Previous Topics 6/1/2005 Sean: Dogs Prep Questions Well, it appears that I'm going to be running this game by the end of the month! My players all come to the Forge, so I don't want to post… In lumpley games Participants: Sean, lumpley, cdr, Danny_K.
6/1/2005 Solamasa: [Otherkind] Moonlight value In anticipation of a potential up-coming Otherkind game:
Does the numerical value of a person's Moonlight have a use outside of determining if that person will be unhappy in an… In lumpley games Participants: Solamasa, lumpley.
6/1/2005 Gaerik: GNS and Capes If this post should go in another forum, please, move it.
In this thread...
Tony's Standard Rant
Tony stated that Capes was a heavily Narrativist system. While I have not… In GNS Model Discussion Participants: Gaerik, TonyLB, jburneko, Miskatonic.
6/1/2005 TonyLB: [Capes] This session just keeps getting cooler A gaming report in three sections: Mechanics and Story interlaced, followed by Integration (wherein I realize, only as I continue to fit pieces together in my mind, how cool the… In Actual Play Participants: TonyLB.
6/1/2005 mtiru: [DiTV] Questions from Actual Play I'm posting these questions at the urging of my co-player and GM, who posts here as lin swimmer.
Since he created the town, he can probably fill in the Town… In lumpley games Participants: mtiru, lumpley, Wolfen.
6/1/2005 Torquemada: What is "Lifepath"? Good day.
{Please send this post to the right place if it doesn't belong here. Thanks.}
I recently read a review of Burning Wheel and it mentioned a lifepath. I'm… In RPG Theory Participants: Torquemada, contracycle, Troy_Costisick, Picador, Trevis Martin, anonymouse, xiombarg, M. J. Young, xenopulse, Thor Olavsrud, Sydney Freedberg, Mike Holmes, Shim, groundhog, Resonantg.
6/1/2005 Sarah: Your take on combat systems Hello I'm new here ^_^
My brother is making a rpg combat system, and I'd like to compare it with other existing systems to see how it fares. I'm sure… In RPG Theory Participants: Sarah, bcook1971, FzGhouL, Bankuei, Victor Gijsbers, contracycle, Troy_Costisick, Sydney Freedberg.
6/1/2005 epweissengruber: Concept Map Creation Tools These free tools might help designers plan rules, present rules to players, construct informative graphics for their publications, and allow the creation of Relationship Maps.
http://cmap.ihmc.us/ In Indie Game Design Participants: epweissengruber.
5/31/2005 Melinglor: One of these things is REALLY not like the others. . . OK, I'm a newcomer to the forge, having stumbled onto the Lumply site and from there meandered over to here, and read up on a bunch of Ron Edwards' essays.… In GNS Model Discussion Participants: Melinglor, Valamir, Noon, komradebob, Alan, John Kim, Sean, GB Steve, Troy_Costisick, ethan_greer, Eero Tuovinen, Ron Edwards, M. J. Young, Mike Holmes.
5/31/2005 Simon Kamber: Early death in Nar games. This thread is started as a follow-up to Life and death conflicts on the Lumpley Games forum. It's started because while I was referring to a specific chapter in the… In GNS Model Discussion Participants: Simon Kamber, Alan, Eero Tuovinen, TonyLB, lumpley, Noon, Sean.
5/31/2005 Ben Lehman: [FafGame] This is a Good Game. This is the Best Game I seem to have just acquired my first license, to develop a game based on FafBlog.
The goal is to develop a role-playing style party game that would appeal… In Indie Game Design Participants: Ben Lehman, ethan_greer, Eero Tuovinen.
5/31/2005 Victor Gijsbers: [MLwM] My Life as Adolf Last weekend, I went to a meeting of the Dutch/Flemish RPG-forum Mandragon. I led a game of My Life with Master for four people, none of whom had ever played… In Actual Play Participants: Victor Gijsbers, Remko, Tobias, Jeroen, Rimke, Borogove, Michael S. Miller, Paul Czege, Mike Holmes.
5/31/2005 Lord_Steelhand: [AP] FATE Matrix One-shot In preparation for my Pulp game, a friend of mine ran a Matrix game with FATE to give the rules a shakedown and get people used to the system. The… In Evilhat Productions Participants: Lord_Steelhand.
5/31/2005 Tobias: [imp game] review up at rpg.net Check
http://www.rpg.net/reviews/archive/11/11281.phtml
If you like. In Connections Participants: Tobias, Zachary The First, daMoose_Neo.
