The Forge Reference Project: Browse Threads

 

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From Day One


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4/29/2005 Mike Holmes: D&D for Dummies
Actually has nothing to do with Moose's game, and is just what it sounds like: http://www.dummies.com/WileyCDA/DummiesTitle/productCd-0764584596.html So, will this product have any impact? Does it attempt to mainstream D&D (and…
In Publishing
Participants: Mike Holmes, Eero Tuovinen, Andrew Morris, pete_darby, jdagna, komradebob.


4/29/2005 Vaxalon: NPCs and Keys
I have read the rules and searched the forum, and I can't find the answer to this... Do NPC's get keys? Do they gain experience? Do they advance?
In CRN Games
Participants: Vaxalon, Gaerik, KingstonC, Clinton R. Nixon.


4/29/2005 Norbert Matausch: Question regarding Scene Framing
Hi all, before we're giving PTA a new (and, hopefully, this time successful) try, I'd like to ask you a question: Is a player allowed to request a scene that…
In Dog Eared Designs
Participants: Norbert Matausch, Joe Dizzy, Matt Wilson, pete_darby, Mike Holmes, Emily Care.


4/29/2005 Zachary The First: RPG Blog
Hello all, my name is Zachary Houghton, and I'm the editor of RPG Blog, one of the fastest-growing RPG sites out on the web. One of the things I like…
In Connections
Participants: Zachary The First.


4/29/2005 WhiteRat: [Ends and Means] Werewolves in L.A.
Half my regular group was busy last night, so the remaining three of us got together for Chinese food, the card game Munchkin-Fu, and an impromptu playtest of my nascent…
In Actual Play
Participants: WhiteRat, Andrew Morris, Sydney Freedberg.


4/29/2005 KingstonC: [TSOY] cheat sheets
I have written two cheat sheets (or rules summaries) for The Shadow of Yesterday, one for character creation and the other for conflict resolution. They are designed for quick reference…
In CRN Games
Participants: KingstonC, Vaxalon, James_Nostack, pfischer, Victor Gijsbers.


4/28/2005 iago: Cover Art for the Dresden Files RPG
The cover art for the Dresden Files Role-playing Game, from artist David Seidman of Lunar Light Studios, is in! Lunar Light: http://www.lunarlightstudios.com/ David put in some fantastic, hard work on…
In Evilhat Productions
Participants: iago.


4/28/2005 Shreyas Sampat: Answering Questions with Questions
Split from The Forge's Anti-Polling Position. Instead, as I've discovered, I've only been asked for all the details on my specific game before I can get an answer to the…
In Site Discussion
Participants: Shreyas Sampat, Technocrat13, Doug Ruff.


4/28/2005 Joe Dizzy: dry swimming thread (thread o' examples)
Hi everyone. I noticed that a lot of people asked for more in-game examples in the PDF wishlist thread. This is a great idea, I think and I'd like to…
In Dog Eared Designs
Participants: Joe Dizzy, Chris Goodwin, Danny_K, Matt Wilson.


4/28/2005 Domhnall: The Forge's Anti-Polling position
In the "Conceptualizing" thread, Ron wrote: ... My point is that, if either were the case, it would serve you absolutely no purpose whatsoever to tell you. None. Even…
In Site Discussion
Participants: Domhnall, Jasper, Eero Tuovinen, Ron Edwards, KingstonC, Clinton R. Nixon, killacozzy, Shreyas Sampat, timfire, greyorm, contracycle, Valamir, Michael S. Miller, Brendan, Andrew Morris, jdagna.


4/28/2005 OliverTheMerc: [MLWM] Procrustean Phrenologist
Earlier tonight several of my friends and I ran the Master/Minion creation session of a MLWM game we'll be playing for a few weeks. This is the first session of…
In Actual Play
Participants: OliverTheMerc, Sydney Freedberg, Michael S. Miller.


4/28/2005 killacozzy: Stat sets [Cian]
I personally like the WW system (old & new), where traits are grouped into three categories of three each. This is also done with the Tri-Stat system in Body, Mind,…
In Indie Game Design
Participants: killacozzy, Troy_Costisick, Eero Tuovinen, Ben Lehman, Doug Ruff, Michael S. Miller, FzGhouL, contracycle, OliverTheMerc.


4/28/2005 James_Nostack: [TSOY] Three-Corner Magic Questions
I have some questions about the Day focus of Three-Corner magic: Creation, Enhancement, and Divination. 1. Creation - "the character can create a small amount of one of the four…
In CRN Games
Participants: James_Nostack, Clay, Clinton R. Nixon, Ben Lehman, Vaxalon.


