Previous Topics 6/16/2005 Frank T: [Breaking the Ice] Getting earnest Yesterday, Nicolas (Crost) and I played our first session of Breaking the Ice in IRC. We used Emily’s newest playtest version. The session lasted for three hours in which we… In Actual Play Participants: Frank T, Tobias, Christopher Weeks, Andrew Morris, Brand_Robins, Emily Care.
6/16/2005 Resonantg: [Orion's Arm] Too many skills? An issue that's been popping up in my game design for OA has been making me wonder if I'm in the minority. I just wanted to get a survey of… In RPG Theory Participants: Resonantg, Eero Tuovinen, Andrew Morris, Valamir, Troy_Costisick.
6/15/2005 Lord_Steelhand: PTA - Guest Players Idea I have read several posts where there was some question on how to include guests in on a PTA game without setting them up with permanent characters. The preferred solution… In Dog Eared Designs Participants: Lord_Steelhand.
6/15/2005 lumpley: Website Back! Now with comment previews! And searching!
www.lumpley.com
-Vincent In lumpley games Participants: lumpley, ScottM.
6/15/2005 ErrathofKosh: Conflict Resolution + Task Resolution Recently I've be considering a mechanic that uses fortune to resolve conflicts, but then goes back and uses drama to fill out the details or "tasks" of that conflict. This… In Indie Game Design Participants: ErrathofKosh, Gaerik, Andrew Morris, xenopulse.
6/15/2005 dunlaing: Ordering from Key 20 Direct To others who have ordered from Key20 Direct: does the Order Information update to indicate when it has shipped and what the tracking number is (if any)?
I ordered on… In Burning Wheel Participants: dunlaing, Valamir, xenopulse, Thor Olavsrud, JasonV, jasonm.
6/15/2005 Victor Gijsbers: Narrativism and Judgement [b]Introduction[/b]
Shirley Hawthorn has little contact with her two sisters and even less with her dying father, who was overly critical and quite unsympathetic to her during her youth. Now,… In GNS Model Discussion Participants: Victor Gijsbers, TonyLB, Gaerik, Sean, pete_darby, John Kim, Troy_Costisick, Eva Deinum, Remko, Artanis, M. J. Young.
6/15/2005 MarkMeredith: Hey, check out this thing I play... Okay, this may be the wrong forum to post this in. Sorry if it is.
How many of you have taken one of your Non-Gamer friends, and slowly, ever so… In Actual Play Participants: MarkMeredith, Allan, Ron Edwards, LandonSuffered, FarFromUnique, Sacha.
6/15/2005 MarkMeredith: [New Game, New Designer] My first steps into the pool Hey all. I'm new here. I've got a game system concept, and coming up with any way to flesh it out.
Basic Mechanic: D100, roll low. Percentile system style.
You'd… In Indie Game Design Participants: MarkMeredith, TonyLB, Andrew Morris, Technocrat13, Trevis Martin, ErrathofKosh, Sydney Freedberg, ffilz, dalek_of_god, xenopulse, Valamir, Thespian, Harlequin, Remko.
6/14/2005 CCW: Goals-based rewards--actual play. This thread is a follow up from PBEM HP Distribution
OK, we had a go at using goals for experience.
I outlined the system simply, I hope:
* Each… In HeroQuest Participants: CCW, SumSum, Brand_Robins, Mike Holmes, Christopher Weeks, KingOfFarPoint.
6/14/2005 Trish2: Exploring the relationship between character and player Hey guys,
In my IRC Trek game, our characters are playing in a holonovel. Part of play for this group is to write a "log" of your character's experience of… In Actual Play Participants: Trish2, contracycle, James_Nostack, Miskatonic, TonyLB, demiurgeastaroth, Masada.
6/14/2005 MarkMeredith: Base Attributes Okay, I'm looking at designing a D100 game (Roll low) but I need some names for Base Attributes. I don't want to pull a STR DEX CON INT WIS CHA… In Indie Game Design Participants: MarkMeredith, TonyLB, Technocrat13, indie guy, Jake Richmond, Resonantg.
6/14/2005 Kriegsaffe No. 9: [tHe bLood tRip] Is this idea new? First off, pleased to join the community.
Second: A recent 24 Hour RPG I did (I've done two successful and one failed), tHe bLood tRip (as I've dubbed it--long story,… In Indie Game Design Participants: Kriegsaffe No. 9, Troy_Costisick, GB Steve.