5/31/2005 Sean: Dirt Simple Initiative Systems OK: by Dirt Simple I mean that there is no complicated interplay between initiative and intent, execution, and effect. By 'complicated' I mean (1) moving back and forth between possible… In RPG Theory Participants: Sean, timfire, Troy_Costisick, M. J. Young, Zoetrope10, cruciel, bcook1971, Kit, tj333, David Bapst.
5/31/2005 hix: Changeling via TSoY ... rocks! This is one of those "I had a great time" Actual Play threads.
We’re playing a Changeling game set in Wellington using The Shadow of Yesterday. This is our third… In Actual Play Participants: hix, Clinton R. Nixon, petrova.
5/31/2005 Domhnall: 'Immersionist' rather than 'Sim...'? I've been reading through past posts regarding Sim. I am a bit confused as to why Sim is not instead titled "Immersionist" as it seems closer to the mark. As… In GNS Model Discussion Participants: Domhnall, Eero Tuovinen, GB Steve, TonyLB, M. J. Young.
5/31/2005 SlurpeeMoney: Idea: Motivation as Attributes Hey y'all. Just got back online (and I'm sure most of you don't remember me), but the Forge was one of the first places I hit. I've had an idea… In RPG Theory Participants: SlurpeeMoney, TonyLB, PlotDevice, Noon, Troy_Costisick, Picador, Ben Lehman.
5/30/2005 Roger: Recommended Exercises I find it interesting that numerous people have seen the Fantasy Heartbreakers essay to be a sort of call-to-arms to create their own, as a learning exercise. I'm guessing this… In RPG Theory Participants: Roger, Remko, TonyLB, Ben Lehman, Jasper, FzGhouL, Valamir, Paka, PlotDevice, Troy_Costisick, GB Steve, Noon, paulkdad, Justin A Hamilton, M. J. Young, Mike Holmes, hix.
5/30/2005 TonyLB: Capes review at Gaming Report Wayne Tonjes wrote a review of Capes. I'm still in a "jury is out" mode about the review itself... anyone who thinks that you buy extra actions by spending Debt… In Muse of Fire Games Participants: TonyLB, Miskatonic, Technocrat13.
<< more previous topics | | Subsequent Topics 6/1/2005 jburneko: Portrait Play, a subset of The Dream? Hello,
I had started this thread
http://www.indie-rpgs.com/viewtopic.php?t=15488
over in Actual Play in an effort to get to the bottom of a particular player's behavior. Here are some choice quotes from… In GNS Model Discussion Participants: jburneko, Noon, Bret Gillan, Danny_K, Brand_Robins, timfire, Eero Tuovinen, Mike Holmes, Adam Dray, komradebob, John Kim.
6/1/2005 Allan: The game is finished, now what? Hello all,
I'm nearing completion of my Sweet Dreams RPG books, in preparation for my first GenCon in August. The graphic designer is doing the layout and website, the other… In Publishing Participants: Allan, Michael S. Miller, Jasper.
6/2/2005 abzu: [Kevetching] Why do we have such a crap location at GenCon? So we're booth 1332 at GenCon this year. While it's not as bad as 2003, it's no better than 2004. We're surrounded by board games, card retailers and artists. Huh?… In Conventions Participants: abzu, Matt Wilson, Bob Goat, timfire, Michael S. Miller, Eero Tuovinen, jrs.
6/2/2005 Kesher: A new take on the walking tour... Okay, for reasons too convoluted to go into here I've been reading an old edition (1st, I think) of Rolemaster Character Law. On the experience table I noted that characters… In RPG Theory Participants: Kesher, komradebob.
6/2/2005 Remko: Which RPG-type (based on GNS) do I seek? This has loosely spawned from this topic. The answers given about the difference between Nar/Gam and Sim didn't sit too well on me. Basically, I'm asking myself:"What type of RPG… In GNS Model Discussion Participants: Remko, Victor Gijsbers, timfire, xenopulse.
6/2/2005 Dauntless: Problem defining martial arts I've been trying to come up with an extremely detailed martial arts system for a fantasy game I've been cooking up. The martial arts system will be extremely detailed since… In RPG Theory Participants: Dauntless, TonyLB, Jasper, xenopulse, TheTris, Mike Holmes, Shreyas Sampat, Harlequin, yesala, Mortaneus, M. J. Young.