4/28/2005 TonyLB: [That's Not Roleplaying!] Draft mechanics
Okay, after a productive rambling-session with Selene this afternoon, workable mechanics are starting to come together. That's Not Roleplaying is a game of simulating (at break-neck speed) the evolution of…
In Indie Game Design
Participants: TonyLB, Noon, killacozzy, Vaxalon, Miskatonic.


4/27/2005 Ben Lehman: What Polaris Needs
Hi everyone! I'm getting very close to done with Polaris, my strange little game that has been described as "beautiful horror, emphasis on the beautiful, emphaisis on the horror" and…
In Connections
Participants: Ben Lehman, Matt Snyder, Eero Tuovinen, pete_darby, Rob MacDougall, rantipole, Dumirik.


4/27/2005 Wysardry: Earth-like worlds in fantasy games
I am in the early stages of planning a single player CRPG aimed at less casual CRPG and PnP RPG players, and have reached somewhat of an impasse with the…
In RPG Theory
Participants: Wysardry, contracycle, killacozzy, Troy_Costisick, Sydney Freedberg, Jake Boone, Mike Holmes.


4/27/2005 MatrixGamer: Computer Automated Matrix Games
I'm interested in getting feedback on the logic of a computer refereed Matrix Game. The next post shows the logic the Dylan Alliata is working on. I'd love feedback in…
In Indie Game Design
Participants: MatrixGamer, hazardous_designs.


4/27/2005 Veritas Games: Con Sales vs. Add'l Advertising
Which is a better investment for game publishers, going to cons, like Gen Con, or spending the money on more advertising? Does the answer depend on whether you are attending…
In Conventions
Participants: Veritas Games.


4/27/2005 Matt Snyder: Nine Worlds Revised for GenCon 2005!
I'm in the middle of revising Nine Worlds. It is a very strange feeling to return to the text and find a distant voice, as well as a muddied tutorital…
In Chimera Creative
Participants: Matt Snyder, Thor Olavsrud, Andy Kitkowski, Rob Donoghue, Pilgrim.


4/27/2005 TonyLB: (Accepting/Rejecting) x (Text/Meaning)
Recent discussions have led me to think a lot about what it means to tell people that they cannot reject anything that another player contributes to the narration of a…
In RPG Theory
Participants: TonyLB, Vaxalon, Shreyas Sampat, xenopulse, Brendan, Walt Freitag, Noon, Troy_Costisick, charles ferguson, Victor Gijsbers, John Harper.


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Subsequent Topics

4/29/2005 jburneko: Two Thoughts On Capes
There are two thoughts I've had about Capes from the very first time I read it. I was going to reserve these two thoughts until after I had some Actual…
In Muse of Fire Games
Participants: jburneko, Valamir, TonyLB.


4/29/2005 MatrixGamer: Obstructionists in games - is it a creative agenda?
Okay, I've slept on it and I've noticed that there are some people who play games - who are following "Other social agendas" but who do play as opposed to…
In GNS Model Discussion
Participants: MatrixGamer, Gaerik, TonyLB, Ron Edwards, Ben Lehman, John Kim, Bankuei, Alan, komradebob, Valamir, paulkdad, Vaxalon.


4/29/2005 Gaerik: Got my copy... Get yours today!
Okay, I got my copy in the mail a week or so ago and have finished reading the rules and digesting them a bit. This is a really cool game!...…
In Universalis
Participants: Gaerik, Valamir, Mike Holmes.


4/29/2005 Jason E Leigh: the-Game-Design-that-will-not-Die (working title)
Okay, so I've been working on this thing for nearly 4 years now, and while I'm not done in a formal sense, I've got notes spread across dozens of pages.…
In Indie Game Design
Participants: Jason E Leigh, Kesher, Brendan, Shreyas Sampat, Ron Edwards, Bill Masek.


4/30/2005 Troy_Costisick: Broken Link
Heya, I'm trying to get to Anvilwerks site, but the links on this site as well as a couple other sites are broken. Has the site moved? Peace, -Troy
In CRN Games
Participants: Troy_Costisick, greyorm, Clinton R. Nixon.


4/30/2005 sirogit: [DitV] Homosexuality and perceived heavy-handedness
Me and my brother were having a little arguement about the setting of Dogs in the Vineyard as it stands effected by the events of the last town I ran,…
In lumpley games
Participants: sirogit, TonyLB, Bankuei, Eero Tuovinen, Ben Lehman, ravenx99, Lxndr, Paka, Wolfen, Brendan, Danny_K, nikola, demiurgeastaroth, Simon Kamber.


