The Forge Reference Project: Browse Threads

 

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From Day One


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6/1/2005 epweissengruber: Concept Map Creation Tools
These free tools might help designers plan rules, present rules to players, construct informative graphics for their publications, and allow the creation of Relationship Maps. http://cmap.ihmc.us/
In Indie Game Design
Participants: epweissengruber.


5/31/2005 Melinglor: One of these things is REALLY not like the others. . .
OK, I'm a newcomer to the forge, having stumbled onto the Lumply site and from there meandered over to here, and read up on a bunch of Ron Edwards' essays.…
In GNS Model Discussion
Participants: Melinglor, Valamir, Noon, komradebob, Alan, John Kim, Sean, GB Steve, Troy_Costisick, ethan_greer, Eero Tuovinen, Ron Edwards, M. J. Young, Mike Holmes.


5/31/2005 Simon Kamber: Early death in Nar games.
This thread is started as a follow-up to Life and death conflicts on the Lumpley Games forum. It's started because while I was referring to a specific chapter in the…
In GNS Model Discussion
Participants: Simon Kamber, Alan, Eero Tuovinen, TonyLB, lumpley, Noon, Sean.


5/31/2005 Ben Lehman: [FafGame] This is a Good Game. This is the Best Game
I seem to have just acquired my first license, to develop a game based on FafBlog. The goal is to develop a role-playing style party game that would appeal…
In Indie Game Design
Participants: Ben Lehman, ethan_greer, Eero Tuovinen.


5/31/2005 Victor Gijsbers: [MLwM] My Life as Adolf
Last weekend, I went to a meeting of the Dutch/Flemish RPG-forum Mandragon. I led a game of My Life with Master for four people, none of whom had ever played…
In Actual Play
Participants: Victor Gijsbers, Remko, Tobias, Jeroen, Rimke, Borogove, Michael S. Miller, Paul Czege, Mike Holmes.


5/31/2005 Lord_Steelhand: [AP] FATE Matrix One-shot
In preparation for my Pulp game, a friend of mine ran a Matrix game with FATE to give the rules a shakedown and get people used to the system. The…
In Evilhat Productions
Participants: Lord_Steelhand.


5/31/2005 Tobias: [imp game] review up at rpg.net
Check http://www.rpg.net/reviews/archive/11/11281.phtml If you like.
In Connections
Participants: Tobias, Zachary The First, daMoose_Neo.


5/31/2005 Sean: Dirt Simple Initiative Systems
OK: by Dirt Simple I mean that there is no complicated interplay between initiative and intent, execution, and effect. By 'complicated' I mean (1) moving back and forth between possible…
In RPG Theory
Participants: Sean, timfire, Troy_Costisick, M. J. Young, Zoetrope10, cruciel, bcook1971, Kit, tj333, David Bapst.


5/31/2005 hix: Changeling via TSoY ... rocks!
This is one of those "I had a great time" Actual Play threads. We’re playing a Changeling game set in Wellington using The Shadow of Yesterday. This is our third…
In Actual Play
Participants: hix, Clinton R. Nixon, petrova.


5/31/2005 Domhnall: 'Immersionist' rather than 'Sim...'?
I've been reading through past posts regarding Sim. I am a bit confused as to why Sim is not instead titled "Immersionist" as it seems closer to the mark. As…
In GNS Model Discussion
Participants: Domhnall, Eero Tuovinen, GB Steve, TonyLB, M. J. Young.


5/31/2005 SlurpeeMoney: Idea: Motivation as Attributes
Hey y'all. Just got back online (and I'm sure most of you don't remember me), but the Forge was one of the first places I hit. I've had an idea…
In RPG Theory
Participants: SlurpeeMoney, TonyLB, PlotDevice, Noon, Troy_Costisick, Picador, Ben Lehman.


5/30/2005 Roger: Recommended Exercises
I find it interesting that numerous people have seen the Fantasy Heartbreakers essay to be a sort of call-to-arms to create their own, as a learning exercise. I'm guessing this…
In RPG Theory
Participants: Roger, Remko, TonyLB, Ben Lehman, Jasper, FzGhouL, Valamir, Paka, PlotDevice, Troy_Costisick, GB Steve, Noon, paulkdad, Justin A Hamilton, M. J. Young, Mike Holmes, hix.


5/30/2005 TonyLB: Capes review at Gaming Report
Wayne Tonjes wrote a review of Capes. I'm still in a "jury is out" mode about the review itself... anyone who thinks that you buy extra actions by spending Debt…
In Muse of Fire Games
Participants: TonyLB, Miskatonic, Technocrat13.