6/14/2005 Technocrat13: I'll pay you to advertise your game at the cons. So, my wife Lisa and I are actively planning our trips to GenCon and Origins this year. And we're contemplating what we wanna wear. We've pretty well settled on 'investing'… In Conventions Participants: Technocrat13, xenopulse, Andy Kitkowski, Andrew Morris, Ron Edwards, greyorm.
6/14/2005 Sean: One More Mainstream Note I totally agree with the idea of bringing RPGs to new, underexplored mainstream areas, and selling RPGs to 'non-roleplayers' through mainstream venues. I think it's great that a lot of… In RPG Theory Participants: Sean, xenopulse, Andrew Morris, Brand_Robins, gsoylent, Andrew Norris.
6/14/2005 mjstahl: To write as fiction, or as a manual. Hello again everyone,
I have been thinking about a lot of things since I started 'physically' working on Good Intentions, and one of them is how the text should be… In RPG Theory Participants: mjstahl, Mike Holmes, Brand_Robins, Alan, MarkMeredith, Troy_Costisick, Kriegsaffe No. 9, Eva Deinum, Danny_K.
6/14/2005 Alan: Show Issue and Screen Presence Here's an idea for the second edition:
Give the Show itself an "Issue" and Screen Presence rating. The show's SP deterined the Producer's base dice in a conflict. Show SP… In Dog Eared Designs Participants: Alan, Lord_Steelhand.
6/14/2005 Andrew Morris: Side thought on mainstreaming RPGs Sparked by the What is Main Stream gaming? Another Look. thread, I started wondering if the content is the only issue, or even the main one. Perhaps it's more a… In RPG Theory Participants: Andrew Morris, Technocrat13, Gaerik, Sean, Mike Holmes, contracycle.
6/14/2005 Technocrat13: [Origins] What's for sale? There's a slightly aged thread below about who's going to be at Origins, but with the event just two weeks away, I'm curious as to what indie games I'll be… In Conventions Participants: Technocrat13, Thor Olavsrud, MatrixGamer.
6/14/2005 Bob Goat: [News] Two Sales & Five New Ideas First things first we have some sales going on for Conspiracy of Shadows. Indie Press Revolution is currently selling the book for $14.99, which you can check out by going… In Bob Goat Press Participants: Bob Goat, Jasper.
<< more previous topics | | Subsequent Topics 6/16/2005 Simon Marks: Is it ok to ... ? Hello people.
I am in the midst of (re)designing an LRP (LARP?) System being used here in the UK. The current system is established, published and successful.
Now, as pointed… In Site Discussion Participants: Simon Marks, Andrew Morris, Gaerik, greyorm, Eero Tuovinen, timfire, Ron Edwards.
6/16/2005 Gaerik: Dual Resolution Systems In one of Mike's Standard Rants, he bashes on systems that have more than one resolution system pretty hard. Especially ones that have 1 system for what are genereally called… In Indie Game Design Participants: Gaerik, Justin Marx, TonyLB, contracycle, Troy_Costisick.
6/16/2005 GregStolze: Indie Games hit National Public Radio At least one indie game, anyhow: NPR's On The Media (http://www.onthemedia.org/) interviewed Daniel Solis and myself about Meatbot Massacre (www.danielsolis.com/meatbot) and the ransom model of publishing. I know. I'm as… In Publishing Participants: GregStolze, Yokiboy, Jasper, Paul Czege, Space Cowboy, jrs.
6/16/2005 bigcape: GM running WGP this weekend for the first time. I just bought WGP preview and I have now read it and the interim edition through a few times.
I am going to run WGP for a few of my… In Incarnadine Press Participants: bigcape, Michael S. Miller, pfischer, Christopher Weeks, Valamir.
6/16/2005 Rob Donoghue: Playtest Guidelines Ok, so my search fu has failed me. If there's already a decent thread on this, I'd be glad to go absorb it.
Here's the situation. We just started the… In Indie Game Design Participants: Rob Donoghue, buddha, Ben Lehman, Spooky Fanboy.
6/16/2005 Malcolm: 2nd Editions: How far to go? Just throwing the door open to opinion on this one.
Recently, I've had something of a change of heart when it comes to games design (I was going to say… In Publishing Participants: Malcolm, c, Justin Marx, Matt, Eero Tuovinen, abzu, Bob Goat.
