21/2005 Gethyn: InSpectres Opens a Coventry (UK) Branch!
Hi! Well, the stars aligned on Friday night for a totally spur-of-the-moment game of InSpectres. And it was a blast. The players were initially not certain about it - we're…
In Actual Play
Participants: Gethyn, Michael S. Miller, TonyLB, Ron Edwards, Andrew Morris, Jared A. Sorensen, Mike Holmes.


3/21/2005 Dantai: [Piledrivers & Powerbombs] 24hr rpg published!
Evening all. I'm pleased to announce that Piledrivers & Powerbombs, my 24 hr rpg offering has been tarted up and is now available at rpgnow. plug plug ;-) http://www.rpgnow.com/product_info.php?products_id=4459& Its…
In Publishing
Participants: Dantai, Andy Kitkowski, timfire, Jeph.


3/21/2005 JMendes: [PtA] Heritage - Fun, but oddly unsatisfying play
Hey, :) Welp, last Friday, we finally got to conclude the pilot episode, which took us the better part of two hours. It left us all with a sense of…
In Actual Play
Participants: JMendes, Ron Edwards, joshua neff, Andrew Norris, Tymen, Frank T, jburneko, hix, Matt Wilson, Mike Holmes, Nicolas Crost, Bankuei.


3/21/2005 TonyLB: Where can you talk about "Objective" and "Sub
Over in 20' by 20' Room, we had a fun conversation where we all tried to suss out what we think about objective and subjective rules. The main take-away was…
In RPG Theory
Participants: TonyLB, Silmenume, MikeSands, ffilz, Bankuei, Marco, Lxndr, John Kim, M. J. Young, Noon, Arref, Jasper Polane, Valamir, Simon Kamber.


3/21/2005 Paka: Regarding Theme
I don't believe that themes are determined before play. Themes, to my mind, happen during play. They happen due to the players' choices. I played a game of TRoS set…
In RPG Theory
Participants: Paka, TonyLB, lumpley, Marco, pete_darby, John Kim, Ron Edwards.


3/21/2005 Vaxalon: Character creation strategy.
Correct me if I'm wrong, because I've only played once. But one really doesn't need more than two defensive abilities. One checkoff, and one power. The value ought to be…
In Muse of Fire Games
Participants: Vaxalon, TonyLB.


3/20/2005 Marco: Generic Engine for Any Reality [GEAR]
A beta-version of GEAR is up on the site here: http://jagsgame.dyndns.org/jags/content/GEAR/GEAR.pdf I would like: 1. Feedback on clarity--is this comprehensible? 2. Feedback on some of the key ideas for scenario…
In Indie Game Design
Participants: Marco, AZKaban, xenopulse, John Burdick.


3/20/2005 Dev: Enabling transcripts of play
Transcripts of play are very useful (for both Actual Play and Game Design scripting), but they can also be hard to read. I think we could really help folks by…
In Site Discussion
Participants: Dev, Jonathan Walton, jdagna, Mike Holmes.


3/20/2005 bcook1971: [Story Steps] Playtesting Narrative Support Structures
Not sure if this should go here or in actual play. I've been working on design of this game for a while now and do plan to release it into…
In Indie Game Design
Participants: bcook1971, Ron Edwards.


3/20/2005 matthijs: RPGs without movies
This is a thought experiment. What if our cultural experiences weren't so strongly anchored in the visual media? What if movies & television didn't exist? How would we play RPGs…
In RPG Theory
Participants: matthijs, nellist, Domhnall, beingfrank, efindel, timfire, Ian Charvill, John Kim, ffilz, M. J. Young, Damballa, Lxndr.


3/20/2005 giblfiz: What is the love of Character creation under GNS?
Several of my friends, and I, particularly enjoy the act of character creation. There is a tendency to like it more for crunchier systems, which I suppose isn't all that…
In GNS Model Discussion
Participants: giblfiz, timfire, greyorm, Ron Edwards, M. J. Young, Noon.


3/20/2005 ffilz: GMless D20
I've lately been pretty frustrated at getting a game going (see my actual play posts if you're interested), and I'm thinking of going back to D20 for it's ease of…
In RPG Theory
Participants: ffilz, Bankuei, John Burdick, darrick, M. J. Young, Ron Edwards.


3/20/2005 Shane Street: The Bound Gods of Ulkhur-Zakand (game prep)
[b]The Bound Gods of Ulkhur-Zakand[/b] [i]You stand on a mesa, overlooking the fabled city of Ulkhur-Zakand. Its vermilion walls just a shade lighter than the rusty plain in which it…
In Adept Press
Participants: Shane Street, Miskatonic, Christopher Weeks, Old_Scratch.