5/30/2005 Wolfen: DitV: The reason I roleplay
So okay, we've got something interesting going on with our Dogs group. We've currently got 6 players altogether, though one of them is gone for a while to Tech School…
In Actual Play
Participants: Wolfen, bcook1971, Frank T.


5/30/2005 Technocrat13: [DitV] The pacifist was shot
Well, we revisited Silent River last night and had a blast. A few different issues with the game came up that I'd like to share with everyone. First, the good…
In Actual Play
Participants: Technocrat13, TonyLB, Sydney Freedberg, lumpley.


5/30/2005 Frank T: [PtA] Jesus, Drugs and Rock'n'Roll
I played this game of Primetime Adventures last weekend on NordCon, the biggest RPG convention in Northern Germany. I had held a workshop by the name of "Does it have…
In Actual Play
Participants: Frank T, Matt Wilson, oliof.


5/30/2005 Paka: [Burning Wheel] The One Bang Heist
The weekly Burning Wheel group got together this week. It was quite different from the Grief-laden Elven court succession game last week. This one was called Blood on the Cobblestones,…
In Actual Play
Participants: Paka, Tobias, abzu.


5/29/2005 reprobate: [Quirky Cops vs. Things From Beyond] Rules mock-up
A note on my design considerations before we start. The kinds of games I'm interested in are ones that tell a great genre story. Right now, the genre I'm interested…
In Indie Game Design
Participants: reprobate, Danny_K.


5/29/2005 Harmast: [ConnectiCon]Donjon and Sorcerer
Just to let everyone in the New England/New York area know, I'll be running both these games at this Con. It looks like three sessions of Donjon and two of…
In Conventions
Participants: Harmast.


5/29/2005 KingstonC: [Orbit system] multiple GM simulationism (long)
This is the first draft of my RPG ruleset, the orbit system. Rotating GM Simulationist RPG (orbit system) Designer’s notes: The purpose of sim play is to explore. Historically, sim…
In Indie Game Design
Participants: KingstonC.


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Subsequent Topics

6/1/2005 Torquemada: What is "Lifepath"?
Good day. {Please send this post to the right place if it doesn't belong here. Thanks.} I recently read a review of Burning Wheel and it mentioned a lifepath. I'm…
In RPG Theory
Participants: Torquemada, contracycle, Troy_Costisick, Picador, Trevis Martin, anonymouse, xiombarg, M. J. Young, xenopulse, Thor Olavsrud, Sydney Freedberg, Mike Holmes, Shim, groundhog, Resonantg.


6/1/2005 mtiru: [DiTV] Questions from Actual Play
I'm posting these questions at the urging of my co-player and GM, who posts here as lin swimmer. Since he created the town, he can probably fill in the Town…
In lumpley games
Participants: mtiru, lumpley, Wolfen.


6/1/2005 TonyLB: [Capes] This session just keeps getting cooler
A gaming report in three sections: Mechanics and Story interlaced, followed by Integration (wherein I realize, only as I continue to fit pieces together in my mind, how cool the…
In Actual Play
Participants: TonyLB.


6/1/2005 Gaerik: GNS and Capes
If this post should go in another forum, please, move it. In this thread... Tony's Standard Rant Tony stated that Capes was a heavily Narrativist system. While I have not…
In GNS Model Discussion
Participants: Gaerik, TonyLB, jburneko, Miskatonic.


6/1/2005 Solamasa: [Otherkind] Moonlight value
In anticipation of a potential up-coming Otherkind game: Does the numerical value of a person's Moonlight have a use outside of determining if that person will be unhappy in an…
In lumpley games
Participants: Solamasa, lumpley.


6/1/2005 Sean: Dogs Prep Questions
Well, it appears that I'm going to be running this game by the end of the month! My players all come to the Forge, so I don't want to post…
In lumpley games
Participants: Sean, lumpley, cdr, Danny_K.


6/1/2005 KingstonC: [TSoY] Fox Bridge, or "I was a sexist GM"
This is my second time playing TSoY. The first two sessions we ran through "rat moon rising". The PC's were revolutionaries who rescued a regement of imperial troups lost in…
In Actual Play
Participants: KingstonC.


