Previous Topics 12/8/2004 gobi: Meatbot Massacre and the Ransom Model This doesn't pertain to RPGs specifically, but it's still a gaming-related online publication with an experimental distribution model, so I figured I'd give everyone a head's up on it. (And… In Publishing Participants: gobi, Jasper, inky, Vaxalon, ethan_greer, Tav_Behemoth, GregStolze, Valamir, Malak, Mike Holmes, Nathan, Noon, GaryTP, contracycle.
10/24/2004 gobi: [Freak High] Second Draft Let me start off by apologizing for my lengthy absence from the community. I've been gone for several months because of various RL reasons. Now that things are settled, I… In Indie Game Design Participants: gobi, Nathan P., Psuedopod, darthblevis, Dev, Shreyas Sampat.
4/8/2004 gobi: [Azure Dusk] Brainstorming Over on the birthday forum, I mentioned a weird game concept I have had sitting stillborn for several months because it was just too weird for me to get my… In Indie Game Design Participants: gobi, Shreyas Sampat, Walt Freitag, Emily Care, Jeph, Marhault, Jonathan Walton, Lxndr, anonymouse.
4/8/2004 gobi: [Azure Dusk] Brainstorming Okay, the forum is about to close, but I wanted to get some real quick ideas for Azure Dusk now that a few people have expressed interest in seeing it… In Forge Birthday Forum Participants: gobi, Emily Care, anonymouse.
4/6/2004 gobi: Tell me about... your undeveloped system Sometimes weird system ideas just pop into your head without anything to for them to which to attach themselves. It's a shame, it is. Well, let's not let these systems… In Forge Birthday Forum Participants: gobi, Jeph, Wolfen.
4/6/2004 gobi: When designing, do you ever think of a cool trait first? I have a habit of coming up with names for traits that sound evocative and somewhat appropriate for a game without actually having a reason for those traits to exist… In Forge Birthday Forum Participants: gobi, Shreyas Sampat, Ron Edwards, Lxndr, orbsmatt, xiombarg, Clinton R. Nixon, taalyn, Jonathan Walton, talysman, Rich Forest, clehrich.
4/4/2004 gobi: How have you coerced your friends to play a Forge game? The only time I've managed to get people to play an indie game is when I got two guys to test out a tactical mini game in exchange for pizza… In Forge Birthday Forum Participants: gobi, bcook1971, coxcomb, Argetlamh, Dev, joshua neff, Paka, Mike Holmes.
3/28/2004 gobi: [PUNK] Locked, Loaded, Ready for Playtest After almost a year since first describing the concept and going through more than a few stages of development, I've finished a PDF version of PUNK and posted it online.… In Connections Participants: gobi, b_bankhead, Dev, Dumirik, Juicetyger.
3/28/2004 gobi: NPA Writer Update I just sent Abzu a revised version of WTF? along with a tentative title logo. The only thing it's missing is a play example, but the deadline is approaching fast… In Publishing Participants: gobi, Lxndr, Matt, Mike Holmes, Michael S. Miller, xiombarg.
2/21/2004 gobi: [Stat! TV Medical Drama] Design Goals While putting aside the other game ideas that are simmering in the back of my brain for the time being, I started thinking of Tales of Human Drama!
A few… In Indie Game Design Participants: gobi, MoonHunter.
2/6/2004 gobi: [PUNK: Boo York City] Initial Sketch of ectopunk supplement Hey folks. Things have been crazy busy up in this joint with senior year hitting full throttle and the professors whipping us into shape. I did have a few minutes… In Indie Game Design Participants: gobi, Doctor Xero, Dev, Spooky Fanboy.
2/3/2004 gobi: Non-Gamist Rewards So I'm working on mockups in the studio last night and it suddenly dawns on me that I can't think of any method of rewards (which I'm defining as "positive… In GNS Model Discussion Participants: gobi, Sean, Lxndr, Alan, Marhault, Ron Edwards, Harlequin, Gordon C. Landis, cruciel, M. J. Young, Rob Carriere, coxcomb, Shreyas Sampat.
1/23/2004 gobi: Towards Mythic Storytelling and Mythic Role-play This is a spinoff from the Mysterious Magic thread.
They're powerful, but I'm unsure about the heavy emphasis on emotion. To me, that's really not a strong identifier of the… In RPG Theory Participants: gobi, Jonathan Walton, Shreyas Sampat, Calithena, greyorm, M. J. Young, clehrich, Harlequin, Bill_White, Mernya.
1/17/2004 gobi: [PUNK] Update agogo Last update to PUNK was around August last year. It's time to take a another stab at the concept.
In case people have forgotten about PUNK, it's an attempt at… In Indie Game Design Participants: gobi, Mark Johnson, Jasper, Calithena, Dev, anonymouse, Shreyas Sampat, Jeph, Doctor Xero.
12/26/2003 gobi: The Fun of Game Design In response to the What are your goals as a game designer? thread, I'd like to ask slightly different questions.
It is often said among big-time movie production crews that… In RPG Theory Participants: gobi, Lxndr, M. J. Young, ethan_greer, Palaskar, jdagna.
12/20/2003 gobi: Off-Balance Resolution: A mechanic looking for a home A mechanic just jumped out at me over breakfast, but I'm having trouble thinking of a setting or genre in which it would be most ideally suited. It's a mechanic… In RPG Theory Participants: gobi, Noon, Bob McNamee, Andrew Martin, Chris Goodwin, Marhault, happyelf, M. J. Young, Shreyas Sampat, Harlequin.
12/13/2003 gobi: How does one go about "reactive" game design? As opposed to "proactive" game design, wherein the designer gets an idea and develops it into a game, I'm considering "reactive" game design to be the act of trying to… In RPG Theory Participants: gobi, anonymouse, John Kim, Andrew Martin.
12/9/2003 gobi: Percentile probability question... Say the task resolution is a percentile roll vs. another person's percentile roll, whoever is higher wins. Now consider that it is possible to roll several d10s and only take… In RPG Theory Participants: gobi, Dev, Brian Leybourne, John Kim, MachMoth, Ron Edwards, timfire.
12/6/2003 gobi: Word Banks / Knowing what a game is "about" A few months ago, I was listening to music from Ecco the Dolphin 2. I loved that game as a kid, it was one of the few I'd play for… In RPG Theory Participants: gobi.
11/22/2003 gobi: Die-types as analagous to card suits Just a quick "anyone thought of this?" question:
The seeds of a task resolution system for my criminal RPG began developing from the earlier thread on dice-bluffing. It's very sketchy,… In RPG Theory Participants: gobi, Harlequin, J B Bell, LordSmerf.
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