6/16/2005 CodexArcanum: [Chromed] A Shadowrun to Donjon Conversion The title about says it, but I'll let my introduction say just a bit more.
As a college student, I'm blessed with a fair bit of free time,… In CRN Games Participants: CodexArcanum, b_bankhead, Clinton R. Nixon.
6/16/2005 Justin Marx: [7W] Quantifying fate and player power in a Gamist world Hi everyone,
Am fairly new here, but I suppose I wouldn't be browsing these forums if I wasn't trying to write a damn RPG like everyone else. In any case,… In Indie Game Design Participants: Justin Marx, Troy_Costisick, PlotDevice.
6/16/2005 Everspinner: [Universalis] First go Ok, our first game of Universalis. It was our first Forge game as well, unless Puppetland counts?
The Group:
We have a group of seven players which has stuck together… In Actual Play Participants: Everspinner, hix.
6/16/2005 TonyLB: [Misery Bubblegum] Where do the dice all go? So, having thought hard on all the good stuff said in the most recent Misery Bubblegum thread, I sat myself down and put together an actual draft ruleset.
Man, this… In Indie Game Design Participants: TonyLB, Technocrat13, hix, Sydney Freedberg, TheCzech, Allan, 1of3, Shawn De Arment, Doug Ruff.
6/17/2005 daMoose_Neo: [GenCon] Previous customer counts & freebies I must say this has to be the shortest span for developing something and figuring out how to print it- in less than three days, I have not only a… In Conventions Participants: daMoose_Neo, Michael S. Miller, Ron Edwards, Ben Lehman.
6/17/2005 sirogit: [DITV] Blood, Guns and Breasts Here's the rundown of my most recent DITV game:
The players are:
Me, playing Ezri, the intensly passionate guy.
My brother Chris, the GM.
Our friend Jeri, playing Omar, who… In Actual Play Participants: sirogit.
6/17/2005 Valamir: Indie Boardgame Publisher Since there've been a recent spate of threads interested in boardgame publishing I thought I'd throw up a link to Viktory.
Its an independently published wargame which could be summarized… In Publishing Participants: Valamir, Clinton R. Nixon.
6/17/2005 Adam Dray: [Verge] Secrets of the New Gods (designer playtest) Over Memorial Day weekend, I ran the first developer playtest of Verge, my cyberpunk role-playing game. Verge is designed to facilitate Narrative play through its Drive mechanics and its reward… In Actual Play Participants: Adam Dray.
6/17/2005 bigcape: A+ Fantasy RPG - New Version Available A+ Fantasy RPG - New Version Available
A+ Fantasy is an original RPG system that is easily accessible and adaptable to any fantasy setting. The system emphasizes character evolution over… In Indie Game Design Participants: bigcape, Noon, Valamir, Troy_Costisick, Radagar.
6/18/2005 epweissengruber: (OT) "Nomic" Games and Rule Governed Self-Amendmen A while back I posted a speculative note] regarding rule-governed transformation of play space.
I got a number of useful responses.
Recently, I have uncovered a type of game that… In RPG Theory Participants: epweissengruber, Walt Freitag, Jeph, Noon, Adam Dray, Doug Ruff, MatrixGamer.
6/18/2005 PercyKittenz: [DitV] First session, paths for "What's Wrong" I've been reading over the PDFs for Dogs that I just recieved while waiting for my book to arrive in the mail and planning a few of the first episodes… In lumpley games Participants: PercyKittenz, mtiru, bcook1971, Wolfen, TonyLB, lumpley.
6/18/2005 unheilig studios: unheilig: an old soldier returns to the front. Hi!
some of you old timers out there might remember me... some of you may distinctly remember getting into heated arguements with me.
anyway...
for a few years, i was… In Indie Game Design Participants: unheilig studios, Andy Kitkowski, Del, Ben Lehman, DjtHeutii, Jerry D. Grayson, jdrakeh, Mike Holmes, Ron Edwards.
6/18/2005 thapheonix: one player campaign A'ight, here's the deal. I'm trying to make a game where you have all the experiences of a regular rpg, except, you fight on a gridded board in a tactical,… In RPG Theory Participants: thapheonix, Noon, Kriegsaffe No. 9, Troy_Costisick.
6/18/2005 TonyLB: The Sin of Goodness Writing up a post on this thread, I realized something that I think is going to be a great tool for me in Dogs. Many of the best sins are… In lumpley games Participants: TonyLB, nikola, demiurgeastaroth, PercyKittenz.
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