The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

4/21/2005 TonyLB: [Capes] Curse your sudden but inevitable betrayal!
Eric was playing two characters: Orobouros, a trans-temporal entity that masquerades as a God, and Saura Gul, his lizard high priest. He'd been playing these guys on and off for…
In Actual Play
Participants: TonyLB, Miskatonic, TheCzech, Sydney Freedberg, James_Nostack, Valamir, Michael Brazier, daMoose_Neo, Victor Gijsbers, Lxndr, John Harper, Christopher Weeks, Jaik, Noon, Doug Ruff, Gaerik.


4/21/2005 Jonathan Walton: Scene Framing Workshop (IRC)
So, this morning, I was pondering the simple beauty of some of the pick-up games I've played in IRC over the past few months. It happens like this: a bunch…
In Connections
Participants: Jonathan Walton, Mike Holmes.


4/21/2005 Jonas Karlsson: Mixed questions
I’m going to try PTA on Saturday, with the prep session, but I have three questions. In another thread the question of protagonist vs. protagonist conflicts was left unanswered. Since…
In Dog Eared Designs
Participants: Jonas Karlsson, JMendes, Matt Wilson, Danny_K.


4/20/2005 Grand_Commander13: Viability of what I am attempting: Primarily social stat RPG
I was doing a bit of forum surfing, and to make a long story short, I got it in my head that I wanted to make an RPG that revolved…
In Indie Game Design
Participants: Grand_Commander13, Shreyas Sampat, John Burdick, Bill Masek, Alan, TonyLB, MikeSands, xenopulse, timfire.


4/20/2005 Andrew Morris: Sources for harcover POD?
I've searched and found only two POD printers that offer a hardcover option, but they either require a minimum purchase or don't offer specialty covers. What I'm looking for is…
In Publishing
Participants: Andrew Morris, philreed, Ben Lehman, MisterPoppet, Jason L Blair.


4/20/2005 Christopher Kubasik: Glorantha is Myth... right?
Hi all, The really long Glorantha thread has so much going on in it, I thought I'd step over here and check something out. In the HQ rules, and source…
In HeroQuest
Participants: Christopher Kubasik, James Holloway, xenopulse, soru, greyorm, Valamir, Brand_Robins, droog, pete_darby, Mike Holmes, contracycle, joshua neff, Ron Edwards.


4/20/2005 Doc Blue: {DitV] Dogs in New Hero City....
Now, this post is going to reveal my nature biases in gaming, so bear with me.... ;) I see that there has been discussion about Dogs in other Genres, has…
In lumpley games
Participants: Doc Blue, Technocrat13, Jinx, Wolfen, nikola, Brian Newman.


4/20/2005 soru: Rules variant: Very Simple Contests
This is kind of inspired by the big thread on syncretism, but would only confuse things there. In standard HQ, as everyone knows, there are two types of contests, simple…
In HeroQuest
Participants: soru, Bankuei, xenopulse, Mark Galeotti, Mike Holmes.


4/20/2005 Domhnall: Auto-hyperlink?
I’m not a programmer, but I know there is a way to set up a web page so that if a certain word is present, it can be automatically turned…
In Site Discussion
Participants: Domhnall, Selene Tan, Mike Holmes.


4/20/2005 StrongBadMun: curious about protection
I know that the best way to protect the stuff I come up with is to copyright it. Duh. My question though is what other ways can I protect myself,…
In Publishing
Participants: StrongBadMun, Gordon C. Landis, Ron Edwards, Ben Lehman, Eero Tuovinen, timfire, jrs, jdagna.


4/19/2005 Andy Kitkowski: Bringing Down the Pain... Against Inanimate Objects?
You are the GM. You've put the player character in a dangerous situation. Say, the character has an option of trying to leap a chasm for whatever reason. You set…
In CRN Games
Participants: Andy Kitkowski, James_Nostack, Alan, Ron Edwards, Clinton R. Nixon.


4/19/2005 Technocrat13: Hardcover Dogs
Hiya all, A while back I'd writen to Vincent via email and asked him about the possiblity of publishing Dogs in hardcover, and how much that might cost the consumer.…
In lumpley games
Participants: Technocrat13, Andrew Morris, TonyLB, Christopher Weeks, Bankuei, Wolfen, jasonm, lumpley, nikola, ironick, avram, hix, TickTock Man, Nev the Deranged, Ben Lehman.


4/19/2005 komradebob: Selling "Simple" Games?
Over on this thread in the Universalis forum, Chris Engle, Ralph, and Mike have been discussing the challenges of selling "simple games". Now, this is of personal interest to me,…
In Publishing
Participants: komradebob, Andrew Morris, Jasper, xenopulse, Valamir, daMoose_Neo, MatrixGamer, Heraldic Game Design, abzu, Ron Edwards.


