Previous Topics 3/22/2005 Gaerik: [D&D 3.5] Conflict Resolution and other Forgey things (l My group played once again this weekend and I thought things went very well indeed. I must say that my time here at The Forge has really helped me run… In Actual Play Participants: Gaerik, Bankuei, TonyLB, John Kim, Valamir, Lee Short, gorckat, Matt Gwinn, Andrew Norris.
3/22/2005 BrendanC: [DitV] Our First Session(s): Char Creation and Cedar Falls Hi everyone. I've been reading the Forge for a while now but this is my first post. I just bought my copy of Dogs last week, and immediately got some… In Actual Play Participants: BrendanC, lumpley, Paka, TonyLB, lupis42.
3/22/2005 Bob Goat: New Review A new review of Conspiracy of Shadows has been posted on GamingReport.com for your reading pleasure.
Keith In Bob Goat Press Participants: Bob Goat.
3/22/2005 Lxndr: RPG History: Limiting GM Resources [b]Fastlane[/b] does something that, as far as I'm aware, not too many roleplaying games does: it gives the GM limited resources to spend on the world and the opposition of… In RPG Theory Participants: Lxndr, lumpley, Marco, James Holloway, M. J. Young, Zubon-do, contracycle, anonymouse.
3/22/2005 Dregg: I Tire of Advantages and Disadvantages Ok, I have decided to continue work on my Tools of Magick RPG. The concept is simple... The characters are normals who one day have thier true names called by… In Indie Game Design Participants: Dregg, Tobias, Doehring, Shreyas Sampat, Rob Carriere, Ron Edwards, Emily Care, eruditus, Jinx.
3/22/2005 Helvetian: DEXCON 8 Hey, all!
We're starting to pull things together for DEXCON 8, July 13-17 in East Brunswick, NJ, and I'm really looking forward to having a strong Indie presence again. I've… In Conventions Participants: Helvetian, TonyLB, inthisstyle.
3/22/2005 Tobias: [SW playtest] - first conflicts happening. Ok, so after the previous actual play post, Sydney made a bold leader type guy, and Andrew made an obedient follower type.
Sydney wanted to affect the Pillar of Obedience,… In Actual Play Participants: Tobias, Mike Holmes, Andrew Morris, Doug Ruff.
3/22/2005 Andy Kitkowski: "Mech A RPG Design Contest" (Free Art) Hey all, this was a thread going over on RPGNet that I got behind.
Basically, Fellow A was going to write a Mecha-Themed RPG. He had $300 worth of art… In Publishing Participants: Andy Kitkowski, daMoose_Neo, contracycle, timfire, Tobias, Eero Tuovinen, xenopulse, philreed, Jasper Polane, Bogie_71.
3/21/2005 jburneko: Resource Ownership and Turn Order Expenditure Hello Again,
Do I have these right?
1) Players own Story Tokens
2) Characters own Inspiration.
Examples:
In scene A I play character X and earn 3 story tokens and… In Muse of Fire Games Participants: jburneko, TonyLB, Miskatonic.
3/21/2005 Dregg: I-CON 24, April 8-10th Stony Brook, NY Although we did not get a large Indie or forge interest this year we are featuring games such as Burning Wheel, Bulldogs!, Pulp Era, Lacuna Part I. The Creation of… In Conventions Participants: Dregg.
3/21/2005 Lxndr: Scattered Random Questions About DitV 1. A reading of the text suggests that all participants in a conflict should be defined at the outset (and thus, no additional participants joining during the conflict). Is that… In lumpley games Participants: Lxndr, lumpley, Wolfen, Simon Kamber, beingfrank.
3/21/2005 MarktheAnimator: Getting your game into stores So what is the best way to get your game into the local game stores?
I've heard that the big distributors don't want to deal with you unless you have… In Publishing Participants: MarktheAnimator, Ron Edwards.
3/21/2005 MarktheAnimator: TROS in gamestores Ok, so I've been reading about Sorcerer, Burning Wheel, and TROS for quite awhile now....
I went into the local gamestore the other day and saw TROS sitting there on… In The Riddle of Steel Participants: MarktheAnimator, Ron Edwards.
3/21/2005 Domhnall: Math (and Death of a System)? My system requires doing basic math in combat (just + & -), which really means that a basic calculator is needed in play. Does this (on its own) doom my… In Indie Game Design Participants: Domhnall, Jack Aidley, Stickman, Ron Edwards, J. Tuomas Harviainen, GB Steve, Kielan, groundhog, Bailywolf, zephyr_cirrus, FLEB, Bardsandsages, John Wick, MatrixGamer.