6/1/2005 jburneko: Portrait Play, a subset of The Dream?
Hello, I had started this thread http://www.indie-rpgs.com/viewtopic.php?t=15488 over in Actual Play in an effort to get to the bottom of a particular player's behavior. Here are some choice quotes from…
In GNS Model Discussion
Participants: jburneko, Noon, Bret Gillan, Danny_K, Brand_Robins, timfire, Eero Tuovinen, Mike Holmes, Adam Dray, komradebob, John Kim.


6/1/2005 Allan: The game is finished, now what?
Hello all, I'm nearing completion of my Sweet Dreams RPG books, in preparation for my first GenCon in August. The graphic designer is doing the layout and website, the other…
In Publishing
Participants: Allan, Michael S. Miller, Jasper.


6/2/2005 abzu: [Kevetching] Why do we have such a crap location at GenCon?
So we're booth 1332 at GenCon this year. While it's not as bad as 2003, it's no better than 2004. We're surrounded by board games, card retailers and artists. Huh?…
In Conventions
Participants: abzu, Matt Wilson, Bob Goat, timfire, Michael S. Miller, Eero Tuovinen, jrs.


6/2/2005 Kesher: A new take on the walking tour...
Okay, for reasons too convoluted to go into here I've been reading an old edition (1st, I think) of Rolemaster Character Law. On the experience table I noted that characters…
In RPG Theory
Participants: Kesher, komradebob.


6/2/2005 Remko: Which RPG-type (based on GNS) do I seek?
This has loosely spawned from this topic. The answers given about the difference between Nar/Gam and Sim didn't sit too well on me. Basically, I'm asking myself:"What type of RPG…
In GNS Model Discussion
Participants: Remko, Victor Gijsbers, timfire, xenopulse.


6/2/2005 Dauntless: Problem defining martial arts
I've been trying to come up with an extremely detailed martial arts system for a fantasy game I've been cooking up. The martial arts system will be extremely detailed since…
In RPG Theory
Participants: Dauntless, TonyLB, Jasper, xenopulse, TheTris, Mike Holmes, Shreyas Sampat, Harlequin, yesala, Mortaneus, M. J. Young.


6/2/2005 Justin Marx: Database Chargen tools - pros and cons?
Hi everyone, I'm new to the forge and if this sort of question has been asked before, please forgive my newbieness and link me in the right direction. Anyway, with…
In Publishing
Participants: Justin Marx, Dauntless, Clay, Christopher Weeks.


6/2/2005 Mike Holmes: PBEM HP Distribution
In this thread we were looking at the possibility of using TSOY Keys as an alternate way to meter out HPs in HQ. I came out against it, as ancillary…
In HeroQuest
Participants: Mike Holmes, Christopher Weeks, CCW, bigpumpkin, StalkingBlue.


6/2/2005 Ria: Trademark/Copyright Rules
When do skills become trademarked/copyrighted? Do skills become trademarked/copyrighted? If your game's skills and skill system are similar to another, is that a problem? Would changing a skill to correct…
In Publishing
Participants: Ria, Adam Dray, Valamir, Eero Tuovinen, Veritas Games, daMoose_Neo.


6/2/2005 Mike Holmes: Variable Augments - Used?
I think this has been covered before (if not here, then on the rules group). How often are variable augments used in your game? I have a feeling that they're…
In HeroQuest
Participants: Mike Holmes, Eero Tuovinen, Brand_Robins, Bankuei, Christopher Weeks, nellist, bigpumpkin, Gelasma, Balbinus, Ian Cooper, James Holloway, Scripty, Vaxalon.


6/2/2005 Mike Holmes: Keyword Restrictiveness
A keyword includes within it everything that it "should" have in it. This is, to me, one of the features of HQ - you never have what I refer to…
In HeroQuest
Participants: Mike Holmes, Eero Tuovinen, Valamir, Christopher Weeks, bigpumpkin, Gelasma, lightcastle, Thor Olavsrud.


6/2/2005 epweissengruber: Generating Income: Two Alternatives.
At Collisiondetection, Clive Thompson discusses the implications of the "ransom" model of publishing, a model tested by Greg Stolze in the publication of his game "Meatbot Massacre." The followup discussion…
In Publishing
Participants: epweissengruber.


6/2/2005 Harlequin: [Polaris] Captains Courageous - Chargen
We finally got all schedule conflicts resolved, and started our playtest of Polaris last night. Paricipants include myself (Eric Finley), James Brown ('blankshield' here), my wife Star Newman, and philosophy/law…
In Actual Play
Participants: Harlequin, Ben Lehman, Christopher Weeks, Miskatonic.


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