3/20/2005 LordSmerf: [DitV] Blue Skies
We have two Dogs written and initiated. That was last session, and it was fun. We didn't get to a Town. We play Monday, here's what I've got. If you're…
In lumpley games
Participants: LordSmerf, Doug Ruff, Wolfen, Eric Minton.


3/19/2005 Sir Privy Toastrack: Playtesters needed for low fantasy OGL
I have been working on a D20/OGL game set in Harn, for Kelestia.com. We need playtesters who will critique, play... whatever. Dedicated folks only. If interested, please email me at…
In Connections
Participants: Sir Privy Toastrack.


3/19/2005 scorpio rising: [TSOY] Crimson Sands
Just thought I'd share: I put together an alternate setting for TSOY - a pulpish sword'n'sorcery world named Crimson Sands. A draft setting document (meant to server in place of…
In CRN Games
Participants: scorpio rising, Andy Kitkowski, Paka, James_Nostack, Andrew Norris, Valamir.


3/19/2005 Garbanzo: Players ALWAYS given narration
Ok, last millenium no matter what happened, the GM did the talking: Player: "Uh, I got a 7!" GM: "Krom's mighty blade arcs through the air, splitting Lucky Pierre's shield…
In Indie Game Design
Participants: Garbanzo, daMoose_Neo, TonyLB, hix, Nathan P., GB Steve, Bailywolf, Shreyas Sampat, xiombarg, Mike Holmes, Ron Edwards.


3/19/2005 matthijs: [Capes and impro] Not getting it / making it work
We tried Capes last night. Setting: Students at Megapolis High School. In a physics lab experiment gone wrong, three students get super powers. First scene: Detention! Professor Williams tells us…
In Actual Play
Participants: matthijs, Garbanzo, Sydney Freedberg, Valamir, Christopher Kubasik, Miskatonic, jburneko, John Kim, TonyLB, LordSmerf, Doug Ruff, Noon.


3/19/2005 daMoose_Neo: [Imp Game]The Bunny King in the Sky and Jeff Foxworthy
The shortest Imp Game yet! Played an hour and twenty minutes, including character generation for a set of three Imps. Completed objective and two of three Imps reasonably assumed dead.…
In Actual Play
Participants: daMoose_Neo, Tobias.


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Subsequent Topics

3/21/2005 MarktheAnimator: Getting your game into stores
So what is the best way to get your game into the local game stores? I've heard that the big distributors don't want to deal with you unless you have…
In Publishing
Participants: MarktheAnimator, Ron Edwards.


3/21/2005 Lxndr: Scattered Random Questions About DitV
1. A reading of the text suggests that all participants in a conflict should be defined at the outset (and thus, no additional participants joining during the conflict). Is that…
In lumpley games
Participants: Lxndr, lumpley, Wolfen, Simon Kamber, beingfrank.


3/21/2005 Dregg: I-CON 24, April 8-10th Stony Brook, NY
Although we did not get a large Indie or forge interest this year we are featuring games such as Burning Wheel, Bulldogs!, Pulp Era, Lacuna Part I. The Creation of…
In Conventions
Participants: Dregg.


3/21/2005 jburneko: Resource Ownership and Turn Order Expenditure
Hello Again, Do I have these right? 1) Players own Story Tokens 2) Characters own Inspiration. Examples: In scene A I play character X and earn 3 story tokens and…
In Muse of Fire Games
Participants: jburneko, TonyLB, Miskatonic.


3/22/2005 Andy Kitkowski: "Mech A RPG Design Contest" (Free Art)
Hey all, this was a thread going over on RPGNet that I got behind. Basically, Fellow A was going to write a Mecha-Themed RPG. He had $300 worth of art…
In Publishing
Participants: Andy Kitkowski, daMoose_Neo, contracycle, timfire, Tobias, Eero Tuovinen, xenopulse, philreed, Jasper Polane, Bogie_71.


3/22/2005 Tobias: [SW playtest] - first conflicts happening.
Ok, so after the previous actual play post, Sydney made a bold leader type guy, and Andrew made an obedient follower type. Sydney wanted to affect the Pillar of Obedience,…
In Actual Play
Participants: Tobias, Mike Holmes, Andrew Morris, Doug Ruff.