5/1/2005 Vaxalon: [TSOY] Character Creation - Abilities.
Let me see if I have the steps for character creation straight. 1> Rate the categories 1a> "Innate" is A 1b> Make one other A 1c> Make three others B…
In CRN Games
Participants: Vaxalon, KingstonC.


5/1/2005 cdr: [DitV] Plague Dogs
(If my players are seeing this it's fine for you to read, it doesn't have spoilers.) I have a mechanics question (eventually)! First some context. Brother Jabez, Brother Thomas and…
In lumpley games
Participants: cdr, Simon Kamber, Wolfen, lumpley, eah.


5/1/2005 killacozzy: Destiny and the Universal Character
Start by clicking here and catching up, as this is a continuation of a thread I started in the Design Forum asking about game traits, which evolved into a discussion…
In RPG Theory
Participants: killacozzy, TonyLB, Troy_Costisick, timfire, Valamir, pasoliati, Bob Goat, Sydney Freedberg, contracycle, Doug Ruff, shaheddy.


5/1/2005 Troy_Costisick: [Cian] Split - Banding Together
Heya, Killa seemed like he wanted the previous thread to end, so I started a new one here to address something he said. Michael S. Miller wrote: Why should…
In Indie Game Design
Participants: Troy_Costisick, killacozzy.


5/1/2005 Mikko Lehtinen: Having Fun with Narrativistic Amber (long)
Hello, I want to share some thoughts about our new Amber campaign. It's been a very long time since I've last played with Veke, the GM. There were some very…
In Actual Play
Participants: Mikko Lehtinen, Sydney Freedberg, Noon, TonyLB, Ron Edwards, Michael S. Miller, Miskatonic, Eero Tuovinen.


5/1/2005 Jason Petrasko: a new game of Pulp, Stylized Villainy
Hi, I'm working up an RPG that will be based on: PC's play pulp, stylized villains in an empire that spans the stars. The basic idea so far is that…
In Indie Game Design
Participants: Jason Petrasko, BrennaLaRosa, Selene Tan.


5/1/2005 Heraldic Game Design: Non-Standard RPG Components
Hi there, folks. I'd like to get some opinions about the direction I should take with an RPG I am working on. When I first began this project, the system…
In Publishing
Participants: Heraldic Game Design, Eero Tuovinen, daMoose_Neo, paulkdad, jdagna, komradebob, Valamir, Selene Tan, GreatWolf, ravenx99, groundhog, Chris Passeno, LloydBrown, Mike Holmes, Ron Edwards.


5/1/2005 THowell: [DitV] Whitechurch
Hello everybody - I'm new around here, and new to DitV, but I thought I'd share my experiences in playing the game for the first time. I had to improvise…
In Actual Play
Participants: THowell, lumpley.


5/1/2005 THowell: [DitV] More Questions
We played our first game this weekend (read about it herehttp://www.indie-rpgs.com/viewtopic.php?p=163100#163100). and some questions came up: (a) If the Dog wants to escalate during an Initiation, and you want the…
In lumpley games
Participants: THowell, Wolfen, demiurgeastaroth, Simon Kamber, lumpley.


5/1/2005 bcook1971: [Burning Wheel: Classic] The Racial Campaign IV of IV
[url=http://indie-rpgs.com/viewtopic.php?t=14211&highlight=]Session I[/url]. [url=http://indie-rpgs.com/viewtopic.php?t=14612&highlight=]Session II[/url]. [url=http://indie-rpgs.com/viewtopic.php?t=14903&highlight=]Session III[/url]. [b]Play transcript[/b] [b]An Empty Town and a Little Boy[/b] Jacob journeyed to his brother's farm in Gartiche. Oren was a virtuous man and had…
In Actual Play
Participants: bcook1971, Jaycenn, Thor Olavsrud, rafial.


5/1/2005 daMoose_Neo: Graphic Arts favor
Have a small graphic arts favor to ask of those so inclined- For Final Twilight, my artist constructing my box and icons made my box face and included artwork in…
In Connections
Participants: daMoose_Neo, Selene Tan.


5/2/2005 Jinx: Echoes: Beta Version
I've devised a little horror RPG called 'Echoes' which I've playtested a few times with some success in the last month or two. The game's changed and developed over those…
In Indie Game Design
Participants: Jinx, Ben Lehman.


5/2/2005 Negilent: Site trouble
Hi Luke sombody hack you again? If so, anybody else intresed in chipping in on a contract on the mother f... that did it? K
In Burning Wheel
Participants: Negilent, abzu.


5/2/2005 JamesDJIII: [Donjon] Examples of Play?
Did I read correctly that there are transcripts of online play? If so, where are they?
In CRN Games
Participants: JamesDJIII, James_Nostack.


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