4/19/2005 MatrixGamer: Therapist stance in role playing
Since one of the goals of this forum is to move towards a theory of role playing it is necessary to look back at role playing's roots - in psychotherapy.…
In GNS Model Discussion
Participants: MatrixGamer, komradebob, Paul Czege, Emily Care, Marco, Ron Edwards, Gordon C. Landis, Grover, Sean, groundhog, Blankshield, John Kim.


4/19/2005 daMoose_Neo: Divergence needs artwork
Got the site online, figured I'll troll around for any interest ^_^ Divergence is the new companion product to Final Twilight, our card game, due out in September, but debuting…
In Connections
Participants: daMoose_Neo, northerain.


4/19/2005 Wolfen: Split Tree Branch
Lx, Zach, and if by some odd twist Rhonda, Kory (or even Trace, who's not yet joined the group) find their way to this forum, do not read further. I…
In lumpley games
Participants: Wolfen, Simon Kamber, Valamir.


4/19/2005 1of3: Gamism not for Game masters?
Hi. This is my first post here, so I will introduce myself first. My name is Stefan, I'm from Germany and I'm studying math and Latin for becoming a teacher.…
In RPG Theory
Participants: 1of3, komradebob, Gaerik, Gordon C. Landis, JMendes, xenopulse, Alan, Simon Kamber, Ron Edwards, Noon, John Kim, FzGhouL, MrSandman666, Walt Freitag.


4/19/2005 lumpley: Polaris
I've been trying to figure out how to write about this. This is actually my ... fourth try. Meg, Emily, Ben and I played Polaris a second time, a couple…
In Actual Play
Participants: lumpley, Ben Lehman, Kesher, Emily Care, Paka, Selene Tan, Miskatonic, Bob the Fighter.


4/19/2005 Andrew Morris: [Shadows & Light] Preventing follow-up conflicts?
For a LARP system I’m working on, I want to promote fast conflict resolution (discussed here). One of the points raised was how to handle follow-up conflicts. For example,…
In Indie Game Design
Participants: Andrew Morris, xenopulse, Bill Masek.


4/19/2005 Jasper: Pro bono layout
Several people have recently asked for help on layout over in Publishing. And I just read a comment by a designer at RPG.net who, acknowledging a reviewer's somewhat harsh words,…
In Connections
Participants: Jasper.


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Subsequent Topics

4/21/2005 Frank T: Protagonist Sheet Question
So there is a protagonist sheet on the website. How long has it been there? I didn't notice it before. Sweet! But there's one thing I don't get: What are…
In Dog Eared Designs
Participants: Frank T, Jonas Karlsson, Valamir, Matt Wilson.


4/21/2005 darrick: Satanis: Diceless
hey guys, i'm looking for ways to improve Empire of Satanis and make it more Narrative with Director Stance. that's the RPG jargon that fits in with what i'm looking…
In Indie Game Design
Participants: darrick.


4/21/2005 Andrew Morris: DFK (and SRV): Concrete examples and discussion (long-ish)
[b][i]Introduction[/i][/b] Back in [url=http://www.indie-rpgs.com/viewtopic.php?t=14773]this thread[/url], I brought up the concept of Skill as a possible candidate to flesh out the Drama, Fortune, and Karma triumvirate used to classify resolution mechanics…
In RPG Theory
Participants: Andrew Morris, xenopulse, Miskatonic, M. J. Young.


4/21/2005 MatrixGamer: Home Printing
Andrew Morris asked me to write about what I've done to set up a home printing operation. I told him I'd put it on the forum in case anyone else…
In Publishing
Participants: MatrixGamer, Andrew Morris, xenopulse, Valamir, abzu, Thor Olavsrud, jdagna, philreed, Christopher Weeks.


4/21/2005 jburneko: SIS Control Problem: A Concrete Example
I've been thinking about all the arguing about whether or not there's any causal substance in the SIS in Capes. I've seen the arguments on both sides. Here's a concrete…
In Muse of Fire Games
Participants: jburneko, TonyLB, Valamir, C. Edwards, Jinx, xenopulse, Miskatonic, Anders Gabrielsson, Gamskee, drnuncheon, Zamiel, Kintara, Hans, Keiko, Gaerik, James_Nostack.


4/22/2005 Michael S. Miller: First Impressions of BW Revised
I received my preordered copy of Burning Wheel Revised yesterday. Everyone is gushing about it over on the BW forums, so I thought I'd gush over here. First impression: it's…
In Burning Wheel
Participants: Michael S. Miller, abzu, Thor Olavsrud, xenopulse, Zachary The First.


4/22/2005 Bryan_T: Thinking about doing a conversion for "Albedo"
I don't know if any of you ever gave a gander to the science fiction role playing game "Albedo." Perhaps I should call it a "Furry science fiction rpg" as…
In HeroQuest
Participants: Bryan_T, soru, droog, Mike Holmes, Der_Renegat.


