The Forge Reference Project: Browse Threads

 

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From Day One


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5/5/2005 Kit: [Option] The core mechanics and basic idea.
Finally, and mostly thanks to Doug it must be said, I've managed to hack out a tentative base set of rules for Option. They still need a lot of elaboration…
In Indie Game Design
Participants: Kit, 1of3.


5/5/2005 demiurgeastaroth: [DitV] Relationship Dice
In this old thread: http://www.indie-rpgs.com/viewtopic.php?t=10953 Vincent suggests a rule for replenishing Relationship Dice over time. Between towns, choose 3 dice, roll 'em, 1-3 you get it, as above. To be…
In lumpley games
Participants: demiurgeastaroth, lumpley, Valamir, cdr, nikola, Technocrat13, TonyLB, ptikachu, Ben Lehman.


5/5/2005 DrDNA: A very basic question....
I have a very basic question regarding the "play-out" of each scene. Do players truly make things up as they go along? For example, Bob, a player, requests and acts…
In Dog Eared Designs
Participants: DrDNA, Matt Wilson, Alan, Jasper Polane, TonyLB, Mike Holmes.


5/5/2005 BrennaLaRosa: Giant Transforming Robo-Team, Go! (sentai)
I came up with this game after reading BESM d20 and finding it horribly mucked up (bring back me Tri-stat, ye bloody sassenachs!) I am a rabid Sentai Team Nut,…
In Indie Game Design
Participants: BrennaLaRosa, Ben Lehman, ADGBoss, ironick, WhiteRat, TonyLB, Tony Irwin.


5/4/2005 Paganini: Resources
So, I been working my way through Burning Wheel Revised and really digging it. Made a character and everything (she's up on my blog). But, then I got to the…
In Burning Wheel
Participants: Paganini, Thor Olavsrud, abzu, Bankuei, Mulciber, Yokiboy, Angaros, taepoong, xenopulse.


5/4/2005 Harlequin: [A Swiftly Tilting City] Prisoner's Dilemma mechanics
Since I've never posted here about A Swiftly Tilting City before, I'll start with a little background for context. Background: ASTC was my winning first-round submission to the in-person Iron…
In Indie Game Design
Participants: Harlequin, Jason E Leigh, Bill_White, Jasper, Mike Holmes, Dev.


5/4/2005 demiurgeastaroth: [DitV] Raw Deal for Complicated History
Look at the Strong History and Strong Community backgrounds: Background:--- Str. Comm.---|Str. Hist. Traits:------------1d4 3d6 2d8 |3d6 4d8 3d10 Relationships:--4d6 4d8 3d10|1d4 3d6 2d8 Notice how similar they are -…
In lumpley games
Participants: demiurgeastaroth, lumpley.


5/4/2005 Jasper: An interview with Tony
Hi, Tony hasn't posted this yet, so I guess I will. Tony was kind enough to do an interview with me, regarding game design, role-playing and our little hobby. It's…
In Muse of Fire Games
Participants: Jasper.


5/4/2005 Dregg: [RPG Idea] Mexican Stand Off
I was speaking via list with Capes Designer Tony B about prize support for an up comming convention. The Idea was for an RPG, non related to our current work…
In Indie Game Design
Participants: Dregg, Miskatonic, Jason Mical, BrennaLaRosa, Troy_Costisick, Kit, Mike Holmes, tj333, Harlequin, Sydney Freedberg, timfire, Doug Ruff, xenopulse, WonderLlama, Grover, rbingham2000, Chris Goodwin, Thespian, Ben Morgan, FlamingMoose.


5/4/2005 demiurgeastaroth: [DitV] The Deluge continues - Healing
So there we were at the end of the session - after the last conflict, one player had minor fallout, another had 6d10+4d6+about 8d4, and the last had 4d6+9d10 fallout.…
In lumpley games
Participants: demiurgeastaroth, lumpley, nikola, Wolfen.


5/4/2005 demiurgeastaroth: [DitV] Long Term Games: Experience
After playing one session of DitV, and seeing each player get Experience at least three times, plus Reflection, plus all the actual Fallout, I was a little shocked. They say…
In lumpley games
Participants: demiurgeastaroth, lumpley, Simon Kamber, Chris Goodwin, sirogit, Eero Tuovinen, nikola, ptikachu, cdr.


5/4/2005 demiurgeastaroth: [DitV] Town of Wellcome
I designed this town for my first session, played last night. I wasn't able to post it here for advice, as I finished it just before we played (after 3…
In lumpley games
Participants: demiurgeastaroth, Wolfen, jasonm.


5/4/2005 demiurgeastaroth: Question about Social Conflicts
I had a problem with handling raises and sees in Social Conflict last night. Fighting was easy enough. Let's say you have a mob demanding that the criminal they have…
In lumpley games
Participants: demiurgeastaroth, Trevis Martin, Wolfen, immlass, lumpley.