3/21/2005 Gethyn: InSpectres Opens a Coventry (UK) Branch! Hi!
Well, the stars aligned on Friday night for a totally spur-of-the-moment game of InSpectres. And it was a blast.
The players were initially not certain about it - we're… In Actual Play Participants: Gethyn, Michael S. Miller, TonyLB, Ron Edwards, Andrew Morris, Jared A. Sorensen, Mike Holmes.
3/21/2005 Dantai: [Piledrivers & Powerbombs] 24hr rpg published! Evening all.
I'm pleased to announce that Piledrivers & Powerbombs, my 24 hr rpg offering has been tarted up and is now available at rpgnow. plug plug ;-)
http://www.rpgnow.com/product_info.php?products_id=4459&
Its… In Publishing Participants: Dantai, Andy Kitkowski, timfire, Jeph.
3/21/2005 JMendes: [PtA] Heritage - Fun, but oddly unsatisfying play Hey, :)
Welp, last Friday, we finally got to conclude the pilot episode, which took us the better part of two hours. It left us all with a sense of… In Actual Play Participants: JMendes, Ron Edwards, joshua neff, Andrew Norris, Tymen, Frank T, jburneko, hix, Matt Wilson, Mike Holmes, Nicolas Crost, Bankuei.
3/21/2005 TonyLB: Where can you talk about "Objective" and "Sub Over in 20' by 20' Room, we had a fun conversation where we all tried to suss out what we think about objective and subjective rules. The main take-away was… In RPG Theory Participants: TonyLB, Silmenume, MikeSands, ffilz, Bankuei, Marco, Lxndr, John Kim, M. J. Young, Noon, Arref, Jasper Polane, Valamir, Simon Kamber.
3/21/2005 Paka: Regarding Theme I don't believe that themes are determined before play. Themes, to my mind, happen during play. They happen due to the players' choices.
I played a game of TRoS set… In RPG Theory Participants: Paka, TonyLB, lumpley, Marco, pete_darby, John Kim, Ron Edwards.
3/21/2005 Vaxalon: Character creation strategy. Correct me if I'm wrong, because I've only played once.
But one really doesn't need more than two defensive abilities. One checkoff, and one power. The value ought to be… In Muse of Fire Games Participants: Vaxalon, TonyLB.
<< more previous topics | | Subsequent Topics 3/22/2005 Frank T: [PtA Prep] Tough Missionary Business Okay, I have played pervy narrativist games before. I have even introduced new players to it. But those were mostly players who had a tendency toward vanilla narrativism anyhow, and… In Actual Play Participants: Frank T, Danny_K, TonyLB.
3/22/2005 Shiruba: [Tutorial RPG SYSTEM] -> Wacky Idea No one never thought of gathering all the thinkin heads of the forum to build a tutorial RPG system?
some cheap material with lots of links and references?
and people… In Indie Game Design Participants: Shiruba, klapton.
3/23/2005 Trevis Martin: [DitV] Question about injury from non-physical fallout My group was creating some more DitV characters last weekend and when running an initiatory confilct I had a character who had to 'take the blow' with 4 dice. It… In lumpley games Participants: Trevis Martin, TonyLB, Ron Edwards, Brand_Robins, Leningrad, Wolfen, Lxndr, nikola, Doug Ruff, lumpley, gorckat.
3/23/2005 Domhnall: Terms: 'High' vs 'Low' Fantasy For at least the past decade one can see the terms ‘High’ and ‘Low’ Fantasy tossed around by different people, and now tenfold (a hundredfold?) with the internet. Just doing… In RPG Theory Participants: Domhnall, Alan, contracycle, Troy_Costisick, Sydney Freedberg, Ron Edwards, Nathan P., Bankuei, Doctor Xero, The God of the Machine, Andrew Norris, M. J. Young, John Kim, Kat Miller.
3/23/2005 eruditus: Looking for help with an indie RPG article Hi all,
Its been a while since I posted. I have been working hard to put together our own set of local game conventions, PoliCon (in two weeks) and BardiCon… In Connections Participants: eruditus.
3/23/2005 ffilz: Thoughts on conflict resolution in D&D I have some thoughts on Conflict Resolution and other Forgey things (l that don't relate to the actual play so I thought I'd open a discussion here.
I… In RPG Theory Participants: ffilz, Bankuei, xenopulse, Gaerik, Valamir, JusticeZero.