3/22/2005 Helvetian: DEXCON 8
Hey, all! We're starting to pull things together for DEXCON 8, July 13-17 in East Brunswick, NJ, and I'm really looking forward to having a strong Indie presence again. I've…
In Conventions
Participants: Helvetian, TonyLB, inthisstyle.


3/22/2005 Dregg: I Tire of Advantages and Disadvantages
Ok, I have decided to continue work on my Tools of Magick RPG. The concept is simple... The characters are normals who one day have thier true names called by…
In Indie Game Design
Participants: Dregg, Tobias, Doehring, Shreyas Sampat, Rob Carriere, Ron Edwards, Emily Care, eruditus, Jinx.


3/22/2005 Lxndr: RPG History: Limiting GM Resources
[b]Fastlane[/b] does something that, as far as I'm aware, not too many roleplaying games does: it gives the GM limited resources to spend on the world and the opposition of…
In RPG Theory
Participants: Lxndr, lumpley, Marco, James Holloway, M. J. Young, Zubon-do, contracycle, anonymouse.


3/22/2005 Bob Goat: New Review
A new review of Conspiracy of Shadows has been posted on GamingReport.com for your reading pleasure. Keith
In Bob Goat Press
Participants: Bob Goat.


3/22/2005 BrendanC: [DitV] Our First Session(s): Char Creation and Cedar Falls
Hi everyone. I've been reading the Forge for a while now but this is my first post. I just bought my copy of Dogs last week, and immediately got some…
In Actual Play
Participants: BrendanC, lumpley, Paka, TonyLB, lupis42.


3/22/2005 Gaerik: [D&D 3.5] Conflict Resolution and other Forgey things (l
My group played once again this weekend and I thought things went very well indeed. I must say that my time here at The Forge has really helped me run…
In Actual Play
Participants: Gaerik, Bankuei, TonyLB, John Kim, Valamir, Lee Short, gorckat, Matt Gwinn, Andrew Norris.


3/22/2005 Eric Minton: [DitV] Stillwater Branch
Here's my first town, which I hope to have ready for Thursday's game. I'd originally planned to have it stop at Sin and Demonic Attacks, but it kind of spiraled…
In lumpley games
Participants: Eric Minton, Wolfen, ScottM, TonyLB, jasonm, lumpley, Hello Sailor.


3/22/2005 Frank T: [PtA Prep] Tough Missionary Business
Okay, I have played pervy narrativist games before. I have even introduced new players to it. But those were mostly players who had a tendency toward vanilla narrativism anyhow, and…
In Actual Play
Participants: Frank T, Danny_K, TonyLB.


3/22/2005 Shiruba: [Tutorial RPG SYSTEM] -> Wacky Idea
No one never thought of gathering all the thinkin heads of the forum to build a tutorial RPG system? some cheap material with lots of links and references? and people…
In Indie Game Design
Participants: Shiruba, klapton.


3/23/2005 Trevis Martin: [DitV] Question about injury from non-physical fallout
My group was creating some more DitV characters last weekend and when running an initiatory confilct I had a character who had to 'take the blow' with 4 dice. It…
In lumpley games
Participants: Trevis Martin, TonyLB, Ron Edwards, Brand_Robins, Leningrad, Wolfen, Lxndr, nikola, Doug Ruff, lumpley, gorckat.


3/23/2005 Domhnall: Terms: 'High' vs 'Low' Fantasy
For at least the past decade one can see the terms ‘High’ and ‘Low’ Fantasy tossed around by different people, and now tenfold (a hundredfold?) with the internet. Just doing…
In RPG Theory
Participants: Domhnall, Alan, contracycle, Troy_Costisick, Sydney Freedberg, Ron Edwards, Nathan P., Bankuei, Doctor Xero, The God of the Machine, Andrew Norris, M. J. Young, John Kim, Kat Miller.


3/23/2005 eruditus: Looking for help with an indie RPG article
Hi all, Its been a while since I posted. I have been working hard to put together our own set of local game conventions, PoliCon (in two weeks) and BardiCon…
In Connections
Participants: eruditus.


3/23/2005 ffilz: Thoughts on conflict resolution in D&D
I have some thoughts on Conflict Resolution and other Forgey things (l that don't relate to the actual play so I thought I'd open a discussion here. I…
In RPG Theory
Participants: ffilz, Bankuei, xenopulse, Gaerik, Valamir, JusticeZero.


3/23/2005 Matt Wilson: stepping out for a few days
Hey all. I'm heading back to Seattle until Sunday (which apparently is Easter, I didn't even know) and probably won't have much net access while I'm there. If you gots…
In Dog Eared Designs
Participants: Matt Wilson.


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