6/2/2005 Justin Marx: Database Chargen tools - pros and cons? Hi everyone, I'm new to the forge and if this sort of question has been asked before, please forgive my newbieness and link me in the right direction.
Anyway, with… In Publishing Participants: Justin Marx, Dauntless, Clay, Christopher Weeks.
6/2/2005 Mike Holmes: PBEM HP Distribution In this thread we were looking at the possibility of using TSOY Keys as an alternate way to meter out HPs in HQ. I came out against it, as ancillary… In HeroQuest Participants: Mike Holmes, Christopher Weeks, CCW, bigpumpkin, StalkingBlue.
6/2/2005 Ria: Trademark/Copyright Rules When do skills become trademarked/copyrighted? Do skills become trademarked/copyrighted? If your game's skills and skill system are similar to another, is that a problem? Would changing a skill to correct… In Publishing Participants: Ria, Adam Dray, Valamir, Eero Tuovinen, Veritas Games, daMoose_Neo.
6/2/2005 Mike Holmes: Variable Augments - Used? I think this has been covered before (if not here, then on the rules group). How often are variable augments used in your game?
I have a feeling that they're… In HeroQuest Participants: Mike Holmes, Eero Tuovinen, Brand_Robins, Bankuei, Christopher Weeks, nellist, bigpumpkin, Gelasma, Balbinus, Ian Cooper, James Holloway, Scripty, Vaxalon.
6/2/2005 Mike Holmes: Keyword Restrictiveness A keyword includes within it everything that it "should" have in it. This is, to me, one of the features of HQ - you never have what I refer to… In HeroQuest Participants: Mike Holmes, Eero Tuovinen, Valamir, Christopher Weeks, bigpumpkin, Gelasma, lightcastle, Thor Olavsrud.
6/2/2005 epweissengruber: Generating Income: Two Alternatives. At Collisiondetection, Clive Thompson discusses the implications of the "ransom" model of publishing, a model tested by Greg Stolze in the publication of his game "Meatbot Massacre."
The followup discussion… In Publishing Participants: epweissengruber.
6/2/2005 Harlequin: [Polaris] Captains Courageous - Chargen We finally got all schedule conflicts resolved, and started our playtest of Polaris last night. Paricipants include myself (Eric Finley), James Brown ('blankshield' here), my wife Star Newman, and philosophy/law… In Actual Play Participants: Harlequin, Ben Lehman, Christopher Weeks, Miskatonic.
6/2/2005 Ben Lehman: [Polaris] How to Demo This is a discussion regarding my game Polaris, which is in late-stage editing and playtest right now. If you want to contribute, and need a copy of the rules to… In Indie Game Design Participants: Ben Lehman, Eero Tuovinen, Miskatonic, Kesher, Gaerik, Harlequin.
6/2/2005 Ul: [DiTY] The Waterfall branch So this will be my second town in dogs, with Simon as one of the players (so don’t read this Simon) and the groupd that he has been GM’ing the… In lumpley games Participants: Ul.
6/2/2005 Warren: Bows Just a quick question, and I think I've got an answer to it, but I'm not sure. How are Bows handled?
1) Do they Escalate as Fighting (Body+Will) or Gunfighting… In lumpley games Participants: Warren, Technocrat13, nikola, sirogit.
6/3/2005 Hearthweru: One-Sheet first attempt. Here's my first attempt at a Sorcerer One-Sheet. It's for the clicking Sands setting from & Sword.
Clicking Sands One-Sheet In Adept Press Participants: Hearthweru, Ron Edwards, Andy Kitkowski.
6/3/2005 TonyLB: [Misery Bubblegum] I love you the way you are, now change! In the most recent Misery Bubblegum development thread, Callan posted:
The next step is not to discover yourself, so much as to try and break yourself to fit in. Because… In Indie Game Design Participants: TonyLB, Doug Ruff, Allan, Sydney Freedberg, Miskatonic, hix, Noon.
6/3/2005 Allan: High School social structure This is a tangent from the Misery Bubblegum thread How do you win at High School?. The discussion continued into private messages, but with Tony's permission I reprint them here… In Indie Game Design Participants: Allan, TonyLB, BrennaLaRosa.
6/3/2005 Karl: [DitV] Death in Rose Valley Hiya
My first post on the Forge, but I've been lurking for a year or so.
Me, droog, Vu and Michael. Pick-up game at the club droog's been posting play… In Actual Play Participants: Karl, droog.
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