5/4/2005 demiurgeastaroth: [DitV] Question about Escalation
From another thread, I understand this is okay. Dog is talking down Evil Gunslinger (EG). EG escalates to gunfighting. Dog doesn't, still trying to talk, so EG gets extra dice…
In lumpley games
Participants: demiurgeastaroth, Wolfen, lumpley, Technocrat13, TonyLB, Brand_Robins, xenopulse, cdr, Simon Kamber, ironick, nikola, mister.ribbit, James Holloway, sirogit.


5/4/2005 Sydney Freedberg: Capes tactics - Ubering characters
All Capes characters are mechanically equal, right? One ability at 5 , some leeway about distributing Debt, and that's it, except…
In Muse of Fire Games
Participants: Sydney Freedberg, TonyLB, Stickman.


5/4/2005 am: Do RPGS allow for diverse participation/discourse?
Hello, my name is Anna. I've been gaming for around 2 years. I am working on my masters degree, & I plan on analyzing role playing games from a performance/literary/rhetorical…
In RPG Theory
Participants: am, Bankuei, Ben Lehman, John Kim, greyorm, jrs, TonyLB, Michael S. Miller, Ron Edwards, Christopher Kubasik, Matt Wilson, Danny_K, xenopulse, WhiteRat, paulkdad, zephyr_cirrus, Miskatonic, Wysardry, J. Tuomas Harviainen, Mike Holmes, GameLoft, komradebob, contracycle, BrennaLaRosa.


5/4/2005 Lxndr: [Shangri-la] Thread Design
A word document of the game as it stands can be found here: http://www.twistedconfessions.com/files/shangri.doc Specifically, right now I'm looking at the concept of threads (and, as an extension, knots). I…
In Twisted Confessions
Participants: Lxndr.


5/3/2005 Valamir: Achievement Question
I finally brow beat Seth into running some Dogs and we had our character creation session last week. My question involves the difference between simple achievements where I play what…
In lumpley games
Participants: Valamir, Wolfen, lumpley, GreatWolf, Trevis Martin.


5/3/2005 GB Steve: [Origins 2005] Who's going?
Is there a planned Forge or other indie presence at this Con? It will be my first US convention and whilst I would like to book a few mainstream games,…
In Conventions
Participants: GB Steve, Technocrat13, Mike Holmes, abzu, ergtide, minipainterUS.


5/3/2005 Matt Gwinn: [TQB] The Matted Lion
Well, we did character creation for The Questing Beast last night and I'm pretty excited about running it. The Accord It actually took us quite a while to settle on…
In Actual Play
Participants: Matt Gwinn, Ron Edwards, hardcoremoose.


<< more previous topics

 

Subsequent Topics

5/5/2005 immlass: [DitV] Too-effective Dogs?
In this thread (http://www.indie-rpgs.com/viewtopic.php?t=15320) Vincent said: There's this thing that happens sometimes when people see Dogs. They go "holy FUCK, the characters are effective! I gotta put a stop to…
In lumpley games
Participants: immlass, Bankuei, xenopulse, lumpley, Harlequin, ptikachu, demiurgeastaroth, nikola.


5/5/2005 pasoliati: Tabula Rasa (was Destiny Denied)
What if the only thing written to stone is your future? I stand in the ancient throne room of the high king in the great city Altar. Gathered with me…
In Indie Game Design
Participants: pasoliati.


5/6/2005 Paka: Using the Proto-NPC's
I haven't re-read the DitV rules in a while, so forgive me if this is spelled out Alright, when an NPC makes an appearance I roll and get a blank…
In lumpley games
Participants: Paka, nikola, demiurgeastaroth.


5/6/2005 hix: Using Uni to write scripts
Hi gang, In the Solo Uni thread, Chris asked what I'd have to teach people in order to use Universalis as a script-writing tool. Well, we're about to have the…
In Universalis
Participants: hix, Valamir, Christopher Weeks, Mike Holmes.


5/6/2005 btrc: GenCon lodging
I mailed this privately and got no response from the primary booth people, so I'm asking the forgies at large: Before you go gonzo on room reservations, let me point…
In Conventions
Participants: btrc, Allan.


5/6/2005 Bailywolf: [Terminal Velocity] Rules, Fic, and Riffs
I've been incubating a stupid violent little game over on rpg.net for a month or so, but beyond the initial riff I’m not getting any kind of decent feedback on…
In Indie Game Design
Participants: Bailywolf, BrennaLaRosa, FzGhouL, Jason E Leigh, Spooky Fanboy.


5/6/2005 paulkdad: When do you change your prices?
Over in this thread Valamir said: If I had it to do over again, honestly, I'd probably sell Uni at $18.00 instead of $15. And while I understand the "if…
In Publishing
Participants: paulkdad, TonyLB, philreed, Andrew Morris, daMoose_Neo, jdagna, Ron Edwards, MatrixGamer, LloydBrown, guildofblades.