3/23/2005 Matt Wilson: stepping out for a few days Hey all. I'm heading back to Seattle until Sunday (which apparently is Easter, I didn't even know) and probably won't have much net access while I'm there. If you gots… In Dog Eared Designs Participants: Matt Wilson.
3/23/2005 chris_moore: OtherJedi dark force dice Okay, so my friend Michael is planning to run a Jedi game using a variant of the basic Otherkind dice categories.
The four categories are "Do" (there is no try),… In lumpley games Participants: chris_moore, lumpley.
3/23/2005 Uccisore: [Martial-Arts Horror Game] Task Resolution & Combat Well, here it is: the backbone of the system. This is a long post. A lot of this was written for my eyes only, so if some bits of it… In Indie Game Design Participants: Uccisore.
3/23/2005 Andrew Morris: Drama, Fortune, Karma -- Is there anything else? Okay, so I'm slow to pick up new things. I know it. But I keep banging my head into the topic until it finally sinks in. Right now, I'm still… In RPG Theory Participants: Andrew Morris, ffilz, lumpley, Valamir, Sean, Sydney Freedberg, John Kim, M. J. Young, Brendan, kenjib, JMendes, gorckat.
3/23/2005 Eric Minton: [DitV] Contradicting Doctrine What happens if the Dogs take an action that directly contradicts the teachings of the Faith? What if they dedicate Sister Rachel as the town Steward, or marry Brother Thomas… In lumpley games Participants: Eric Minton, Paka, MikeSands, Wolfen, Valamir, Brand_Robins, nikola, The_Tim, Simon Kamber, TonyLB, Ron Edwards.
3/23/2005 Lynn: Usage of 3D Art Almost all of the art I see in game books look like they are just ink illustrations or sometimes a painted color plate.
I work extensively in 3D (http://www.meshbox.com) and… In Publishing Participants: Lynn, Trevis Martin, Michael S. Miller, daMoose_Neo, jdagna, greyorm, contracycle, ukgpublishing, Illuminarch.
3/23/2005 Andrew Morris: Problem with search function Since the hack, I've been having a problem with searches -- all the highlighted terms are displayed in a gray that exactly matches the background color of every other post,… In Site Discussion Participants: Andrew Morris, Ron Edwards, Mike Holmes.
3/24/2005 The_Confessor: [Oath Sworn: An RPG of Mythic Super-Heroes] Early Ideas So, recently I got body-checked by an idea that came to me as I meandered through my own brain. Let me give you an idea of how it went...
I'm… In Indie Game Design Participants: The_Confessor, chosen, ironick, Valamir, dysjunct, groundhog.
3/24/2005 Sean: D&D Publishing Information This relates to some discussions I've had with Ron and may have some mild interest and utility for today's indie publisher, at least as food for thought.
From "It's only… In Publishing Participants: Sean.
3/24/2005 The_Confessor: Group Dynamics, Player Expectations, Different Gaming Styles So, I have a quandry in my local group, aka The Swedish Gaming Society is having problems and I'm at a loss of what to do. So let me give… In Actual Play Participants: The_Confessor, Bankuei, Mandacaru, John Burdick, Noon.
3/24/2005 taalyn: [Crux] conflict system - need some help, please hey all,
I've been working diligently on Crux, and have finalized (well, nearly so) the conflict system. It's based on extended combat in HeroQuest (thanks Mike!), with a couple of… In Indie Game Design Participants: taalyn.
3/24/2005 James_Nostack: [TSOY] Secret of the Berserker? How would one model a berzerker rage type of ability in TSOY? I figure whatever it was, would either convert your Reason points to bonus dice for fightin', or else… In CRN Games Participants: James_Nostack, sirogit, Ron Edwards, Andy Kitkowski.
3/24/2005 dysjunct: To read or not to read? So, for the past several weeks I've been bitten by the "get-off-your-@$$-and-design-an-RPG" bug, and have been diligently putting things through my mental centrifuge and seeing what sticks.
However, as I've… In Publishing Participants: dysjunct, matthijs, Troy_Costisick, Ron Edwards, Andy Kitkowski, jdagna, Solly Brown, abzu, paulkdad, MatrixGamer, killacozzy, philreed.
3/24/2005 matthijs: [DitV - Colorado City Branch] Running out of steam [b]Characters[/b]
Isaiah (cynic, intuitive, tough, street urchin, liar, dog)
Jezebel (good shot, unfazed, pious, dog who inspires shame and purity, well-read, hasn't forgiven father)
Zillah (intuitive, strong willed, daredevil, strong… In Actual Play Participants: matthijs, Simon Kamber, Paka, TonyLB, Lxndr, lumpley, Betsi-G.
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