4/22/2005 Valamir: Motivations to Create Conflicts
As these various threads have progressed its occured to me that that the game may actually demotivate you from creating conflicts that you want to win. Consider our favorite villain…
In Muse of Fire Games
Participants: Valamir, TonyLB, jburneko, Grover, Chris Goodwin, Sydney Freedberg, Tymen, John Harper, hyphz, Doug Ruff.


4/22/2005 MatrixGamer: LARP Matrix Game idea
I've toyed with writing a LARP for some time. I have a variety of combat ideas. I'd like to know if these are done in anyother games and what holes…
In Indie Game Design
Participants: MatrixGamer, Andrew Morris, Bill Masek, nikola, komradebob.


4/22/2005 WhiteRat: [Ends and Means] Debut
I never planned on designing a game system. Then two weeks ago (as I sat in a job training course, mind wandering) suddenly all the disconnected musings I'd had over…
In Indie Game Design
Participants: WhiteRat, Andrew Morris, Ben Lehman.


4/22/2005 1of3: Big? Wild? Prey!
Hi. I wanted to present a little game, I’m working on. (I have asked for some inspiration in this thread before.) The game is about professional monster hunters in some…
In Indie Game Design
Participants: 1of3, Valamir, xenopulse, Simon Kamber.


4/23/2005 philreed: First Wave Printing -- Comic-sized books
Okay, I thought some of you would want to see this site: http://www.firstwaveprinting.com/printing.htm I'm using them for a product (haven't yet seen the final version but I have seen their…
In Publishing
Participants: philreed.


4/23/2005 TonyLB: Rules-Recommendation: Responsive Conflicts
In Curse your sudden but inevitable betrayal... I'd be interested in hearing what you think of being able to start Conflicts as a reaction to narration. That's hardly rewriting…
In Muse of Fire Games
Participants: TonyLB, Sydney Freedberg.


4/23/2005 Victor Gijsbers: Vampires - a postmodern roleplaying game
[b][u]Vampires - a postmodern roleplaying game[/u] Or: What I did with Hungry Desperate and Alone[/b] Some time ago, I read Vincent's [url=http://www.septemberquestion.org/lumpley/hungry.html]Hungry Desperate and Alone[/url], and was intrigued. It was…
In Indie Game Design
Participants: Victor Gijsbers, Bob the Fighter, Eva Deinum, xenopulse, shaheddy, darrick, Ben Lehman, Tobias, daMoose_Neo, xiombarg, Jason Mical, The_Tim, pete_darby.


4/24/2005 BFS: British Fantasy Society
Greetings all, I am the Indie Press and RPG Reviews Editor for the British Fantasy Society. I am introducing myself here for two reasons; firstly I'm on the lookout for…
In Connections
Participants: BFS, abzu.


4/24/2005 Ron Edwards: [GenCon 2005] Buy-ins begin May 1
Hello, Buy-ins for the Forge booth at GenCon 2005 officially begin on May 1. It is not first-come, first-served. Or rather it kind of is, but subject to any arbitrary…
In Conventions
Participants: Ron Edwards, daMoose_Neo, Valamir, Matt Snyder, Jason Mical, Matt Gwinn.


4/23/2005 Vaxalon: The Capes Mindset
I'm coming to believe that you have to be in the right mindset to enjoy Capes. 1> You have to be up for competition and heavy-duty player-versus-player play. You also…
In Muse of Fire Games
Participants: Vaxalon, TonyLB, C. Edwards, Sydney Freedberg, Jaik, Stickman, Jinx, Grover, Jonas Karlsson, Miskatonic, inthisstyle.


4/25/2005 kenw: Rapid POD, a new way to print your RPG.
Dear Publisher, Rapid POD is a new Print on Demand that guarantees the quality of a traditional printing in short runs from 1 to 1,000. Unlike other POD companies, we…
In Publishing
Participants: kenw, Domhnall, Andrew Morris, Ron Edwards.


4/25/2005 Paganini: Exploration Is *REALLY* King - or - System Doesn't Matter As
This was also posted on my LJ blog. A while back on IRC I said something along the lines of "I can enjoy any game, regardless of GNS, providing that…
In GNS Model Discussion
Participants: Paganini, greyorm, pete_darby, Ron Edwards, Victor Gijsbers, groundhog, Gordon C. Landis, Eero Tuovinen, TonyLB, Valamir, Paka, Gaerik, Ben Lehman, Simon Marks, John Kim, Walt Freitag, Silmenume, lev_lafayette.


4/25/2005 darrick: Narrativist/Director Stance/Diceless essays wanted
hey guys, i'm putting together a self-published book using Lulu.com... 1. why Narrativist/Director (possibly some Actor included as well) Stance/Diceless approach to gaming is the best (or better). 2. examples…
In GNS Model Discussion
Participants: darrick, Jonathan Walton, Alan, Ron Edwards, Ben Lehman, komradebob.


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