5/6/2005 M. J. Young: Character, Sheet, and Play Revisited
In The relationship between character, sheet, and play Fred (Vaxalon) wrote of character secrets not being part of the shared imagined space. I disagree. I'm very sorry I missed this…
In RPG Theory
Participants: M. J. Young, Troy_Costisick, 1of3, MatrixGamer, Valamir, pete_darby, Mike Holmes, John Kim, C. Edwards, xenopulse, contracycle.


5/6/2005 Matt Snyder: Look up in the sky! It's SUPER DAEDALUS!
[b][url=http://www.chimera.info/daedalus]Super Daedalus is now online![/url][/b] This special issue for spring 2005 features: [list][*]Darkpages, a new supernatural superheroes game by Jared Sorensen [*]A Q&A with Michael S. Miller, creator of With…
In Connections
Participants: Matt Snyder, Harlequin, Emily Care, rafial, Miskatonic, Marhault.


5/6/2005 Andy Kitkowski: Game (Iron) Chef Contest: It's back! (May 21-29)
Hey all, just wanted to drop this bomb: Been working with Mike H and Ralph to bring back the Game Chef: This time, a little bigger, a little prettier, and…
In Publishing
Participants: Andy Kitkowski, Eero Tuovinen, Andrew Morris, Asrogoth, Valamir, BrennaLaRosa, Mike Holmes, ADGBoss, Paul Czege, PlotDevice.


5/6/2005 James_Nostack: [Donjon] Streamlining Combat for IRC?
Three characters fight three monsters. Let's assume that for each of these 6 characters, their (Level + Discernment + initiative abilities) give 6 actions per flurry. For each of these…
In CRN Games
Participants: James_Nostack, Selene Tan.


5/7/2005 Jason Petrasko: Classifying general classes of goals for conflict resolution
Alright, so I've finally made the jump from task based resolution to conflict based resolution. Now I'm trying to classify the types of goals (the intent) of PCs seek out.…
In RPG Theory
Participants: Jason Petrasko, TonyLB, MatrixGamer, contracycle.


5/7/2005 ptikachu: [DitV] Tribulation Branch
This is a town I created for a game I ran recently at the FLGS, for two new players and one of my longtime players. It turned out quite well;…
In lumpley games
Participants: ptikachu.


5/7/2005 Trevis Martin: PTA - The Cards Option
Okay, my group played a little session of this gem of a game and I really like it. The question I have is that I've seen it mentioned around these…
In Dog Eared Designs
Participants: Trevis Martin, Alan, Eero Tuovinen, Frank T, Matt Wilson, Kenway, John Harper, Rob Donoghue, rafial.


5/7/2005 Blankshield: [DITV] When Stewards go bad...
...their town looks like this one. (Harlequin, stop reading.) Complications arising from a wedding rehersal and work and children meant a much abbreviated evening for Dogs today, so I whipped…
In lumpley games
Participants: Blankshield.


5/7/2005 Zachary The First: The FATE Interview
Hey all, Fred Hicks and Rob Donoghue of Fate and the upcoming Dresden Files RPG were nice enough to do a little (long) Q&A with me. They had some interesting…
In Connections
Participants: Zachary The First, 16CBH.


5/7/2005 Simon Kamber: [DitV]West Cotton Fields Branch
[b]Pre-game[/b] I ran [url=http://www.indie-rpgs.com/viewtopic.php?t=15127]West Cotton Field Branch[/url] for a group of four players yesterday. Only one of the players had played Dogs before, as a gm in [url=http://www.indie-rpgs.com/viewtopic.php?t=14894]our previous game.[/url]…
In Actual Play
Participants: Simon Kamber.


5/7/2005 Silmenume: Strategicon - Los Angeles
I am going to be giving a "seminar" on role-play theory at the up coming Strategicon in Los Angeles over the Memorial Day Weekend. I have several questions to ask.…
In Conventions
Participants: Silmenume, Mike Holmes, Trish2.


5/7/2005 matthijs: [We all had names] The story of one family in the Holocaust
This is based on ideas from an earlier game, electrified spikes through the soles of your feet. I keep writing these games when I'm badly hung over; brings out the…
In Indie Game Design
Participants: matthijs, Adam Dray, Sydney Freedberg, Ben Lehman, Eero Tuovinen, Miskatonic, Sean, Bill Masek, Emily Care, Walt Freitag, Valamir, daMoose_Neo.


5/7/2005 Technocrat13: [DitV] Dry Canyon Crossing
Hiya fellow Dogs-addicts. At the last minute, two of my fellow players decided to call me on my bragging that Dogs was easy and quick to set up. We're getting…
In lumpley games
Participants: Technocrat13, TonyLB.


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